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- -- Armorball: Test entity for testing armor groups
- -- Rightclick to change armor group
- local phasearmor = {
- [0]={icy=100},
- [1]={fiery=100},
- [2]={fleshy=100},
- [3]={immortal=1},
- [4]={punch_operable=1},
- }
- minetest.register_entity("testentities:armorball", {
- initial_properties = {
- hp_max = 20,
- physical = false,
- collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
- visual = "sprite",
- visual_size = {x=1, y=1},
- textures = {"testentities_armorball.png"},
- spritediv = {x=1, y=5},
- initial_sprite_basepos = {x=0, y=0},
- },
- _phase = 2,
- on_activate = function(self, staticdata)
- minetest.log("action", "[testentities] armorball.on_activate")
- self.object:set_armor_groups(phasearmor[self._phase])
- self.object:set_sprite({x=0, y=self._phase})
- end,
- on_rightclick = function(self, clicker)
- -- Change armor group and sprite
- self._phase = self._phase + 1
- if self._phase >= 5 then
- self._phase = 0
- end
- self.object:set_sprite({x=0, y=self._phase})
- self.object:set_armor_groups(phasearmor[self._phase])
- end,
- })
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