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- // Luanti
- // SPDX-License-Identifier: LGPL-2.1-or-later
- // Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
- #pragma once
- #include <set>
- #include <utility>
- #include "activeobject.h"
- #include "environment.h"
- #include "servermap.h"
- #include "settings.h"
- #include "server/activeobjectmgr.h"
- #include "util/numeric.h"
- #include "util/metricsbackend.h"
- class IGameDef;
- struct GameParams;
- class RemotePlayer;
- class PlayerDatabase;
- class AuthDatabase;
- class PlayerSAO;
- class ServerEnvironment;
- class ActiveBlockModifier;
- struct StaticObject;
- class ServerActiveObject;
- class Server;
- class ServerScripting;
- enum AccessDeniedCode : u8;
- typedef u16 session_t;
- /*
- {Active, Loading} block modifier interface.
- These are fed into ServerEnvironment at initialization time;
- ServerEnvironment handles deleting them.
- */
- class ActiveBlockModifier
- {
- public:
- ActiveBlockModifier() = default;
- virtual ~ActiveBlockModifier() = default;
- // Set of contents to trigger on
- virtual const std::vector<std::string> &getTriggerContents() const = 0;
- // Set of required neighbors (trigger doesn't happen if none are found)
- // Empty = do not check neighbors
- virtual const std::vector<std::string> &getRequiredNeighbors() const = 0;
- // Set of without neighbors (trigger doesn't happen if any are found)
- // Empty = do not check neighbors
- virtual const std::vector<std::string> &getWithoutNeighbors() const = 0;
- // Trigger interval in seconds
- virtual float getTriggerInterval() = 0;
- // Random chance of (1 / return value), 0 is disallowed
- virtual u32 getTriggerChance() = 0;
- // Whether to modify chance to simulate time lost by an unnattended block
- virtual bool getSimpleCatchUp() = 0;
- // get min Y for apply abm
- virtual s16 getMinY() = 0;
- // get max Y for apply abm
- virtual s16 getMaxY() = 0;
- // This is called usually at interval for 1/chance of the nodes
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
- u32 active_object_count, u32 active_object_count_wider){};
- };
- struct ABMWithState
- {
- ActiveBlockModifier *abm;
- float timer = 0.0f;
- ABMWithState(ActiveBlockModifier *abm_);
- };
- struct LoadingBlockModifierDef
- {
- // Set of contents to trigger on
- std::vector<std::string> trigger_contents;
- std::string name;
- bool run_at_every_load = false;
- virtual ~LoadingBlockModifierDef() = default;
- /// @brief Called to invoke LBM
- /// @param env environment
- /// @param block the block in question
- /// @param positions set of node positions (block-relative!)
- /// @param dtime_s game time since last deactivation
- virtual void trigger(ServerEnvironment *env, MapBlock *block,
- const std::unordered_set<v3s16> &positions, float dtime_s) {};
- };
- class LBMContentMapping
- {
- public:
- typedef std::vector<LoadingBlockModifierDef*> lbm_vector;
- typedef std::unordered_map<content_t, lbm_vector> lbm_map;
- LBMContentMapping() = default;
- void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
- const lbm_map::mapped_type *lookup(content_t c) const;
- const lbm_vector &getList() const { return lbm_list; }
- // This struct owns the LBM pointers.
- ~LBMContentMapping();
- DISABLE_CLASS_COPY(LBMContentMapping);
- ALLOW_CLASS_MOVE(LBMContentMapping);
- private:
- lbm_vector lbm_list;
- lbm_map map;
- };
- class LBMManager
- {
- public:
- LBMManager() = default;
- ~LBMManager();
- // Don't call this after loadIntroductionTimes() ran.
- void addLBMDef(LoadingBlockModifierDef *lbm_def);
- void loadIntroductionTimes(const std::string ×,
- IGameDef *gamedef, u32 now);
- // Don't call this before loadIntroductionTimes() ran.
- std::string createIntroductionTimesString();
- // Don't call this before loadIntroductionTimes() ran.
- void applyLBMs(ServerEnvironment *env, MapBlock *block,
- u32 stamp, float dtime_s);
- // Warning: do not make this std::unordered_map, order is relevant here
- typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
- private:
- // Once we set this to true, we can only query,
- // not modify
- bool m_query_mode = false;
- // For m_query_mode == false:
- // The key of the map is the LBM def's name.
- std::unordered_map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
- // For m_query_mode == true:
- // The key of the map is the LBM def's first introduction time.
- lbm_lookup_map m_lbm_lookup;
- // Returns an iterator to the LBMs that were introduced
- // after the given time. This is guaranteed to return
- // valid values for everything
- lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
- { return m_lbm_lookup.lower_bound(time); }
- };
- /*
- List of active blocks, used by ServerEnvironment
- */
- class ActiveBlockList
- {
- public:
- void update(std::vector<PlayerSAO*> &active_players,
- s16 active_block_range,
- s16 active_object_range,
- std::set<v3s16> &blocks_removed,
- std::set<v3s16> &blocks_added,
- std::set<v3s16> &extra_blocks_added);
- bool contains(v3s16 p) const {
- return (m_list.find(p) != m_list.end());
- }
- auto size() const {
- return m_list.size();
- }
- void clear() {
- m_list.clear();
- }
- void remove(v3s16 p) {
- m_list.erase(p);
- m_abm_list.erase(p);
- }
- std::set<v3s16> m_list;
- std::set<v3s16> m_abm_list;
- // list of blocks that are always active, not modified by this class
- std::set<v3s16> m_forceloaded_list;
- };
- /*
- ServerEnvironment::m_on_mapblocks_changed_receiver
- */
- struct OnMapblocksChangedReceiver : public MapEventReceiver {
- std::unordered_set<v3s16> modified_blocks;
- bool receiving = false;
- void onMapEditEvent(const MapEditEvent &event) override;
- };
- /*
- Operation mode for ServerEnvironment::clearObjects()
- */
- enum ClearObjectsMode {
- // Load and go through every mapblock, clearing objects
- CLEAR_OBJECTS_MODE_FULL,
- // Clear objects immediately in loaded mapblocks;
- // clear objects in unloaded mapblocks only when the mapblocks are next activated.
- CLEAR_OBJECTS_MODE_QUICK,
- };
- class ServerEnvironment final : public Environment
- {
- public:
- ServerEnvironment(std::unique_ptr<ServerMap> map, Server *server, MetricsBackend *mb);
- ~ServerEnvironment();
- void init();
- Map & getMap();
- ServerMap & getServerMap();
- //TODO find way to remove this fct!
- ServerScripting* getScriptIface()
- { return m_script; }
- Server *getGameDef()
- { return m_server; }
- float getSendRecommendedInterval()
- { return m_recommended_send_interval; }
- // Save players
- void saveLoadedPlayers(bool force = false);
- void savePlayer(RemotePlayer *player);
- PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id,
- bool is_singleplayer);
- void addPlayer(RemotePlayer *player);
- void removePlayer(RemotePlayer *player);
- bool removePlayerFromDatabase(const std::string &name);
- /*
- Save and load time of day and game timer
- */
- void saveMeta();
- void loadMeta();
- u32 addParticleSpawner(float exptime);
- u32 addParticleSpawner(float exptime, u16 attached_id);
- void deleteParticleSpawner(u32 id, bool remove_from_object = true);
- /*
- External ActiveObject interface
- -------------------------------------------
- */
- ServerActiveObject* getActiveObject(u16 id)
- {
- return m_ao_manager.getActiveObject(id);
- }
- /*
- Add an active object to the environment.
- Environment handles deletion of object.
- Object may be deleted by environment immediately.
- If id of object is 0, assigns a free id to it.
- Returns the id of the object.
- Returns 0 if not added and thus deleted.
- */
- u16 addActiveObject(std::unique_ptr<ServerActiveObject> object);
- void invalidateActiveObjectObserverCaches();
- /*
- Find out what new objects have been added to
- inside a radius around a position
- */
- void getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
- s16 player_radius,
- const std::set<u16> ¤t_objects,
- std::vector<u16> &added_objects);
- /*
- Find out what new objects have been removed from
- inside a radius around a position
- */
- void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
- s16 player_radius,
- const std::set<u16> ¤t_objects,
- std::vector<std::pair<bool /* gone? */, u16>> &removed_objects);
- /*
- Get the next message emitted by some active object.
- Returns false if no messages are available, true otherwise.
- */
- bool getActiveObjectMessage(ActiveObjectMessage *dest);
- virtual void getSelectedActiveObjects(
- const core::line3d<f32> &shootline_on_map,
- std::vector<PointedThing> &objects,
- const std::optional<Pointabilities> &pointabilities
- );
- /*
- Activate objects and dynamically modify for the dtime determined
- from timestamp and additional_dtime
- */
- void activateBlock(MapBlock *block, u32 additional_dtime=0);
- /*
- {Active,Loading}BlockModifiers
- -------------------------------------------
- */
- void addActiveBlockModifier(ActiveBlockModifier *abm);
- void addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm);
- /*
- Other stuff
- -------------------------------------------
- */
- // Script-aware node setters
- bool setNode(v3s16 p, const MapNode &n);
- bool removeNode(v3s16 p);
- bool swapNode(v3s16 p, const MapNode &n);
- // Find the daylight value at pos with a Depth First Search
- u8 findSunlight(v3s16 pos) const;
- // Find all active objects inside a radius around a point
- void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, const v3f &pos, float radius,
- std::function<bool(ServerActiveObject *obj)> include_obj_cb)
- {
- return m_ao_manager.getObjectsInsideRadius(pos, radius, objects, include_obj_cb);
- }
- // Find all active objects inside a box
- void getObjectsInArea(std::vector<ServerActiveObject *> &objects, const aabb3f &box,
- std::function<bool(ServerActiveObject *obj)> include_obj_cb)
- {
- return m_ao_manager.getObjectsInArea(box, objects, include_obj_cb);
- }
- // Clear objects, loading and going through every MapBlock
- void clearObjects(ClearObjectsMode mode);
- // to be called before destructor
- void deactivateBlocksAndObjects();
- // This makes stuff happen
- void step(f32 dtime);
- u32 getGameTime() const { return m_game_time; }
- void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
- float getMaxLagEstimate() const { return m_max_lag_estimate; }
- std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; }
- // Sorted by how ready a mapblock is
- enum BlockStatus {
- BS_UNKNOWN,
- BS_EMERGING,
- BS_LOADED,
- BS_ACTIVE // always highest value
- };
- BlockStatus getBlockStatus(v3s16 blockpos);
- // Sets the static object status all the active objects in the specified block
- // This is only really needed for deleting blocks from the map
- void setStaticForActiveObjectsInBlock(v3s16 blockpos,
- bool static_exists, v3s16 static_block=v3s16(0,0,0));
- RemotePlayer *getPlayer(const session_t peer_id);
- RemotePlayer *getPlayer(const std::string &name, bool match_invalid_peer = false);
- const std::vector<RemotePlayer *> getPlayers() const { return m_players; }
- u32 getPlayerCount() const { return m_players.size(); }
- static bool migratePlayersDatabase(const GameParams &game_params,
- const Settings &cmd_args);
- AuthDatabase *getAuthDatabase() { return m_auth_database; }
- static bool migrateAuthDatabase(const GameParams &game_params,
- const Settings &cmd_args);
- private:
- /**
- * called if env_meta.txt doesn't exist (e.g. new world)
- */
- void loadDefaultMeta();
- static PlayerDatabase *openPlayerDatabase(const std::string &name,
- const std::string &savedir, const Settings &conf);
- static AuthDatabase *openAuthDatabase(const std::string &name,
- const std::string &savedir, const Settings &conf);
- /*
- Internal ActiveObject interface
- -------------------------------------------
- */
- /*
- Add an active object to the environment.
- Called by addActiveObject.
- Object may be deleted by environment immediately.
- If id of object is 0, assigns a free id to it.
- Returns the id of the object.
- Returns 0 if not added and thus deleted.
- */
- u16 addActiveObjectRaw(std::unique_ptr<ServerActiveObject> object,
- const StaticObject *from_static, u32 dtime_s);
- /*
- Remove all objects that satisfy (isGone() && m_known_by_count==0)
- */
- void removeRemovedObjects();
- /*
- Convert stored objects from block to active
- */
- void activateObjects(MapBlock *block, u32 dtime_s);
- /*
- Convert objects that are not in active blocks to static.
- If m_known_by_count != 0, active object is not deleted, but static
- data is still updated.
- If force_delete is set, active object is deleted nevertheless. It
- shall only be set so in the destructor of the environment.
- */
- void deactivateFarObjects(bool force_delete);
- /*
- A few helpers used by the three above methods
- */
- void deleteStaticFromBlock(
- ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge);
- bool saveStaticToBlock(v3s16 blockpos, u16 store_id,
- ServerActiveObject *obj, const StaticObject &s_obj, u32 mod_reason);
- void processActiveObjectRemove(ServerActiveObject *obj);
- /*
- Member variables
- */
- // The map
- std::unique_ptr<ServerMap> m_map;
- // Lua state
- ServerScripting* m_script;
- // Server definition
- Server *m_server;
- // Active Object Manager
- server::ActiveObjectMgr m_ao_manager;
- // on_mapblocks_changed map event receiver
- OnMapblocksChangedReceiver m_on_mapblocks_changed_receiver;
- // Outgoing network message buffer for active objects
- std::queue<ActiveObjectMessage> m_active_object_messages;
- // Some timers
- float m_send_recommended_timer = 0.0f;
- IntervalLimiter m_object_management_interval;
- // List of active blocks
- ActiveBlockList m_active_blocks;
- int m_fast_active_block_divider = 1;
- IntervalLimiter m_active_blocks_mgmt_interval;
- IntervalLimiter m_active_block_modifier_interval;
- IntervalLimiter m_active_blocks_nodemetadata_interval;
- // Whether the variables below have been read from file yet
- bool m_meta_loaded = false;
- // Time from the beginning of the game in seconds.
- // Incremented in step().
- u32 m_game_time = 0;
- // A helper variable for incrementing the latter
- float m_game_time_fraction_counter = 0.0f;
- // Time of last clearObjects call (game time).
- // When a mapblock older than this is loaded, its objects are cleared.
- u32 m_last_clear_objects_time = 0;
- // Active block modifiers
- std::vector<ABMWithState> m_abms;
- LBMManager m_lbm_mgr;
- // An interval for generally sending object positions and stuff
- float m_recommended_send_interval = 0.1f;
- // Estimate for general maximum lag as determined by server.
- // Can raise to high values like 15s with eg. map generation mods.
- float m_max_lag_estimate = 0.1f;
- // peer_ids in here should be unique, except that there may be many 0s
- std::vector<RemotePlayer*> m_players;
- PlayerDatabase *m_player_database = nullptr;
- AuthDatabase *m_auth_database = nullptr;
- // Particles
- IntervalLimiter m_particle_management_interval;
- std::unordered_map<u32, float> m_particle_spawners;
- u32 m_particle_spawners_id_last_used = 0;
- std::unordered_map<u32, u16> m_particle_spawner_attachments;
- // Environment metrics
- MetricCounterPtr m_step_time_counter;
- MetricGaugePtr m_active_block_gauge;
- MetricGaugePtr m_active_object_gauge;
- std::unique_ptr<ServerActiveObject> createSAO(ActiveObjectType type, v3f pos,
- const std::string &data);
- };
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