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- // Luanti
- // SPDX-License-Identifier: LGPL-2.1-or-later
- // Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- #pragma once
- #include "irrlichttypes.h"
- #include "config.h"
- #include <string>
- #if !IS_CLIENT_BUILD
- #error Do not include in server builds
- #endif
- class InputHandler;
- class ChatBackend;
- class RenderingEngine;
- struct SubgameSpec;
- struct GameStartData;
- struct Jitter {
- f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
- };
- struct RunStats {
- u64 drawtime; // (us)
- Jitter dtime_jitter, busy_time_jitter;
- };
- struct CameraOrientation {
- f32 camera_yaw; // "right/left"
- f32 camera_pitch; // "up/down"
- };
- #define GAME_FALLBACK_TIMEOUT 1.8f
- #define GAME_CONNECTION_TIMEOUT 10.0f
- void the_game(bool *kill,
- InputHandler *input,
- RenderingEngine *rendering_engine,
- const GameStartData &start_data,
- std::string &error_message,
- ChatBackend &chat_backend,
- bool *reconnect_requested);
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