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- cmake_minimum_required(VERSION 2.6)
- if(${CMAKE_VERSION} STREQUAL "2.8.2")
- # bug http://vtk.org/Bug/view.php?id=11020
- message( WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
- endif(${CMAKE_VERSION} STREQUAL "2.8.2")
- # This can be read from ${PROJECT_NAME} after project() is called
- project(minetest)
- set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
- # Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
- set(VERSION_MAJOR 0)
- set(VERSION_MINOR 4)
- set(VERSION_PATCH 9)
- set(VERSION_PATCH_ORIG ${VERSION_PATCH})
- if(VERSION_EXTRA)
- set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
- else()
- # Comment the following line during release
- set(VERSION_PATCH ${VERSION_PATCH}-dev)
- endif()
- set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
- MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
- # Configuration options
- if(WIN32)
- set(RUN_IN_PLACE 1 CACHE BOOL "Run directly in source directory structure")
- else()
- set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure")
- endif()
- # RUN_IN_PLACE is exported as a #define value, ensure it's 1/0 instead of ON/OFF
- if(RUN_IN_PLACE)
- set(RUN_IN_PLACE 1)
- else()
- set(RUN_IN_PLACE 0)
- endif()
- set(BUILD_CLIENT 1 CACHE BOOL "Build client")
- if(WIN32)
- set(BUILD_SERVER 0 CACHE BOOL "Build server")
- else()
- set(BUILD_SERVER 1 CACHE BOOL "Build server")
- endif()
- set(WARN_ALL 1 CACHE BOOL "Enable -Wall for Release build")
- if(NOT CMAKE_BUILD_TYPE)
- # Default to release
- set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
- endif()
- # Included stuff
- set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
- include(${CMAKE_SOURCE_DIR}/cmake/Modules/misc.cmake)
- # This is done here so that relative search paths are more reasnable
- find_package(Irrlicht)
- #
- # Installation
- #
- if(WIN32)
- set(SHAREDIR ".")
- set(BINDIR "bin")
- set(DOCDIR "doc")
- set(EXAMPLE_CONF_DIR ".")
- set(LOCALEDIR "locale")
- elseif(APPLE)
- # Random placeholders; this isn't usually used and may not work
- # See https://github.com/toabi/minetest-mac/
- set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
- set(BINDIR "bin")
- set(DOCDIR "share/doc/${PROJECT_NAME}")
- set(EXAMPLE_CONF_DIR ${DOCDIR})
- set(LOCALEDIR "locale")
- elseif(UNIX) # Linux, BSD etc
- if(RUN_IN_PLACE)
- set(SHAREDIR ".")
- set(BINDIR "bin")
- set(DOCDIR "doc")
- set(EXAMPLE_CONF_DIR ".")
- set(MANDIR "unix/man")
- set(XDG_APPS_DIR "unix/applications")
- set(ICONDIR "unix/icons")
- set(LOCALEDIR "locale")
- else()
- set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
- set(BINDIR "${CMAKE_INSTALL_PREFIX}/bin")
- set(DOCDIR "${CMAKE_INSTALL_PREFIX}/share/doc/${PROJECT_NAME}")
- set(MANDIR "${CMAKE_INSTALL_PREFIX}/share/man")
- set(EXAMPLE_CONF_DIR ${DOCDIR})
- set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
- set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
- set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/locale")
- endif()
- endif()
- set(CUSTOM_SHAREDIR "" CACHE STRING "Directory to install data files into")
- if(NOT CUSTOM_SHAREDIR STREQUAL "")
- set(SHAREDIR "${CUSTOM_SHAREDIR}")
- message(STATUS "Using SHAREDIR=${SHAREDIR}")
- endif()
- set(CUSTOM_BINDIR "" CACHE STRING "Directory to install binaries into")
- if(NOT CUSTOM_BINDIR STREQUAL "")
- set(BINDIR "${CUSTOM_BINDIR}")
- message(STATUS "Using BINDIR=${BINDIR}")
- endif()
- set(CUSTOM_DOCDIR "" CACHE STRING "Directory to install documentation into")
- if(NOT CUSTOM_DOCDIR STREQUAL "")
- set(DOCDIR "${CUSTOM_DOCDIR}")
- message(STATUS "Using DOCDIR=${DOCDIR}")
- endif()
- set(CUSTOM_MANDIR "" CACHE STRING "Directory to install manpages into")
- if(NOT CUSTOM_MANDIR STREQUAL "")
- set(MANDIR "${CUSTOM_MANDIR}")
- message(STATUS "Using MANDIR=${MANDIR}")
- endif()
- set(CUSTOM_EXAMPLE_CONF_DIR "" CACHE STRING "Directory to install example config file into")
- if(NOT CUSTOM_EXAMPLE_CONF_DIR STREQUAL "")
- set(EXAMPLE_CONF_DIR "${CUSTOM_EXAMPLE_CONF_DIR}")
- message(STATUS "Using EXAMPLE_CONF_DIR=${EXAMPLE_CONF_DIR}")
- endif()
- set(CUSTOM_XDG_APPS_DIR "" CACHE STRING "Directory to install .desktop files into")
- if(NOT CUSTOM_XDG_APPS_DIR STREQUAL "")
- set(XDG_APPS_DIR "${CUSTOM_XDG_APPS_DIR}")
- message(STATUS "Using XDG_APPS_DIR=${XDG_APPS_DIR}")
- endif()
- set(CUSTOM_ICONDIR "" CACHE STRING "Directory to install icons into")
- if(NOT CUSTOM_ICONDIR STREQUAL "")
- set(ICONDIR "${CUSTOM_ICONDIR}")
- message(STATUS "Using ICONDIR=${ICONDIR}")
- endif()
- set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
- if(NOT CUSTOM_LOCALEDIR STREQUAL "")
- set(LOCALEDIR "${CUSTOM_LOCALEDIR}")
- message(STATUS "Using LOCALEDIR=${LOCALEDIR}")
- endif()
- install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
- install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
- install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games")
- set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game")
- if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
- install(FILES ${MINETEST_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/minetest_game/")
- install(FILES ${MINETEST_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/minetest_game/")
- install(DIRECTORY ${MINETEST_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/minetest_game")
- install(DIRECTORY ${MINETEST_GAME_SOURCE}/menu DESTINATION "${SHAREDIR}/games/minetest_game")
- endif()
- if(BUILD_CLIENT)
- #install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base")
- install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
- endif()
- if(RUN_IN_PLACE)
- install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/mods_here.txt" DESTINATION "${SHAREDIR}/mods")
- install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
- endif()
- install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
- install(FILES "README.txt" DESTINATION "${DOCDIR}")
- install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
- install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}")
- install(FILES "doc/mapformat.txt" DESTINATION "${DOCDIR}")
- install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
- if(UNIX)
- install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
- install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
- install(FILES "misc/minetest-icon.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
- endif()
- #
- # Subdirectories
- # Be sure to add all relevant definitions above this
- #
- add_subdirectory(src)
- # CPack
- set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
- set(CPACK_PACKAGE_VERSION_MAJOR ${VERSION_MAJOR})
- set(CPACK_PACKAGE_VERSION_MINOR ${VERSION_MINOR})
- set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH})
- set(CPACK_PACKAGE_VENDOR "celeron55")
- set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
- if(WIN32)
- # For some reason these aren't copied otherwise
- # NOTE: For some reason now it seems to work without these
- #if(BUILD_CLIENT)
- # install(FILES bin/minetest.exe DESTINATION bin)
- #endif()
- #if(BUILD_SERVER)
- # install(FILES bin/minetestserver.exe DESTINATION bin)
- #endif()
- set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
- set(CPACK_GENERATOR ZIP)
- # This might be needed for some installer
- #set(CPACK_PACKAGE_EXECUTABLES bin/minetest.exe "Minetest" bin/minetestserver.exe "Minetest Server")
- elseif(APPLE)
- # TODO
- # see http://cmake.org/Wiki/CMake:CPackPackageGenerators#Bundle_.28OSX_only.29
- #
- set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
- set(CPACK_PACKAGE_ICON "")
- set(CPACK_BUNDLE_NAME ${PROJECT_NAME})
- set(CPACK_BUNDLE_ICON "")
- set(CPACK_BUNDLE_PLIST "")
- set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/${PROJECT_NAME}")
- set(CPACK_GENERATOR "Bundle")
- else()
- set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
- set(CPACK_GENERATOR TGZ)
- set(CPACK_SOURCE_GENERATOR TGZ)
- endif()
- include(CPack)
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