minetest.conf.example 17 KB

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  1. # This file is read by default from:
  2. # ../minetest.conf
  3. # ../../minetest.conf
  4. # Any other path can be chosen by passing the path as a parameter
  5. # to the program, eg. "minetest.exe --config ../minetest.conf.example"
  6. #
  7. # By default, all the settings are commented and not functional.
  8. # Uncomment settings by removing the preceding #.
  9. #
  10. # Further documentation:
  11. # http://wiki.minetest.net/
  12. #
  13. # NOTE: This file might not be up-to-date, refer to the
  14. # defaultsettings.cpp file for an up-to-date list:
  15. # https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
  16. #
  17. # A vim command to convert most of defaultsettings.cpp to conf file format:
  18. # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
  19. # Note: Some of the settings are implemented in Lua
  20. #
  21. # Client and server
  22. #
  23. # Name of player; on a server this is the main admin
  24. #name =
  25. #
  26. # Client stuff
  27. #
  28. # Port to connect to (UDP)
  29. #remote_port =
  30. # Key mappings
  31. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  32. #keymap_forward = KEY_KEY_W
  33. #keymap_backward = KEY_KEY_S
  34. #keymap_left = KEY_KEY_A
  35. #keymap_right = KEY_KEY_D
  36. #keymap_jump = KEY_SPACE
  37. #keymap_sneak = KEY_LSHIFT
  38. #keymap_inventory = KEY_KEY_I
  39. # Go down ladder / go down in fly mode / go fast in fast mode
  40. #keymap_special1 = KEY_KEY_E
  41. #keymap_chat = KEY_KEY_T
  42. #keymap_cmd = /
  43. #keyman_console = KEY_F10
  44. #keymap_rangeselect = KEY_KEY_R
  45. #keymap_freemove = KEY_KEY_K
  46. #keymap_fastmove = KEY_KEY_J
  47. #keymap_screenshot = KEY_F12
  48. # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
  49. #aux1_descends = false
  50. # Doubletaping the jump key toogles fly mode
  51. #doubletap_jump = false
  52. # If false aux1 is used to fly fast
  53. #always_fly_fast = true
  54. # Some (temporary) keys for debugging
  55. #keymap_print_debug_stacks = KEY_KEY_P
  56. #keymap_quicktune_prev = KEY_HOME
  57. #keymap_quicktune_next = KEY_END
  58. #keymap_quicktune_dec = KEY_NEXT
  59. #keymap_quicktune_inc = KEY_PRIOR
  60. # Minimum FPS
  61. # The amount of rendered stuff is dynamically set according to this
  62. #wanted_fps = 30
  63. # If FPS would go higher than this, limit it by sleeping
  64. # (to not waste CPU power for no benefit)
  65. #fps_max = 60
  66. # Maximum FPS when game is paused
  67. #pause_fps_max = 20
  68. # The allowed adjustment range for the automatic rendering range adjustment
  69. #viewing_range_nodes_max = 160
  70. #viewing_range_nodes_min = 35
  71. # Initial window size
  72. #screenW = 800
  73. #screenH = 600
  74. #fullscreen = false
  75. #fullscreen_bpp = 24
  76. # Experimental option, might cause visible spaces between blocks
  77. # when set to higher number than 0
  78. #fsaa = 0
  79. #vsync = false
  80. #fov = 72
  81. # Address to connect to (#blank = start local server)
  82. #address =
  83. # Enable random user input, for testing
  84. #random_input = false
  85. # Timeout for client to remove unused map data from memory
  86. #client_unload_unused_data_timeout = 600
  87. # Whether to fog out the end of the visible area
  88. #enable_fog = true
  89. # Enable a bit lower water surface; disable for speed (not quite optimized)
  90. #new_style_water = false
  91. # Max liquids processed per step
  92. #liquid_loop_max = 10000
  93. # Update liquids every .. recommend for finite: 0.2
  94. #liquid_update = 1.0
  95. # Enable nice leaves; disable for speed
  96. #new_style_leaves = true
  97. # Enable smooth lighting with simple ambient occlusion;
  98. # disable for speed or for different looks.
  99. #smooth_lighting = true
  100. # Path to texture directory. All textures are first searched from here.
  101. #texture_path =
  102. # Video back-end.
  103. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  104. #video_driver = opengl
  105. # Unobstructed movement without physics, downwards key is keymap_special1
  106. #free_move = false
  107. # Continuous forward movement (for testing)
  108. #continuous_forward = false
  109. # Fast movement (keymap_special1)
  110. #fast_move = false
  111. # Invert mouse
  112. #invert_mouse = false
  113. # Enable/disable clouds
  114. #enable_clouds = true
  115. #cloud_height = 120
  116. #enable_3d_clouds = true
  117. # Use a cloud animation for the main menu background
  118. #menu_clouds = true
  119. # Path for screenshots
  120. #screenshot_path = .
  121. # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
  122. #view_bobbing_amount = 1.0
  123. # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
  124. #fall_bobbing_amount = 0.0
  125. # Anaglyph stereo
  126. #anaglyph = false
  127. #anaglyph_strength = 0.1
  128. # In-game chat console background color (R,G,B)
  129. #console_color = (0,0,0)
  130. # In-game chat console background alpha (opaqueness, between 0 and 255)
  131. #console_alpha = 200
  132. # Selection box border color (R,G,B)
  133. #selectionbox_color = (0,0,0)
  134. # Crosshair color (R,G,B)
  135. #crosshair_color = (255,255,255)
  136. # Cross alpha (opaqueness, between 0 and 255)
  137. #crosshair_alpha = 255
  138. # scale gui by a user specified value
  139. #gui_scaling = 1.0
  140. # Sensitivity multiplier
  141. #mouse_sensitivity = 0.2
  142. # Sound settings
  143. #enable_sound = true
  144. #sound_volume = 0.7
  145. # Whether node texture animations should be desynchronized per MapBlock
  146. #desynchronize_mapblock_texture_animation = true
  147. # maximum percentage of current window to be used for hotbar
  148. # (usefull if you've there's something to be displayed right or left of hotbar)
  149. #hud_hotbar_max_width = 1.0
  150. # Texture filtering settings
  151. #mip_map = false
  152. #anisotropic_filter = false
  153. #bilinear_filter = false
  154. #trilinear_filter = false
  155. # Set to true to pre-generate all item visuals
  156. #preload_item_visuals = true
  157. # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
  158. #enable_shaders = true
  159. # Set to true to enable textures bumpmapping. Requires shaders enabled.
  160. #enable_bumpmapping = false
  161. # Set to true enables parallax occlusion mapping. Requires shaders enabled.
  162. #generate_normalmaps = false
  163. # Set to true enables on the fly normalmap generation (Emboss effect).
  164. # Requires bumpmapping enabled.
  165. #normalmaps_strength = 0.6
  166. # Strength of generated normalmaps
  167. #normalmaps_smooth = 1
  168. # Defines sampling step of texture (0 - 2)
  169. # Higher the value normal maps will be smoother
  170. #enable_parallax_occlusion = false
  171. # Scale of parallax occlusion effect
  172. #parallax_occlusion_scale = 0.08
  173. # Bias of parallax occlusion effect, usually scale/2
  174. #parallax_occlusion_bias = 0.04
  175. # Set to true enables waving water. Requires shaders enabled.
  176. #enable_waving_water = false
  177. # Parameters for waving water:
  178. #water_wave_height = 1.0
  179. #water_wave_length = 20.0
  180. #water_wave_speed = 5.0
  181. # Set to true enables waving leaves. Requires shaders enabled.
  182. #enable_waving_leaves = false
  183. # Set to true enables waving plants. Requires shaders enabled.
  184. #enable_waving_plants = false
  185. # The time in seconds it takes between repeated
  186. # right clicks when holding the right mouse button
  187. #repeat_rightclick_time = 0.25
  188. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction
  189. #directional_colored_fog = true
  190. # Default timeout for cURL, in milliseconds
  191. # Only has an effect if compiled with cURL
  192. #curl_timeout = 5000
  193. # Limits number of parallel HTTP requests. Affects:
  194. # - Media fetch if server uses remote_media setting
  195. # - Serverlist download and server announcement
  196. # - Downloads performed by main menu (e.g. mod manager)
  197. # Only has an effect if compiled with cURL
  198. #curl_parallel_limit = 8
  199. # enable usage of remote media server (if provided by server)
  200. #enable_remote_media_server = true
  201. # Url to the server list displayed in the Multiplayer Tab
  202. #serverlist_url = servers.minetest.net
  203. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
  204. #serverlist_file = favoriteservers.txt
  205. # Whether freetype fonts are used, requires freetype support to be compiled in
  206. #freetype = true
  207. # Path to TrueTypeFont or bitmap
  208. #font_path = fonts/liberationsans.ttf
  209. #font_size = 13
  210. # Font shadow offset, if 0 then shadow will not be drawn.
  211. #font_shadow = 1
  212. # Font shadow alpha (opaqueness, between 0 and 255)
  213. #font_shadow_alpha = 128
  214. #mono_font_path = fonts/liberationmono.ttf
  215. #mono_font_size = 13
  216. # This font will be used for certain languages
  217. #fallback_font_path = fonts/DroidSansFallbackFull.ttf
  218. #fallback_font_size = 13
  219. #fallback_font_shadow = 1
  220. #fallback_font_shadow_alpha = 128
  221. #
  222. # Server stuff
  223. #
  224. # Network port to listen (UDP)
  225. #port = 30000
  226. # Bind address
  227. #bind_address =
  228. # Name of server
  229. #server_name = Minetest server
  230. # Description of server
  231. #server_description = mine here
  232. # Domain name of server
  233. #server_address = game.minetest.net
  234. # Homepage of server
  235. #server_url = http://minetest.net
  236. # Automaticaly report to masterserver
  237. #server_announce = 0
  238. # Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
  239. #serverlist_url = servers.minetest.net
  240. # Default game (default when creating a new world)
  241. #default_game = minetest
  242. # World directory (everything in the world is stored here)
  243. #map-dir = /custom/world
  244. # Message of the Day
  245. #motd = Welcome to this awesome Minetest server!
  246. # Maximum number of players connected simultaneously
  247. #max_users = 15
  248. # Set to true to disallow old clients from connecting
  249. #strict_protocol_version_checking = false
  250. # Set to true to enable creative mode (unlimited inventory)
  251. #creative_mode = false
  252. # Enable players getting damage and dying
  253. #enable_damage = false
  254. # Despawn all non-peaceful mobs
  255. #only_peaceful_mobs = false
  256. # A chosen map seed for a new map, leave empty for random
  257. #fixed_map_seed =
  258. # Gives some stuff to players at the beginning
  259. #give_initial_stuff = false
  260. # New users need to input this password
  261. #default_password =
  262. # Available privileges: interact, shout, teleport, settime, privs, ...
  263. # See /privs in game for a full list on your server and mod configuration.
  264. #default_privs = interact, shout
  265. # Whether players are shown to clients without any range limit
  266. #unlimited_player_transfer_distance = true
  267. # Whether to enable players killing each other
  268. #enable_pvp = true
  269. # If this is set, players will always (re)spawn at the given position
  270. #static_spawnpoint = 0, 10, 0
  271. # If true, new players cannot join with an empty password
  272. #disallow_empty_password = false
  273. # If true, disable cheat prevention in multiplayer
  274. #disable_anticheat = false
  275. # If true, actions are recorded for rollback
  276. #enable_rollback_recording = false
  277. # handling for deprecated lua api calls
  278. # "legacy" = (try to) mimic old behaviour (default for release)
  279. # "log" = mimic and log backtrace of deprecated call (default for debug)
  280. # "error" = abort on usage of deprecated call (suggested for mod developers)
  281. #deprecated_lua_api_handling = legacy
  282. # Profiler data print interval. #0 = disable.
  283. #profiler_print_interval = 0
  284. #enable_mapgen_debug_info = false
  285. # from how far client knows about objects
  286. #active_object_send_range_blocks = 3
  287. # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
  288. #active_block_range = 2
  289. # how many blocks are flying in the wire simultaneously per client
  290. #max_simultaneous_block_sends_per_client = 10
  291. # how many blocks are flying in the wire simultaneously per server
  292. #max_simultaneous_block_sends_server_total = 40
  293. # From how far blocks are sent to clients (value * 16 nodes)
  294. #max_block_send_distance = 10
  295. # From how far blocks are generated for clients (value * 16 nodes)
  296. #max_block_generate_distance = 6
  297. # Number of extra blocks that can be loaded by /clearobjects at once
  298. # This is a trade-off between sqlite transaction overhead and
  299. # memory consumption (4096=100MB, as a rule of thumb)
  300. #max_clearobjects_extra_loaded_blocks = 4096
  301. # Maximum number of forceloaded blocks
  302. #max_forceloaded_blocks = 16
  303. # Interval of sending time of day to clients
  304. #time_send_interval = 5
  305. # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
  306. #time_speed = 72
  307. # Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
  308. #year_days = 30
  309. #server_unload_unused_data_timeout = 29
  310. # Maximum number of statically stored objects in a block
  311. #max_objects_per_block = 49
  312. # Interval of saving important changes in the world
  313. #server_map_save_interval = 5.3
  314. # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
  315. #sqlite_synchronous = 2
  316. # To reduce lag, block transfers are slowed down when a player is building something.
  317. # This determines how long they are slowed down after placing or removing a node.
  318. #full_block_send_enable_min_time_from_building = 2.0
  319. # Length of a server tick and the interval at which objects are generally updated over network
  320. #dedicated_server_step = 0.1
  321. # Can be set to true to disable shutting down on invalid world data
  322. #ignore_world_load_errors = false
  323. # Congestion control parameters
  324. # time in seconds, rate in ~500B packets
  325. #congestion_control_aim_rtt = 0.2
  326. #congestion_control_max_rate = 400
  327. #congestion_control_min_rate = 10
  328. # Specifies URL from which client fetches media instead of using UDP
  329. # $filename should be accessible from $remote_media$filename via cURL
  330. # (obviously, remote_media should end with a slash)
  331. # Files that are not present would be fetched the usual way
  332. #remote_media =
  333. # Level of logging to be written to debug.txt.
  334. # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
  335. #debug_log_level = 2
  336. # Maximum number of blocks that can be queued for loading.
  337. #emergequeue_limit_total = 256
  338. # Maximum number of blocks to be queued that are to be loaded from file.
  339. # Set to blank for an appropriate amount to be chosen automatically.
  340. #emergequeue_limit_diskonly = 32
  341. # Maximum number of blocks to be queued that are to be generated.
  342. # Set to blank for an appropriate amount to be chosen automatically.
  343. #emergequeue_limit_generate = 32
  344. # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
  345. # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
  346. #num_emerge_threads = 1
  347. # maximum number of packets sent per send step, if you have a slow connection
  348. # try reducing it, but don't reduce it to a number below double of targeted
  349. # client number
  350. #max_packets_per_iteration = 1024
  351. #
  352. # Physics stuff
  353. #
  354. #movement_acceleration_default = 3
  355. #movement_acceleration_air = 2
  356. #movement_acceleration_fast = 10
  357. #movement_speed_walk = 4
  358. #movement_speed_crouch = 1.35
  359. #movement_speed_fast = 20
  360. #movement_speed_climb = 2
  361. #movement_speed_jump = 6.5
  362. #movement_speed_descend = 6
  363. #movement_liquid_fluidity = 1
  364. #movement_liquid_fluidity_smooth = 0.5
  365. #movement_liquid_sink = 10
  366. #movement_gravity = 9.81
  367. #
  368. # Mapgen stuff
  369. #
  370. # Name of map generator to be used. Currently supported: v6, v7, indev, singlenode, math
  371. #mg_name = v6
  372. # Water level of map.
  373. #water_level = 1
  374. # Size of chunks to be generated.
  375. #chunksize = 5
  376. # Map generation attributes. Currently supported: trees, caves, flat, dungeons, light
  377. # Flags that are not specified in the flag string are not modified from the default.
  378. # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
  379. #mg_flags = trees, caves
  380. # Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow
  381. #mgv6_spflags = biomeblend
  382. # How large deserts and beaches are
  383. #mgv6_freq_desert = 0.45
  384. #mgv6_freq_beach = 0.15
  385. # Perlin noise attributes for different map generation parameters
  386. # Offset, scale, spread factor, seed offset, number of octaves, persistence
  387. #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
  388. #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
  389. #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
  390. #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
  391. #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
  392. #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
  393. #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
  394. #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
  395. #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
  396. #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
  397. #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
  398. #mgv7_spflags = mountains, ridges
  399. #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
  400. #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
  401. #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
  402. #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
  403. # Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
  404. #mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
  405. #mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
  406. #mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
  407. #mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
  408. #mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
  409. #mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
  410. #mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
  411. #mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
  412. # Float islands starts from height, 0 to disable
  413. #mgindev_float_islands = 500
  414. # Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
  415. #mgmath_generator = mandelbox
  416. # Enable/disable IPv6
  417. #enable_ipv6 = true
  418. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  419. # to IPv6 clients, depending on system configuration.
  420. # Ignored if bind_address is set.
  421. #ipv6_server = false
  422. #main_menu_script =
  423. #main_menu_game_mgr = 0
  424. #main_menu_mod_mgr = 1
  425. #modstore_download_url = https://forum.minetest.net/media/
  426. #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
  427. #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
  428. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  429. #high_precision_fpu = true
  430. # Override language. When no value is provided (default) system language is used.
  431. # Check "locale" directory for the list of available translations.
  432. #language =