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macos.md 2.6 KB

Compiling on MacOS

Requirements

Install dependencies with homebrew:

brew install cmake freetype gettext gmp hiredis jpeg-turbo jsoncpp leveldb libogg libpng libvorbis luajit zstd gettext

Download

Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:

git clone --depth 1 https://github.com/minetest/minetest.git luanti
cd luanti

Building for personal usage

Build

mkdir build
cd build

cmake .. \
    -DCMAKE_FIND_FRAMEWORK=LAST \
    -DCMAKE_INSTALL_PREFIX=../build/macos/ \
    -DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE

make -j$(sysctl -n hw.logicalcpu)
make install

# Apple Silicon (M1/M2) Macs w/ MacOS >= BigSur signature for local run
codesign --force --deep -s - --entitlements ../misc/macos/entitlements/debug.entitlements macos/luanti.app

If you are using LuaJIT with MAP_JIT support use debug_map_jit.entitlements.

Run

open ./build/macos/luanti.app

Building for distribution

Generate Xcode project

mkdir build
cd build

cmake .. \
    -DCMAKE_FIND_FRAMEWORK=LAST \
    -DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE \
    -DFREETYPE_LIBRARY=/path/to/lib/dir/libfreetype.a \
    -DGETTEXT_INCLUDE_DIR=/path/to/include/dir \
    -DGETTEXT_LIBRARY=/path/to/lib/dir/libintl.a \
    -DLUA_LIBRARY=/path/to/lib/dir/libluajit-5.1.a \
    -DOGG_LIBRARY=/path/to/lib/dir/libogg.a \
    -DVORBIS_LIBRARY=/path/to/lib/dir/libvorbis.a \
    -DVORBISFILE_LIBRARY=/path/to/lib/dir/libvorbisfile.a \
    -DZSTD_LIBRARY=/path/to/lib/dir/libzstd.a \
    -DGMP_LIBRARY=/path/to/lib/dir/libgmp.a \
    -DJSON_LIBRARY=/path/to/lib/dir/libjsoncpp.a \
    -DENABLE_LEVELDB=OFF \
    -DENABLE_POSTGRESQL=OFF \
    -DENABLE_REDIS=OFF \
    -DJPEG_LIBRARY=/path/to/lib/dir/libjpeg.a \
    -DPNG_LIBRARY=/path/to/lib/dir/libpng.a \
    -DCMAKE_EXE_LINKER_FLAGS=-lbz2\
    -GXcode

If you are using LuaJIT with MAP_JIT support add -DXCODE_CODE_SIGN_ENTITLEMENTS=../misc/macos/entitlements/release_map_jit.entitlements.

WARNING: You have to regenerate Xcode project if you switch commit, branch or etc.

Build and Run

  • Open generated Xcode project
  • Select scheme luanti
  • Configure signing Team etc.
  • Run Build command
  • Open application from build/build/Debug/ directory or run it from Xcode

Archive and Run

  • Open generated Xcode project
  • Select scheme luanti
  • Configure signing Team etc.
  • Run Build command
  • Open application archive in finder, go into it, copy application and test it.