minetest.conf.example 52 KB

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  1. # This file contains a list of all available settings and their default value for minetest.conf
  2. # By default, all the settings are commented and not functional.
  3. # Uncomment settings by removing the preceding #.
  4. # minetest.conf is read by default from:
  5. # ../minetest.conf
  6. # ../../minetest.conf
  7. # Any other path can be chosen by passing the path as a parameter
  8. # to the program, eg. "minetest.exe --config ../minetest.conf.example".
  9. # Further documentation:
  10. # http://wiki.minetest.net/
  11. #
  12. # Client
  13. #
  14. ## Controls
  15. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  16. # This is helpful when working with nodeboxes in small areas.
  17. # type: bool
  18. # enable_build_where_you_stand = false
  19. # Player is able to fly without being affected by gravity.
  20. # This requires the "fly" privilege on the server.
  21. # type: bool
  22. # free_move = false
  23. # Fast movement (via use key).
  24. # This requires the "fast" privilege on the server.
  25. # type: bool
  26. # fast_move = false
  27. # If enabled together with fly mode, player is able to fly through solid nodes.
  28. # This requires the "noclip" privilege on the server.
  29. # type: bool
  30. # noclip = false
  31. # Smooths camera when looking around. Also called look or mouse smoothing.
  32. # Useful for recording videos.
  33. # type: bool
  34. # cinematic = false
  35. # Smooths rotation of camera. 0 to disable.
  36. # type: float min: 0 max: 0.99
  37. # camera_smoothing = 0.0
  38. # Smooths rotation of camera in cinematic mode. 0 to disable.
  39. # type: float min: 0 max: 0.99
  40. # cinematic_camera_smoothing = 0.7
  41. # Invert vertical mouse movement.
  42. # type: bool
  43. # invert_mouse = false
  44. # Mouse sensitivity multiplier.
  45. # type: float
  46. # mouse_sensitivity = 0.2
  47. # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
  48. # type: bool
  49. # aux1_descends = false
  50. # Double-tapping the jump key toggles fly mode.
  51. # type: bool
  52. # doubletap_jump = false
  53. # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
  54. # type: bool
  55. # always_fly_fast = true
  56. # The time in seconds it takes between repeated right clicks when holding the right mouse button.
  57. # type: float
  58. # repeat_rightclick_time = 0.25
  59. # Enable random user input (only used for testing).
  60. # type: bool
  61. # random_input = false
  62. # Continuous forward movement (only used for testing).
  63. # type: bool
  64. # continuous_forward = false
  65. # Enable Joysticks
  66. # type: bool
  67. # enable_joysticks = false
  68. # The time in seconds it takes between repeated events
  69. # when holding down a joystick button combination.
  70. # type: float
  71. # repeat_joystick_button_time = 0.17
  72. # The sensitivity of the joystick axes for moving the
  73. # ingame view frustum around.
  74. # type: float
  75. # joystick_frustum_sensitivity = 170
  76. # Key for moving the player forward.
  77. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  78. # type: key
  79. # keymap_forward = KEY_KEY_W
  80. # Key for moving the player backward.
  81. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  82. # type: key
  83. # keymap_backward = KEY_KEY_S
  84. # Key for moving the player left.
  85. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  86. # type: key
  87. # keymap_left = KEY_KEY_A
  88. # Key for moving the player right.
  89. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  90. # type: key
  91. # keymap_right = KEY_KEY_D
  92. # Key for jumping.
  93. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  94. # type: key
  95. # keymap_jump = KEY_SPACE
  96. # Key for sneaking.
  97. # Also used for climbing down and descending in water if aux1_descends is disabled.
  98. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  99. # type: key
  100. # keymap_sneak = KEY_LSHIFT
  101. # Key for opening the inventory.
  102. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  103. # type: key
  104. # keymap_inventory = KEY_KEY_I
  105. # Key for moving fast in fast mode.
  106. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  107. # type: key
  108. # keymap_special1 = KEY_KEY_E
  109. # Key for opening the chat window.
  110. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  111. # type: key
  112. # keymap_chat = KEY_KEY_T
  113. # Key for opening the chat window to type commands.
  114. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  115. # type: key
  116. # keymap_cmd = /
  117. # Key for opening the chat window to type local commands.
  118. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  119. # type: key
  120. # keymap_cmd_local = .
  121. # Key for opening the chat console.
  122. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  123. # type: key
  124. # keyman_console = KEY_F10
  125. # Key for toggling unlimited view range.
  126. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  127. # type: key
  128. # keymap_rangeselect = KEY_KEY_R
  129. # Key for toggling flying.
  130. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  131. # type: key
  132. # keymap_freemove = KEY_KEY_K
  133. # Key for toggling fast mode.
  134. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  135. # type: key
  136. # keymap_fastmove = KEY_KEY_J
  137. # Key for toggling noclip mode.
  138. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  139. # type: key
  140. # keymap_noclip = KEY_KEY_H
  141. # Key for toggling autorun.
  142. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  143. # type: key
  144. # keymap_autorun =
  145. # Key for toggling cinematic mode.
  146. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  147. # type: key
  148. # keymap_cinematic =
  149. # Key for toggling display of minimap.
  150. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  151. # type: key
  152. # keymap_minimap = KEY_F9
  153. # Key for taking screenshots.
  154. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  155. # type: key
  156. # keymap_screenshot = KEY_F12
  157. # Key for dropping the currently selected item.
  158. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  159. # type: key
  160. # keymap_drop = KEY_KEY_Q
  161. # Key for toggling the display of the HUD.
  162. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  163. # type: key
  164. # keymap_toggle_hud = KEY_F1
  165. # Key for toggling the display of the chat.
  166. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  167. # type: key
  168. # keymap_toggle_chat = KEY_F2
  169. # Key for toggling the display of the fog.
  170. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  171. # type: key
  172. # keymap_toggle_force_fog_off = KEY_F3
  173. # Key for toggling the camera update. Only used for development
  174. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  175. # type: key
  176. # keymap_toggle_update_camera =
  177. # Key for toggling the display of debug info.
  178. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  179. # type: key
  180. # keymap_toggle_debug = KEY_F5
  181. # Key for toggling the display of the profiler. Used for development.
  182. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  183. # type: key
  184. # keymap_toggle_profiler = KEY_F6
  185. # Key for switching between first- and third-person camera.
  186. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  187. # type: key
  188. # keymap_camera_mode = KEY_F7
  189. # Key for increasing the viewing range.
  190. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  191. # type: key
  192. # keymap_increase_viewing_range_min = +
  193. # Key for decreasing the viewing range.
  194. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  195. # type: key
  196. # keymap_decrease_viewing_range_min = -
  197. # Key for printing debug stacks. Used for development.
  198. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  199. # type: key
  200. # keymap_print_debug_stacks = KEY_KEY_P
  201. ## Network
  202. # Address to connect to.
  203. # Leave this blank to start a local server.
  204. # Note that the address field in the main menu overrides this setting.
  205. # type: string
  206. # address =
  207. # Port to connect to (UDP).
  208. # Note that the port field in the main menu overrides this setting.
  209. # type: int min: 1 max: 65535
  210. # remote_port = 30000
  211. # Whether to support older servers before protocol version 25.
  212. # Enable if you want to connect to 0.4.12 servers and before.
  213. # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
  214. # Disabling this option will protect your password better.
  215. # type: bool
  216. # send_pre_v25_init = false
  217. # Save the map received by the client on disk.
  218. # type: bool
  219. # enable_local_map_saving = false
  220. # Show entity selection boxes
  221. # type: bool
  222. # show_entity_selectionbox = true
  223. # Enable usage of remote media server (if provided by server).
  224. # Remote servers offer a significantly faster way to download media (e.g. textures)
  225. # when connecting to the server.
  226. # type: bool
  227. # enable_remote_media_server = true
  228. # Enable Lua modding support on client.
  229. # This support is experimental and API can change.
  230. # type: bool
  231. enable_client_modding (Client modding) bool false
  232. # URL to the server list displayed in the Multiplayer Tab.
  233. # type: string
  234. # serverlist_url = servers.minetest.net
  235. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
  236. # type: string
  237. # serverlist_file = favoriteservers.txt
  238. ## Graphics
  239. ### In-Game
  240. #### Basic
  241. # Enable VBO
  242. # type: bool
  243. # enable_vbo = true
  244. # Whether to fog out the end of the visible area.
  245. # type: bool
  246. # enable_fog = true
  247. # Leaves style:
  248. # - Fancy: all faces visible
  249. # - Simple: only outer faces, if defined special_tiles are used
  250. # - Opaque: disable transparency
  251. # type: enum values: fancy, simple, opaque
  252. # leaves_style = fancy
  253. # Connects glass if supported by node.
  254. # type: bool
  255. # connected_glass = false
  256. # Enable smooth lighting with simple ambient occlusion.
  257. # Disable for speed or for different looks.
  258. # type: bool
  259. # smooth_lighting = true
  260. # Clouds are a client side effect.
  261. # type: bool
  262. # enable_clouds = true
  263. # Use 3D cloud look instead of flat.
  264. # type: bool
  265. # enable_3d_clouds = true
  266. # Method used to highlight selected object.
  267. # type: enum values: box, halo
  268. # node_highlighting = box
  269. #### Filtering
  270. # Use mip mapping to scale textures. May slightly increase performance.
  271. # type: bool
  272. # mip_map = false
  273. # Use anisotropic filtering when viewing at textures from an angle.
  274. # type: bool
  275. # anisotropic_filter = false
  276. # Use bilinear filtering when scaling textures.
  277. # type: bool
  278. # bilinear_filter = false
  279. # Use trilinear filtering when scaling textures.
  280. # type: bool
  281. # trilinear_filter = false
  282. # Filtered textures can blend RGB values with fully-transparent neighbors,
  283. # which PNG optimizers usually discard, sometimes resulting in a dark or
  284. # light edge to transparent textures. Apply this filter to clean that up
  285. # at texture load time.
  286. # type: bool
  287. # texture_clean_transparent = false
  288. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  289. # can be blurred, so automatically upscale them with nearest-neighbor
  290. # interpolation to preserve crisp pixels. This sets the minimum texture size
  291. # for the upscaled textures; higher values look sharper, but require more
  292. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  293. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  294. # enabled.
  295. # type: int
  296. # texture_min_size = 64
  297. # Experimental option, might cause visible spaces between blocks
  298. # when set to higher number than 0.
  299. # type: enum values: 0, 1, 2, 4, 8, 16
  300. # fsaa = 0
  301. #### Shaders
  302. # Shaders allow advanced visual effects and may increase performance on some video cards.
  303. # Thy only work with the OpenGL video backend.
  304. # type: bool
  305. # enable_shaders = true
  306. ##### Tone Mapping
  307. # Enables filmic tone mapping
  308. # type: bool
  309. # tone_mapping = false
  310. ##### Bumpmapping
  311. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  312. # or need to be auto-generated.
  313. # Requires shaders to be enabled.
  314. # type: bool
  315. # enable_bumpmapping = false
  316. # Enables on the fly normalmap generation (Emboss effect).
  317. # Requires bumpmapping to be enabled.
  318. # type: bool
  319. # generate_normalmaps = false
  320. # Strength of generated normalmaps.
  321. # type: float
  322. # normalmaps_strength = 0.6
  323. # Defines sampling step of texture.
  324. # A higher value results in smoother normal maps.
  325. # type: int min: 0 max: 2
  326. # normalmaps_smooth = 0
  327. ##### Parallax Occlusion
  328. # Enables parallax occlusion mapping.
  329. # Requires shaders to be enabled.
  330. # type: bool
  331. # enable_parallax_occlusion = false
  332. # 0 = parallax occlusion with slope information (faster).
  333. # 1 = relief mapping (slower, more accurate).
  334. # type: int min: 0 max: 1
  335. # parallax_occlusion_mode = 1
  336. # Strength of parallax.
  337. # type: float
  338. # 3d_parallax_strength = 0.025
  339. # Number of parallax occlusion iterations.
  340. # type: int
  341. # parallax_occlusion_iterations = 4
  342. # Overall scale of parallax occlusion effect.
  343. # type: float
  344. # parallax_occlusion_scale = 0.08
  345. # Overall bias of parallax occlusion effect, usually scale/2.
  346. # type: float
  347. # parallax_occlusion_bias = 0.04
  348. ##### Waving Nodes
  349. # Set to true enables waving water.
  350. # Requires shaders to be enabled.
  351. # type: bool
  352. # enable_waving_water = false
  353. # type: float
  354. # water_wave_height = 1.0
  355. # type: float
  356. # water_wave_length = 20.0
  357. # type: float
  358. # water_wave_speed = 5.0
  359. # Set to true enables waving leaves.
  360. # Requires shaders to be enabled.
  361. # type: bool
  362. # enable_waving_leaves = false
  363. # Set to true enables waving plants.
  364. # Requires shaders to be enabled.
  365. # type: bool
  366. # enable_waving_plants = false
  367. #### Advanced
  368. # If FPS would go higher than this, limit it by sleeping
  369. # to not waste CPU power for no benefit.
  370. # type: int
  371. # fps_max = 60
  372. # Maximum FPS when game is paused.
  373. # type: int
  374. # pause_fps_max = 20
  375. # View distance in nodes.
  376. # type: int min: 20 max: 4000
  377. # viewing_range = 100
  378. # Width component of the initial window size.
  379. # type: int
  380. # screenW = 800
  381. # Height component of the initial window size.
  382. # type: int
  383. # screenH = 600
  384. # Fullscreen mode.
  385. # type: bool
  386. # fullscreen = false
  387. # Bits per pixel (aka color depth) in fullscreen mode.
  388. # type: int
  389. # fullscreen_bpp = 24
  390. # Vertical screen synchronization.
  391. # type: bool
  392. # vsync = false
  393. # Field of view in degrees.
  394. # type: int min: 30 max: 160
  395. # fov = 72
  396. # Field of view while zooming in degrees.
  397. # This requires the "zoom" privilege on the server.
  398. # type: int min: 7 max: 160
  399. # zoom_fov = 15
  400. # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
  401. # This setting is for the client only and is ignored by the server.
  402. # type: float min: 1 max: 3
  403. # display_gamma = 2.2
  404. # Path to texture directory. All textures are first searched from here.
  405. # type: path
  406. # texture_path =
  407. # The rendering back-end for Irrlicht.
  408. # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  409. # video_driver = opengl
  410. # Height on which clouds are appearing.
  411. # type: int
  412. # cloud_height = 120
  413. # Radius of cloud area stated in number of 64 node cloud squares.
  414. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  415. # type: int
  416. # cloud_radius = 12
  417. # Multiplier for view bobbing.
  418. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  419. # type: float
  420. # view_bobbing_amount = 1.0
  421. # Multiplier for fall bobbing.
  422. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  423. # type: float
  424. # fall_bobbing_amount = 0.0
  425. # 3D support.
  426. # Currently supported:
  427. # - none: no 3d output.
  428. # - anaglyph: cyan/magenta color 3d.
  429. # - interlaced: odd/even line based polarisation screen support.
  430. # - topbottom: split screen top/bottom.
  431. # - sidebyside: split screen side by side.
  432. # - pageflip: quadbuffer based 3d.
  433. # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
  434. # 3d_mode = none
  435. # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
  436. # type: float
  437. # console_height = 1.0
  438. # In-game chat console background color (R,G,B).
  439. # type: string
  440. # console_color = (0,0,0)
  441. # In-game chat console background alpha (opaqueness, between 0 and 255).
  442. # type: int min: 0 max: 255
  443. # console_alpha = 200
  444. # Selection box border color (R,G,B).
  445. # type: string
  446. # selectionbox_color = (0,0,0)
  447. # Width of the selectionbox's lines around nodes.
  448. # type: int min: 1 max: 5
  449. # selectionbox_width = 2
  450. # Crosshair color (R,G,B).
  451. # type: string
  452. # crosshair_color = (255,255,255)
  453. # Crosshair alpha (opaqueness, between 0 and 255).
  454. # type: int min: 0 max: 255
  455. # crosshair_alpha = 255
  456. # Whether node texture animations should be desynchronized per mapblock.
  457. # type: bool
  458. # desynchronize_mapblock_texture_animation = true
  459. # Maximum proportion of current window to be used for hotbar.
  460. # Useful if there's something to be displayed right or left of hotbar.
  461. # type: float
  462. # hud_hotbar_max_width = 1.0
  463. # Enables caching of facedir rotated meshes.
  464. # type: bool
  465. # enable_mesh_cache = false
  466. # Delay between mesh updates on the client in ms. Increasing this will slow
  467. # down the rate of mesh updates, thus reducing jitter on slower clients.
  468. # type: int min: 0 max: 50
  469. # mesh_generation_interval = 0
  470. # Enables minimap.
  471. # type: bool
  472. # enable_minimap = true
  473. # Shape of the minimap. Enabled = round, disabled = square.
  474. # type: bool
  475. # minimap_shape_round = true
  476. # True = 256
  477. # False = 128
  478. # Useable to make minimap smoother on slower machines.
  479. # type: bool
  480. # minimap_double_scan_height = true
  481. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  482. # type: bool
  483. # directional_colored_fog = true
  484. # The strength (darkness) of node ambient-occlusion shading.
  485. # Lower is darker, Higher is lighter. The valid range of values for this
  486. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  487. # set to the nearest valid value.
  488. # type: float min: 0.25 max: 4
  489. # ambient_occlusion_gamma = 2.2
  490. # Enables animation of inventory items.
  491. # type: bool
  492. # inventory_items_animations = false
  493. # Fraction of the visible distance at which fog starts to be rendered
  494. # type: float min: 0 max: 0.99
  495. # fog_start = 0.4
  496. ### Menus
  497. # Use a cloud animation for the main menu background.
  498. # type: bool
  499. # menu_clouds = true
  500. # Scale gui by a user specified value.
  501. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  502. # This will smooth over some of the rough edges, and blend
  503. # pixels when scaling down, at the cost of blurring some
  504. # edge pixels when images are scaled by non-integer sizes.
  505. # type: float
  506. # gui_scaling = 1.0
  507. # When gui_scaling_filter is true, all GUI images need to be
  508. # filtered in software, but some images are generated directly
  509. # to hardware (e.g. render-to-texture for nodes in inventory).
  510. # type: bool
  511. # gui_scaling_filter = false
  512. # When gui_scaling_filter_txr2img is true, copy those images
  513. # from hardware to software for scaling. When false, fall back
  514. # to the old scaling method, for video drivers that don't
  515. # properly support downloading textures back from hardware.
  516. # type: bool
  517. # gui_scaling_filter_txr2img = true
  518. # Delay showing tooltips, stated in milliseconds.
  519. # type: int
  520. # tooltip_show_delay = 400
  521. # Whether freetype fonts are used, requires freetype support to be compiled in.
  522. # type: bool
  523. # freetype = true
  524. # Path to TrueTypeFont or bitmap.
  525. # type: path
  526. # font_path = fonts/liberationsans.ttf
  527. # type: int
  528. # font_size = 16
  529. # Font shadow offset, if 0 then shadow will not be drawn.
  530. # type: int
  531. # font_shadow = 1
  532. # Font shadow alpha (opaqueness, between 0 and 255).
  533. # type: int min: 0 max: 255
  534. # font_shadow_alpha = 127
  535. # type: path
  536. # mono_font_path = fonts/liberationmono.ttf
  537. # type: int
  538. # mono_font_size = 15
  539. # This font will be used for certain languages.
  540. # type: path
  541. # fallback_font_path = fonts/DroidSansFallbackFull.ttf
  542. # type: int
  543. # fallback_font_size = 15
  544. # type: int
  545. # fallback_font_shadow = 1
  546. # type: int min: 0 max: 255
  547. # fallback_font_shadow_alpha = 128
  548. # Path to save screenshots at.
  549. # type: path
  550. # screenshot_path =
  551. # Format of screenshots.
  552. # type: enum values: png, jpg, bmp, pcx, ppm, tga
  553. # screenshot_format = png
  554. # Screenshot quality. Only used for JPEG format.
  555. # 1 means worst quality; 100 means best quality.
  556. # Use 0 for default quality.
  557. # type: int min: 0 max: 100
  558. # screenshot_quality = 0
  559. ### Advanced
  560. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  561. # type: int
  562. # screen_dpi = 72
  563. ## Sound
  564. # type: bool
  565. # enable_sound = true
  566. # type: float min: 0 max: 1
  567. # sound_volume = 0.7
  568. ## Advanced
  569. # Timeout for client to remove unused map data from memory.
  570. # type: int
  571. # client_unload_unused_data_timeout = 600
  572. # Maximum number of mapblocks for client to be kept in memory.
  573. # Set to -1 for unlimited amount.
  574. # type: int
  575. # client_mapblock_limit = 5000
  576. # Whether to show the client debug info (has the same effect as hitting F5).
  577. # type: bool
  578. # show_debug = false
  579. #
  580. # Server / Singleplayer
  581. #
  582. # Name of the server, to be displayed when players join and in the serverlist.
  583. # type: string
  584. # server_name = Minetest server
  585. # Description of server, to be displayed when players join and in the serverlist.
  586. # type: string
  587. # server_description = mine here
  588. # Domain name of server, to be displayed in the serverlist.
  589. # type: string
  590. # server_address = game.minetest.net
  591. # Homepage of server, to be displayed in the serverlist.
  592. # type: string
  593. # server_url = http://minetest.net
  594. # Automaticaly report to the serverlist.
  595. # type: bool
  596. # server_announce = false
  597. # Announce to this serverlist.
  598. # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
  599. # type: string
  600. # serverlist_url = servers.minetest.net
  601. # Disable escape sequences, e.g. chat coloring.
  602. # Use this if you want to run a server with pre-0.4.14 clients and you want to disable
  603. # the escape sequences generated by mods.
  604. # type: bool
  605. # disable_escape_sequences = false
  606. ## Network
  607. # Network port to listen (UDP).
  608. # This value will be overridden when starting from the main menu.
  609. # type: int
  610. # port = 30000
  611. # The network interface that the server listens on.
  612. # type: string
  613. # bind_address =
  614. # Enable to disallow old clients from connecting.
  615. # Older clients are compatible in the sense that they will not crash when connecting
  616. # to new servers, but they may not support all new features that you are expecting.
  617. # type: bool
  618. # strict_protocol_version_checking = false
  619. # Specifies URL from which client fetches media instead of using UDP.
  620. # $filename should be accessible from $remote_media$filename via cURL
  621. # (obviously, remote_media should end with a slash).
  622. # Files that are not present will be fetched the usual way.
  623. # type: string
  624. # remote_media =
  625. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  626. # to IPv6 clients, depending on system configuration.
  627. # Ignored if bind_address is set.
  628. # type: bool
  629. # ipv6_server = false
  630. ### Advanced
  631. # Maximum number of blocks that are simultaneously sent per client.
  632. # type: int
  633. # max_simultaneous_block_sends_per_client = 10
  634. # Maximum number of blocks that are simultaneously sent in total.
  635. # type: int
  636. # max_simultaneous_block_sends_server_total = 40
  637. # To reduce lag, block transfers are slowed down when a player is building something.
  638. # This determines how long they are slowed down after placing or removing a node.
  639. # type: float
  640. # full_block_send_enable_min_time_from_building = 2.0
  641. # Maximum number of packets sent per send step, if you have a slow connection
  642. # try reducing it, but don't reduce it to a number below double of targeted
  643. # client number.
  644. # type: int
  645. # max_packets_per_iteration = 1024
  646. ## Game
  647. # Default game when creating a new world.
  648. # This will be overridden when creating a world from the main menu.
  649. # type: string
  650. # default_game = minetest
  651. # Message of the day displayed to players connecting.
  652. # type: string
  653. # motd =
  654. # Maximum number of players that can connect simultaneously.
  655. # type: int
  656. # max_users = 15
  657. # World directory (everything in the world is stored here).
  658. # Not needed if starting from the main menu.
  659. # type: path
  660. # map-dir =
  661. # Time in seconds for item entity (dropped items) to live.
  662. # Setting it to -1 disables the feature.
  663. # type: int
  664. # item_entity_ttl = 900
  665. # If enabled, show the server status message on player connection.
  666. # type: bool
  667. # show_statusline_on_connect = true
  668. # Enable players getting damage and dying.
  669. # type: bool
  670. # enable_damage = false
  671. # A chosen map seed for a new map, leave empty for random.
  672. # Will be overridden when creating a new world in the main menu.
  673. # type: string
  674. # fixed_map_seed =
  675. # New users need to input this password.
  676. # type: string
  677. # default_password =
  678. # The privileges that new users automatically get.
  679. # See /privs in game for a full list on your server and mod configuration.
  680. # type: string
  681. # default_privs = interact, shout
  682. # Privileges that players with basic_privs can grant
  683. # type: string
  684. # basic_privs = interact, shout
  685. # Whether players are shown to clients without any range limit.
  686. # Deprecated, use the setting player_transfer_distance instead.
  687. # type: bool
  688. # unlimited_player_transfer_distance = true
  689. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  690. # type: int
  691. # player_transfer_distance = 0
  692. # Whether to allow players to damage and kill each other.
  693. # type: bool
  694. # enable_pvp = true
  695. # If this is set, players will always (re)spawn at the given position.
  696. # type: string
  697. # static_spawnpoint =
  698. # If enabled, new players cannot join with an empty password.
  699. # type: bool
  700. # disallow_empty_password = false
  701. # If enabled, disable cheat prevention in multiplayer.
  702. # type: bool
  703. # disable_anticheat = false
  704. # If enabled, actions are recorded for rollback.
  705. # This option is only read when server starts.
  706. # type: bool
  707. # enable_rollback_recording = false
  708. # A message to be displayed to all clients when the server shuts down.
  709. # type: string
  710. # kick_msg_shutdown = Server shutting down.
  711. # A message to be displayed to all clients when the server crashes.
  712. # type: string
  713. # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
  714. # Whether to ask clients to reconnect after a (Lua) crash.
  715. # Set this to true if your server is set up to restart automatically.
  716. # type: bool
  717. # ask_reconnect_on_crash = false
  718. # From how far clients know about objects, stated in mapblocks (16 nodes).
  719. # type: int
  720. # active_object_send_range_blocks = 3
  721. # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
  722. # In active blocks objects are loaded and ABMs run.
  723. # type: int
  724. # active_block_range = 3
  725. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  726. # type: int
  727. # max_block_send_distance = 10
  728. # Maximum number of forceloaded mapblocks.
  729. # type: int
  730. # max_forceloaded_blocks = 16
  731. # Interval of sending time of day to clients.
  732. # type: int
  733. # time_send_interval = 5
  734. # Controls length of day/night cycle.
  735. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  736. # type: int
  737. # time_speed = 72
  738. # Interval of saving important changes in the world, stated in seconds.
  739. # type: float
  740. # server_map_save_interval = 5.3
  741. ### Physics
  742. # type: float
  743. # movement_acceleration_default = 3
  744. # type: float
  745. # movement_acceleration_air = 2
  746. # type: float
  747. # movement_acceleration_fast = 10
  748. # type: float
  749. # movement_speed_walk = 4
  750. # type: float
  751. # movement_speed_crouch = 1.35
  752. # type: float
  753. # movement_speed_fast = 20
  754. # type: float
  755. # movement_speed_climb = 3
  756. # type: float
  757. # movement_speed_jump = 6.5
  758. # type: float
  759. # movement_speed_descend = 6
  760. # type: float
  761. # movement_liquid_fluidity = 1
  762. # type: float
  763. # movement_liquid_fluidity_smooth = 0.5
  764. # type: float
  765. # movement_liquid_sink = 10
  766. # type: float
  767. # movement_gravity = 9.81
  768. ### Advanced
  769. # Handling for deprecated lua api calls:
  770. # - legacy: (try to) mimic old behaviour (default for release).
  771. # - log: mimic and log backtrace of deprecated call (default for debug).
  772. # - error: abort on usage of deprecated call (suggested for mod developers).
  773. # type: enum values: legacy, log, error
  774. # deprecated_lua_api_handling = legacy
  775. # Number of extra blocks that can be loaded by /clearobjects at once.
  776. # This is a trade-off between sqlite transaction overhead and
  777. # memory consumption (4096=100MB, as a rule of thumb).
  778. # type: int
  779. # max_clearobjects_extra_loaded_blocks = 4096
  780. # How much the server will wait before unloading unused mapblocks.
  781. # Higher value is smoother, but will use more RAM.
  782. # type: int
  783. # server_unload_unused_data_timeout = 29
  784. # Maximum number of statically stored objects in a block.
  785. # type: int
  786. # max_objects_per_block = 64
  787. # See http://www.sqlite.org/pragma.html#pragma_synchronous
  788. # type: enum values: 0, 1, 2
  789. # sqlite_synchronous = 2
  790. # Length of a server tick and the interval at which objects are generally updated over network.
  791. # type: float
  792. # dedicated_server_step = 0.1
  793. # Time in between active block management cycles
  794. # type: float
  795. # active_block_mgmt_interval = 2.0
  796. # Length of time between ABM execution cycles
  797. # type: float
  798. # abm_interval = 1.0
  799. # Length of time between NodeTimer execution cycles
  800. # type: float
  801. # nodetimer_interval = 0.2
  802. # If enabled, invalid world data won't cause the server to shut down.
  803. # Only enable this if you know what you are doing.
  804. # type: bool
  805. # ignore_world_load_errors = false
  806. # Max liquids processed per step.
  807. # type: int
  808. # liquid_loop_max = 100000
  809. # The time (in seconds) that the liquids queue may grow beyond processing
  810. # capacity until an attempt is made to decrease its size by dumping old queue
  811. # items. A value of 0 disables the functionality.
  812. # type: int
  813. # liquid_queue_purge_time = 0
  814. # Liquid update interval in seconds.
  815. # type: float
  816. # liquid_update = 1.0
  817. # At this distance the server will aggressively optimize which blocks are sent to clients.
  818. # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
  819. # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
  820. # Setting this to a value greater than max_block_send_distance disables this optimization.
  821. # Stated in mapblocks (16 nodes)
  822. # type: int min: 2
  823. # block_send_optimize_distance = 4
  824. # If enabled the server will perform map block occlusion culling based on
  825. # on the eye position of the player. This can reduce the number of blocks
  826. # sent to the client 50-80%. The client will not longer receive most invisible
  827. # so that the utility of noclip mode is reduced.
  828. server_side_occlusion_culling = true
  829. ## Mapgen
  830. # Name of map generator to be used when creating a new world.
  831. # Creating a world in the main menu will override this.
  832. # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
  833. # mg_name = v7
  834. # Water surface level of the world.
  835. # type: int
  836. # water_level = 1
  837. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  838. # type: int
  839. # max_block_generate_distance = 6
  840. # Where the map generator stops.
  841. # Please note:
  842. # - Limited to 31000 (setting above has no effect)
  843. # - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
  844. # - Those groups have an offset of -32, -32 nodes from the origin.
  845. # - Only groups which are within the map_generation_limit are generated
  846. # type: int min: 0 max: 31000
  847. # map_generation_limit = 31000
  848. # Global map generation attributes.
  849. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  850. # and junglegrass, in all other mapgens this flag controls all decorations.
  851. # Flags that are not specified in the flag string are not modified from the default.
  852. # Flags starting with 'no' are used to explicitly disable them.
  853. # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
  854. # mg_flags = caves,dungeons,light,decorations
  855. ### Advanced
  856. # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
  857. # type: int
  858. # chunksize = 5
  859. # Dump the mapgen debug infos.
  860. # type: bool
  861. # enable_mapgen_debug_info = false
  862. # Maximum number of blocks that can be queued for loading.
  863. # type: int
  864. # emergequeue_limit_total = 256
  865. # Maximum number of blocks to be queued that are to be loaded from file.
  866. # Set to blank for an appropriate amount to be chosen automatically.
  867. # type: int
  868. # emergequeue_limit_diskonly = 32
  869. # Maximum number of blocks to be queued that are to be generated.
  870. # Set to blank for an appropriate amount to be chosen automatically.
  871. # type: int
  872. # emergequeue_limit_generate = 32
  873. # Number of emerge threads to use. Make this field blank, or increase this number
  874. # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
  875. # at the cost of slightly buggy caves.
  876. # type: int
  877. # num_emerge_threads = 1
  878. #### Noise parameters and formats
  879. # Noise parameters can be specified as a set of positional values, for example:
  880. # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
  881. # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
  882. # Or the group format can be used instead, for example:
  883. # mgv6_np_terrain_base = {
  884. # offset = -4,
  885. # scale = 20,
  886. # spread = (250, 250, 250),
  887. # seed = 82341,
  888. # octaves = 5,
  889. # persistence = 0.6,
  890. # lacunarity = 2.0,
  891. # flags = "defaults"
  892. # }
  893. # Only the group format supports noise flags which are needed for eased noise.
  894. # Mgv5 uses eased noise for np_ground so this is shown in group format below.
  895. # Noise parameters for biome API temperature, humidity and biome blend.
  896. # type: noise_params
  897. # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
  898. # type: noise_params
  899. # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
  900. # type: noise_params
  901. # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
  902. # type: noise_params
  903. # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
  904. #### Mapgen v5
  905. # Controls width of tunnels, a smaller value creates wider tunnels.
  906. # type: float
  907. # mgv5_cave_width = 0.125
  908. # type: noise_params
  909. # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
  910. # type: noise_params
  911. # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
  912. # type: noise_params
  913. # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
  914. # type: noise_params
  915. # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
  916. # type: noise_params
  917. # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
  918. # Noise parameters in group format, unsupported by advanced settings
  919. # menu but settable in minetest.conf.
  920. # See documentation of noise parameter formats above.
  921. # mgv5_np_ground = {
  922. # offset = 0,
  923. # scale = 40,
  924. # spread = (80, 80, 80),
  925. # seed = 983240,
  926. # octaves = 4,
  927. # persistence = 0.55,
  928. # lacunarity = 2.0,
  929. # flags = "eased"
  930. # }
  931. #### Mapgen v6
  932. # Map generation attributes specific to Mapgen v6.
  933. # When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
  934. # Flags that are not specified in the flag string are not modified from the default.
  935. # Flags starting with 'no' are used to explicitly disable them.
  936. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
  937. # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
  938. # Controls size of deserts and beaches in Mapgen v6.
  939. # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
  940. # type: float
  941. # mgv6_freq_desert = 0.45
  942. # type: float
  943. # mgv6_freq_beach = 0.15
  944. # type: noise_params
  945. # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
  946. # type: noise_params
  947. # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
  948. # type: noise_params
  949. # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
  950. # type: noise_params
  951. # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
  952. # type: noise_params
  953. # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
  954. # type: noise_params
  955. # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
  956. # type: noise_params
  957. # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
  958. # type: noise_params
  959. # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
  960. # type: noise_params
  961. # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
  962. # type: noise_params
  963. # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
  964. # type: noise_params
  965. # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
  966. #### Mapgen v7
  967. # Map generation attributes specific to Mapgen v7.
  968. # The 'ridges' flag enables the rivers.
  969. # Floatlands are currently experimental and subject to change.
  970. # Flags that are not specified in the flag string are not modified from the default.
  971. # Flags starting with 'no' are used to explicitly disable them.
  972. # type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands
  973. # mgv7_spflags = mountains,ridges
  974. # Controls width of tunnels, a smaller value creates wider tunnels.
  975. # type: float
  976. # mgv7_cave_width = 0.09
  977. # Controls the density of floatland mountain terrain.
  978. # Is an offset added to the 'np_mountain' noise value.
  979. # type: float
  980. # mgv7_float_mount_density = 0.6
  981. # Typical maximum height, above and below midpoint, of floatland mountain terrain.
  982. # type: float
  983. # mgv7_float_mount_height = 128.0
  984. # Y-level of floatland midpoint and lake surface.
  985. # type: int
  986. # mgv7_floatland_level = 1280
  987. # Y-level to which floatland shadows extend.
  988. # type: int
  989. # mgv7_shadow_limit = 1024
  990. # type: noise_params
  991. # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
  992. # type: noise_params
  993. # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
  994. # type: noise_params
  995. # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
  996. # type: noise_params
  997. # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
  998. # type: noise_params
  999. # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1000. # type: noise_params
  1001. # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
  1002. # type: noise_params
  1003. # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
  1004. # type: noise_params
  1005. # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
  1006. # type: noise_params
  1007. # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
  1008. # type: noise_params
  1009. # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
  1010. # type: noise_params
  1011. # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
  1012. # type: noise_params
  1013. # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1014. # type: noise_params
  1015. # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1016. #### Mapgen flat
  1017. # Map generation attributes specific to Mapgen flat.
  1018. # Occasional lakes and hills can be added to the flat world.
  1019. # Flags that are not specified in the flag string are not modified from the default.
  1020. # Flags starting with 'no' are used to explicitly disable them.
  1021. # type: flags possible values: lakes, hills, , nolakes, nohills
  1022. # mgflat_spflags =
  1023. # Y of flat ground.
  1024. # type: int
  1025. # mgflat_ground_level = 8
  1026. # Y of upper limit of large pseudorandom caves.
  1027. # type: int
  1028. # mgflat_large_cave_depth = -33
  1029. # Controls width of tunnels, a smaller value creates wider tunnels.
  1030. # type: float
  1031. # mgflat_cave_width = 0.09
  1032. # Terrain noise threshold for lakes.
  1033. # Controls proportion of world area covered by lakes.
  1034. # Adjust towards 0.0 for a larger proportion.
  1035. # type: float
  1036. # mgflat_lake_threshold = -0.45
  1037. # Controls steepness/depth of lake depressions.
  1038. # type: float
  1039. # mgflat_lake_steepness = 48.0
  1040. # Terrain noise threshold for hills.
  1041. # Controls proportion of world area covered by hills.
  1042. # Adjust towards 0.0 for a larger proportion.
  1043. # type: float
  1044. # mgflat_hill_threshold = 0.45
  1045. # Controls steepness/height of hills.
  1046. # type: float
  1047. # mgflat_hill_steepness = 64.0
  1048. # Determines terrain shape.
  1049. # The 3 numbers in brackets control the scale of the
  1050. # terrain, the 3 numbers should be identical.
  1051. # type: noise_params
  1052. # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
  1053. # type: noise_params
  1054. # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1055. # type: noise_params
  1056. # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1057. # type: noise_params
  1058. # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1059. #### Mapgen fractal
  1060. # Controls width of tunnels, a smaller value creates wider tunnels.
  1061. # type: float
  1062. # mgfractal_cave_width = 0.09
  1063. # Choice of 18 fractals from 9 formulas.
  1064. # 1 = 4D "Roundy" mandelbrot set.
  1065. # 2 = 4D "Roundy" julia set.
  1066. # 3 = 4D "Squarry" mandelbrot set.
  1067. # 4 = 4D "Squarry" julia set.
  1068. # 5 = 4D "Mandy Cousin" mandelbrot set.
  1069. # 6 = 4D "Mandy Cousin" julia set.
  1070. # 7 = 4D "Variation" mandelbrot set.
  1071. # 8 = 4D "Variation" julia set.
  1072. # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
  1073. # 10 = 3D "Mandelbrot/Mandelbar" julia set.
  1074. # 11 = 3D "Christmas Tree" mandelbrot set.
  1075. # 12 = 3D "Christmas Tree" julia set.
  1076. # 13 = 3D "Mandelbulb" mandelbrot set.
  1077. # 14 = 3D "Mandelbulb" julia set.
  1078. # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
  1079. # 16 = 3D "Cosine Mandelbulb" julia set.
  1080. # 17 = 4D "Mandelbulb" mandelbrot set.
  1081. # 18 = 4D "Mandelbulb" julia set.
  1082. # type: int min: 1 max: 18
  1083. # mgfractal_fractal = 1
  1084. # Iterations of the recursive function.
  1085. # Controls the amount of fine detail.
  1086. # type: int
  1087. # mgfractal_iterations = 11
  1088. # Approximate (X,Y,Z) scale of fractal in nodes.
  1089. # type: v3f
  1090. # mgfractal_scale = (4096.0, 1024.0, 4096.0)
  1091. # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
  1092. # Used to move a suitable spawn area of low land close to (0, 0).
  1093. # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
  1094. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  1095. # type: v3f
  1096. # mgfractal_offset = (1.79, 0.0, 0.0)
  1097. # W co-ordinate of the generated 3D slice of a 4D fractal.
  1098. # Determines which 3D slice of the 4D shape is generated.
  1099. # Has no effect on 3D fractals.
  1100. # Range roughly -2 to 2.
  1101. # type: float
  1102. # mgfractal_slice_w = 0.0
  1103. # Julia set only: X component of hypercomplex constant determining julia shape.
  1104. # Range roughly -2 to 2.
  1105. # type: float
  1106. # mgfractal_julia_x = 0.33
  1107. # Julia set only: Y component of hypercomplex constant determining julia shape.
  1108. # Range roughly -2 to 2.
  1109. # type: float
  1110. # mgfractal_julia_y = 0.33
  1111. # Julia set only: Z component of hypercomplex constant determining julia shape.
  1112. # Range roughly -2 to 2.
  1113. # type: float
  1114. # mgfractal_julia_z = 0.33
  1115. # Julia set only: W component of hypercomplex constant determining julia shape.
  1116. # Has no effect on 3D fractals.
  1117. # Range roughly -2 to 2.
  1118. # type: float
  1119. # mgfractal_julia_w = 0.33
  1120. # type: noise_params
  1121. # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
  1122. # type: noise_params
  1123. # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1124. # type: noise_params
  1125. # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1126. # type: noise_params
  1127. # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1128. #### Mapgen Valleys
  1129. ##### General
  1130. # Map generation attributes specific to Mapgen Valleys.
  1131. # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
  1132. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
  1133. # it may interfere with delicately adjusted biomes.
  1134. # Flags that are not specified in the flag string are not modified from the default.
  1135. # Flags starting with 'no' are used to explicitly disable them.
  1136. # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
  1137. # mg_valleys_spflags = altitude_chill,humid_rivers
  1138. # The altitude at which temperature drops by 20C
  1139. # type: int
  1140. # mgvalleys_altitude_chill = 90
  1141. # Depth below which you'll find large caves.
  1142. # type: int
  1143. # mgvalleys_large_cave_depth = -33
  1144. # Creates unpredictable lava features in caves.
  1145. # These can make mining difficult. Zero disables them. (0-10)
  1146. # type: int
  1147. # mgvalleys_lava_features = 0
  1148. # Depth below which you'll find massive caves.
  1149. # type: int
  1150. # mgvalleys_massive_cave_depth = -256
  1151. # How deep to make rivers
  1152. # type: int
  1153. # mgvalleys_river_depth = 4
  1154. # How wide to make rivers
  1155. # type: int
  1156. # mgvalleys_river_size = 5
  1157. # Creates unpredictable water features in caves.
  1158. # These can make mining difficult. Zero disables them. (0-10)
  1159. # type: int
  1160. # mgvalleys_water_features = 0
  1161. # Controls width of tunnels, a smaller value creates wider tunnels.
  1162. # type: float
  1163. # mgvalleys_cave_width = 0.09
  1164. ##### Noises
  1165. # Caves and tunnels form at the intersection of the two noises
  1166. # type: noise_params
  1167. # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1168. # Caves and tunnels form at the intersection of the two noises
  1169. # type: noise_params
  1170. # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1171. # The depth of dirt or other filler
  1172. # type: noise_params
  1173. # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
  1174. # Massive caves form here.
  1175. # type: noise_params
  1176. # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
  1177. # River noise -- rivers occur close to zero
  1178. # type: noise_params
  1179. # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
  1180. # Base terrain height
  1181. # type: noise_params
  1182. # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
  1183. # Raises terrain to make valleys around the rivers
  1184. # type: noise_params
  1185. # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
  1186. # Slope and fill work together to modify the heights
  1187. # type: noise_params
  1188. # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
  1189. # Amplifies the valleys
  1190. # type: noise_params
  1191. # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
  1192. # Slope and fill work together to modify the heights
  1193. # type: noise_params
  1194. # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
  1195. ## Security
  1196. # Prevent mods from doing insecure things like running shell commands.
  1197. # type: bool
  1198. # secure.enable_security = true
  1199. # Comma-separated list of trusted mods that are allowed to access insecure
  1200. # functions even when mod security is on (via request_insecure_environment()).
  1201. # type: string
  1202. # secure.trusted_mods =
  1203. # Comma-separated list of mods that are allowed to access HTTP APIs, which
  1204. # allow them to upload and download data to/from the internet.
  1205. # type: string
  1206. # secure.http_mods =
  1207. ## Advanced
  1208. ### Profiling
  1209. # Load the game profiler to collect game profiling data.
  1210. # Provides a /profiler command to access the compiled profile.
  1211. # Useful for mod developers and server operators.
  1212. # type: bool
  1213. # profiler.load = false
  1214. # The default format in which profiles are being saved,
  1215. # when calling `/profiler save [format]` without format.
  1216. # type: enum values: txt, csv, lua, json, json_pretty
  1217. # profiler.default_report_format = txt
  1218. # The file path relative to your worldpath in which profiles will be saved to.
  1219. #
  1220. # type: string
  1221. # profiler.report_path = ""
  1222. #### Instrumentation
  1223. # Instrument the methods of entities on registration.
  1224. # type: bool
  1225. # instrument.entity = true
  1226. # Instrument the action function of Active Block Modifiers on registration.
  1227. # type: bool
  1228. # instrument.abm = true
  1229. # Instrument the action function of Loading Block Modifiers on registration.
  1230. # type: bool
  1231. # instrument.lbm = true
  1232. # Instrument chatcommands on registration.
  1233. # type: bool
  1234. # instrument.chatcommand = true
  1235. # Instrument global callback functions on registration.
  1236. # (anything you pass to a minetest.register_*() function)
  1237. # type: bool
  1238. # instrument.global_callback = true
  1239. ##### Advanced
  1240. # Instrument builtin.
  1241. # This is usually only needed by core/builtin contributors
  1242. # type: bool
  1243. # instrument.builtin = false
  1244. # Have the profiler instrument itself:
  1245. # * Instrument an empty function.
  1246. # This estimates the overhead, that instrumentation is adding (+1 function call).
  1247. # * Instrument the sampler being used to update the statistics.
  1248. # type: bool
  1249. # instrument.profiler = false
  1250. #
  1251. # Client and Server
  1252. #
  1253. # Name of the player.
  1254. # When running a server, clients connecting with this name are admins.
  1255. # When starting from the main menu, this is overridden.
  1256. # type: string
  1257. # name =
  1258. # Set the language. Leave empty to use the system language.
  1259. # A restart is required after changing this.
  1260. # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
  1261. # language =
  1262. # Level of logging to be written to debug.txt:
  1263. # - <nothing> (no logging)
  1264. # - none (messages with no level)
  1265. # - error
  1266. # - warning
  1267. # - action
  1268. # - info
  1269. # - verbose
  1270. # type: enum values: , warning, action, info, verbose
  1271. # debug_log_level = action
  1272. # IPv6 support.
  1273. # type: bool
  1274. # enable_ipv6 = true
  1275. ## Advanced
  1276. # Default timeout for cURL, stated in milliseconds.
  1277. # Only has an effect if compiled with cURL.
  1278. # type: int
  1279. # curl_timeout = 5000
  1280. # Limits number of parallel HTTP requests. Affects:
  1281. # - Media fetch if server uses remote_media setting.
  1282. # - Serverlist download and server announcement.
  1283. # - Downloads performed by main menu (e.g. mod manager).
  1284. # Only has an effect if compiled with cURL.
  1285. # type: int
  1286. # curl_parallel_limit = 8
  1287. # Maximum time in ms a file download (e.g. a mod download) may take.
  1288. # type: int
  1289. # curl_file_download_timeout = 300000
  1290. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  1291. # type: bool
  1292. # high_precision_fpu = true
  1293. # Replaces the default main menu with a custom one.
  1294. # type: string
  1295. # main_menu_script =
  1296. # type: int
  1297. # main_menu_game_mgr = 0
  1298. # type: int
  1299. # main_menu_mod_mgr = 1
  1300. # type: string
  1301. # modstore_download_url = https://forum.minetest.net/media/
  1302. # type: string
  1303. # modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
  1304. # type: string
  1305. # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
  1306. # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
  1307. # type: int
  1308. # profiler_print_interval = 0