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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "irrlichttypes_extrabloated.h"
- #include "activeobject.h"
- #include <unordered_map>
- class ClientEnvironment;
- class ITextureSource;
- class Client;
- class IGameDef;
- class LocalPlayer;
- struct ItemStack;
- class WieldMeshSceneNode;
- class ClientActiveObject : public ActiveObject
- {
- public:
- ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
- virtual ~ClientActiveObject();
- virtual void addToScene(ITextureSource *tsrc) {};
- virtual void removeFromScene(bool permanent) {}
- // 0 <= light_at_pos <= LIGHT_SUN
- virtual void updateLight(u8 light_at_pos){}
- virtual void updateLightNoCheck(u8 light_at_pos){}
- virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
- virtual bool getCollisionBox(aabb3f *toset) const { return false; }
- virtual bool getSelectionBox(aabb3f *toset) const { return false; }
- virtual bool collideWithObjects() const { return false; }
- virtual v3f getPosition(){ return v3f(0,0,0); }
- virtual float getYaw() const { return 0; }
- virtual scene::ISceneNode *getSceneNode() { return NULL; }
- virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
- virtual bool isLocalPlayer() const {return false;}
- virtual void setAttachments() {}
- virtual bool doShowSelectionBox(){return true;}
- // Step object in time
- virtual void step(float dtime, ClientEnvironment *env){}
- // Process a message sent by the server side object
- virtual void processMessage(const std::string &data){}
- virtual std::string infoText() {return "";}
- virtual std::string debugInfoText() {return "";}
- /*
- This takes the return value of
- ServerActiveObject::getClientInitializationData
- */
- virtual void initialize(const std::string &data){}
- // Create a certain type of ClientActiveObject
- static ClientActiveObject* create(ActiveObjectType type, Client *client,
- ClientEnvironment *env);
- // If returns true, punch will not be sent to the server
- virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
- float time_from_last_punch=1000000)
- { return false; }
- protected:
- // Used for creating objects based on type
- typedef ClientActiveObject* (*Factory)(Client *client, ClientEnvironment *env);
- static void registerType(u16 type, Factory f);
- Client *m_client;
- ClientEnvironment *m_env;
- private:
- // Used for creating objects based on type
- static std::unordered_map<u16, Factory> m_types;
- };
- struct DistanceSortedActiveObject
- {
- ClientActiveObject *obj;
- f32 d;
- DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
- {
- obj = a_obj;
- d = a_d;
- }
- bool operator < (const DistanceSortedActiveObject &other) const
- {
- return d < other.d;
- }
- };
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