minetest.conf.example 17 KB

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  1. # This file is read by default from:
  2. # ../minetest.conf
  3. # ../../minetest.conf
  4. # Any other path can be chosen by passing the path as a parameter
  5. # to the program, eg. "minetest.exe --config ../minetest.conf.example"
  6. #
  7. # By default, all the settings are commented and not functional.
  8. # Uncomment settings by removing the preceding #.
  9. #
  10. # Further documentation:
  11. # http://wiki.minetest.net/
  12. #
  13. # NOTE: This file might not be up-to-date, refer to the
  14. # defaultsettings.cpp file for an up-to-date list:
  15. # https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
  16. #
  17. # A vim command to convert most of defaultsettings.cpp to conf file format:
  18. # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
  19. # Note: Some of the settings are implemented in Lua
  20. #
  21. # Client and server
  22. #
  23. # Name of player; on a server this is the main admin
  24. #name =
  25. #
  26. # Client stuff
  27. #
  28. # Port to connect to (UDP)
  29. #remote_port =
  30. # Key mappings
  31. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  32. #keymap_forward = KEY_KEY_W
  33. #keymap_backward = KEY_KEY_S
  34. #keymap_left = KEY_KEY_A
  35. #keymap_right = KEY_KEY_D
  36. #keymap_jump = KEY_SPACE
  37. #keymap_sneak = KEY_LSHIFT
  38. #keymap_inventory = KEY_KEY_I
  39. # Go down ladder / go down in fly mode / go fast in fast mode
  40. #keymap_special1 = KEY_KEY_E
  41. #keymap_chat = KEY_KEY_T
  42. #keymap_cmd = /
  43. #keyman_console = KEY_F10
  44. #keymap_rangeselect = KEY_KEY_R
  45. #keymap_freemove = KEY_KEY_K
  46. #keymap_fastmove = KEY_KEY_J
  47. #keymap_screenshot = KEY_F12
  48. # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
  49. #aux1_descends = false
  50. # Doubletaping the jump key toogles fly mode
  51. #doubletap_jump = false
  52. # If false aux1 is used to fly fast
  53. #always_fly_fast = true
  54. # Some (temporary) keys for debugging
  55. #keymap_print_debug_stacks = KEY_KEY_P
  56. #keymap_quicktune_prev = KEY_HOME
  57. #keymap_quicktune_next = KEY_END
  58. #keymap_quicktune_dec = KEY_NEXT
  59. #keymap_quicktune_inc = KEY_PRIOR
  60. # Minimum FPS
  61. # The amount of rendered stuff is dynamically set according to this
  62. #wanted_fps = 30
  63. # If FPS would go higher than this, limit it by sleeping
  64. # (to not waste CPU power for no benefit)
  65. #fps_max = 60
  66. # Maximum FPS when game is paused
  67. #pause_fps_max = 20
  68. # The allowed adjustment range for the automatic rendering range adjustment
  69. #viewing_range_nodes_max = 160
  70. #viewing_range_nodes_min = 35
  71. # Initial window size
  72. #screenW = 800
  73. #screenH = 600
  74. #fullscreen = false
  75. #fullscreen_bpp = 24
  76. # Experimental option, might cause visible spaces between blocks
  77. # when set to higher number than 0
  78. #fsaa = 0
  79. #vsync = false
  80. #fov = 72
  81. # Address to connect to (#blank = start local server)
  82. #address =
  83. # Enable random user input, for testing
  84. #random_input = false
  85. # Timeout for client to remove unused map data from memory
  86. #client_unload_unused_data_timeout = 600
  87. # Whether to fog out the end of the visible area
  88. #enable_fog = true
  89. # Enable a bit lower water surface; disable for speed (not quite optimized)
  90. #new_style_water = false
  91. # Constant volume liquids
  92. #liquid_finite = false
  93. # Max liquids processed per step
  94. #liquid_loop_max = 10000
  95. # Update liquids every .. recommend for finite: 0.2
  96. #liquid_update = 1.0
  97. # Relax flowing blocks to source if level near max and N nearby
  98. # source blocks, more realistic, but not true constant.
  99. # values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
  100. # (for finite liquids)
  101. #liquid_relax = 2
  102. # Optimization: faster cave flood (and not true constant)
  103. # (for finite liquids)
  104. #liquid_fast_flood = 1
  105. # Underground water and lava springs, its infnity sources if liquid_finite enabled
  106. #underground_springs = 1
  107. # Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1
  108. #weather = false
  109. # Enable nice leaves; disable for speed
  110. #new_style_leaves = true
  111. # Enable smooth lighting with simple ambient occlusion;
  112. # disable for speed or for different looks.
  113. #smooth_lighting = true
  114. # Path to texture directory. All textures are first searched from here.
  115. #texture_path =
  116. # Video back-end.
  117. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  118. #video_driver = opengl
  119. # Unobstructed movement without physics, downwards key is keymap_special1
  120. #free_move = false
  121. # Continuous forward movement (for testing)
  122. #continuous_forward = false
  123. # Fast movement (keymap_special1)
  124. #fast_move = false
  125. # Invert mouse
  126. #invert_mouse = false
  127. # Enable/disable clouds
  128. #enable_clouds = true
  129. #cloud_height = 120
  130. #enable_3d_clouds = true
  131. # Use a cloud animation for the main menu background
  132. #menu_clouds = true
  133. # Path for screenshots
  134. #screenshot_path = .
  135. # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
  136. #view_bobbing_amount = 1.0
  137. # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
  138. #fall_bobbing_amount = 0.0
  139. # Anaglyph stereo
  140. #anaglyph = false
  141. #anaglyph_strength = 0.1
  142. # In-game chat console background color (R,G,B)
  143. #console_color = (0,0,0)
  144. # In-game chat console background alpha (opaqueness, between 0 and 255)
  145. #console_alpha = 200
  146. # Selection box border color (R,G,B)
  147. #selectionbox_color = (0,0,0)
  148. # Crosshair color (R,G,B)
  149. #crosshair_color = (255,255,255)
  150. # Cross alpha (opaqueness, between 0 and 255)
  151. #crosshair_alpha = 255
  152. # Sensitivity multiplier
  153. #mouse_sensitivity = 0.2
  154. # Sound settings
  155. #enable_sound = true
  156. #sound_volume = 0.7
  157. # Whether node texture animations should be desynchronized per MapBlock
  158. #desynchronize_mapblock_texture_animation = true
  159. # Texture filtering settings
  160. #mip_map = false
  161. #anisotropic_filter = false
  162. #bilinear_filter = false
  163. #trilinear_filter = false
  164. # Set to true to pre-generate all item visuals
  165. #preload_item_visuals = true
  166. # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
  167. #enable_shaders = true
  168. # Set to true to enable textures bumpmapping. Requires shaders enabled.
  169. #enable_bumpmapping = false
  170. # Set to true enables parallax occlusion mapping. Requires shaders enabled.
  171. #generate_normalmaps = false
  172. # Set to true enables on the fly normalmap generation (Emboss effect).
  173. # Requires bumpmapping enabled.
  174. #normalmaps_strength = 0.6
  175. # Strength of generated normalmaps
  176. #normalmaps_smooth = 1
  177. # Defines sampling step of texture (0 - 2)
  178. # Higher the value normal maps will be smoother
  179. #enable_parallax_occlusion = false
  180. # Scale of parallax occlusion effect
  181. #parallax_occlusion_scale = 0.08
  182. # Bias of parallax occlusion effect, usually scale/2
  183. #parallax_occlusion_bias = 0.04
  184. # Set to true enables waving water. Requires shaders enabled.
  185. #enable_waving_water = false
  186. # Parameters for waving water:
  187. #water_wave_height = 1.0
  188. #water_wave_length = 20.0
  189. #water_wave_speed = 5.0
  190. # Set to true enables waving leaves. Requires shaders enabled.
  191. #enable_waving_leaves = false
  192. # Set to true enables waving plants. Requires shaders enabled.
  193. #enable_waving_plants = false
  194. # The time in seconds it takes between repeated
  195. # right clicks when holding the right mouse button
  196. #repeat_rightclick_time = 0.25
  197. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction
  198. #directional_colored_fog = true
  199. # Default timeout for cURL, in milliseconds
  200. # Only has an effect if compiled with cURL
  201. #curl_timeout = 5000
  202. # Limits number of parallel HTTP requests. Affects:
  203. # - Media fetch if server uses remote_media setting
  204. # - Serverlist download and server announcement
  205. # - Downloads performed by main menu (e.g. mod manager)
  206. # Only has an effect if compiled with cURL
  207. #curl_parallel_limit = 8
  208. # Url to the server list displayed in the Multiplayer Tab
  209. #serverlist_url = servers.minetest.net
  210. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
  211. #serverlist_file = favoriteservers.txt
  212. # Whether freetype fonts are used, requires freetype support to be compiled in
  213. #freetype = true
  214. # Path to TrueTypeFont or bitmap
  215. #font_path = fonts/liberationsans.ttf
  216. #font_size = 13
  217. # Font shadow offset, if 0 then shadow will not be drawn.
  218. #font_shadow = 1
  219. # Font shadow alpha (opaqueness, between 0 and 255)
  220. #font_shadow_alpha = 128
  221. #mono_font_path = fonts/liberationmono.ttf
  222. #mono_font_size = 13
  223. # This font will be used for certain languages
  224. #fallback_font_path = fonts/DroidSansFallbackFull.ttf
  225. #fallback_font_size = 13
  226. #fallback_font_shadow = 1
  227. #fallback_font_shadow_alpha = 128
  228. #
  229. # Server stuff
  230. #
  231. # Network port to listen (UDP)
  232. #port = 30000
  233. # Bind address
  234. #bind_address =
  235. # Name of server
  236. #server_name = Minetest server
  237. # Description of server
  238. #server_description = mine here
  239. # Domain name of server
  240. #server_address = game.minetest.net
  241. # Homepage of server
  242. #server_url = http://minetest.net
  243. # Automaticaly report to masterserver
  244. #server_announce = 0
  245. # Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
  246. #serverlist_url = servers.minetest.net
  247. # Default game (default when creating a new world)
  248. #default_game = minetest
  249. # World directory (everything in the world is stored here)
  250. #map-dir = /custom/world
  251. # Message of the Day
  252. #motd = Welcome to this awesome Minetest server!
  253. # Maximum number of players connected simultaneously
  254. #max_users = 15
  255. # Set to true to disallow old clients from connecting
  256. #strict_protocol_version_checking = false
  257. # Set to true to enable creative mode (unlimited inventory)
  258. #creative_mode = false
  259. # Enable players getting damage and dying
  260. #enable_damage = false
  261. # Despawn all non-peaceful mobs
  262. #only_peaceful_mobs = false
  263. # A chosen map seed for a new map, leave empty for random
  264. #fixed_map_seed =
  265. # Gives some stuff to players at the beginning
  266. #give_initial_stuff = false
  267. # New users need to input this password
  268. #default_password =
  269. # Available privileges: interact, shout, teleport, settime, privs, ...
  270. # See /privs in game for a full list on your server and mod configuration.
  271. #default_privs = interact, shout
  272. # Whether players are shown to clients without any range limit
  273. #unlimited_player_transfer_distance = true
  274. # Whether to enable players killing each other
  275. #enable_pvp = true
  276. # If this is set, players will always (re)spawn at the given position
  277. #static_spawnpoint = 0, 10, 0
  278. # If true, new players cannot join with an empty password
  279. #disallow_empty_password = false
  280. # If true, disable cheat prevention in multiplayer
  281. #disable_anticheat = false
  282. # If true, actions are recorded for rollback
  283. #enable_rollback_recording = false
  284. # Profiler data print interval. #0 = disable.
  285. #profiler_print_interval = 0
  286. #enable_mapgen_debug_info = false
  287. # from how far client knows about objects
  288. #active_object_send_range_blocks = 3
  289. # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
  290. #active_block_range = 2
  291. # how many blocks are flying in the wire simultaneously per client
  292. #max_simultaneous_block_sends_per_client = 10
  293. # how many blocks are flying in the wire simultaneously per server
  294. #max_simultaneous_block_sends_server_total = 40
  295. # From how far blocks are sent to clients (value * 16 nodes)
  296. #max_block_send_distance = 10
  297. # From how far blocks are generated for clients (value * 16 nodes)
  298. #max_block_generate_distance = 6
  299. # Number of extra blocks that can be loaded by /clearobjects at once
  300. # This is a trade-off between sqlite transaction overhead and
  301. # memory consumption (4096=100MB, as a rule of thumb)
  302. #max_clearobjects_extra_loaded_blocks = 4096
  303. # Maximum number of forceloaded blocks
  304. #max_forceloaded_blocks = 16
  305. # Interval of sending time of day to clients
  306. #time_send_interval = 5
  307. # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
  308. #time_speed = 72
  309. # Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
  310. #year_days = 30
  311. #server_unload_unused_data_timeout = 29
  312. # Maximum number of statically stored objects in a block
  313. #max_objects_per_block = 49
  314. # Interval of saving important changes in the world
  315. #server_map_save_interval = 5.3
  316. # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
  317. #sqlite_synchronous = 2
  318. # To reduce lag, block transfers are slowed down when a player is building something.
  319. # This determines how long they are slowed down after placing or removing a node.
  320. #full_block_send_enable_min_time_from_building = 2.0
  321. # Length of a server tick and the interval at which objects are generally updated over network
  322. #dedicated_server_step = 0.1
  323. # Can be set to true to disable shutting down on invalid world data
  324. #ignore_world_load_errors = false
  325. # Congestion control parameters
  326. # time in seconds, rate in ~500B packets
  327. #congestion_control_aim_rtt = 0.2
  328. #congestion_control_max_rate = 400
  329. #congestion_control_min_rate = 10
  330. # Specifies URL from which client fetches media instead of using UDP
  331. # $filename should be accessible from $remote_media$filename via cURL
  332. # (obviously, remote_media should end with a slash)
  333. # Files that are not present would be fetched the usual way
  334. #remote_media =
  335. # Level of logging to be written to debug.txt.
  336. # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
  337. #debug_log_level = 2
  338. # Maximum number of blocks that can be queued for loading.
  339. #emergequeue_limit_total = 256
  340. # Maximum number of blocks to be queued that are to be loaded from file.
  341. # Set to blank for an appropriate amount to be chosen automatically.
  342. #emergequeue_limit_diskonly = 32
  343. # Maximum number of blocks to be queued that are to be generated.
  344. # Set to blank for an appropriate amount to be chosen automatically.
  345. #emergequeue_limit_generate = 32
  346. # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
  347. # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
  348. #num_emerge_threads = 1
  349. # maximum number of packets sent per send step, if you have a slow connection
  350. # try reducing it, but don't reduce it to a number below double of targeted
  351. # client number
  352. #max_packets_per_iteration = 1024
  353. #
  354. # Physics stuff
  355. #
  356. #movement_acceleration_default = 3
  357. #movement_acceleration_air = 2
  358. #movement_acceleration_fast = 10
  359. #movement_speed_walk = 4
  360. #movement_speed_crouch = 1.35
  361. #movement_speed_fast = 20
  362. #movement_speed_climb = 2
  363. #movement_speed_jump = 6.5
  364. #movement_speed_descend = 6
  365. #movement_liquid_fluidity = 1
  366. #movement_liquid_fluidity_smooth = 0.5
  367. #movement_liquid_sink = 10
  368. #movement_gravity = 9.81
  369. #
  370. # Mapgen stuff
  371. #
  372. # Name of map generator to be used. Currently supported: v6, v7, indev, singlenode, math
  373. #mg_name = v6
  374. # Water level of map.
  375. #water_level = 1
  376. # Size of chunks to be generated.
  377. #chunksize = 5
  378. # Map generation attributes. Currently supported: trees, caves, flat, dungeons, light
  379. # Flags that are not specified in the flag string are not modified from the default.
  380. # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
  381. #mg_flags = trees, caves
  382. # Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow
  383. #mgv6_spflags = biomeblend
  384. # How large deserts and beaches are
  385. #mgv6_freq_desert = 0.45
  386. #mgv6_freq_beach = 0.15
  387. # Perlin noise attributes for different map generation parameters
  388. # Offset, scale, spread factor, seed offset, number of octaves, persistence
  389. #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
  390. #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
  391. #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
  392. #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
  393. #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
  394. #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
  395. #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
  396. #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
  397. #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
  398. #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
  399. #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
  400. #mgv7_spflags = mountains, ridges
  401. #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
  402. #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
  403. #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
  404. #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
  405. # Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
  406. #mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
  407. #mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
  408. #mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
  409. #mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
  410. #mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
  411. #mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
  412. #mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
  413. #mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
  414. # Float islands starts from height, 0 to disable
  415. #mgindev_float_islands = 500
  416. # Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
  417. #mgmath_generator = mandelbox
  418. # Enable/disable IPv6
  419. #enable_ipv6 = true
  420. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  421. # to IPv6 clients, depending on system configuration.
  422. #ipv6_server = false
  423. #main_menu_script =
  424. #main_menu_game_mgr = 0
  425. #main_menu_mod_mgr = 1
  426. #modstore_download_url = https://forum.minetest.net/media/
  427. #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
  428. #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
  429. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  430. #high_precision_fpu = true
  431. # Override language. When no value is provided (default) system language is used.
  432. # Check "locale" directory for the list of available translations.
  433. #language =