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- -- The distinction of what goes here is a bit tricky, basically it's everything
- -- that does not (directly or indirectly) need access to ServerEnvironment,
- -- Server or writable access to IGameDef on the engine side.
- -- (The '_s' stands for standalone.)
- --
- -- Misc. API functions
- --
- -- This must match the implementation in src/script/common/c_converter.h
- function core.hash_node_position(pos)
- return (pos.z + 0x8000) * 0x100000000 + (pos.y + 0x8000) * 0x10000 + (pos.x + 0x8000)
- end
- function core.get_position_from_hash(hash)
- local x = (hash % 65536) - 32768
- hash = math.floor(hash / 65536)
- local y = (hash % 65536) - 32768
- hash = math.floor(hash / 65536)
- local z = (hash % 65536) - 32768
- return vector.new(x, y, z)
- end
- function core.get_item_group(name, group)
- local def = core.registered_items[name]
- return def and def.groups[group] or 0
- end
- function core.get_node_group(name, group)
- core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
- return core.get_item_group(name, group)
- end
- function core.setting_get_pos(name)
- return core.settings:get_pos(name)
- end
- -- See l_env.cpp for the other functions
- function core.get_artificial_light(param1)
- return math.floor(param1 / 16)
- end
- -- PNG encoder safety wrapper
- local o_encode_png = core.encode_png
- function core.encode_png(width, height, data, compression)
- if type(width) ~= "number" then
- error("Incorrect type for 'width', expected number, got " .. type(width))
- end
- if type(height) ~= "number" then
- error("Incorrect type for 'height', expected number, got " .. type(height))
- end
- if width < 1 then
- error("Incorrect value for 'width', must be at least 1")
- end
- if height < 1 then
- error("Incorrect value for 'height', must be at least 1")
- end
- local expected_byte_count = width * height * 4
- if type(data) ~= "table" and type(data) ~= "string" then
- error("Incorrect type for 'data', expected table or string, got " .. type(data))
- end
- local data_length = type(data) == "table" and #data * 4 or string.len(data)
- if data_length ~= expected_byte_count then
- error(string.format(
- "Incorrect length of 'data', width and height imply %d bytes but %d were provided",
- expected_byte_count,
- data_length
- ))
- end
- if type(data) == "table" then
- local dataBuf = {}
- for i = 1, #data do
- dataBuf[i] = core.colorspec_to_bytes(data[i])
- end
- data = table.concat(dataBuf)
- end
- return o_encode_png(width, height, data, compression or 6)
- end
- -- Helper that pushes a collisionMoveResult structure
- if core.set_push_moveresult1 then
- -- must match CollisionAxis in collision.h
- local AXES = {"x", "y", "z"}
- -- <=> script/common/c_content.cpp push_collision_move_result()
- core.set_push_moveresult1(function(b0, b1, b2, axis, npx, npy, npz, v0x, v0y, v0z, v1x, v1y, v1z, v2x, v2y, v2z)
- return {
- touching_ground = b0,
- collides = b1,
- standing_on_object = b2,
- collisions = {{
- type = "node",
- axis = AXES[axis + 1],
- node_pos = vector.new(npx, npy, npz),
- new_pos = vector.new(v0x, v0y, v0z),
- old_velocity = vector.new(v1x, v1y, v1z),
- new_velocity = vector.new(v2x, v2y, v2z),
- }},
- }
- end)
- core.set_push_moveresult1 = nil
- end
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