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- -- Minetest: builtin/misc.lua
- --
- -- Misc. API functions
- --
- local jobs = {}
- local time = 0.0
- local last = 0.0
- core.register_globalstep(function(dtime)
- local new = core.get_us_time() / 1000000
- if new > last then
- time = time + (new - last)
- else
- -- Overflow, we may lose a little bit of time here but
- -- only 1 tick max, potentially running timers slightly
- -- too early.
- time = time + new
- end
- last = new
- if #jobs < 1 then
- return
- end
- -- Iterate backwards so that we miss any new timers added by
- -- a timer callback, and so that we don't skip the next timer
- -- in the list if we remove one.
- for i = #jobs, 1, -1 do
- local job = jobs[i]
- if time >= job.expire then
- core.set_last_run_mod(job.mod_origin)
- job.func(unpack(job.arg))
- table.remove(jobs, i)
- end
- end
- end)
- function core.after(after, func, ...)
- assert(tonumber(time) and type(func) == "function",
- "Invalid core.after invocation")
- table.insert(jobs, {
- func = func,
- expire = time + after,
- arg = {...},
- mod_origin = core.get_last_run_mod()
- })
- end
- function core.check_player_privs(player_or_name, ...)
- local name = player_or_name
- -- Check if we have been provided with a Player object.
- if type(name) ~= "string" then
- name = name:get_player_name()
- end
-
- local requested_privs = {...}
- local player_privs = core.get_player_privs(name)
- local missing_privileges = {}
-
- if type(requested_privs[1]) == "table" then
- -- We were provided with a table like { privA = true, privB = true }.
- for priv, value in pairs(requested_privs[1]) do
- if value and not player_privs[priv] then
- table.insert(missing_privileges, priv)
- end
- end
- else
- -- Only a list, we can process it directly.
- for key, priv in pairs(requested_privs) do
- if not player_privs[priv] then
- table.insert(missing_privileges, priv)
- end
- end
- end
-
- if #missing_privileges > 0 then
- return false, missing_privileges
- end
-
- return true, ""
- end
- local player_list = {}
- core.register_on_joinplayer(function(player)
- player_list[player:get_player_name()] = player
- end)
- core.register_on_leaveplayer(function(player)
- player_list[player:get_player_name()] = nil
- end)
- function core.get_connected_players()
- local temp_table = {}
- for index, value in pairs(player_list) do
- if value:is_player_connected() then
- table.insert(temp_table, value)
- end
- end
- return temp_table
- end
- -- Returns two position vectors representing a box of `radius` in each
- -- direction centered around the player corresponding to `player_name`
- function core.get_player_radius_area(player_name, radius)
- local player = core.get_player_by_name(player_name)
- if player == nil then
- return nil
- end
- local p1 = player:getpos()
- local p2 = p1
- if radius then
- p1 = vector.subtract(p1, radius)
- p2 = vector.add(p2, radius)
- end
- return p1, p2
- end
- function core.hash_node_position(pos)
- return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
- end
- function core.get_position_from_hash(hash)
- local pos = {}
- pos.x = (hash%65536) - 32768
- hash = math.floor(hash/65536)
- pos.y = (hash%65536) - 32768
- hash = math.floor(hash/65536)
- pos.z = (hash%65536) - 32768
- return pos
- end
- function core.get_item_group(name, group)
- if not core.registered_items[name] or not
- core.registered_items[name].groups[group] then
- return 0
- end
- return core.registered_items[name].groups[group]
- end
- function core.get_node_group(name, group)
- core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
- return core.get_item_group(name, group)
- end
- function core.setting_get_pos(name)
- local value = core.setting_get(name)
- if not value then
- return nil
- end
- return core.string_to_pos(value)
- end
- -- To be overriden by protection mods
- function core.is_protected(pos, name)
- return false
- end
- function core.record_protection_violation(pos, name)
- for _, func in pairs(core.registered_on_protection_violation) do
- func(pos, name)
- end
- end
- local raillike_ids = {}
- local raillike_cur_id = 0
- function core.raillike_group(name)
- local id = raillike_ids[name]
- if not id then
- raillike_cur_id = raillike_cur_id + 1
- raillike_ids[name] = raillike_cur_id
- id = raillike_cur_id
- end
- return id
- end
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