settingtypes.txt 75 KB

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  1. # This file contains all settings displayed in the settings menu.
  2. #
  3. # General format:
  4. # name (Readable name) type type_args
  5. #
  6. # Note that the parts are separated by exactly one space
  7. #
  8. # `type` can be:
  9. # - int
  10. # - string
  11. # - bool
  12. # - float
  13. # - enum
  14. # - path
  15. # - filepath
  16. # - key (will be ignored in GUI, since a special key change dialog exists)
  17. # - flags
  18. # - noise_params_2d
  19. # - noise_params_3d
  20. # - v3f
  21. #
  22. # `type_args` can be:
  23. # * int:
  24. # - default
  25. # - default min max
  26. # * string:
  27. # - default (if default is not specified then "" is set)
  28. # * bool:
  29. # - default
  30. # * float:
  31. # - default
  32. # - default min max
  33. # * enum:
  34. # - default value1,value2,...
  35. # * path:
  36. # - default (if default is not specified then "" is set)
  37. # * filepath:
  38. # - default (if default is not specified then "" is set)
  39. # * key:
  40. # - default
  41. # * flags:
  42. # Flags are always separated by comma without spaces.
  43. # - default possible_flags
  44. # * noise_params_2d:
  45. # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
  46. # - default
  47. # * noise_params_3d:
  48. # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
  49. # - default
  50. # * v3f:
  51. # Format is (<X>, <Y>, <Z>)
  52. # - default
  53. #
  54. # Comments directly above a setting are bound to this setting.
  55. # All other comments are ignored.
  56. #
  57. # Comments and (Readable name) are handled by gettext.
  58. # Comments should be complete sentences that describe the setting and possibly
  59. # give the user additional useful insight.
  60. # Sections are marked by a single line in the format: [Section Name]
  61. # Sub-section are marked by adding * in front of the section name: [*Sub-section]
  62. # Sub-sub-sections have two * etc.
  63. # There shouldn't be too much settings per category; settings that shouldn't be
  64. # modified by the "average user" should be in (sub-)categories called "Advanced".
  65. [Controls]
  66. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  67. # This is helpful when working with nodeboxes in small areas.
  68. enable_build_where_you_stand (Build inside player) bool false
  69. # Player is able to fly without being affected by gravity.
  70. # This requires the "fly" privilege on the server.
  71. free_move (Flying) bool false
  72. # Fast movement (via the "special" key).
  73. # This requires the "fast" privilege on the server.
  74. fast_move (Fast movement) bool false
  75. # If enabled together with fly mode, player is able to fly through solid nodes.
  76. # This requires the "noclip" privilege on the server.
  77. noclip (Noclip) bool false
  78. # Smooths camera when looking around. Also called look or mouse smoothing.
  79. # Useful for recording videos.
  80. cinematic (Cinematic mode) bool false
  81. # Smooths rotation of camera. 0 to disable.
  82. camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
  83. # Smooths rotation of camera in cinematic mode. 0 to disable.
  84. cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
  85. # Invert vertical mouse movement.
  86. invert_mouse (Invert mouse) bool false
  87. # Mouse sensitivity multiplier.
  88. mouse_sensitivity (Mouse sensitivity) float 0.2
  89. # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
  90. aux1_descends (Special key for climbing/descending) bool false
  91. # Double-tapping the jump key toggles fly mode.
  92. doubletap_jump (Double tap jump for fly) bool false
  93. # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
  94. always_fly_fast (Always fly and fast) bool true
  95. # The time in seconds it takes between repeated right clicks when holding the right mouse button.
  96. repeat_rightclick_time (Rightclick repetition interval) float 0.25
  97. # Prevent digging and placing from repeating when holding the mouse buttons.
  98. # Enable this when you dig or place too often by accident.
  99. safe_dig_and_place (Safe digging and placing) bool false
  100. # Enable random user input (only used for testing).
  101. random_input (Random input) bool false
  102. # Continuous forward movement, toggled by autoforward key.
  103. continuous_forward (Continuous forward) bool false
  104. # The length in pixels it takes for touch screen interaction to start.
  105. touchscreen_threshold (Touch screen threshold) int 20 0 100
  106. # (Android) Fixes the position of virtual joystick.
  107. # If disabled, virtual joystick will center to first-touch's position.
  108. fixed_virtual_joystick (Fixed virtual joystick) bool false
  109. # Enable joysticks
  110. enable_joysticks (Enable joysticks) bool false
  111. # The identifier of the joystick to use
  112. joystick_id (Joystick ID) int 0
  113. # The type of joystick
  114. joystick_type (Joystick type) enum auto auto,generic,xbox
  115. # The time in seconds it takes between repeated events
  116. # when holding down a joystick button combination.
  117. repeat_joystick_button_time (Joystick button repetition interval) float 0.17
  118. # The sensitivity of the joystick axes for moving the
  119. # ingame view frustum around.
  120. joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
  121. # Key for moving the player forward.
  122. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  123. keymap_forward (Forward key) key KEY_KEY_W
  124. # Key for moving the player backward.
  125. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  126. keymap_backward (Backward key) key KEY_KEY_S
  127. # Key for moving the player left.
  128. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  129. keymap_left (Left key) key KEY_KEY_A
  130. # Key for moving the player right.
  131. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  132. keymap_right (Right key) key KEY_KEY_D
  133. # Key for jumping.
  134. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  135. keymap_jump (Jump key) key KEY_SPACE
  136. # Key for sneaking.
  137. # Also used for climbing down and descending in water if aux1_descends is disabled.
  138. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  139. keymap_sneak (Sneak key) key KEY_LSHIFT
  140. # Key for opening the inventory.
  141. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  142. keymap_inventory (Inventory key) key KEY_KEY_I
  143. # Key for moving fast in fast mode.
  144. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  145. keymap_special1 (Special key) key KEY_KEY_E
  146. # Key for opening the chat window.
  147. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  148. keymap_chat (Chat key) key KEY_KEY_T
  149. # Key for opening the chat window to type commands.
  150. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  151. keymap_cmd (Command key) key /
  152. # Key for opening the chat window to type local commands.
  153. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  154. keymap_cmd_local (Command key) key .
  155. # Key for toggling unlimited view range.
  156. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  157. keymap_rangeselect (Range select key) key KEY_KEY_R
  158. # Key for toggling flying.
  159. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  160. keymap_freemove (Fly key) key KEY_KEY_K
  161. # Key for toggling fast mode.
  162. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  163. keymap_fastmove (Fast key) key KEY_KEY_J
  164. # Key for toggling noclip mode.
  165. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  166. keymap_noclip (Noclip key) key KEY_KEY_H
  167. # Key for selecting the next item in the hotbar.
  168. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  169. keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
  170. # Key for selecting the previous item in the hotbar.
  171. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  172. keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
  173. # Key for muting the game.
  174. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  175. keymap_mute (Mute key) key KEY_KEY_M
  176. # Key for increasing the volume.
  177. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  178. keymap_increase_volume (Inc. volume key) key
  179. # Key for decreasing the volume.
  180. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  181. keymap_decrease_volume (Dec. volume key) key
  182. # Key for toggling autoforward.
  183. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  184. keymap_autoforward (Automatic forwards key) key
  185. # Key for toggling cinematic mode.
  186. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  187. keymap_cinematic (Cinematic mode key) key
  188. # Key for toggling display of minimap.
  189. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  190. keymap_minimap (Minimap key) key KEY_F9
  191. # Key for taking screenshots.
  192. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  193. keymap_screenshot (Screenshot) key KEY_F12
  194. # Key for dropping the currently selected item.
  195. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  196. keymap_drop (Drop item key) key KEY_KEY_Q
  197. # Key to use view zoom when possible.
  198. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  199. keymap_zoom (View zoom key) key KEY_KEY_Z
  200. # Key for selecting the first hotbar slot.
  201. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  202. keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
  203. # Key for selecting the second hotbar slot.
  204. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  205. keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
  206. # Key for selecting the third hotbar slot.
  207. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  208. keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
  209. # Key for selecting the fourth hotbar slot.
  210. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  211. keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
  212. # Key for selecting the fifth hotbar slot.
  213. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  214. keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
  215. # Key for selecting the sixth hotbar slot.
  216. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  217. keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
  218. # Key for selecting the seventh hotbar slot.
  219. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  220. keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
  221. # Key for selecting the eighth hotbar slot.
  222. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  223. keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
  224. # Key for selecting the ninth hotbar slot.
  225. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  226. keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
  227. # Key for selecting the tenth hotbar slot.
  228. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  229. keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
  230. # Key for selecting the 11th hotbar slot.
  231. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  232. keymap_slot11 (Hotbar slot 11 key) key
  233. # Key for selecting the 12th hotbar slot.
  234. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  235. keymap_slot12 (Hotbar slot 12 key) key
  236. # Key for selecting the 13th hotbar slot.
  237. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  238. keymap_slot13 (Hotbar slot 13 key) key
  239. # Key for selecting the 14th hotbar slot.
  240. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  241. keymap_slot14 (Hotbar slot 14 key) key
  242. # Key for selecting the 15th hotbar slot.
  243. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  244. keymap_slot15 (Hotbar slot 15 key) key
  245. # Key for selecting the 16th hotbar slot.
  246. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  247. keymap_slot16 (Hotbar slot 16 key) key
  248. # Key for selecting the 17th hotbar slot.
  249. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  250. keymap_slot17 (Hotbar slot 17 key) key
  251. # Key for selecting the 18th hotbar slot.
  252. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  253. keymap_slot18 (Hotbar slot 18 key) key
  254. # Key for selecting the 19th hotbar slot.
  255. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  256. keymap_slot19 (Hotbar slot 19 key) key
  257. # Key for selecting the 20th hotbar slot.
  258. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  259. keymap_slot20 (Hotbar slot 20 key) key
  260. # Key for selecting the 21th hotbar slot.
  261. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  262. keymap_slot21 (Hotbar slot 21 key) key
  263. # Key for selecting the 22th hotbar slot.
  264. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  265. keymap_slot22 (Hotbar slot 22 key) key
  266. # Key for selecting the 23th hotbar slot.
  267. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  268. keymap_slot23 (Hotbar slot 23 key) key
  269. # Key for toggling the display of the HUD.
  270. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  271. keymap_toggle_hud (HUD toggle key) key KEY_F1
  272. # Key for toggling the display of the chat.
  273. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  274. keymap_toggle_chat (Chat toggle key) key KEY_F2
  275. # Key for toggling the display of the large chat console.
  276. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  277. keymap_console (Large chat console key) key KEY_F10
  278. # Key for toggling the display of the fog.
  279. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  280. keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
  281. # Key for toggling the camera update. Only used for development
  282. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  283. keymap_toggle_update_camera (Camera update toggle key) key
  284. # Key for toggling the display of debug info.
  285. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  286. keymap_toggle_debug (Debug info toggle key) key KEY_F5
  287. # Key for toggling the display of the profiler. Used for development.
  288. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  289. keymap_toggle_profiler (Profiler toggle key) key KEY_F6
  290. # Key for switching between first- and third-person camera.
  291. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  292. keymap_camera_mode (Toggle camera mode key) key KEY_F7
  293. # Key for increasing the viewing range.
  294. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  295. keymap_increase_viewing_range_min (View range increase key) key +
  296. # Key for decreasing the viewing range.
  297. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  298. keymap_decrease_viewing_range_min (View range decrease key) key -
  299. [Graphics]
  300. [*In-Game]
  301. [**Basic]
  302. # Enable VBO
  303. enable_vbo (VBO) bool true
  304. # Whether to fog out the end of the visible area.
  305. enable_fog (Fog) bool true
  306. # Leaves style:
  307. # - Fancy: all faces visible
  308. # - Simple: only outer faces, if defined special_tiles are used
  309. # - Opaque: disable transparency
  310. leaves_style (Leaves style) enum fancy fancy,simple,opaque
  311. # Connects glass if supported by node.
  312. connected_glass (Connect glass) bool false
  313. # Enable smooth lighting with simple ambient occlusion.
  314. # Disable for speed or for different looks.
  315. smooth_lighting (Smooth lighting) bool true
  316. # Clouds are a client side effect.
  317. enable_clouds (Clouds) bool true
  318. # Use 3D cloud look instead of flat.
  319. enable_3d_clouds (3D clouds) bool true
  320. # Method used to highlight selected object.
  321. node_highlighting (Node highlighting) enum box box,halo,none
  322. # Adds particles when digging a node.
  323. enable_particles (Digging particles) bool true
  324. [**Filtering]
  325. # Use mip mapping to scale textures. May slightly increase performance.
  326. mip_map (Mipmapping) bool false
  327. # Use anisotropic filtering when viewing at textures from an angle.
  328. anisotropic_filter (Anisotropic filtering) bool false
  329. # Use bilinear filtering when scaling textures.
  330. bilinear_filter (Bilinear filtering) bool false
  331. # Use trilinear filtering when scaling textures.
  332. trilinear_filter (Trilinear filtering) bool false
  333. # Filtered textures can blend RGB values with fully-transparent neighbors,
  334. # which PNG optimizers usually discard, sometimes resulting in a dark or
  335. # light edge to transparent textures. Apply this filter to clean that up
  336. # at texture load time.
  337. texture_clean_transparent (Clean transparent textures) bool false
  338. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  339. # can be blurred, so automatically upscale them with nearest-neighbor
  340. # interpolation to preserve crisp pixels. This sets the minimum texture size
  341. # for the upscaled textures; higher values look sharper, but require more
  342. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  343. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  344. # enabled.
  345. # This is also used as the base node texture size for world-aligned
  346. # texture autoscaling.
  347. texture_min_size (Minimum texture size) int 64
  348. # Experimental option, might cause visible spaces between blocks
  349. # when set to higher number than 0.
  350. fsaa (FSAA) enum 0 0,1,2,4,8,16
  351. # Undersampling is similar to using lower screen resolution, but it applies
  352. # to the game world only, keeping the GUI intact.
  353. # It should give significant performance boost at the cost of less detailed image.
  354. undersampling (Undersampling) enum 0 0,2,3,4
  355. [**Shaders]
  356. # Shaders allow advanced visual effects and may increase performance on some video cards.
  357. # This only works with the OpenGL video backend.
  358. enable_shaders (Shaders) bool true
  359. # Path to shader directory. If no path is defined, default location will be used.
  360. shader_path (Shader path) path
  361. [***Tone Mapping]
  362. # Enables filmic tone mapping
  363. tone_mapping (Filmic tone mapping) bool false
  364. [***Bumpmapping]
  365. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  366. # or need to be auto-generated.
  367. # Requires shaders to be enabled.
  368. enable_bumpmapping (Bumpmapping) bool false
  369. # Enables on the fly normalmap generation (Emboss effect).
  370. # Requires bumpmapping to be enabled.
  371. generate_normalmaps (Generate normalmaps) bool false
  372. # Strength of generated normalmaps.
  373. normalmaps_strength (Normalmaps strength) float 0.6
  374. # Defines sampling step of texture.
  375. # A higher value results in smoother normal maps.
  376. normalmaps_smooth (Normalmaps sampling) int 0 0 2
  377. [***Parallax Occlusion]
  378. # Enables parallax occlusion mapping.
  379. # Requires shaders to be enabled.
  380. enable_parallax_occlusion (Parallax occlusion) bool false
  381. # 0 = parallax occlusion with slope information (faster).
  382. # 1 = relief mapping (slower, more accurate).
  383. parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
  384. # Strength of parallax.
  385. 3d_paralax_strength (Parallax occlusion strength) float 0.025
  386. # Number of parallax occlusion iterations.
  387. parallax_occlusion_iterations (Parallax occlusion iterations) int 4
  388. # Overall scale of parallax occlusion effect.
  389. parallax_occlusion_scale (Parallax occlusion scale) float 0.08
  390. # Overall bias of parallax occlusion effect, usually scale/2.
  391. parallax_occlusion_bias (Parallax occlusion bias) float 0.04
  392. [***Waving Nodes]
  393. # Set to true enables waving water.
  394. # Requires shaders to be enabled.
  395. enable_waving_water (Waving water) bool false
  396. water_wave_height (Waving water height) float 1.0
  397. water_wave_length (Waving water length) float 20.0
  398. water_wave_speed (Waving water speed) float 5.0
  399. # Set to true enables waving leaves.
  400. # Requires shaders to be enabled.
  401. enable_waving_leaves (Waving leaves) bool false
  402. # Set to true enables waving plants.
  403. # Requires shaders to be enabled.
  404. enable_waving_plants (Waving plants) bool false
  405. [**Advanced]
  406. # Arm inertia, gives a more realistic movement of
  407. # the arm when the camera moves.
  408. arm_inertia (Arm inertia) bool true
  409. # If FPS would go higher than this, limit it by sleeping
  410. # to not waste CPU power for no benefit.
  411. fps_max (Maximum FPS) int 60
  412. # Maximum FPS when game is paused.
  413. pause_fps_max (FPS in pause menu) int 20
  414. # Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
  415. pause_on_lost_focus (Pause on lost window focus) bool false
  416. # View distance in nodes.
  417. viewing_range (Viewing range) int 100 20 4000
  418. # Camera near plane distance in nodes, between 0 and 0.5
  419. # Most users will not need to change this.
  420. # Increasing can reduce artifacting on weaker GPUs.
  421. # 0.1 = Default, 0.25 = Good value for weaker tablets.
  422. near_plane (Near plane) float 0.1 0 0.5
  423. # Width component of the initial window size.
  424. screen_w (Screen width) int 1024
  425. # Height component of the initial window size.
  426. screen_h (Screen height) int 600
  427. # Save window size automatically when modified.
  428. autosave_screensize (Autosave screen size) bool true
  429. # Fullscreen mode.
  430. fullscreen (Full screen) bool false
  431. # Bits per pixel (aka color depth) in fullscreen mode.
  432. fullscreen_bpp (Full screen BPP) int 24
  433. # Vertical screen synchronization.
  434. vsync (V-Sync) bool false
  435. # Field of view in degrees.
  436. fov (Field of view) int 72 45 160
  437. # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
  438. # This setting is for the client only and is ignored by the server.
  439. display_gamma (Gamma) float 1.0 0.5 3.0
  440. # Gradient of light curve at minimum light level.
  441. lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
  442. # Gradient of light curve at maximum light level.
  443. lighting_beta (Lightness sharpness) float 1.5 0.0 4.0
  444. # Strength of light curve mid-boost.
  445. lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
  446. # Center of light curve mid-boost.
  447. lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
  448. # Spread of light curve mid-boost.
  449. # Standard deviation of the mid-boost gaussian.
  450. lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
  451. # Path to texture directory. All textures are first searched from here.
  452. texture_path (Texture path) path
  453. # The rendering back-end for Irrlicht.
  454. video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
  455. # Radius of cloud area stated in number of 64 node cloud squares.
  456. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  457. cloud_radius (Cloud radius) int 12
  458. # Enable view bobbing and amount of view bobbing.
  459. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  460. view_bobbing_amount (View bobbing factor) float 1.0
  461. # Multiplier for fall bobbing.
  462. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  463. fall_bobbing_amount (Fall bobbing factor) float 0.0
  464. # 3D support.
  465. # Currently supported:
  466. # - none: no 3d output.
  467. # - anaglyph: cyan/magenta color 3d.
  468. # - interlaced: odd/even line based polarisation screen support.
  469. # - topbottom: split screen top/bottom.
  470. # - sidebyside: split screen side by side.
  471. # - pageflip: quadbuffer based 3d.
  472. # Note that the interlaced mode requires shaders to be enabled.
  473. 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
  474. # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
  475. console_height (Console height) float 0.6 0.1 1.0
  476. # In-game chat console background color (R,G,B).
  477. console_color (Console color) string (0,0,0)
  478. # In-game chat console background alpha (opaqueness, between 0 and 255).
  479. console_alpha (Console alpha) int 200 0 255
  480. # Formspec full-screen background opacity (between 0 and 255).
  481. formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
  482. # Formspec full-screen background color (R,G,B).
  483. formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
  484. # Formspec default background opacity (between 0 and 255).
  485. formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
  486. # Formspec default background color (R,G,B).
  487. formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
  488. # Selection box border color (R,G,B).
  489. selectionbox_color (Selection box color) string (0,0,0)
  490. # Width of the selectionbox's lines around nodes.
  491. selectionbox_width (Selection box width) int 2 1 5
  492. # Crosshair color (R,G,B).
  493. crosshair_color (Crosshair color) string (255,255,255)
  494. # Crosshair alpha (opaqueness, between 0 and 255).
  495. crosshair_alpha (Crosshair alpha) int 255 0 255
  496. # Maximum number of recent chat messages to show
  497. recent_chat_messages (Recent Chat Messages) int 6 2 20
  498. # Whether node texture animations should be desynchronized per mapblock.
  499. desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
  500. # Maximum proportion of current window to be used for hotbar.
  501. # Useful if there's something to be displayed right or left of hotbar.
  502. hud_hotbar_max_width (Maximum hotbar width) float 1.0
  503. # Modifies the size of the hudbar elements.
  504. hud_scaling (HUD scale factor) float 1.0
  505. # Enables caching of facedir rotated meshes.
  506. enable_mesh_cache (Mesh cache) bool false
  507. # Delay between mesh updates on the client in ms. Increasing this will slow
  508. # down the rate of mesh updates, thus reducing jitter on slower clients.
  509. mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
  510. # Size of the MapBlock cache of the mesh generator. Increasing this will
  511. # increase the cache hit %, reducing the data being copied from the main
  512. # thread, thus reducing jitter.
  513. meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
  514. # Enables minimap.
  515. enable_minimap (Minimap) bool true
  516. # Shape of the minimap. Enabled = round, disabled = square.
  517. minimap_shape_round (Round minimap) bool true
  518. # True = 256
  519. # False = 128
  520. # Useable to make minimap smoother on slower machines.
  521. minimap_double_scan_height (Minimap scan height) bool true
  522. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  523. directional_colored_fog (Colored fog) bool true
  524. # The strength (darkness) of node ambient-occlusion shading.
  525. # Lower is darker, Higher is lighter. The valid range of values for this
  526. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  527. # set to the nearest valid value.
  528. ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
  529. # Enables animation of inventory items.
  530. inventory_items_animations (Inventory items animations) bool false
  531. # Android systems only: Tries to create inventory textures from meshes
  532. # when no supported render was found.
  533. inventory_image_hack (Inventory image hack) bool false
  534. # Fraction of the visible distance at which fog starts to be rendered
  535. fog_start (Fog start) float 0.4 0.0 0.99
  536. # Makes all liquids opaque
  537. opaque_water (Opaque liquids) bool false
  538. # Textures on a node may be aligned either to the node or to the world.
  539. # The former mode suits better things like machines, furniture, etc., while
  540. # the latter makes stairs and microblocks fit surroundings better.
  541. # However, as this possibility is new, thus may not be used by older servers,
  542. # this option allows enforcing it for certain node types. Note though that
  543. # that is considered EXPERIMENTAL and may not work properly.
  544. world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
  545. # World-aligned textures may be scaled to span several nodes. However,
  546. # the server may not send the scale you want, especially if you use
  547. # a specially-designed texture pack; with this option, the client tries
  548. # to determine the scale automatically basing on the texture size.
  549. # See also texture_min_size.
  550. # Warning: this option is EXPERIMENTAL!
  551. autoscale_mode (Autoscaling mode) enum disable disable,enable,force
  552. # Show entity selection boxes
  553. show_entity_selectionbox (Show entity selection boxes) bool true
  554. [*Menus]
  555. # Use a cloud animation for the main menu background.
  556. menu_clouds (Clouds in menu) bool true
  557. # Scale gui by a user specified value.
  558. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  559. # This will smooth over some of the rough edges, and blend
  560. # pixels when scaling down, at the cost of blurring some
  561. # edge pixels when images are scaled by non-integer sizes.
  562. gui_scaling (GUI scaling) float 1.0
  563. # When gui_scaling_filter is true, all GUI images need to be
  564. # filtered in software, but some images are generated directly
  565. # to hardware (e.g. render-to-texture for nodes in inventory).
  566. gui_scaling_filter (GUI scaling filter) bool false
  567. # When gui_scaling_filter_txr2img is true, copy those images
  568. # from hardware to software for scaling. When false, fall back
  569. # to the old scaling method, for video drivers that don't
  570. # properly support downloading textures back from hardware.
  571. gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
  572. # Delay showing tooltips, stated in milliseconds.
  573. tooltip_show_delay (Tooltip delay) int 400
  574. # Append item name to tooltip.
  575. tooltip_append_itemname (Append item name) bool false
  576. # Whether freetype fonts are used, requires freetype support to be compiled in.
  577. freetype (Freetype fonts) bool true
  578. # Path to TrueTypeFont or bitmap.
  579. font_path (Font path) filepath fonts/liberationsans.ttf
  580. font_size (Font size) int 16
  581. # Font shadow offset, if 0 then shadow will not be drawn.
  582. font_shadow (Font shadow) int 1
  583. # Font shadow alpha (opaqueness, between 0 and 255).
  584. font_shadow_alpha (Font shadow alpha) int 127 0 255
  585. mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
  586. mono_font_size (Monospace font size) int 15
  587. # This font will be used for certain languages.
  588. fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
  589. fallback_font_size (Fallback font size) int 15
  590. fallback_font_shadow (Fallback font shadow) int 1
  591. fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
  592. # Path to save screenshots at.
  593. screenshot_path (Screenshot folder) path
  594. # Format of screenshots.
  595. screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
  596. # Screenshot quality. Only used for JPEG format.
  597. # 1 means worst quality; 100 means best quality.
  598. # Use 0 for default quality.
  599. screenshot_quality (Screenshot quality) int 0 0 100
  600. [*Advanced]
  601. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  602. screen_dpi (DPI) int 72
  603. # Windows systems only: Start Minetest with the command line window in the background.
  604. # Contains the same information as the file debug.txt (default name).
  605. enable_console (Enable console window) bool false
  606. [Sound]
  607. enable_sound (Sound) bool true
  608. sound_volume (Volume) float 0.7 0.0 1.0
  609. mute_sound (Mute sound) bool false
  610. [Client]
  611. [*Network]
  612. # Address to connect to.
  613. # Leave this blank to start a local server.
  614. # Note that the address field in the main menu overrides this setting.
  615. address (Server address) string
  616. # Port to connect to (UDP).
  617. # Note that the port field in the main menu overrides this setting.
  618. remote_port (Remote port) int 30000 1 65535
  619. # Save the map received by the client on disk.
  620. enable_local_map_saving (Saving map received from server) bool false
  621. # Enable usage of remote media server (if provided by server).
  622. # Remote servers offer a significantly faster way to download media (e.g. textures)
  623. # when connecting to the server.
  624. enable_remote_media_server (Connect to external media server) bool true
  625. # Enable Lua modding support on client.
  626. # This support is experimental and API can change.
  627. enable_client_modding (Client modding) bool false
  628. # URL to the server list displayed in the Multiplayer Tab.
  629. serverlist_url (Serverlist URL) string servers.minetest.net
  630. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
  631. serverlist_file (Serverlist file) string favoriteservers.txt
  632. # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
  633. max_out_chat_queue_size (Maximum size of the out chat queue) int 20
  634. [*Advanced]
  635. # Timeout for client to remove unused map data from memory.
  636. client_unload_unused_data_timeout (Mapblock unload timeout) int 600
  637. # Maximum number of mapblocks for client to be kept in memory.
  638. # Set to -1 for unlimited amount.
  639. client_mapblock_limit (Mapblock limit) int 5000
  640. # Whether to show the client debug info (has the same effect as hitting F5).
  641. show_debug (Show debug info) bool false
  642. [Server / Singleplayer]
  643. # Name of the server, to be displayed when players join and in the serverlist.
  644. server_name (Server name) string Minetest server
  645. # Description of server, to be displayed when players join and in the serverlist.
  646. server_description (Server description) string mine here
  647. # Domain name of server, to be displayed in the serverlist.
  648. server_address (Server address) string game.minetest.net
  649. # Homepage of server, to be displayed in the serverlist.
  650. server_url (Server URL) string http://minetest.net
  651. # Automaticaly report to the serverlist.
  652. server_announce (Announce server) bool false
  653. # Announce to this serverlist.
  654. # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
  655. serverlist_url (Serverlist URL) string servers.minetest.net
  656. # Remove color codes from incoming chat messages
  657. # Use this to stop players from being able to use color in their messages
  658. strip_color_codes (Strip color codes) bool false
  659. [*Network]
  660. # Network port to listen (UDP).
  661. # This value will be overridden when starting from the main menu.
  662. port (Server port) int 30000
  663. # The network interface that the server listens on.
  664. bind_address (Bind address) string
  665. # Enable to disallow old clients from connecting.
  666. # Older clients are compatible in the sense that they will not crash when connecting
  667. # to new servers, but they may not support all new features that you are expecting.
  668. strict_protocol_version_checking (Strict protocol checking) bool false
  669. # Specifies URL from which client fetches media instead of using UDP.
  670. # $filename should be accessible from $remote_media$filename via cURL
  671. # (obviously, remote_media should end with a slash).
  672. # Files that are not present will be fetched the usual way.
  673. remote_media (Remote media) string
  674. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  675. # to IPv6 clients, depending on system configuration.
  676. # Ignored if bind_address is set.
  677. ipv6_server (IPv6 server) bool false
  678. [**Advanced]
  679. # Maximum number of blocks that are simultaneously sent per client.
  680. # The maximum total count is calculated dynamically:
  681. # max_total = ceil((#clients + max_users) * per_client / 4)
  682. max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
  683. # To reduce lag, block transfers are slowed down when a player is building something.
  684. # This determines how long they are slowed down after placing or removing a node.
  685. full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
  686. # Maximum number of packets sent per send step, if you have a slow connection
  687. # try reducing it, but don't reduce it to a number below double of targeted
  688. # client number.
  689. max_packets_per_iteration (Max. packets per iteration) int 1024
  690. [*Game]
  691. # Default game when creating a new world.
  692. # This will be overridden when creating a world from the main menu.
  693. default_game (Default game) string minetest
  694. # Message of the day displayed to players connecting.
  695. motd (Message of the day) string
  696. # Maximum number of players that can connect simultaneously.
  697. max_users (Maximum users) int 15
  698. # World directory (everything in the world is stored here).
  699. # Not needed if starting from the main menu.
  700. map-dir (Map directory) path
  701. # Time in seconds for item entity (dropped items) to live.
  702. # Setting it to -1 disables the feature.
  703. item_entity_ttl (Item entity TTL) int 900
  704. # If enabled, show the server status message on player connection.
  705. show_statusline_on_connect (Status message on connection) bool true
  706. # Enable players getting damage and dying.
  707. enable_damage (Damage) bool false
  708. # Enable creative mode for new created maps.
  709. creative_mode (Creative) bool false
  710. # A chosen map seed for a new map, leave empty for random.
  711. # Will be overridden when creating a new world in the main menu.
  712. fixed_map_seed (Fixed map seed) string
  713. # New users need to input this password.
  714. default_password (Default password) string
  715. # The privileges that new users automatically get.
  716. # See /privs in game for a full list on your server and mod configuration.
  717. default_privs (Default privileges) string interact, shout
  718. # Privileges that players with basic_privs can grant
  719. basic_privs (Basic privileges) string interact, shout
  720. # Whether players are shown to clients without any range limit.
  721. # Deprecated, use the setting player_transfer_distance instead.
  722. unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
  723. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  724. player_transfer_distance (Player transfer distance) int 0
  725. # Whether to allow players to damage and kill each other.
  726. enable_pvp (Player versus player) bool true
  727. # Enable mod channels support.
  728. enable_mod_channels (Mod channels) bool false
  729. # If this is set, players will always (re)spawn at the given position.
  730. static_spawnpoint (Static spawnpoint) string
  731. # If enabled, new players cannot join with an empty password.
  732. disallow_empty_password (Disallow empty passwords) bool false
  733. # If enabled, disable cheat prevention in multiplayer.
  734. disable_anticheat (Disable anticheat) bool false
  735. # If enabled, actions are recorded for rollback.
  736. # This option is only read when server starts.
  737. enable_rollback_recording (Rollback recording) bool false
  738. # A message to be displayed to all clients when the server shuts down.
  739. kick_msg_shutdown (Shutdown message) string Server shutting down.
  740. # A message to be displayed to all clients when the server crashes.
  741. kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
  742. # Whether to ask clients to reconnect after a (Lua) crash.
  743. # Set this to true if your server is set up to restart automatically.
  744. ask_reconnect_on_crash (Ask to reconnect after crash) bool false
  745. # From how far clients know about objects, stated in mapblocks (16 nodes).
  746. #
  747. # Setting this larger than active_block_range will also cause the server
  748. # to maintain active objects up to this distance in the direction the
  749. # player is looking. (This can avoid mobs suddenly disappearing from view)
  750. active_object_send_range_blocks (Active object send range) int 3
  751. # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
  752. # In active blocks objects are loaded and ABMs run.
  753. # This is also the minimum range in which active objects (mobs) are maintained.
  754. # This should be configured together with active_object_range.
  755. active_block_range (Active block range) int 3
  756. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  757. max_block_send_distance (Max block send distance) int 9
  758. # Maximum number of forceloaded mapblocks.
  759. max_forceloaded_blocks (Maximum forceloaded blocks) int 16
  760. # Interval of sending time of day to clients.
  761. time_send_interval (Time send interval) int 5
  762. # Controls length of day/night cycle.
  763. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  764. time_speed (Time speed) int 72
  765. # Time of day when a new world is started, in millihours (0-23999).
  766. world_start_time (World start time) int 5250 0 23999
  767. # Interval of saving important changes in the world, stated in seconds.
  768. server_map_save_interval (Map save interval) float 5.3
  769. # Set the maximum character length of a chat message sent by clients.
  770. # chat_message_max_size int 500
  771. # Limit a single player to send X messages per 10 seconds.
  772. # chat_message_limit_per_10sec float 10.0
  773. # Kick player if send more than X messages per 10 seconds.
  774. # chat_message_limit_trigger_kick int 50
  775. [**Physics]
  776. movement_acceleration_default (Default acceleration) float 3
  777. movement_acceleration_air (Acceleration in air) float 2
  778. movement_acceleration_fast (Fast mode acceleration) float 10
  779. movement_speed_walk (Walking speed) float 4
  780. movement_speed_crouch (Crouch speed) float 1.35
  781. movement_speed_fast (Fast mode speed) float 20
  782. movement_speed_climb (Climbing speed) float 3
  783. movement_speed_jump (Jumping speed) float 6.5
  784. movement_liquid_fluidity (Liquid fluidity) float 1
  785. movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
  786. movement_liquid_sink (Liquid sink) float 10
  787. movement_gravity (Gravity) float 9.81
  788. [**Advanced]
  789. # Handling for deprecated lua api calls:
  790. # - legacy: (try to) mimic old behaviour (default for release).
  791. # - log: mimic and log backtrace of deprecated call (default for debug).
  792. # - error: abort on usage of deprecated call (suggested for mod developers).
  793. deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
  794. # Number of extra blocks that can be loaded by /clearobjects at once.
  795. # This is a trade-off between sqlite transaction overhead and
  796. # memory consumption (4096=100MB, as a rule of thumb).
  797. max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
  798. # How much the server will wait before unloading unused mapblocks.
  799. # Higher value is smoother, but will use more RAM.
  800. server_unload_unused_data_timeout (Unload unused server data) int 29
  801. # Maximum number of statically stored objects in a block.
  802. max_objects_per_block (Maximum objects per block) int 64
  803. # See http://www.sqlite.org/pragma.html#pragma_synchronous
  804. sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
  805. # Length of a server tick and the interval at which objects are generally updated over network.
  806. dedicated_server_step (Dedicated server step) float 0.09
  807. # Time in between active block management cycles
  808. active_block_mgmt_interval (Active Block Management interval) float 2.0
  809. # Length of time between ABM execution cycles
  810. abm_interval (Active Block Modifier interval) float 1.0
  811. # Length of time between NodeTimer execution cycles
  812. nodetimer_interval (NodeTimer interval) float 0.2
  813. # If enabled, invalid world data won't cause the server to shut down.
  814. # Only enable this if you know what you are doing.
  815. ignore_world_load_errors (Ignore world errors) bool false
  816. # Max liquids processed per step.
  817. liquid_loop_max (Liquid loop max) int 100000
  818. # The time (in seconds) that the liquids queue may grow beyond processing
  819. # capacity until an attempt is made to decrease its size by dumping old queue
  820. # items. A value of 0 disables the functionality.
  821. liquid_queue_purge_time (Liquid queue purge time) int 0
  822. # Liquid update interval in seconds.
  823. liquid_update (Liquid update tick) float 1.0
  824. # At this distance the server will aggressively optimize which blocks are sent to clients.
  825. # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
  826. # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
  827. # Setting this to a value greater than max_block_send_distance disables this optimization.
  828. # Stated in mapblocks (16 nodes)
  829. block_send_optimize_distance (Block send optimize distance) int 4 2
  830. # If enabled the server will perform map block occlusion culling based on
  831. # on the eye position of the player. This can reduce the number of blocks
  832. # sent to the client 50-80%. The client will not longer receive most invisible
  833. # so that the utility of noclip mode is reduced.
  834. server_side_occlusion_culling (Server side occlusion culling) bool true
  835. # Restricts the access of certain client-side functions on servers
  836. # Combine these byteflags below to restrict more client-side features:
  837. # LOAD_CLIENT_MODS: 1 (disable client mods loading)
  838. # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
  839. # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
  840. # READ_NODEDEFS: 8 (disable get_node_def call client-side)
  841. # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit)
  842. # type: int
  843. csm_flavour_limits (Client side modding flavour limits) int 18
  844. # If the CSM flavour for node range is enabled, get_node is limited to
  845. # this many nodes from the player.
  846. csm_flavour_noderange_limit (Client side noderange flavour limit) int 8
  847. [*Security]
  848. # Prevent mods from doing insecure things like running shell commands.
  849. secure.enable_security (Enable mod security) bool true
  850. # Comma-separated list of trusted mods that are allowed to access insecure
  851. # functions even when mod security is on (via request_insecure_environment()).
  852. secure.trusted_mods (Trusted mods) string
  853. # Comma-separated list of mods that are allowed to access HTTP APIs, which
  854. # allow them to upload and download data to/from the internet.
  855. secure.http_mods (HTTP mods) string
  856. [*Advanced]
  857. [**Profiling]
  858. # Load the game profiler to collect game profiling data.
  859. # Provides a /profiler command to access the compiled profile.
  860. # Useful for mod developers and server operators.
  861. profiler.load (Load the game profiler) bool false
  862. # The default format in which profiles are being saved,
  863. # when calling `/profiler save [format]` without format.
  864. profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
  865. # The file path relative to your worldpath in which profiles will be saved to.
  866. profiler.report_path (Report path) string ""
  867. [***Instrumentation]
  868. # Instrument the methods of entities on registration.
  869. instrument.entity (Entity methods) bool true
  870. # Instrument the action function of Active Block Modifiers on registration.
  871. instrument.abm (Active Block Modifiers) bool true
  872. # Instrument the action function of Loading Block Modifiers on registration.
  873. instrument.lbm (Loading Block Modifiers) bool true
  874. # Instrument chatcommands on registration.
  875. instrument.chatcommand (Chatcommands) bool true
  876. # Instrument global callback functions on registration.
  877. # (anything you pass to a minetest.register_*() function)
  878. instrument.global_callback (Global callbacks) bool true
  879. [****Advanced]
  880. # Instrument builtin.
  881. # This is usually only needed by core/builtin contributors
  882. instrument.builtin (Builtin) bool false
  883. # Have the profiler instrument itself:
  884. # * Instrument an empty function.
  885. # This estimates the overhead, that instrumentation is adding (+1 function call).
  886. # * Instrument the sampler being used to update the statistics.
  887. instrument.profiler (Profiler) bool false
  888. [Client and Server]
  889. # Name of the player.
  890. # When running a server, clients connecting with this name are admins.
  891. # When starting from the main menu, this is overridden.
  892. name (Player name) string
  893. # Set the language. Leave empty to use the system language.
  894. # A restart is required after changing this.
  895. language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW
  896. # Level of logging to be written to debug.txt:
  897. # - <nothing> (no logging)
  898. # - none (messages with no level)
  899. # - error
  900. # - warning
  901. # - action
  902. # - info
  903. # - verbose
  904. debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
  905. # IPv6 support.
  906. enable_ipv6 (IPv6) bool true
  907. [*Advanced]
  908. # Default timeout for cURL, stated in milliseconds.
  909. # Only has an effect if compiled with cURL.
  910. curl_timeout (cURL timeout) int 5000
  911. # Limits number of parallel HTTP requests. Affects:
  912. # - Media fetch if server uses remote_media setting.
  913. # - Serverlist download and server announcement.
  914. # - Downloads performed by main menu (e.g. mod manager).
  915. # Only has an effect if compiled with cURL.
  916. curl_parallel_limit (cURL parallel limit) int 8
  917. # Maximum time in ms a file download (e.g. a mod download) may take.
  918. curl_file_download_timeout (cURL file download timeout) int 300000
  919. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  920. high_precision_fpu (High-precision FPU) bool true
  921. # Changes the main menu UI:
  922. # - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
  923. # - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
  924. # - Auto: Simple on Android, full on everything else.
  925. main_menu_style (Main menu style) enum auto auto,full,simple
  926. # Replaces the default main menu with a custom one.
  927. main_menu_script (Main menu script) string
  928. main_menu_game_mgr (Main menu game manager) int 0
  929. main_menu_mod_mgr (Main menu mod manager) int 1
  930. # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
  931. profiler_print_interval (Engine profiling data print interval) int 0
  932. [Mapgen]
  933. # Name of map generator to be used when creating a new world.
  934. # Creating a world in the main menu will override this.
  935. mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
  936. # Water surface level of the world.
  937. water_level (Water level) int 1
  938. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  939. max_block_generate_distance (Max block generate distance) int 6
  940. # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
  941. # Only mapchunks completely within the mapgen limit are generated.
  942. # Value is stored per-world.
  943. mapgen_limit (Map generation limit) int 31000 0 31000
  944. # Global map generation attributes.
  945. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  946. # and junglegrass, in all other mapgens this flag controls all decorations.
  947. # Flags that are not enabled are not modified from the default.
  948. # Flags starting with 'no' are used to explicitly disable them.
  949. mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
  950. # Whether dungeons occasionally project from the terrain.
  951. projecting_dungeons (Projecting dungeons) bool true
  952. [*Biome API temperature and humidity noise parameters]
  953. # Temperature variation for biomes.
  954. mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
  955. # Small-scale temperature variation for blending biomes on borders.
  956. mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
  957. # Humidity variation for biomes.
  958. mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
  959. # Small-scale humidity variation for blending biomes on borders.
  960. mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
  961. [*Mapgen V5]
  962. # Map generation attributes specific to Mapgen v5.
  963. # Flags that are not enabled are not modified from the default.
  964. # Flags starting with 'no' are used to explicitly disable them.
  965. mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
  966. # Controls width of tunnels, a smaller value creates wider tunnels.
  967. mgv5_cave_width (Cave width) float 0.125
  968. # Y of upper limit of large caves.
  969. mgv5_large_cave_depth (Large cave depth) int -256
  970. # Y of upper limit of lava in large caves.
  971. mgv5_lava_depth (Lava depth) int -256
  972. # Y-level of cavern upper limit.
  973. mgv5_cavern_limit (Cavern limit) int -256
  974. # Y-distance over which caverns expand to full size.
  975. mgv5_cavern_taper (Cavern taper) int 256
  976. # Defines full size of caverns, smaller values create larger caverns.
  977. mgv5_cavern_threshold (Cavern threshold) float 0.7
  978. # Lower Y limit of dungeons.
  979. mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
  980. # Upper Y limit of dungeons.
  981. mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
  982. [**Noises]
  983. # Variation of biome filler depth.
  984. mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
  985. # Variation of terrain vertical scale.
  986. # When noise is < -0.55 terrain is near-flat.
  987. mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
  988. # Y-level of average terrain surface.
  989. mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
  990. # First of 2 3D noises that together define tunnels.
  991. mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
  992. # Second of 2 3D noises that together define tunnels.
  993. mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
  994. # 3D noise defining giant caverns.
  995. mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  996. # 3D noise defining terrain.
  997. mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
  998. [*Mapgen V6]
  999. # Map generation attributes specific to Mapgen v6.
  1000. # The 'snowbiomes' flag enables the new 5 biome system.
  1001. # When the new biome system is enabled jungles are automatically enabled and
  1002. # the 'jungles' flag is ignored.
  1003. # Flags that are not enabled are not modified from the default.
  1004. # Flags starting with 'no' are used to explicitly disable them.
  1005. mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
  1006. # Deserts occur when np_biome exceeds this value.
  1007. # When the new biome system is enabled, this is ignored.
  1008. mgv6_freq_desert (Desert noise threshold) float 0.45
  1009. # Sandy beaches occur when np_beach exceeds this value.
  1010. mgv6_freq_beach (Beach noise threshold) float 0.15
  1011. # Lower Y limit of dungeons.
  1012. mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
  1013. # Upper Y limit of dungeons.
  1014. mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
  1015. [**Noises]
  1016. # Y-level of lower terrain and lakebeds.
  1017. mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
  1018. # Y-level of higher (cliff-top) terrain.
  1019. mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
  1020. # Varies steepness of cliffs.
  1021. mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
  1022. # Defines areas of 'terrain_higher' (cliff-top terrain).
  1023. mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
  1024. # Varies depth of biome surface nodes.
  1025. mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
  1026. # Defines areas with sandy beaches.
  1027. mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
  1028. # Temperature variation for biomes.
  1029. mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
  1030. # Variation of number of caves.
  1031. mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
  1032. # Humidity variation for biomes.
  1033. mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
  1034. # Defines tree areas and tree density.
  1035. mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
  1036. # Defines areas where trees have apples.
  1037. mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
  1038. [*Mapgen V7]
  1039. # Map generation attributes specific to Mapgen v7.
  1040. # 'ridges' enables the rivers.
  1041. # Flags that are not enabled are not modified from the default.
  1042. # Flags starting with 'no' are used to explicitly disable them.
  1043. mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
  1044. # Y of mountain density gradient zero level. Used to shift mountains vertically.
  1045. mgv7_mount_zero_level (Mountain zero level) int 0
  1046. # Controls width of tunnels, a smaller value creates wider tunnels.
  1047. mgv7_cave_width (Cave width) float 0.09
  1048. # Y of upper limit of large caves.
  1049. mgv7_large_cave_depth (Large cave depth) int -33
  1050. # Y of upper limit of lava in large caves.
  1051. mgv7_lava_depth (Lava depth) int -256
  1052. # Controls the density of mountain-type floatlands.
  1053. # Is a noise offset added to the 'mgv7_np_mountain' noise value.
  1054. mgv7_float_mount_density (Floatland mountain density) float 0.6
  1055. # Typical maximum height, above and below midpoint, of floatland mountains.
  1056. mgv7_float_mount_height (Floatland mountain height) float 128.0
  1057. # Alters how mountain-type floatlands taper above and below midpoint.
  1058. mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75
  1059. # Y-level of floatland midpoint and lake surface.
  1060. mgv7_floatland_level (Floatland level) int 1280
  1061. # Y-level to which floatland shadows extend.
  1062. mgv7_shadow_limit (Shadow limit) int 1024
  1063. # Y-level of cavern upper limit.
  1064. mgv7_cavern_limit (Cavern limit) int -256
  1065. # Y-distance over which caverns expand to full size.
  1066. mgv7_cavern_taper (Cavern taper) int 256
  1067. # Defines full size of caverns, smaller values create larger caverns.
  1068. mgv7_cavern_threshold (Cavern threshold) float 0.7
  1069. # Lower Y limit of dungeons.
  1070. mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
  1071. # Upper Y limit of dungeons.
  1072. mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
  1073. [**Noises]
  1074. # Y-level of higher (cliff-top) terrain.
  1075. mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
  1076. # Y-level of lower terrain and lakebeds.
  1077. mgv7_np_terrain_alt (Terrain alt noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
  1078. # Varies roughness of terrain.
  1079. # Defines the 'persistence' value for terrain_base and terrain_alt noises.
  1080. mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
  1081. # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
  1082. mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
  1083. # Variation of biome filler depth.
  1084. mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
  1085. # Variation of maximum mountain height (in nodes).
  1086. mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
  1087. # Defines large-scale river channel structure.
  1088. mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
  1089. # Defines areas of floatland smooth terrain.
  1090. # Smooth floatlands occur when noise > 0.
  1091. mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
  1092. # Variation of hill height and lake depth on floatland smooth terrain.
  1093. mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
  1094. # 3D noise defining mountain structure and height.
  1095. # Also defines structure of floatland mountain terrain.
  1096. mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
  1097. # 3D noise defining structure of river canyon walls.
  1098. mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
  1099. # 3D noise defining giant caverns.
  1100. mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1101. # First of 2 3D noises that together define tunnels.
  1102. mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1103. # Second of 2 3D noises that together define tunnels.
  1104. mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1105. [*Mapgen Carpathian]
  1106. # Map generation attributes specific to Mapgen Carpathian.
  1107. # Flags that are not enabled are not modified from the default.
  1108. # Flags starting with 'no' are used to explicitly disable them.
  1109. mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
  1110. # Defines the base ground level.
  1111. mgcarpathian_base_level (Base ground level) float 12.0
  1112. # Controls width of tunnels, a smaller value creates wider tunnels.
  1113. mgcarpathian_cave_width (Cave width) float 0.09
  1114. # Y of upper limit of large caves.
  1115. mgcarpathian_large_cave_depth (Large cave depth) int -33
  1116. # Y of upper limit of lava in large caves.
  1117. mgcarpathian_lava_depth (Lava depth) int -256
  1118. # Y-level of cavern upper limit.
  1119. mgcarpathian_cavern_limit (Cavern limit) int -256
  1120. # Y-distance over which caverns expand to full size.
  1121. mgcarpathian_cavern_taper (Cavern taper) int 256
  1122. # Defines full size of caverns, smaller values create larger caverns.
  1123. mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
  1124. # Lower Y limit of dungeons.
  1125. mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
  1126. # Upper Y limit of dungeons.
  1127. mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
  1128. [**Noises]
  1129. # Variation of biome filler depth.
  1130. mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
  1131. # First of 4 2D noises that together define hill/mountain range height.
  1132. mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
  1133. # Second of 4 2D noises that together define hill/mountain range height.
  1134. mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
  1135. # Third of 4 2D noises that together define hill/mountain range height.
  1136. mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
  1137. # Fourth of 4 2D noises that together define hill/mountain range height.
  1138. mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
  1139. # 2D noise that controls the size/occurance of rolling hills.
  1140. mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
  1141. # 2D noise that controls the size/occurance of ridged mountain ranges.
  1142. mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
  1143. # 2D noise that controls the size/occurance of step mountain ranges.
  1144. mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
  1145. # 2D noise that controls the shape/size of rolling hills.
  1146. mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
  1147. # 2D noise that controls the shape/size of ridged mountains.
  1148. mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
  1149. # 2D noise that controls the shape/size of step mountains.
  1150. mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
  1151. # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
  1152. mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
  1153. # First of 2 3D noises that together define tunnels.
  1154. mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1155. # Second of 2 3D noises that together define tunnels.
  1156. mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1157. # 3D noise defining giant caverns.
  1158. mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1159. [*Mapgen Flat]
  1160. # Map generation attributes specific to Mapgen flat.
  1161. # Occasional lakes and hills can be added to the flat world.
  1162. # Flags that are not enabled are not modified from the default.
  1163. # Flags starting with 'no' are used to explicitly disable them.
  1164. mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
  1165. # Y of flat ground.
  1166. mgflat_ground_level (Ground level) int 8
  1167. # Y of upper limit of large caves.
  1168. mgflat_large_cave_depth (Large cave depth) int -33
  1169. # Y of upper limit of lava in large caves.
  1170. mgflat_lava_depth (Lava depth) int -256
  1171. # Controls width of tunnels, a smaller value creates wider tunnels.
  1172. mgflat_cave_width (Cave width) float 0.09
  1173. # Terrain noise threshold for lakes.
  1174. # Controls proportion of world area covered by lakes.
  1175. # Adjust towards 0.0 for a larger proportion.
  1176. mgflat_lake_threshold (Lake threshold) float -0.45
  1177. # Controls steepness/depth of lake depressions.
  1178. mgflat_lake_steepness (Lake steepness) float 48.0
  1179. # Terrain noise threshold for hills.
  1180. # Controls proportion of world area covered by hills.
  1181. # Adjust towards 0.0 for a larger proportion.
  1182. mgflat_hill_threshold (Hill threshold) float 0.45
  1183. # Controls steepness/height of hills.
  1184. mgflat_hill_steepness (Hill steepness) float 64.0
  1185. # Lower Y limit of dungeons.
  1186. mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
  1187. # Upper Y limit of dungeons.
  1188. mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
  1189. [**Noises]
  1190. # Defines location and terrain of optional hills and lakes.
  1191. mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
  1192. # Variation of biome filler depth.
  1193. mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
  1194. # First of 2 3D noises that together define tunnels.
  1195. mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1196. # Second of 2 3D noises that together define tunnels.
  1197. mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1198. [*Mapgen Fractal]
  1199. # Controls width of tunnels, a smaller value creates wider tunnels.
  1200. mgfractal_cave_width (Cave width) float 0.09
  1201. # Y of upper limit of large caves.
  1202. mgfractal_large_cave_depth (Large cave depth) int -33
  1203. # Y of upper limit of lava in large caves.
  1204. mgfractal_lava_depth (Lava depth) int -256
  1205. # Lower Y limit of dungeons.
  1206. mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
  1207. # Upper Y limit of dungeons.
  1208. mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
  1209. # Selects one of 18 fractal types.
  1210. # 1 = 4D "Roundy" mandelbrot set.
  1211. # 2 = 4D "Roundy" julia set.
  1212. # 3 = 4D "Squarry" mandelbrot set.
  1213. # 4 = 4D "Squarry" julia set.
  1214. # 5 = 4D "Mandy Cousin" mandelbrot set.
  1215. # 6 = 4D "Mandy Cousin" julia set.
  1216. # 7 = 4D "Variation" mandelbrot set.
  1217. # 8 = 4D "Variation" julia set.
  1218. # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
  1219. # 10 = 3D "Mandelbrot/Mandelbar" julia set.
  1220. # 11 = 3D "Christmas Tree" mandelbrot set.
  1221. # 12 = 3D "Christmas Tree" julia set.
  1222. # 13 = 3D "Mandelbulb" mandelbrot set.
  1223. # 14 = 3D "Mandelbulb" julia set.
  1224. # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
  1225. # 16 = 3D "Cosine Mandelbulb" julia set.
  1226. # 17 = 4D "Mandelbulb" mandelbrot set.
  1227. # 18 = 4D "Mandelbulb" julia set.
  1228. mgfractal_fractal (Fractal type) int 1 1 18
  1229. # Iterations of the recursive function.
  1230. # Increasing this increases the amount of fine detail, but also
  1231. # increases processing load.
  1232. # At iterations = 20 this mapgen has a similar load to mapgen V7.
  1233. mgfractal_iterations (Iterations) int 11
  1234. # (X,Y,Z) scale of fractal in nodes.
  1235. # Actual fractal size will be 2 to 3 times larger.
  1236. # These numbers can be made very large, the fractal does
  1237. # not have to fit inside the world.
  1238. # Increase these to 'zoom' into the detail of the fractal.
  1239. # Default is for a vertically-squashed shape suitable for
  1240. # an island, set all 3 numbers equal for the raw shape.
  1241. mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
  1242. # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
  1243. # Can be used to move a desired point to (0, 0): to create a
  1244. # suitable spawn point, or to allow 'zooming in' on a desired
  1245. # point by increasing 'scale'.
  1246. # The default is tuned for a suitable spawn point for mandelbrot
  1247. # sets with default parameters, it may need altering in other
  1248. # situations.
  1249. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  1250. mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
  1251. # W co-ordinate of the generated 3D slice of a 4D fractal.
  1252. # Determines which 3D slice of the 4D shape is generated.
  1253. # Alters the shape of the fractal.
  1254. # Has no effect on 3D fractals.
  1255. # Range roughly -2 to 2.
  1256. mgfractal_slice_w (Slice w) float 0.0
  1257. # Julia set only.
  1258. # X component of hypercomplex constant.
  1259. # Alters the shape of the fractal.
  1260. # Range roughly -2 to 2.
  1261. mgfractal_julia_x (Julia x) float 0.33
  1262. # Julia set only.
  1263. # Y component of hypercomplex constant.
  1264. # Alters the shape of the fractal.
  1265. # Range roughly -2 to 2.
  1266. mgfractal_julia_y (Julia y) float 0.33
  1267. # Julia set only.
  1268. # Z component of hypercomplex constant.
  1269. # Alters the shape of the fractal.
  1270. # Range roughly -2 to 2.
  1271. mgfractal_julia_z (Julia z) float 0.33
  1272. # Julia set only.
  1273. # W component of hypercomplex constant.
  1274. # Alters the shape of the fractal.
  1275. # Has no effect on 3D fractals.
  1276. # Range roughly -2 to 2.
  1277. mgfractal_julia_w (Julia w) float 0.33
  1278. [**Noises]
  1279. # Y-level of seabed.
  1280. mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
  1281. # Variation of biome filler depth.
  1282. mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
  1283. # First of 2 3D noises that together define tunnels.
  1284. mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1285. # Second of 2 3D noises that together define tunnels.
  1286. mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1287. [*Mapgen Valleys]
  1288. # Map generation attributes specific to Mapgen Valleys.
  1289. # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
  1290. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
  1291. # it may interfere with delicately adjusted biomes.
  1292. # Flags that are not enabled are not modified from the default.
  1293. # Flags starting with 'no' are used to explicitly disable them.
  1294. mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
  1295. # The altitude at which temperature drops by 20.
  1296. mgvalleys_altitude_chill (Altitude chill) int 90
  1297. # Depth below which you'll find large caves.
  1298. mgvalleys_large_cave_depth (Large cave depth) int -33
  1299. # Y of upper limit of lava in large caves.
  1300. mgvalleys_lava_depth (Lava depth) int 1
  1301. # Depth below which you'll find giant caverns.
  1302. mgvalleys_cavern_limit (Cavern upper limit) int -256
  1303. # Y-distance over which caverns expand to full size.
  1304. mgvalleys_cavern_taper (Cavern taper) int 192
  1305. # Defines full size of caverns, smaller values create larger caverns.
  1306. mgvalleys_cavern_threshold (Cavern threshold) float 0.6
  1307. # How deep to make rivers.
  1308. mgvalleys_river_depth (River depth) int 4
  1309. # How wide to make rivers.
  1310. mgvalleys_river_size (River size) int 5
  1311. # Controls width of tunnels, a smaller value creates wider tunnels.
  1312. mgvalleys_cave_width (Cave width) float 0.09
  1313. # Lower Y limit of dungeons.
  1314. mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
  1315. # Upper Y limit of dungeons.
  1316. mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
  1317. [**Noises]
  1318. # Caves and tunnels form at the intersection of the two noises.
  1319. mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1320. # Caves and tunnels form at the intersection of the two noises.
  1321. mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1322. # The depth of dirt or other biome filler node.
  1323. mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
  1324. # 3D noise defining giant caverns.
  1325. mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
  1326. # River noise. Rivers occur close to noise value zero.
  1327. mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
  1328. # Base terrain height.
  1329. mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
  1330. # Raises terrain to make valleys around the rivers.
  1331. mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
  1332. # Slope and fill work together to modify the heights.
  1333. mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
  1334. # Amplifies the valleys.
  1335. mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
  1336. # Slope and fill work together to modify the heights.
  1337. mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
  1338. [*Advanced]
  1339. # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
  1340. # Increasing this by 1 almost doubles the 3D noise calculation load.
  1341. # High values can cause noise calculation to overload.
  1342. # Values smaller than 5 cause a terrain bug in mgv6.
  1343. # Since there is a fixed number of large caves and dungeons per
  1344. # mapchunk, values other than 5 alter the density of these.
  1345. chunksize (Chunk size) int 5
  1346. # Dump the mapgen debug infos.
  1347. enable_mapgen_debug_info (Mapgen debug) bool false
  1348. # Maximum number of blocks that can be queued for loading.
  1349. emergequeue_limit_total (Absolute limit of emerge queues) int 256
  1350. # Maximum number of blocks to be queued that are to be loaded from file.
  1351. # Set to blank for an appropriate amount to be chosen automatically.
  1352. emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
  1353. # Maximum number of blocks to be queued that are to be generated.
  1354. # Set to blank for an appropriate amount to be chosen automatically.
  1355. emergequeue_limit_generate (Limit of emerge queues to generate) int 32
  1356. # Number of emerge threads to use. Make this field blank, or increase this number
  1357. # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
  1358. # at the cost of slightly buggy caves.
  1359. num_emerge_threads (Number of emerge threads) int 1