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meshgen
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9fcc0c1217
Update mesh collector and move it to a separate file (#6904)
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6 years ago |
render
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3f0720e721
Add crossview support (#7361)
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6 years ago |
CMakeLists.txt
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4fd9715876
Cleanup sound manager class (#7158)
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6 years ago |
clientevent.h
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4f688d5616
Fix issues with earlier CSM HUD commit (#6940)
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6 years ago |
clientlauncher.cpp
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376ed5cd3c
Sound: fix static initialization order dependency by not having one (#7168)
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6 years ago |
clientlauncher.h
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921151d97a
C++ modernize: Pragma once (#6264)
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6 years ago |
event_manager.h
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ce873108aa
Client eventmanager refactor (#7179)
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6 years ago |
gameui.cpp
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75aa41c6de
Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72ba93702959
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6 years ago |
gameui.h
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75aa41c6de
Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72ba93702959
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6 years ago |
hud.cpp
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05fe3b06c8
Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn
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6 years ago |
hud.h
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9649e47214
[CSM] Add basic HUD manipulation. (#6067)
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6 years ago |
inputhandler.cpp
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501f936b37
Switch F3 to use 'enable_fog' setting
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6 years ago |
inputhandler.h
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99c9e7a986
Game refactor [4/X]: keycache is now owned by InputHandler
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6 years ago |
joystick_controller.cpp
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20a85d76d9
Move files to subdirectories (#6599)
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6 years ago |
joystick_controller.h
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eab652fd52
Fix some gcc 7.3 reported warnings
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6 years ago |
keys.h
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501f936b37
Switch F3 to use 'enable_fog' setting
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6 years ago |
renderingengine.cpp
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22a891a925
Android build fixes for c++11
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6 years ago |
renderingengine.h
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792752997c
Add confirmation on new player registration (#6849)
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6 years ago |
sound.cpp
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4fd9715876
Cleanup sound manager class (#7158)
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6 years ago |
sound.h
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4fd9715876
Cleanup sound manager class (#7158)
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6 years ago |
sound_openal.cpp
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43f98eb47c
Make sounds stop playing when entering game or mainmenu
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6 years ago |
sound_openal.h
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4fd9715876
Cleanup sound manager class (#7158)
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6 years ago |
tile.cpp
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22a891a925
Android build fixes for c++11
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6 years ago |
tile.h
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22a891a925
Android build fixes for c++11
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6 years ago |