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- uniform mat4 mWorldViewProj;
- uniform mat4 mInvWorld;
- uniform mat4 mTransWorld;
- uniform mat4 mWorld;
- uniform float dayNightRatio;
- uniform vec3 eyePosition;
- uniform float animationTimer;
- varying vec3 vPosition;
- varying vec3 worldPosition;
- varying vec3 eyeVec;
- varying vec3 lightVec;
- varying vec3 tsEyeVec;
- varying vec3 tsLightVec;
- const float e = 2.718281828459;
- const float BS = 10.0;
- void main(void)
- {
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_Position = mWorldViewProj * gl_Vertex;
- vPosition = gl_Position.xyz;
- worldPosition = (mWorld * gl_Vertex).xyz;
- vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0);
- lightVec = sunPosition - worldPosition;
- eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz;
- gl_FrontColor = gl_BackColor = gl_Color;
- }
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