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- print = engine.debug
- math.randomseed(os.time())
- os.setlocale("C", "numeric")
- local errorfct = error
- error = function(text)
- print(debug.traceback(""))
- errorfct(text)
- end
- local scriptpath = engine.get_scriptdir()
- mt_color_grey = "#AAAAAA"
- mt_color_blue = "#0000DD"
- mt_color_green = "#00DD00"
- mt_color_dark_green = "#003300"
- --for all other colors ask sfan5 to complete his worK!
- dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
- dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
- dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
- dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
- dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
- dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
- dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
- dofile(scriptpath .. DIR_DELIM .. "async_event.lua")
- menu = {}
- local tabbuilder = {}
- local worldlist = nil
- --------------------------------------------------------------------------------
- local function filter_texture_pack_list(list)
- retval = {"None"}
- for _,i in ipairs(list) do
- if i~="base" then
- table.insert(retval, i)
- end
- end
- return retval
- end
- --------------------------------------------------------------------------------
- function menu.render_favorite(spec,render_details)
- local text = ""
- if spec.name ~= nil then
- text = text .. engine.formspec_escape(spec.name:trim())
- -- if spec.description ~= nil and
- -- engine.formspec_escape(spec.description):trim() ~= "" then
- -- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
- -- end
- else
- if spec.address ~= nil then
- text = text .. spec.address:trim()
- if spec.port ~= nil then
- text = text .. ":" .. spec.port
- end
- end
- end
- if not render_details then
- return text
- end
- local details = ""
- if spec.password == true then
- details = details .. "*"
- else
- details = details .. "_"
- end
- if spec.creative then
- details = details .. "C"
- else
- details = details .. "_"
- end
- if spec.damage then
- details = details .. "D"
- else
- details = details .. "_"
- end
- if spec.pvp then
- details = details .. "P"
- else
- details = details .. "_"
- end
- details = details .. " "
- local playercount = ""
- if spec.clients ~= nil and
- spec.clients_max ~= nil then
- playercount = string.format("%03d",spec.clients) .. "/" ..
- string.format("%03d",spec.clients_max) .. " "
- end
- return playercount .. engine.formspec_escape(details) .. text
- end
- --------------------------------------------------------------------------------
- os.tempfolder = function()
- local filetocheck = os.tmpname()
- os.remove(filetocheck)
- local randname = "MTTempModFolder_" .. math.random(0,10000)
- if DIR_DELIM == "\\" then
- local tempfolder = os.getenv("TEMP")
- return tempfolder .. filetocheck
- else
- local backstring = filetocheck:reverse()
- return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
- end
- end
- --------------------------------------------------------------------------------
- function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
- local textlines = engine.splittext(text,textlen)
-
- local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
- .. width .. "," .. height .. ";"
- .. tl_name .. ";"
-
- for i=1, #textlines, 1 do
- textlines[i] = textlines[i]:gsub("\r","")
- retval = retval .. engine.formspec_escape(textlines[i]) .. ","
- end
-
- retval = retval .. ";0;"
-
- if transparency then
- retval = retval .. "true"
- end
-
- retval = retval .. "]"
- return retval
- end
- --------------------------------------------------------------------------------
- function init_globals()
- --init gamedata
- gamedata.worldindex = 0
- worldlist = filterlist.create(
- engine.get_worlds,
- compare_worlds,
- function(element,uid)
- if element.name == uid then
- return true
- end
- return false
- end, --unique id compare fct
- function(element,gameid)
- if element.gameid == gameid then
- return true
- end
- return false
- end --filter fct
- )
- filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
- filterlist.set_sortmode(worldlist,"alphabetic")
- end
- --------------------------------------------------------------------------------
- function update_menu()
- local formspec
- -- handle errors
- if gamedata.errormessage ~= nil then
- formspec = "size[12,5.2,true]" ..
- "textarea[1,2;10,2;;ERROR: " ..
- engine.formspec_escape(gamedata.errormessage) ..
- ";]"..
- "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
- else
- formspec = tabbuilder.gettab()
- end
- engine.update_formspec(formspec)
- end
- --------------------------------------------------------------------------------
- function menu.render_world_list()
- local retval = ""
- local current_worldlist = filterlist.get_list(worldlist)
- for i,v in ipairs(current_worldlist) do
- if retval ~= "" then
- retval = retval ..","
- end
- retval = retval .. engine.formspec_escape(v.name) ..
- " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
- end
- return retval
- end
- --------------------------------------------------------------------------------
- function menu.render_texture_pack_list(list)
- local retval = ""
- for i, v in ipairs(list) do
- if retval ~= "" then
- retval = retval ..","
- end
- retval = retval .. engine.formspec_escape(v)
- end
- return retval
- end
- --------------------------------------------------------------------------------
- function menu.asyncOnlineFavourites()
- menu.favorites = {}
- engine.handle_async(
- function(param)
- return engine.get_favorites("online")
- end,
- nil,
- function(result)
- menu.favorites = result
- engine.event_handler("Refresh")
- end
- )
- end
- --------------------------------------------------------------------------------
- function menu.init()
- --init menu data
- gamemgr.update_gamelist()
- menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
- if type(menu.last_game) ~= "number" then
- menu.last_game = 1
- end
- if engine.setting_getbool("public_serverlist") then
- menu.asyncOnlineFavourites()
- else
- menu.favorites = engine.get_favorites("local")
- end
- menu.defaulttexturedir = engine.get_texturepath_share() .. DIR_DELIM .. "base" ..
- DIR_DELIM .. "pack" .. DIR_DELIM
- end
- --------------------------------------------------------------------------------
- function menu.lastgame()
- if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
- return gamemgr.games[menu.last_game]
- end
- if #gamemgr.games >= 1 then
- menu.last_game = 1
- return gamemgr.games[menu.last_game]
- end
- --error case!!
- return nil
- end
- --------------------------------------------------------------------------------
- function menu.update_last_game()
- local current_world = filterlist.get_raw_element(worldlist,
- engine.setting_get("mainmenu_last_selected_world")
- )
- if current_world == nil then
- return
- end
- local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
- if i ~= nil then
- menu.last_game = i
- engine.setting_set("main_menu_last_game_idx",menu.last_game)
- end
- end
- --------------------------------------------------------------------------------
- function menu.handle_key_up_down(fields,textlist,settingname)
- if fields["key_up"] then
- local oldidx = engine.get_textlist_index(textlist)
- if oldidx ~= nil and oldidx > 1 then
- local newidx = oldidx -1
- engine.setting_set(settingname,
- filterlist.get_raw_index(worldlist,newidx))
- end
- end
- if fields["key_down"] then
- local oldidx = engine.get_textlist_index(textlist)
- if oldidx ~= nil and oldidx < filterlist.size(worldlist) then
- local newidx = oldidx + 1
- engine.setting_set(settingname,
- filterlist.get_raw_index(worldlist,newidx))
- end
- end
- end
- --------------------------------------------------------------------------------
- function tabbuilder.dialog_create_world()
- local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
- local current_seed = engine.setting_get("fixed_map_seed") or ""
- local current_mg = engine.setting_get("mg_name")
- local mglist = ""
- local selindex = 1
- local i = 1
- for k,v in pairs(mapgens) do
- if current_mg == v then
- selindex = i
- end
- i = i + 1
- mglist = mglist .. v .. ","
- end
- mglist = mglist:sub(1, -2)
- local retval =
- "label[2,0;" .. fgettext("World name") .. "]"..
- "field[4.5,0.4;6,0.5;te_world_name;;]" ..
- "label[2,1;" .. fgettext("Seed") .. "]"..
- "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
- "label[2,2;" .. fgettext("Mapgen") .. "]"..
- "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
- "label[2,3;" .. fgettext("Game") .. "]"..
- "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
- ";" .. menu.last_game .. ";true]" ..
- "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
- "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
- return retval
- end
- --------------------------------------------------------------------------------
- function tabbuilder.dialog_delete_world()
- return "label[2,2;" ..
- fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
- "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
- "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
- end
- --------------------------------------------------------------------------------
- function tabbuilder.gettab()
- local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
- local retval = "size[" .. tsize.width .. "," .. tsize.height .. ",true]"
- if tabbuilder.show_buttons then
- retval = retval .. tabbuilder.tab_header()
- end
- local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
- if buildfunc ~= nil then
- retval = retval .. buildfunc()
- end
- retval = retval .. modmgr.gettab(tabbuilder.current_tab)
- retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
- retval = retval .. modstore.gettab(tabbuilder.current_tab)
- return retval
- end
- --------------------------------------------------------------------------------
- function tabbuilder.handle_create_world_buttons(fields)
- if fields["world_create_confirm"] or
- fields["key_enter"] then
- local worldname = fields["te_world_name"]
- local gameindex = engine.get_textlist_index("games")
- if gameindex ~= nil and
- worldname ~= "" then
- local message = nil
- if not filterlist.uid_exists_raw(worldlist,worldname) then
- engine.setting_set("mg_name",fields["dd_mapgen"])
- message = engine.create_world(worldname,gameindex)
- else
- message = fgettext("A world named \"$1\" already exists", worldname)
- end
- engine.setting_set("fixed_map_seed", fields["te_seed"])
- if message ~= nil then
- gamedata.errormessage = message
- else
- menu.last_game = gameindex
- engine.setting_set("main_menu_last_game_idx",gameindex)
- filterlist.refresh(worldlist)
- engine.setting_set("mainmenu_last_selected_world",
- filterlist.raw_index_by_uid(worldlist,worldname))
- end
- else
- gamedata.errormessage =
- fgettext("No worldname given or no game selected")
- end
- end
- if fields["games"] then
- tabbuilder.skipformupdate = true
- return
- end
- --close dialog
- tabbuilder.is_dialog = false
- tabbuilder.show_buttons = true
- tabbuilder.current_tab = engine.setting_get("main_menu_tab")
- end
- --------------------------------------------------------------------------------
- function tabbuilder.handle_delete_world_buttons(fields)
- if fields["world_delete_confirm"] then
- if menu.world_to_del > 0 and
- menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
- engine.delete_world(menu.world_to_del)
- menu.world_to_del = 0
- filterlist.refresh(worldlist)
- end
- end
- tabbuilder.is_dialog = false
- tabbuilder.show_buttons = true
- tabbuilder.current_tab = engine.setting_get("main_menu_tab")
- end
- --------------------------------------------------------------------------------
- function tabbuilder.handle_multiplayer_buttons(fields)
- if fields["te_name"] ~= nil then
- gamedata.playername = fields["te_name"]
- engine.setting_set("name", fields["te_name"])
- end
- if fields["favourites"] ~= nil then
- local event = engine.explode_textlist_event(fields["favourites"])
- if event.type == "DCL" then
- if event.index <= #menu.favorites then
- gamedata.address = menu.favorites[event.index].address
- gamedata.port = menu.favorites[event.index].port
- gamedata.playername = fields["te_name"]
- if fields["te_pwd"] ~= nil then
- gamedata.password = fields["te_pwd"]
- end
- gamedata.selected_world = 0
- if menu.favorites ~= nil then
- gamedata.servername = menu.favorites[event.index].name
- gamedata.serverdescription = menu.favorites[event.index].description
- end
- if gamedata.address ~= nil and
- gamedata.port ~= nil then
- engine.setting_set("address",gamedata.address)
- engine.setting_set("remote_port",gamedata.port)
- engine.start()
- end
- end
- end
- if event.type == "CHG" then
- if event.index <= #menu.favorites then
- local address = menu.favorites[event.index].address
- local port = menu.favorites[event.index].port
- if address ~= nil and
- port ~= nil then
- engine.setting_set("address",address)
- engine.setting_set("remote_port",port)
- end
- menu.fav_selected = event.index
- end
- end
- return
- end
- if fields["key_up"] ~= nil or
- fields["key_down"] ~= nil then
- local fav_idx = engine.get_textlist_index("favourites")
- if fav_idx ~= nil then
- if fields["key_up"] ~= nil and fav_idx > 1 then
- fav_idx = fav_idx -1
- else if fields["key_down"] and fav_idx < #menu.favorites then
- fav_idx = fav_idx +1
- end end
- end
- local address = menu.favorites[fav_idx].address
- local port = menu.favorites[fav_idx].port
- if address ~= nil and
- port ~= nil then
- engine.setting_set("address",address)
- engine.setting_set("remote_port",port)
- end
- menu.fav_selected = fav_idx
- return
- end
- if fields["cb_public_serverlist"] ~= nil then
- engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
- if engine.setting_getbool("public_serverlist") then
- menu.asyncOnlineFavourites()
- else
- menu.favorites = engine.get_favorites("local")
- end
- menu.fav_selected = nil
- return
- end
- if fields["btn_delete_favorite"] ~= nil then
- local current_favourite = engine.get_textlist_index("favourites")
- if current_favourite == nil then return end
- engine.delete_favorite(current_favourite)
- menu.favorites = engine.get_favorites()
- menu.fav_selected = nil
- engine.setting_set("address","")
- engine.setting_set("remote_port","30000")
- return
- end
- if fields["btn_mp_connect"] ~= nil or
- fields["key_enter"] ~= nil then
- gamedata.playername = fields["te_name"]
- gamedata.password = fields["te_pwd"]
- gamedata.address = fields["te_address"]
- gamedata.port = fields["te_port"]
- local fav_idx = engine.get_textlist_index("favourites")
- if fav_idx ~= nil and fav_idx <= #menu.favorites and
- menu.favorites[fav_idx].address == fields["te_address"] and
- menu.favorites[fav_idx].port == fields["te_port"] then
- gamedata.servername = menu.favorites[fav_idx].name
- gamedata.serverdescription = menu.favorites[fav_idx].description
- else
- gamedata.servername = ""
- gamedata.serverdescription = ""
- end
- gamedata.selected_world = 0
- engine.setting_set("address",fields["te_address"])
- engine.setting_set("remote_port",fields["te_port"])
- engine.start()
- return
- end
- end
- --------------------------------------------------------------------------------
- function tabbuilder.handle_server_buttons(fields)
- local world_doubleclick = false
- if fields["srv_worlds"] ~= nil then
- local event = engine.explode_textlist_event(fields["srv_worlds"])
- if event.type == "DCL" then
- world_doubleclick = true
- end
- if event.type == "CHG" then
- engine.setting_set("mainmenu_last_selected_world",
- filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
- end
- end
- menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
- if fields["cb_creative_mode"] then
- engine.setting_set("creative_mode", fields["cb_creative_mode"])
- end
- if fields["cb_enable_damage"] then
- engine.setting_set("enable_damage", fields["cb_enable_damage"])
- end
- if fields["cb_server_announce"] then
- engine.setting_set("server_announce", fields["cb_server_announce"])
- end
- if fields["start_server"] ~= nil or
- world_doubleclick or
- fields["key_enter"] then
- local selected = engine.get_textlist_index("srv_worlds")
- if selected ~= nil then
- gamedata.playername = fields["te_playername"]
- gamedata.password = fields["te_passwd"]
- gamedata.port = fields["te_serverport"]
- gamedata.address = ""
- gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
- engine.setting_set("port",gamedata.port)
- if fields["te_serveraddr"] ~= nil then
- engine.setting_set("bind_address",fields["te_serveraddr"])
- end
- menu.update_last_game(gamedata.selected_world)
- engine.start()
- end
- end
- if fields["world_create"] ~= nil then
- tabbuilder.current_tab = "dialog_create_world"
- tabbuilder.is_dialog = true
- tabbuilder.show_buttons = false
- end
- if fields["world_delete"] ~= nil then
- local selected = engine.get_textlist_index("srv_worlds")
- if selected ~= nil and
- selected <= filterlist.size(worldlist) then
- local world = filterlist.get_list(worldlist)[selected]
- if world ~= nil and
- world.name ~= nil and
- world.name ~= "" then
- menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
- tabbuilder.current_tab = "dialog_delete_world"
- tabbuilder.is_dialog = true
- tabbuilder.show_buttons = false
- else
- menu.world_to_del = 0
- end
- end
- end
- if fields["world_configure"] ~= nil then
- selected = engine.get_textlist_index("srv_worlds")
- if selected ~= nil then
- modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
- if modmgr.init_worldconfig() then
- tabbuilder.current_tab = "dialog_configure_world"
- tabbuilder.is_dialog = true
- tabbuilder.show_buttons = false
- end
- end
- end
- end
- --------------------------------------------------------------------------------
- function tabbuilder.handle_settings_buttons(fields)
- if fields["cb_fancy_trees"] then
- engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
- end
- if fields["cb_smooth_lighting"] then
- engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
- end
- if fields["cb_3d_clouds"] then
- engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
- end
- if fields["cb_opaque_water"] then
- engine.setting_set("opaque_water", fields["cb_opaque_water"])
- end
- if fields["cb_mipmapping"] then
- engine.setting_set("mip_map", fields["cb_mipmapping"])
- end
- if fields["cb_anisotrophic"] then
- engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
- end
- if fields["cb_bilinear"] then
- engine.setting_set("bilinear_filter", fields["cb_bilinear"])
- end
- if fields["cb_trilinear"] then
- engine.setting_set("trilinear_filter", fields["cb_trilinear"])
- end
- if fields["cb_shaders"] then
- if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
- engine.setting_set("enable_shaders", "false")
- gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
- else
- engine.setting_set("enable_shaders", fields["cb_shaders"])
- end
- end
- if fields["cb_pre_ivis"] then
- engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
- end
- if fields["cb_particles"] then
- engine.setting_set("enable_particles", fields["cb_particles"])
- end
- if fields["cb_finite_liquid"] then
- engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
- end
- if fields["cb_bumpmapping"] then
- engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
- end
- if fields["cb_parallax"] then
- engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
- end
- if fields["cb_generate_normalmaps"] then
- engine.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
- end
- if fields["cb_waving_water"] then
- engine.setting_set("enable_waving_water", fields["cb_waving_water"])
- end
- if fields["cb_waving_leaves"] then
- engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
- end
- if fields["cb_waving_plants"] then
- engine.setting_set("enable_waving_plants", fields["cb_waving_plants"])
- end
- if fields["btn_change_keys"] ~= nil then
- engine.show_keys_menu()
- end
- end
- --------------------------------------------------------------------------------
- function tabbuilder.handle_singleplayer_buttons(fields)
- local world_doubleclick = false
- if fields["sp_worlds"] ~= nil then
- local event = engine.explode_textlist_event(fields["sp_worlds"])
- if event.type == "DCL" then
- world_doubleclick = true
- end
- if event.type == "CHG" then
- engine.setting_set("mainmenu_last_selected_world",
- filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
- end
- end
- menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
- if fields["cb_creative_mode"] then
- engine.setting_set("creative_mode", fields["cb_creative_mode"])
- end
- if fields["cb_enable_damage"] then
- engine.setting_set("enable_damage", fields["cb_enable_damage"])
- end
- if fields["play"] ~= nil or
- world_doubleclick or
- fields["key_enter"] then
- local selected = engine.get_textlist_index("sp_worlds")
- if selected ~= nil then
- gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
- gamedata.singleplayer = true
- menu.update_last_game(gamedata.selected_world)
- engine.start()
- end
- end
- if fields["world_create"] ~= nil then
- tabbuilder.current_tab = "dialog_create_world"
- tabbuilder.is_dialog = true
- tabbuilder.show_buttons = false
- end
- if fields["world_delete"] ~= nil then
- local selected = engine.get_textlist_index("sp_worlds")
- if selected ~= nil and
- selected <= filterlist.size(worldlist) then
- local world = filterlist.get_list(worldlist)[selected]
- if world ~= nil and
- world.name ~= nil and
- world.name ~= "" then
- menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
- tabbuilder.current_tab = "dialog_delete_world"
- tabbuilder.is_dialog = true
- tabbuilder.show_buttons = false
- else
- menu.world_to_del = 0
- end
- end
- end
- if fields["world_configure"] ~= nil then
- selected = engine.get_textlist_index("sp_worlds")
- if selected ~= nil then
- modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
- if modmgr.init_worldconfig() then
- tabbuilder.current_tab = "dialog_configure_world"
- tabbuilder.is_dialog = true
- tabbuilder.show_buttons = false
- end
- end
- end
- end
- --------------------------------------------------------------------------------
- function tabbuilder.handle_texture_pack_buttons(fields)
- if fields["TPs"] ~= nil then
- local event = engine.explode_textlist_event(fields["TPs"])
- if event.type == "CHG" or event.type == "DCL" then
- local index = engine.get_textlist_index("TPs")
- engine.setting_set("mainmenu_last_selected_TP",
- index)
- local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
- local current_index = engine.get_textlist_index("TPs")
- if current_index ~= nil and #list >= current_index then
- local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
- if list[current_index] == "None" then new_path = "" end
- engine.setting_set("texture_path", new_path)
- end
- end
- end
- end
- --------------------------------------------------------------------------------
- function tabbuilder.tab_header()
- if tabbuilder.last_tab_index == nil then
- tabbuilder.last_tab_index = 1
- end
- local toadd = ""
- for i=1,#tabbuilder.current_buttons,1 do
- if toadd ~= "" then
- toadd = toadd .. ","
- end
- toadd = toadd .. tabbuilder.current_buttons[i].caption
- end
- return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
- end
- --------------------------------------------------------------------------------
- function tabbuilder.handle_tab_buttons(fields)
- if fields["main_tab"] then
- local index = tonumber(fields["main_tab"])
- tabbuilder.last_tab_index = index
- tabbuilder.current_tab = tabbuilder.current_buttons[index].name
- engine.setting_set("main_menu_tab",tabbuilder.current_tab)
- end
- --handle tab changes
- if tabbuilder.current_tab ~= tabbuilder.old_tab then
- if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
- menu.update_gametype(true)
- end
- end
- if tabbuilder.current_tab == "singleplayer" then
- menu.update_gametype()
- end
- tabbuilder.old_tab = tabbuilder.current_tab
- end
- --------------------------------------------------------------------------------
- function tabbuilder.tab_multiplayer()
- local retval =
- "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
- "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
- "label[1,4.25;".. fgettext("Address/Port") .. "]"..
- "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
- "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
- "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
- "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
- dump(engine.setting_getbool("public_serverlist")) .. "]"
- if not engine.setting_getbool("public_serverlist") then
- retval = retval ..
- "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
- end
- retval = retval ..
- "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
- "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
- "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
- "textarea[9.3,0.25;2.5,2.75;;"
- if menu.fav_selected ~= nil and
- menu.favorites[menu.fav_selected].description ~= nil then
- retval = retval ..
- engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
- end
- retval = retval ..
- ";]" ..
- "textlist[1,0.35;7.5,3.35;favourites;"
- local render_details = engine.setting_getbool("public_serverlist")
- if #menu.favorites > 0 then
- retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
- for i=2,#menu.favorites,1 do
- retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
- end
- end
- if menu.fav_selected ~= nil then
- retval = retval .. ";" .. menu.fav_selected .. "]"
- else
- retval = retval .. ";0]"
- end
- return retval
- end
- --------------------------------------------------------------------------------
- function tabbuilder.tab_server()
- local index = filterlist.get_current_index(worldlist,
- tonumber(engine.setting_get("mainmenu_last_selected_world"))
- )
- local retval =
- "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
- "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
- "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
- "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
- "label[4,-0.25;".. fgettext("Select World:") .. "]"..
- "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
- "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
- dump(engine.setting_getbool("creative_mode")) .. "]"..
- "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
- dump(engine.setting_getbool("enable_damage")) .. "]"..
- "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
- dump(engine.setting_getbool("server_announce")) .. "]"..
- "field[0.8,3.2;3.5,0.5;te_playername;".. fgettext("Name") .. ";" ..
- engine.setting_get("name") .. "]" ..
- "pwdfield[0.8,4.2;3.5,0.5;te_passwd;".. fgettext("Password") .. "]"
-
- local bind_addr = engine.setting_get("bind_address")
- if bind_addr ~= nil and bind_addr ~= "" then
- retval = retval ..
- "field[0.8,5.2;2.25,0.5;te_serveraddr;".. fgettext("Bind Address") .. ";" ..
- engine.setting_get("bind_address") .."]" ..
- "field[3.05,5.2;1.25,0.5;te_serverport;".. fgettext("Port") .. ";" ..
- engine.setting_get("port") .."]"
- else
- retval = retval ..
- "field[0.8,5.2;3.5,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
- engine.setting_get("port") .."]"
- end
-
- retval = retval ..
- "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
- menu.render_world_list() ..
- ";" .. index .. "]"
- return retval
- end
- --------------------------------------------------------------------------------
- function tabbuilder.tab_settings()
- tab_string =
- "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
- "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
- .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
- "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
- .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
- "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
- .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
- "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
- .. dump(engine.setting_getbool("opaque_water")) .. "]"..
- "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
- .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
- "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
- .. dump(engine.setting_getbool("enable_particles")) .. "]"..
- "checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
- .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
- "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
- .. dump(engine.setting_getbool("mip_map")) .. "]"..
- "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
- .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
- "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
- .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
- "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
- .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
- "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
- .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
- "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
- if engine.setting_getbool("enable_shaders") then
- tab_string = tab_string ..
- "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
- .. dump(engine.setting_getbool("enable_bumpmapping")) .. "]"..
- "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
- .. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]"..
- "checkbox[8,1.5;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
- .. dump(engine.setting_getbool("generate_normalmaps")) .. "]"..
- "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
- .. dump(engine.setting_getbool("enable_waving_water")) .. "]"..
- "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
- .. dump(engine.setting_getbool("enable_waving_leaves")) .. "]"..
- "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
- .. dump(engine.setting_getbool("enable_waving_plants")) .. "]"
- else
- tab_string = tab_string ..
- "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
- "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
- "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
- "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
- "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
- "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
- end
- return tab_string
- end
- --------------------------------------------------------------------------------
- function tabbuilder.tab_singleplayer()
- local index = filterlist.get_current_index(worldlist,
- tonumber(engine.setting_get("mainmenu_last_selected_world"))
- )
- return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
- "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
- "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
- "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
- "label[4,-0.25;".. fgettext("Select World:") .. "]"..
- "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
- "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
- dump(engine.setting_getbool("creative_mode")) .. "]"..
- "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
- dump(engine.setting_getbool("enable_damage")) .. "]"..
- "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
- menu.render_world_list() ..
- ";" .. index .. "]" ..
- menubar.formspec
- end
- --------------------------------------------------------------------------------
- function tabbuilder.tab_texture_packs()
- local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
- "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
- "textlist[4,0.25;7.5,5.0;TPs;"
- local current_texture_path = engine.setting_get("texture_path")
- local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
- local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
- if index == nil then index = 1 end
- if current_texture_path == "" then
- retval = retval ..
- menu.render_texture_pack_list(list) ..
- ";" .. index .. "]"
- return retval
- end
- local infofile = current_texture_path ..DIR_DELIM.."info.txt"
- local infotext = ""
- local f = io.open(infofile, "r")
- if f==nil then
- infotext = fgettext("No information available")
- else
- infotext = f:read("*all")
- f:close()
- end
- local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
- local no_screenshot = nil
- if not file_exists(screenfile) then
- screenfile = nil
- no_screenshot = menu.defaulttexturedir .. "no_screenshot.png"
- end
- return retval ..
- menu.render_texture_pack_list(list) ..
- ";" .. index .. "]" ..
- "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
- "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
- end
- --------------------------------------------------------------------------------
- function tabbuilder.tab_credits()
- local logofile = menu.defaulttexturedir .. "logo.png"
- return "vertlabel[0,-0.5;CREDITS]" ..
- "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
- "label[0.5,3.3;http://minetest.net]" ..
- "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
- "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
- "#FFFF00" .. fgettext("Core Developers") .."," ..
- "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
- "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
- "PilzAdam <pilzadam@minetest.net>," ..
- "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
- "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
- "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
- "proller <proler@gmail.com>,"..
- "sfan5 <sfan5@live.de>,"..
- "kahrl <kahrl@gmx.net>,"..
- "sapier,"..
- "ShadowNinja <shadowninja@minetest.net>,"..
- "Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,"..
- "BlockMen,"..
- ","..
- "#FFFF00" .. fgettext("Active Contributors") .. "," ..
- "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
- "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
- "Jeija <jeija@mesecons.net>,"..
- "MirceaKitsune <mirceakitsune@gmail.com>,"..
- "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
- "0gb.us <0gb.us@0gb.us>,"..
- "," ..
- "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
- "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
- "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
- "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
- "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
- "matttpt <matttpt@gmail.com>,"..
- "JacobF <queatz@gmail.com>,"..
- ";0;true]"
- end
- --------------------------------------------------------------------------------
- function tabbuilder.init()
- tabbuilder.tabfuncs = {
- singleplayer = tabbuilder.tab_singleplayer,
- multiplayer = tabbuilder.tab_multiplayer,
- server = tabbuilder.tab_server,
- settings = tabbuilder.tab_settings,
- texture_packs = tabbuilder.tab_texture_packs,
- credits = tabbuilder.tab_credits,
- dialog_create_world = tabbuilder.dialog_create_world,
- dialog_delete_world = tabbuilder.dialog_delete_world
- }
- tabbuilder.tabsizes = {
- dialog_create_world = {width=12, height=7},
- dialog_delete_world = {width=12, height=5.2}
- }
- tabbuilder.current_tab = engine.setting_get("main_menu_tab")
- if tabbuilder.current_tab == nil or
- tabbuilder.current_tab == "" then
- tabbuilder.current_tab = "singleplayer"
- engine.setting_set("main_menu_tab",tabbuilder.current_tab)
- end
- --initialize tab buttons
- tabbuilder.last_tab = nil
- tabbuilder.show_buttons = true
- tabbuilder.current_buttons = {}
- table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
- table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
- table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
- table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
- table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
- if engine.setting_getbool("main_menu_game_mgr") then
- table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
- end
- if engine.setting_getbool("main_menu_mod_mgr") then
- table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
- end
- table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
- for i=1,#tabbuilder.current_buttons,1 do
- if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
- tabbuilder.last_tab_index = i
- end
- end
- if tabbuilder.current_tab ~= "singleplayer" then
- menu.update_gametype(true)
- else
- menu.update_gametype()
- end
- end
- --------------------------------------------------------------------------------
- function tabbuilder.checkretval(retval)
- if retval ~= nil then
- if retval.current_tab ~= nil then
- tabbuilder.current_tab = retval.current_tab
- end
- if retval.is_dialog ~= nil then
- tabbuilder.is_dialog = retval.is_dialog
- end
- if retval.show_buttons ~= nil then
- tabbuilder.show_buttons = retval.show_buttons
- end
- if retval.skipformupdate ~= nil then
- tabbuilder.skipformupdate = retval.skipformupdate
- end
- if retval.ignore_menu_quit == true then
- tabbuilder.ignore_menu_quit = true
- else
- tabbuilder.ignore_menu_quit = false
- end
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- -- initialize callbacks
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- engine.button_handler = function(fields)
- --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
- if fields["btn_error_confirm"] then
- gamedata.errormessage = nil
- end
- local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
- tabbuilder.checkretval(retval)
- retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
- tabbuilder.checkretval(retval)
- retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
- tabbuilder.checkretval(retval)
- if tabbuilder.current_tab == "dialog_create_world" then
- tabbuilder.handle_create_world_buttons(fields)
- end
- if tabbuilder.current_tab == "dialog_delete_world" then
- tabbuilder.handle_delete_world_buttons(fields)
- end
- if tabbuilder.current_tab == "singleplayer" then
- tabbuilder.handle_singleplayer_buttons(fields)
- end
- if tabbuilder.current_tab == "texture_packs" then
- tabbuilder.handle_texture_pack_buttons(fields)
- end
- if tabbuilder.current_tab == "multiplayer" then
- tabbuilder.handle_multiplayer_buttons(fields)
- end
- if tabbuilder.current_tab == "settings" then
- tabbuilder.handle_settings_buttons(fields)
- end
- if tabbuilder.current_tab == "server" then
- tabbuilder.handle_server_buttons(fields)
- end
- --tab buttons
- tabbuilder.handle_tab_buttons(fields)
- --menubar buttons
- menubar.handle_buttons(fields)
- if not tabbuilder.skipformupdate then
- --update menu
- update_menu()
- else
- tabbuilder.skipformupdate = false
- end
- end
- --------------------------------------------------------------------------------
- engine.event_handler = function(event)
- if event == "MenuQuit" then
- if tabbuilder.is_dialog then
- if tabbuilder.ignore_menu_quit then
- return
- end
- tabbuilder.is_dialog = false
- tabbuilder.show_buttons = true
- tabbuilder.current_tab = engine.setting_get("main_menu_tab")
- menu.update_gametype()
- update_menu()
- else
- engine.close()
- end
- end
- if event == "Refresh" then
- update_menu()
- end
- end
- --------------------------------------------------------------------------------
- function menu.update_gametype(reset)
- local game = menu.lastgame()
- if reset or game == nil then
- mm_texture.reset()
- engine.set_topleft_text("")
- filterlist.set_filtercriteria(worldlist,nil)
- else
- mm_texture.update(tabbuilder.current_tab,game)
- engine.set_topleft_text(game.name)
- filterlist.set_filtercriteria(worldlist,game.id)
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- -- menu startup
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- init_globals()
- mm_texture.init()
- menu.init()
- tabbuilder.init()
- menubar.refresh()
- modstore.init()
- engine.sound_play("main_menu", true)
- update_menu()
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