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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "irr_v3d.h"
- #include <string>
- #include <iostream>
- #include <list>
- #include "exceptions.h"
- #include "inventory.h"
- class Map;
- class IGameDef;
- struct MapNode;
- class InventoryManager;
- struct RollbackNode
- {
- std::string name;
- int param1 = 0;
- int param2 = 0;
- std::string meta;
- bool operator == (const RollbackNode &other)
- {
- return (name == other.name && param1 == other.param1 &&
- param2 == other.param2 && meta == other.meta);
- }
- bool operator != (const RollbackNode &other) { return !(*this == other); }
- RollbackNode() = default;
- RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
- };
- struct RollbackAction
- {
- enum Type{
- TYPE_NOTHING,
- TYPE_SET_NODE,
- TYPE_MODIFY_INVENTORY_STACK,
- } type = TYPE_NOTHING;
- time_t unix_time = 0;
- std::string actor;
- bool actor_is_guess = false;
- v3s16 p;
- RollbackNode n_old;
- RollbackNode n_new;
- std::string inventory_location;
- std::string inventory_list;
- u32 inventory_index;
- bool inventory_add;
- ItemStack inventory_stack;
- RollbackAction() = default;
- void setSetNode(v3s16 p_, const RollbackNode &n_old_,
- const RollbackNode &n_new_)
- {
- type = TYPE_SET_NODE;
- p = p_;
- n_old = n_old_;
- n_new = n_new_;
- }
- void setModifyInventoryStack(const std::string &inventory_location_,
- const std::string &inventory_list_, u32 index_,
- bool add_, const ItemStack &inventory_stack_)
- {
- type = TYPE_MODIFY_INVENTORY_STACK;
- inventory_location = inventory_location_;
- inventory_list = inventory_list_;
- inventory_index = index_;
- inventory_add = add_;
- inventory_stack = inventory_stack_;
- }
- // String should not contain newlines or nulls
- std::string toString() const;
- // Eg. flowing water level changes are not important
- bool isImportant(IGameDef *gamedef) const;
- bool getPosition(v3s16 *dst) const;
- bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const;
- };
- class IRollbackManager
- {
- public:
- virtual void reportAction(const RollbackAction &action) = 0;
- virtual std::string getActor() = 0;
- virtual bool isActorGuess() = 0;
- virtual void setActor(const std::string &actor, bool is_guess) = 0;
- virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
- float min_nearness) = 0;
- virtual ~IRollbackManager() = default;;
- virtual void flush() = 0;
- // Get all actors that did something to position p, but not further than
- // <seconds> in history
- virtual std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
- time_t seconds, int limit) = 0;
- // Get actions to revert <seconds> of history made by <actor>
- virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
- time_t seconds) = 0;
- };
- class RollbackScopeActor
- {
- public:
- RollbackScopeActor(IRollbackManager * rollback_,
- const std::string & actor, bool is_guess = false) :
- rollback(rollback_)
- {
- if (rollback) {
- old_actor = rollback->getActor();
- old_actor_guess = rollback->isActorGuess();
- rollback->setActor(actor, is_guess);
- }
- }
- ~RollbackScopeActor()
- {
- if (rollback) {
- rollback->setActor(old_actor, old_actor_guess);
- }
- }
- private:
- IRollbackManager * rollback;
- std::string old_actor;
- bool old_actor_guess;
- };
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