database-files.h 1.4 KB

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  1. /*
  2. Minetest
  3. Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU Lesser General Public License as published by
  6. the Free Software Foundation; either version 2.1 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU Lesser General Public License for more details.
  12. You should have received a copy of the GNU Lesser General Public License along
  13. with this program; if not, write to the Free Software Foundation, Inc.,
  14. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  15. */
  16. #pragma once
  17. // !!! WARNING !!!
  18. // This backend is intended to be used on Minetest 0.4.16 only for the transition backend
  19. // for player files
  20. #include "database.h"
  21. class PlayerDatabaseFiles : public PlayerDatabase
  22. {
  23. public:
  24. PlayerDatabaseFiles(const std::string &savedir) : m_savedir(savedir) {}
  25. virtual ~PlayerDatabaseFiles() = default;
  26. void savePlayer(RemotePlayer *player);
  27. bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
  28. bool removePlayer(const std::string &name);
  29. void listPlayers(std::vector<std::string> &res);
  30. private:
  31. void serialize(std::ostringstream &os, RemotePlayer *player);
  32. std::string m_savedir;
  33. };