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- Minetest Lua Mainmenu API Reference 5.6.0
- =========================================
- Introduction
- -------------
- The main menu is defined as a formspec by Lua in builtin/mainmenu/
- Description of formspec language to show your menu is in lua_api.txt
- Callbacks
- ---------
- core.button_handler(fields): called when a button is pressed.
- ^ fields = {name1 = value1, name2 = value2, ...}
- core.event_handler(event)
- ^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
- Gamedata
- --------
- The "gamedata" table is read when calling core.start(). It should contain:
- {
- playername = <name>,
- password = <password>,
- address = <IP/adress>,
- port = <port>,
- selected_world = <index>, -- 0 for client mode
- singleplayer = <true/false>,
- }
- Functions
- ---------
- core.start()
- core.close()
- core.get_min_supp_proto()
- ^ returns the minimum supported network protocol version
- core.get_max_supp_proto()
- ^ returns the maximum supported network protocol version
- core.open_url(url)
- ^ opens the URL in a web browser, returns false on failure.
- ^ Must begin with http:// or https://
- core.open_dir(path)
- ^ opens the path in the system file browser/explorer, returns false on failure.
- ^ Must be an existing directory.
- core.get_version() (possible in async calls)
- ^ returns current core version
- Filesystem
- ----------
- core.get_builtin_path()
- ^ returns path to builtin root
- core.create_dir(absolute_path) (possible in async calls)
- ^ absolute_path to directory to create (needs to be absolute)
- ^ returns true/false
- core.delete_dir(absolute_path) (possible in async calls)
- ^ absolute_path to directory to delete (needs to be absolute)
- ^ returns true/false
- core.copy_dir(source,destination,keep_soure) (possible in async calls)
- ^ source folder
- ^ destination folder
- ^ keep_source DEFAULT true --> if set to false source is deleted after copying
- ^ returns true/false
- core.is_dir(path) (possible in async calls)
- ^ returns true if path is a valid dir
- core.extract_zip(zipfile,destination) [unzip within path required]
- ^ zipfile to extract
- ^ destination folder to extract to
- ^ returns true/false
- core.sound_play(spec, looped) -> handle
- ^ spec = SimpleSoundSpec (see lua-api.txt)
- ^ looped = bool
- core.sound_stop(handle)
- core.get_video_drivers()
- ^ get list of video drivers supported by engine (not all modes are guaranteed to work)
- ^ returns list of available video drivers' settings name and 'friendly' display name
- ^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }
- ^ first element of returned list is guaranteed to be the NULL driver
- core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
- registered in the core (possible in async calls)
- core.get_cache_path() -> path of cache
- core.get_temp_path([param]) (possible in async calls)
- ^ param=true: returns path to a temporary file
- ^ otherwise: returns path to the temporary folder
- HTTP Requests
- -------------
- * core.download_file(url, target) (possible in async calls)
- * url to download, and target to store to
- * returns true/false
- * `minetest.get_http_api()` (possible in async calls)
- * returns `HTTPApiTable` containing http functions.
- * The returned table contains the functions `fetch_sync`, `fetch_async` and
- `fetch_async_get` described below.
- * Function only exists if minetest server was built with cURL support.
- * `HTTPApiTable.fetch_sync(HTTPRequest req)`: returns HTTPRequestResult
- * Performs given request synchronously
- * `HTTPApiTable.fetch_async(HTTPRequest req)`: returns handle
- * Performs given request asynchronously and returns handle for
- `HTTPApiTable.fetch_async_get`
- * `HTTPApiTable.fetch_async_get(handle)`: returns HTTPRequestResult
- * Return response data for given asynchronous HTTP request
- ### `HTTPRequest` definition
- Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
- {
- url = "http://example.org",
- timeout = 10,
- -- Timeout for connection in seconds. Default is 3 seconds.
- post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
- -- Optional, if specified a POST request with post_data is performed.
- -- Accepts both a string and a table. If a table is specified, encodes
- -- table as x-www-form-urlencoded key-value pairs.
- -- If post_data is not specified, a GET request is performed instead.
- user_agent = "ExampleUserAgent",
- -- Optional, if specified replaces the default minetest user agent with
- -- given string
- extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
- -- Optional, if specified adds additional headers to the HTTP request.
- -- You must make sure that the header strings follow HTTP specification
- -- ("Key: Value").
- multipart = boolean
- -- Optional, if true performs a multipart HTTP request.
- -- Default is false.
- }
- ### `HTTPRequestResult` definition
- Passed to `HTTPApiTable.fetch` callback. Returned by
- `HTTPApiTable.fetch_async_get`.
- {
- completed = true,
- -- If true, the request has finished (either succeeded, failed or timed
- -- out)
- succeeded = true,
- -- If true, the request was successful
- timeout = false,
- -- If true, the request timed out
- code = 200,
- -- HTTP status code
- data = "response"
- }
- Formspec
- --------
- core.update_formspec(formspec)
- core.get_table_index(tablename) -> index
- ^ can also handle textlists
- core.formspec_escape(string) -> string
- ^ escapes characters [ ] \ , ; that can not be used in formspecs
- core.explode_table_event(string) -> table
- ^ returns e.g. {type="CHG", row=1, column=2}
- ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
- core.explode_textlist_event(string) -> table
- ^ returns e.g. {type="CHG", index=1}
- ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
- core.set_formspec_prepend(formspec)
- ^ string to be added to every mainmenu formspec, to be used for theming.
- GUI
- ---
- core.set_background(type, texturepath,[tile],[minsize])
- ^ type: "background", "overlay", "header" or "footer"
- ^ tile: tile the image instead of scaling (background only)
- ^ minsize: minimum tile size, images are scaled to at least this size prior
- ^ doing tiling (background only)
- core.set_clouds(<true/false>)
- core.set_topleft_text(text)
- core.show_keys_menu()
- core.show_path_select_dialog(formname, caption, is_file_select)
- ^ shows a path select dialog
- ^ formname is base name of dialog response returned in fields
- ^ -if dialog was accepted "_accepted"
- ^ will be added to fieldname containing the path
- ^ -if dialog was canceled "_cancelled"
- ^ will be added to fieldname value is set to formname itself
- ^ if `is_file_select` is `true`, a file and not a folder will be selected
- ^ returns nil or selected file/folder
- core.get_screen_info()
- ^ returns {
- density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
- display_width = <width of display>,
- display_height = <height of display>,
- window_width = <current window width>,
- window_height = <current window height>,
- render_info = <active render information>
- }
- Content and Packages
- --------------------
- Content - an installed mod, modpack, game, or texture pack (txt)
- Package - content which is downloadable from the content db, may or may not be installed.
- * core.get_user_path() (possible in async calls)
- * returns path to global user data,
- the directory that contains user-provided mods, worlds, games, and texture packs.
- * core.get_modpath() (possible in async calls)
- * returns path to global modpath in the user path, where mods can be installed
- * core.get_modpaths() (possible in async calls)
- * returns table of virtual path to global modpaths, where mods have been installed
- The difference with "core.get_modpath" is that no mods should be installed in these
- directories by Minetest -- they might be read-only.
- Ex:
- ```
- {
- mods = "/home/user/.minetest/mods",
- share = "/usr/share/minetest/mods",
- -- Custom dirs can be specified by the MINETEST_MOD_DIR env variable
- ["/path/to/custom/dir"] = "/path/to/custom/dir",
- }
- ```
- * core.get_clientmodpath() (possible in async calls)
- * returns path to global client-side modpath
- * core.get_gamepath() (possible in async calls)
- * returns path to global gamepath
- * core.get_texturepath() (possible in async calls)
- * returns path to default textures
- * core.get_game(index)
- * returns:
- {
- id = <id>,
- path = <full path to game>,
- gamemods_path = <path>,
- name = <name of game>,
- menuicon_path = <full path to menuicon>,
- author = "author",
- DEPRECATED:
- addon_mods_paths = {[1] = <path>,},
- }
- * core.get_games() -> table of all games in upper format (possible in async calls)
- * core.get_content_info(path)
- * returns
- {
- name = "name of content",
- type = "mod" or "modpack" or "game" or "txp",
- description = "description",
- author = "author",
- path = "path/to/content",
- depends = {"mod", "names"}, -- mods only
- optional_depends = {"mod", "names"}, -- mods only
- }
- Logging
- -------
- core.debug(line) (possible in async calls)
- ^ Always printed to stderr and logfile (print() is redirected here)
- core.log(line) (possible in async calls)
- core.log(loglevel, line) (possible in async calls)
- ^ loglevel one of "error", "action", "info", "verbose"
- Settings
- --------
- core.settings:set(name, value)
- core.settings:get(name) -> string or nil (possible in async calls)
- core.settings:set_bool(name, value)
- core.settings:get_bool(name) -> bool or nil (possible in async calls)
- core.settings:save() -> nil, save all settings to config file
- For a complete list of methods of the Settings object see
- [lua_api.txt](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt)
- Worlds
- ------
- core.get_worlds() -> list of worlds (possible in async calls)
- ^ returns {
- [1] = {
- path = <full path to world>,
- name = <name of world>,
- gameid = <gameid of world>,
- },
- }
- core.create_world(worldname, gameid)
- core.delete_world(index)
- Helpers
- -------
- core.get_us_time()
- ^ returns time with microsecond precision
- core.gettext(string) -> string
- ^ look up the translation of a string in the gettext message catalog
- fgettext_ne(string, ...)
- ^ call core.gettext(string), replace "$1"..."$9" with the given
- ^ extra arguments and return the result
- fgettext(string, ...) -> string
- ^ same as fgettext_ne(), but calls core.formspec_escape before returning result
- core.parse_json(string[, nullvalue]) -> something (possible in async calls)
- ^ see core.parse_json (lua_api.txt)
- dump(obj, dumped={})
- ^ Return object serialized as a string
- string:split(separator)
- ^ eg. string:split("a,b", ",") == {"a","b"}
- string:trim()
- ^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
- core.is_yes(arg) (possible in async calls)
- ^ returns whether arg can be interpreted as yes
- minetest.encode_base64(string) (possible in async calls)
- ^ Encodes a string in base64.
- minetest.decode_base64(string) (possible in async calls)
- ^ Decodes a string encoded in base64.
- Async
- -----
- core.handle_async(async_job,parameters,finished)
- ^ execute a function asynchronously
- ^ async_job is a function receiving one parameter and returning one parameter
- ^ parameters parameter table passed to async_job
- ^ finished function to be called once async_job has finished
- ^ the result of async_job is passed to this function
- Limitations of Async operations
- -No access to global lua variables, don't even try
- -Limited set of available functions
- e.g. No access to functions modifying menu like core.start,core.close,
- core.show_path_select_dialog
- Background music
- ----------------
- The main menu supports background music.
- It looks for a `main_menu` sound in `$USER_PATH/sounds`. The same naming
- conventions as for normal sounds apply.
- This means the player can add a custom sound.
- It will be played in the main menu (gain = 1.0), looped.
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