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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include <iostream>
- #include "irrlichttypes_extrabloated.h"
- #include "client/tile.h"
- #include "localplayer.h"
- #include "tileanimation.h"
- struct ClientEvent;
- class ParticleManager;
- class ClientEnvironment;
- struct MapNode;
- struct ContentFeatures;
- class Particle : public scene::ISceneNode
- {
- public:
- Particle(
- IGameDef* gamedef,
- LocalPlayer *player,
- ClientEnvironment *env,
- v3f pos,
- v3f velocity,
- v3f acceleration,
- float expirationtime,
- float size,
- bool collisiondetection,
- bool collision_removal,
- bool vertical,
- video::ITexture *texture,
- v2f texpos,
- v2f texsize,
- const struct TileAnimationParams &anim,
- u8 glow,
- video::SColor color = video::SColor(0xFFFFFFFF)
- );
- ~Particle() = default;
- virtual const aabb3f &getBoundingBox() const
- {
- return m_box;
- }
- virtual u32 getMaterialCount() const
- {
- return 1;
- }
- virtual video::SMaterial& getMaterial(u32 i)
- {
- return m_material;
- }
- virtual void OnRegisterSceneNode();
- virtual void render();
- void step(float dtime);
- bool get_expired ()
- { return m_expiration < m_time; }
- private:
- void updateLight();
- void updateVertices();
- video::S3DVertex m_vertices[4];
- float m_time = 0.0f;
- float m_expiration;
- ClientEnvironment *m_env;
- IGameDef *m_gamedef;
- aabb3f m_box;
- aabb3f m_collisionbox;
- video::SMaterial m_material;
- v2f m_texpos;
- v2f m_texsize;
- v3f m_pos;
- v3f m_velocity;
- v3f m_acceleration;
- LocalPlayer *m_player;
- float m_size;
- //! Color without lighting
- video::SColor m_base_color;
- //! Final rendered color
- video::SColor m_color;
- bool m_collisiondetection;
- bool m_collision_removal;
- bool m_vertical;
- v3s16 m_camera_offset;
- struct TileAnimationParams m_animation;
- float m_animation_time = 0.0f;
- int m_animation_frame = 0;
- u8 m_glow;
- };
- class ParticleSpawner
- {
- public:
- ParticleSpawner(IGameDef* gamedef,
- LocalPlayer *player,
- u16 amount,
- float time,
- v3f minp, v3f maxp,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection,
- bool collision_removal,
- u16 attached_id,
- bool vertical,
- video::ITexture *texture,
- u32 id,
- const struct TileAnimationParams &anim, u8 glow,
- ParticleManager* p_manager);
- ~ParticleSpawner() = default;
- void step(float dtime, ClientEnvironment *env);
- bool get_expired ()
- { return (m_amount <= 0) && m_spawntime != 0; }
- private:
- void spawnParticle(ClientEnvironment *env, float radius,
- bool is_attached, const v3f &attached_pos,
- float attached_yaw);
- ParticleManager *m_particlemanager;
- float m_time;
- IGameDef *m_gamedef;
- LocalPlayer *m_player;
- u16 m_amount;
- float m_spawntime;
- v3f m_minpos;
- v3f m_maxpos;
- v3f m_minvel;
- v3f m_maxvel;
- v3f m_minacc;
- v3f m_maxacc;
- float m_minexptime;
- float m_maxexptime;
- float m_minsize;
- float m_maxsize;
- video::ITexture *m_texture;
- std::vector<float> m_spawntimes;
- bool m_collisiondetection;
- bool m_collision_removal;
- bool m_vertical;
- u16 m_attached_id;
- struct TileAnimationParams m_animation;
- u8 m_glow;
- };
- /**
- * Class doing particle as well as their spawners handling
- */
- class ParticleManager
- {
- friend class ParticleSpawner;
- public:
- ParticleManager(ClientEnvironment* env);
- ~ParticleManager();
- void step (float dtime);
- void handleParticleEvent(ClientEvent *event, Client *client,
- LocalPlayer *player);
- void addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
- const MapNode &n, const ContentFeatures &f);
- void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
- const MapNode &n, const ContentFeatures &f);
- u32 getSpawnerId() const
- {
- for (u32 id = 0;; ++id) { // look for unused particlespawner id
- if (m_particle_spawners.find(id) == m_particle_spawners.end())
- return id;
- }
- }
- protected:
- void addParticle(Particle* toadd);
- private:
- void stepParticles (float dtime);
- void stepSpawners (float dtime);
- void clearAll ();
- std::vector<Particle*> m_particles;
- std::map<u32, ParticleSpawner*> m_particle_spawners;
- ClientEnvironment* m_env;
- std::mutex m_particle_list_lock;
- std::mutex m_spawner_list_lock;
- };
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