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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "serverobject.h"
- #include <fstream>
- #include "inventory.h"
- #include "constants.h" // BS
- #include "log.h"
- ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
- ActiveObject(0),
- m_env(env),
- m_base_position(pos)
- {
- }
- ServerActiveObject* ServerActiveObject::create(ActiveObjectType type,
- ServerEnvironment *env, u16 id, v3f pos,
- const std::string &data)
- {
- // Find factory function
- std::map<u16, Factory>::iterator n;
- n = m_types.find(type);
- if(n == m_types.end()) {
- // These are 0.3 entity types, return without error.
- if (ACTIVEOBJECT_TYPE_ITEM <= type && type <= ACTIVEOBJECT_TYPE_MOBV2) {
- return NULL;
- }
- // If factory is not found, just return.
- warningstream<<"ServerActiveObject: No factory for type="
- <<type<<std::endl;
- return NULL;
- }
- Factory f = n->second;
- ServerActiveObject *object = (*f)(env, pos, data);
- return object;
- }
- void ServerActiveObject::registerType(u16 type, Factory f)
- {
- std::map<u16, Factory>::iterator n;
- n = m_types.find(type);
- if(n != m_types.end())
- return;
- m_types[type] = f;
- }
- float ServerActiveObject::getMinimumSavedMovement()
- {
- return 2.0*BS;
- }
- ItemStack ServerActiveObject::getWieldedItem() const
- {
- const Inventory *inv = getInventory();
- if(inv)
- {
- const InventoryList *list = inv->getList(getWieldList());
- if(list && (getWieldIndex() < (s32)list->getSize()))
- return list->getItem(getWieldIndex());
- }
- return ItemStack();
- }
- bool ServerActiveObject::setWieldedItem(const ItemStack &item)
- {
- if(Inventory *inv = getInventory()) {
- if (InventoryList *list = inv->getList(getWieldList())) {
- list->changeItem(getWieldIndex(), item);
- return true;
- }
- }
- return false;
- }
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