123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192 |
- _G.vector = {}
- dofile("builtin/common/vector.lua")
- describe("vector", function()
- describe("new()", function()
- it("constructs", function()
- assert.same({ x = 0, y = 0, z = 0 }, vector.new())
- assert.same({ x = 1, y = 2, z = 3 }, vector.new(1, 2, 3))
- assert.same({ x = 3, y = 2, z = 1 }, vector.new({ x = 3, y = 2, z = 1 }))
- local input = vector.new({ x = 3, y = 2, z = 1 })
- local output = vector.new(input)
- assert.same(input, output)
- assert.are_not.equal(input, output)
- end)
- it("throws on invalid input", function()
- assert.has.errors(function()
- vector.new({ x = 3 })
- end)
- assert.has.errors(function()
- vector.new({ d = 3 })
- end)
- end)
- end)
- it("equal()", function()
- local function assertE(a, b)
- assert.is_true(vector.equals(a, b))
- end
- local function assertNE(a, b)
- assert.is_false(vector.equals(a, b))
- end
- assertE({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
- assertE({x = -1, y = 0, z = 1}, {x = -1, y = 0, z = 1})
- local a = { x = 2, y = 4, z = -10 }
- assertE(a, a)
- assertNE({x = -1, y = 0, z = 1}, a)
- end)
- it("add()", function()
- assert.same({ x = 2, y = 4, z = 6 }, vector.add(vector.new(1, 2, 3), { x = 1, y = 2, z = 3 }))
- end)
- it("offset()", function()
- assert.same({ x = 41, y = 52, z = 63 }, vector.offset(vector.new(1, 2, 3), 40, 50, 60))
- end)
- -- This function is needed because of floating point imprecision.
- local function almost_equal(a, b)
- if type(a) == "number" then
- return math.abs(a - b) < 0.00000000001
- end
- return vector.distance(a, b) < 0.000000000001
- end
- describe("rotate_around_axis()", function()
- it("rotates", function()
- assert.True(almost_equal({x = -1, y = 0, z = 0},
- vector.rotate_around_axis({x = 1, y = 0, z = 0}, {x = 0, y = 1, z = 0}, math.pi)))
- assert.True(almost_equal({x = 0, y = 1, z = 0},
- vector.rotate_around_axis({x = 0, y = 0, z = 1}, {x = 1, y = 0, z = 0}, math.pi / 2)))
- assert.True(almost_equal({x = 4, y = 1, z = 1},
- vector.rotate_around_axis({x = 4, y = 1, z = 1}, {x = 4, y = 1, z = 1}, math.pi / 6)))
- end)
- it("keeps distance to axis", function()
- local rotate1 = {x = 1, y = 3, z = 1}
- local axis1 = {x = 1, y = 3, z = 2}
- local rotated1 = vector.rotate_around_axis(rotate1, axis1, math.pi / 13)
- assert.True(almost_equal(vector.distance(axis1, rotate1), vector.distance(axis1, rotated1)))
- local rotate2 = {x = 1, y = 1, z = 3}
- local axis2 = {x = 2, y = 6, z = 100}
- local rotated2 = vector.rotate_around_axis(rotate2, axis2, math.pi / 23)
- assert.True(almost_equal(vector.distance(axis2, rotate2), vector.distance(axis2, rotated2)))
- local rotate3 = {x = 1, y = -1, z = 3}
- local axis3 = {x = 2, y = 6, z = 100}
- local rotated3 = vector.rotate_around_axis(rotate3, axis3, math.pi / 2)
- assert.True(almost_equal(vector.distance(axis3, rotate3), vector.distance(axis3, rotated3)))
- end)
- it("rotates back", function()
- local rotate1 = {x = 1, y = 3, z = 1}
- local axis1 = {x = 1, y = 3, z = 2}
- local rotated1 = vector.rotate_around_axis(rotate1, axis1, math.pi / 13)
- rotated1 = vector.rotate_around_axis(rotated1, axis1, -math.pi / 13)
- assert.True(almost_equal(rotate1, rotated1))
- local rotate2 = {x = 1, y = 1, z = 3}
- local axis2 = {x = 2, y = 6, z = 100}
- local rotated2 = vector.rotate_around_axis(rotate2, axis2, math.pi / 23)
- rotated2 = vector.rotate_around_axis(rotated2, axis2, -math.pi / 23)
- assert.True(almost_equal(rotate2, rotated2))
- local rotate3 = {x = 1, y = -1, z = 3}
- local axis3 = {x = 2, y = 6, z = 100}
- local rotated3 = vector.rotate_around_axis(rotate3, axis3, math.pi / 2)
- rotated3 = vector.rotate_around_axis(rotated3, axis3, -math.pi / 2)
- assert.True(almost_equal(rotate3, rotated3))
- end)
- it("is right handed", function()
- local v_before1 = {x = 0, y = 1, z = -1}
- local v_after1 = vector.rotate_around_axis(v_before1, {x = 1, y = 0, z = 0}, math.pi / 4)
- assert.True(almost_equal(vector.normalize(vector.cross(v_after1, v_before1)), {x = 1, y = 0, z = 0}))
- local v_before2 = {x = 0, y = 3, z = 4}
- local v_after2 = vector.rotate_around_axis(v_before2, {x = 1, y = 0, z = 0}, 2 * math.pi / 5)
- assert.True(almost_equal(vector.normalize(vector.cross(v_after2, v_before2)), {x = 1, y = 0, z = 0}))
- local v_before3 = {x = 1, y = 0, z = -1}
- local v_after3 = vector.rotate_around_axis(v_before3, {x = 0, y = 1, z = 0}, math.pi / 4)
- assert.True(almost_equal(vector.normalize(vector.cross(v_after3, v_before3)), {x = 0, y = 1, z = 0}))
- local v_before4 = {x = 3, y = 0, z = 4}
- local v_after4 = vector.rotate_around_axis(v_before4, {x = 0, y = 1, z = 0}, 2 * math.pi / 5)
- assert.True(almost_equal(vector.normalize(vector.cross(v_after4, v_before4)), {x = 0, y = 1, z = 0}))
- local v_before5 = {x = 1, y = -1, z = 0}
- local v_after5 = vector.rotate_around_axis(v_before5, {x = 0, y = 0, z = 1}, math.pi / 4)
- assert.True(almost_equal(vector.normalize(vector.cross(v_after5, v_before5)), {x = 0, y = 0, z = 1}))
- local v_before6 = {x = 3, y = 4, z = 0}
- local v_after6 = vector.rotate_around_axis(v_before6, {x = 0, y = 0, z = 1}, 2 * math.pi / 5)
- assert.True(almost_equal(vector.normalize(vector.cross(v_after6, v_before6)), {x = 0, y = 0, z = 1}))
- end)
- end)
- describe("rotate()", function()
- it("rotates", function()
- assert.True(almost_equal({x = -1, y = 0, z = 0},
- vector.rotate({x = 1, y = 0, z = 0}, {x = 0, y = math.pi, z = 0})))
- assert.True(almost_equal({x = 0, y = -1, z = 0},
- vector.rotate({x = 1, y = 0, z = 0}, {x = 0, y = 0, z = math.pi / 2})))
- assert.True(almost_equal({x = 1, y = 0, z = 0},
- vector.rotate({x = 1, y = 0, z = 0}, {x = math.pi / 123, y = 0, z = 0})))
- end)
- it("is counterclockwise", function()
- local v_before1 = {x = 0, y = 1, z = -1}
- local v_after1 = vector.rotate(v_before1, {x = math.pi / 4, y = 0, z = 0})
- assert.True(almost_equal(vector.normalize(vector.cross(v_after1, v_before1)), {x = 1, y = 0, z = 0}))
- local v_before2 = {x = 0, y = 3, z = 4}
- local v_after2 = vector.rotate(v_before2, {x = 2 * math.pi / 5, y = 0, z = 0})
- assert.True(almost_equal(vector.normalize(vector.cross(v_after2, v_before2)), {x = 1, y = 0, z = 0}))
- local v_before3 = {x = 1, y = 0, z = -1}
- local v_after3 = vector.rotate(v_before3, {x = 0, y = math.pi / 4, z = 0})
- assert.True(almost_equal(vector.normalize(vector.cross(v_after3, v_before3)), {x = 0, y = 1, z = 0}))
- local v_before4 = {x = 3, y = 0, z = 4}
- local v_after4 = vector.rotate(v_before4, {x = 0, y = 2 * math.pi / 5, z = 0})
- assert.True(almost_equal(vector.normalize(vector.cross(v_after4, v_before4)), {x = 0, y = 1, z = 0}))
- local v_before5 = {x = 1, y = -1, z = 0}
- local v_after5 = vector.rotate(v_before5, {x = 0, y = 0, z = math.pi / 4})
- assert.True(almost_equal(vector.normalize(vector.cross(v_after5, v_before5)), {x = 0, y = 0, z = 1}))
- local v_before6 = {x = 3, y = 4, z = 0}
- local v_after6 = vector.rotate(v_before6, {x = 0, y = 0, z = 2 * math.pi / 5})
- assert.True(almost_equal(vector.normalize(vector.cross(v_after6, v_before6)), {x = 0, y = 0, z = 1}))
- end)
- end)
- it("dir_to_rotation()", function()
- -- Comparing rotations (pitch, yaw, roll) is hard because of certain ambiguities,
- -- e.g. (pi, 0, pi) looks exactly the same as (0, pi, 0)
- -- So instead we convert the rotation back to vectors and compare these.
- local function forward_at_rot(rot)
- return vector.rotate(vector.new(0, 0, 1), rot)
- end
- local function up_at_rot(rot)
- return vector.rotate(vector.new(0, 1, 0), rot)
- end
- local rot1 = vector.dir_to_rotation({x = 1, y = 0, z = 0}, {x = 0, y = 1, z = 0})
- assert.True(almost_equal({x = 1, y = 0, z = 0}, forward_at_rot(rot1)))
- assert.True(almost_equal({x = 0, y = 1, z = 0}, up_at_rot(rot1)))
- local rot2 = vector.dir_to_rotation({x = 1, y = 1, z = 0}, {x = 0, y = 0, z = 1})
- assert.True(almost_equal({x = 1/math.sqrt(2), y = 1/math.sqrt(2), z = 0}, forward_at_rot(rot2)))
- assert.True(almost_equal({x = 0, y = 0, z = 1}, up_at_rot(rot2)))
- for i = 1, 1000 do
- local rand_vec = vector.new(math.random(), math.random(), math.random())
- if vector.length(rand_vec) ~= 0 then
- local rot_1 = vector.dir_to_rotation(rand_vec)
- local rot_2 = {
- x = math.atan2(rand_vec.y, math.sqrt(rand_vec.z * rand_vec.z + rand_vec.x * rand_vec.x)),
- y = -math.atan2(rand_vec.x, rand_vec.z),
- z = 0
- }
- assert.True(almost_equal(rot_1, rot_2))
- end
- end
- end)
- end)
|