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- -- Bucket: Punch liquid source or flowing liquid to collect it
- core.register_tool("bucket:bucket", {
- description = "Bucket".."\n"..
- "Picks up liquid nodes",
- inventory_image = "bucket.png",
- stack_max = 1,
- liquids_pointable = true,
- groups = { disable_repair = 1 },
- on_use = function(itemstack, user, pointed_thing)
- -- Must be pointing to node
- if pointed_thing.type ~= "node" then
- return
- end
- -- Check if pointing to a liquid
- local n = core.get_node(pointed_thing.under)
- local def = core.registered_nodes[n.name]
- if def ~= nil and (def.liquidtype == "source" or def.liquidtype == "flowing") then
- core.add_node(pointed_thing.under, {name="air"})
- local inv = user:get_inventory()
- if inv then
- inv:add_item("main", ItemStack(n.name))
- end
- end
- end,
- })
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