texturepaths.h 1.5 KB

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  1. /*
  2. Minetest
  3. Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU Lesser General Public License as published by
  6. the Free Software Foundation; either version 2.1 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU Lesser General Public License for more details.
  12. You should have received a copy of the GNU Lesser General Public License along
  13. with this program; if not, write to the Free Software Foundation, Inc.,
  14. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  15. */
  16. #pragma once
  17. #include <string>
  18. #include <vector>
  19. // Texture paths get cached and this clears the Cache.
  20. void clearTextureNameCache();
  21. // Find out the full path of an image by trying different filename extensions.
  22. // If failed, return "".
  23. std::string getImagePath(std::string_view path);
  24. /* Gets the path to a texture by first checking if the texture exists
  25. * in texture_path and if not, using the data path.
  26. *
  27. * Checks all supported extensions by replacing the original extension.
  28. *
  29. * If not found, returns "".
  30. *
  31. * Utilizes a thread-safe cache.
  32. */
  33. std::string getTexturePath(const std::string &filename, bool *is_base_pack = nullptr);
  34. // Returns all dictionaries found from the "texture_path" setting.
  35. std::vector<std::string> getTextureDirs();