minetest.conf.example 44 KB

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  1. # This file contains a list of all available settings and their default value for minetest.conf
  2. # By default, all the settings are commented and not functional.
  3. # Uncomment settings by removing the preceding #.
  4. # minetest.conf is read by default from:
  5. # ../minetest.conf
  6. # ../../minetest.conf
  7. # Any other path can be chosen by passing the path as a parameter
  8. # to the program, eg. "minetest.exe --config ../minetest.conf.example".
  9. # Further documentation:
  10. # http://wiki.minetest.net/
  11. #
  12. # Client
  13. #
  14. ## Controls
  15. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  16. # This is helpful when working with nodeboxes in small areas.
  17. # type: bool
  18. # enable_build_where_you_stand = false
  19. # Player is able to fly without being affected by gravity.
  20. # This requires the "fly" privilege on the server.
  21. # type: bool
  22. # free_move = false
  23. # Fast movement (via use key).
  24. # This requires the "fast" privilege on the server.
  25. # type: bool
  26. # fast_move = false
  27. # If enabled together with fly mode, player is able to fly through solid nodes.
  28. # This requires the "noclip" privilege on the server.
  29. # type: bool
  30. # noclip = false
  31. # Smooths camera when moving and looking around.
  32. # Useful for recording videos.
  33. # type: bool
  34. # cinematic = false
  35. # Smooths rotation of camera. 0 to disable.
  36. # type: float min: 0 max: 0.99
  37. # camera_smoothing = 0.0
  38. # Smooths rotation of camera in cinematic mode. 0 to disable.
  39. # type: float min: 0 max: 0.99
  40. # cinematic_camera_smoothing = 0.7
  41. # Invert vertical mouse movement.
  42. # type: bool
  43. # invert_mouse = false
  44. # Mouse sensitivity multiplier.
  45. # type: float
  46. # mouse_sensitivity = 0.2
  47. # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
  48. # type: bool
  49. # aux1_descends = false
  50. # Double-tapping the jump key toggles fly mode.
  51. # type: bool
  52. # doubletap_jump = false
  53. # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
  54. # type: bool
  55. # always_fly_fast = true
  56. # The time in seconds it takes between repeated right clicks when holding the right mouse button.
  57. # type: float
  58. # repeat_rightclick_time = 0.25
  59. # Enable random user input (only used for testing).
  60. # type: bool
  61. # random_input = false
  62. # Continuous forward movement (only used for testing).
  63. # type: bool
  64. # continuous_forward = false
  65. # Key for moving the player forward.
  66. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  67. # type: key
  68. # keymap_forward = KEY_KEY_W
  69. # Key for moving the player backward.
  70. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  71. # type: key
  72. # keymap_backward = KEY_KEY_S
  73. # Key for moving the player left.
  74. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  75. # type: key
  76. # keymap_left = KEY_KEY_A
  77. # Key for moving the player right.
  78. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  79. # type: key
  80. # keymap_right = KEY_KEY_D
  81. # Key for jumping.
  82. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  83. # type: key
  84. # keymap_jump = KEY_SPACE
  85. # Key for sneaking.
  86. # Also used for climbing down and descending in water if aux1_descends is disabled.
  87. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  88. # type: key
  89. # keymap_sneak = KEY_LSHIFT
  90. # Key for opening the inventory.
  91. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  92. # type: key
  93. # keymap_inventory = KEY_KEY_I
  94. # Key for moving fast in fast mode.
  95. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  96. # type: key
  97. # keymap_special1 = KEY_KEY_E
  98. # Key for opening the chat window.
  99. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  100. # type: key
  101. # keymap_chat = KEY_KEY_T
  102. # Key for opening the chat window to type commands.
  103. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  104. # type: key
  105. # keymap_cmd = /
  106. # Key for opening the chat console.
  107. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  108. # type: key
  109. # keyman_console = KEY_F10
  110. # Key for toggling unlimited view range.
  111. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  112. # type: key
  113. # keymap_rangeselect = KEY_KEY_R
  114. # Key for toggling flying.
  115. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  116. # type: key
  117. # keymap_freemove = KEY_KEY_K
  118. # Key for toggling fast mode.
  119. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  120. # type: key
  121. # keymap_fastmove = KEY_KEY_J
  122. # Key for toggling noclip mode.
  123. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  124. # type: key
  125. # keymap_noclip = KEY_KEY_H
  126. # Key for toggling cinematic mode.
  127. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  128. # type: key
  129. # keymap_cinematic = KEY_F8
  130. # Key for toggling display of minimap.
  131. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  132. # type: key
  133. # keymap_minimap = KEY_F9
  134. # Key for taking screenshots.
  135. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  136. # type: key
  137. # keymap_screenshot = KEY_F12
  138. # Key for dropping the currently selected item.
  139. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  140. # type: key
  141. # keymap_drop = KEY_KEY_Q
  142. # Key for toggling the display of the HUD.
  143. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  144. # type: key
  145. # keymap_toggle_hud = KEY_F1
  146. # Key for toggling the display of the chat.
  147. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  148. # type: key
  149. # keymap_toggle_chat = KEY_F2
  150. # Key for toggling the display of the fog.
  151. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  152. # type: key
  153. # keymap_toggle_force_fog_off = KEY_F3
  154. # Key for toggling the camrea update. Only used for development
  155. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  156. # type: key
  157. # keymap_toggle_update_camera =
  158. # Key for toggling the display of debug info.
  159. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  160. # type: key
  161. # keymap_toggle_debug = KEY_F5
  162. # Key for toggling the display of the profiler. Used for development.
  163. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  164. # type: key
  165. # keymap_toggle_profiler = KEY_F6
  166. # Key for switching between first- and third-person camera.
  167. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  168. # type: key
  169. # keymap_camera_mode = KEY_F7
  170. # Key for increasing the viewing range. Modifies the minimum viewing range.
  171. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  172. # type: key
  173. # keymap_increase_viewing_range_min = +
  174. # Key for decreasing the viewing range. Modifies the minimum viewing range.
  175. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  176. # type: key
  177. # keymap_decrease_viewing_range_min = -
  178. # Key for printing debug stacks. Used for development.
  179. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  180. # type: key
  181. # keymap_print_debug_stacks = KEY_KEY_P
  182. ## Network
  183. # Address to connect to.
  184. # Leave this blank to start a local server.
  185. # Note that the address field in the main menu overrides this setting.
  186. # type: string
  187. # address =
  188. # Port to connect to (UDP).
  189. # Note that the port field in the main menu overrides this setting.
  190. # type: int min: 1 max: 65535
  191. # remote_port = 30000
  192. # Save the map received by the client on disk.
  193. # type: bool
  194. # enable_local_map_saving = false
  195. # Enable usage of remote media server (if provided by server).
  196. # Remote servers offer a significantly faster way to download media (e.g. textures)
  197. # when connecting to the server.
  198. # type: bool
  199. # enable_remote_media_server = true
  200. # URL to the server list displayed in the Multiplayer Tab.
  201. # type: string
  202. # serverlist_url = servers.minetest.net
  203. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
  204. # type: string
  205. # serverlist_file = favoriteservers.txt
  206. ## Graphics
  207. ### In-Game
  208. #### Basic
  209. # Whether to fog out the end of the visible area.
  210. # type: bool
  211. # enable_fog = true
  212. # Enable a bit lower water surface, so it doesn't "fill" the node completely.
  213. # Note that this is not quite optimized and that smooth lighting on the
  214. # water surface doesn't work with this.
  215. # type: bool
  216. # new_style_water = false
  217. # Leaves style:
  218. # - Fancy: all faces visible
  219. # - Simple: only outer faces, if defined special_tiles are used
  220. # - Opaque: disable transparency
  221. # type: enum values: fancy, simple, opaque
  222. # leaves_style = fancy
  223. # Connects glass if supported by node.
  224. # type: bool
  225. # connected_glass = false
  226. # Enable smooth lighting with simple ambient occlusion.
  227. # Disable for speed or for different looks.
  228. # type: bool
  229. # smooth_lighting = true
  230. # Clouds are a client side effect.
  231. # type: bool
  232. # enable_clouds = true
  233. # Use 3D cloud look instead of flat.
  234. # type: bool
  235. # enable_3d_clouds = true
  236. #### Filtering
  237. # Use mip mapping to scale textures. May slightly increase performance.
  238. # type: bool
  239. # mip_map = false
  240. # Use anisotropic filtering when viewing at textures from an angle.
  241. # type: bool
  242. # anisotropic_filter = false
  243. # Use bilinear filtering when scaling textures.
  244. # type: bool
  245. # bilinear_filter = false
  246. # Use trilinear filtering when scaling textures.
  247. # type: bool
  248. # trilinear_filter = false
  249. # Filtered textures can blend RGB values with fully-transparent neighbors,
  250. # which PNG optimizers usually discard, sometimes resulting in a dark or
  251. # light edge to transparent textures. Apply this filter to clean that up
  252. # at texture load time.
  253. # type: bool
  254. # texture_clean_transparent = false
  255. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  256. # can be blurred, so automatically upscale them with nearest-neighbor
  257. # interpolation to preserve crisp pixels. This sets the minimum texture size
  258. # for the upscaled textures; higher values look sharper, but require more
  259. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  260. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  261. # enabled.
  262. # type: int
  263. # texture_min_size = 64
  264. # Pre-generate all item visuals used in the inventory.
  265. # This increases startup time, but runs smoother in-game.
  266. # The generated textures can easily exceed your VRAM, causing artifacts in the inventory.
  267. # type: bool
  268. # preload_item_visuals = false
  269. # Experimental option, might cause visible spaces between blocks
  270. # when set to higher number than 0.
  271. # type: enum values: 0, 1, 2, 4, 8, 16
  272. # fsaa = 0
  273. #### Shaders
  274. # Shaders allow advanced visul effects and may increase performance on some video cards.
  275. # Thy only work with the OpenGL video backend.
  276. # type: bool
  277. # enable_shaders = true
  278. ##### Tone mapping
  279. # Enables filmic tone mapping.
  280. # Requires shaders to be enabled.
  281. # type: bool
  282. # tone_mapping = false
  283. ##### Bumpmapping
  284. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  285. # or need to be auto-generated.
  286. # Requires shaders to be enabled.
  287. # type: bool
  288. # enable_bumpmapping = false
  289. # Enables on the fly normalmap generation (Emboss effect).
  290. # Requires bumpmapping to be enabled.
  291. # type: bool
  292. # generate_normalmaps = false
  293. # Strength of generated normalmaps.
  294. # type: float
  295. # normalmaps_strength = 0.6
  296. # Defines sampling step of texture.
  297. # A higher value results in smoother normal maps.
  298. # type: int min: 0 max: 2
  299. # normalmaps_smooth = 0
  300. ##### Parallax Occlusion
  301. # Enables parallax occlusion mapping.
  302. # Requires shaders to be enabled.
  303. # type: bool
  304. # enable_parallax_occlusion = false
  305. # 0 = parallax occlusion with slope information (faster).
  306. # 1 = relief mapping (slower, more accurate).
  307. # type: int min: 0 max: 1
  308. # parallax_occlusion_mode = 1
  309. # Strength of parallax.
  310. # type: float
  311. # 3d_parallax_strength = 0.025
  312. # Number of parallax occlusion iterations.
  313. # type: int
  314. # parallax_occlusion_iterations = 4
  315. # Overall scale of parallax occlusion effect.
  316. # type: float
  317. # parallax_occlusion_scale = 0.08
  318. # Overall bias of parallax occlusion effect, usually scale/2.
  319. # type: float
  320. # parallax_occlusion_bias = 0.04
  321. ##### Waving Nodes
  322. # Set to true enables waving water.
  323. # Requires shaders to be enabled.
  324. # type: bool
  325. # enable_waving_water = false
  326. # type: float
  327. # water_wave_height = 1.0
  328. # type: float
  329. # water_wave_length = 20.0
  330. # type: float
  331. # water_wave_speed = 5.0
  332. # Set to true enables waving leaves.
  333. # Requires shaders to be enabled.
  334. # type: bool
  335. # enable_waving_leaves = false
  336. # Set to true enables waving plants.
  337. # Requires shaders to be enabled.
  338. # type: bool
  339. # enable_waving_plants = false
  340. #### Advanced
  341. # Minimum wanted FPS.
  342. # The amount of rendered stuff is dynamically set according to this. and viewing range min and max.
  343. # type: int
  344. # wanted_fps = 30
  345. # If FPS would go higher than this, limit it by sleeping
  346. # to not waste CPU power for no benefit.
  347. # type: int
  348. # fps_max = 60
  349. # Maximum FPS when game is paused.
  350. # type: int
  351. # pause_fps_max = 20
  352. # The allowed adjustment range for the automatic rendering range adjustment.
  353. # Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
  354. # type: int
  355. # viewing_range_nodes_max = 160
  356. # The allowed adjustment range for the automatic rendering range adjustment.
  357. # Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm.
  358. # type: int
  359. # viewing_range_nodes_min = 35
  360. # Width component of the initial window size.
  361. # type: int
  362. # screenW = 800
  363. # Height component of the initial window size.
  364. # type: int
  365. # screenH = 600
  366. # Fullscreen mode.
  367. # type: bool
  368. # fullscreen = false
  369. # Bits per pixel (aka color depth) in fullscreen mode.
  370. # type: int
  371. # fullscreen_bpp = 24
  372. # Vertical screen synchronization.
  373. # type: bool
  374. # vsync = false
  375. # Field of view in degrees.
  376. # type: int min: 30 max: 160
  377. # fov = 72
  378. # Adjust the gamma encoding for the light tables. Lower numbers are brighter.
  379. # This setting is for the client only and is ignored by the server.
  380. # type: float min: 1 max: 3
  381. # display_gamma = 1.8
  382. # Path to texture directory. All textures are first searched from here.
  383. # type: path
  384. # texture_path =
  385. # The rendering back-end for Irrlicht.
  386. # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  387. # video_driver = opengl
  388. # Height on which clouds are appearing.
  389. # type: int
  390. # cloud_height = 120
  391. # Radius of cloud area stated in number of 64 node cloud squares.
  392. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  393. # type: int
  394. # cloud_radius = 12
  395. # Multiplier for view bobbing.
  396. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  397. # type: float
  398. # view_bobbing_amount = 1.0
  399. # Multiplier for fall bobbing.
  400. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  401. # type: float
  402. # fall_bobbing_amount = 0.0
  403. # 3D support.
  404. # Currently supported:
  405. # - none: no 3d output.
  406. # - anaglyph: cyan/magenta color 3d.
  407. # - interlaced: odd/even line based polarisation screen support.
  408. # - topbottom: split screen top/bottom.
  409. # - sidebyside: split screen side by side.
  410. # - pageflip: quadbuffer based 3d.
  411. # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
  412. # 3d_mode = none
  413. # In-game chat console background color (R,G,B).
  414. # type: string
  415. # console_color = (0,0,0)
  416. # In-game chat console background alpha (opaqueness, between 0 and 255).
  417. # type: int min: 0 max: 255
  418. # console_alpha = 200
  419. # Selection box border color (R,G,B).
  420. # type: string
  421. # selectionbox_color = (0,0,0)
  422. # Width of the selectionbox's lines around nodes.
  423. # type: int min: 1 max: 5
  424. # selectionbox_width = 2
  425. # Crosshair color (R,G,B).
  426. # type: string
  427. # crosshair_color = (255,255,255)
  428. # Crosshair alpha (opaqueness, between 0 and 255).
  429. # type: int min: 0 max: 255
  430. # crosshair_alpha = 255
  431. # Whether node texture animations should be desynchronized per mapblock.
  432. # type: bool
  433. # desynchronize_mapblock_texture_animation = true
  434. # Maximum proportion of current window to be used for hotbar.
  435. # Useful if there's something to be displayed right or left of hotbar.
  436. # type: float
  437. # hud_hotbar_max_width = 1.0
  438. # Selection highlighting method (box or halo)
  439. # type: string
  440. # node_highlighting = box
  441. # Enables caching of facedir rotated meshes.
  442. # type: bool
  443. # enable_mesh_cache = false
  444. # Enables minimap.
  445. # type: bool
  446. # enable_minimap = true
  447. # Shape of the minimap. Enabled = round, disabled = square.
  448. # type: bool
  449. # minimap_shape_round = true
  450. # True = 256
  451. # False = 128
  452. # Useable to make minimap smoother on slower machines.
  453. # type: bool
  454. # minimap_double_scan_height = true
  455. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  456. # type: bool
  457. # directional_colored_fog = true
  458. # The strength (darkness) of node ambient-occlusion shading.
  459. # Lower is darker, Higher is lighter. The valid range of values for this
  460. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  461. # set to the nearest valid value.
  462. # type: float min: 0.25 max: 4
  463. # ambient_occlusion_gamma = 2.2
  464. # Enable animation of inventory items.
  465. # inventory_items_animations = false
  466. ### Menus
  467. # Use a cloud animation for the main menu background.
  468. # type: bool
  469. # menu_clouds = true
  470. # Scale gui by a user specified value.
  471. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  472. # This will smooth over some of the rough edges, and blend
  473. # pixels when scaling down, at the cost of blurring some
  474. # edge pixels when images are scaled by non-integer sizes.
  475. # type: float
  476. # gui_scaling = 1.0
  477. # When gui_scaling_filter is true, all GUI images need to be
  478. # filtered in software, but some images are generated directly
  479. # to hardware (e.g. render-to-texture for nodes in inventory).
  480. # type: bool
  481. # gui_scaling_filter = false
  482. # When gui_scaling_filter_txr2img is true, copy those images
  483. # from hardware to software for scaling. When false, fall back
  484. # to the old scaling method, for video drivers that don't
  485. # propery support downloading textures back from hardware.
  486. # type: bool
  487. # gui_scaling_filter_txr2img = true
  488. # Delay showing tooltips, stated in milliseconds.
  489. # type: int
  490. # tooltip_show_delay = 400
  491. # Whether freetype fonts are used, requires freetype support to be compiled in.
  492. # type: bool
  493. # freetype = true
  494. # Path to TrueTypeFont or bitmap.
  495. # type: path
  496. # font_path = fonts/liberationsans.ttf
  497. # type: int
  498. # font_size = 15
  499. # Font shadow offset, if 0 then shadow will not be drawn.
  500. # type: int
  501. # font_shadow = 1
  502. # Font shadow alpha (opaqueness, between 0 and 255).
  503. # type: int min: 0 max: 255
  504. # font_shadow_alpha = 128
  505. # type: path
  506. # mono_font_path = fonts/liberationmono.ttf
  507. # type: int
  508. # mono_font_size = 15
  509. # This font will be used for certain languages.
  510. # type: path
  511. # fallback_font_path = fonts/DroidSansFallbackFull.ttf
  512. # type: int
  513. # fallback_font_size = 15
  514. # type: int
  515. # fallback_font_shadow = 1
  516. # type: int min: 0 max: 255
  517. # fallback_font_shadow_alpha = 128
  518. # Path to save screenshots at.
  519. # type: path
  520. # screenshot_path =
  521. ### Advanced
  522. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  523. # type: int
  524. # screen_dpi = 72
  525. ## Sound
  526. # type: bool
  527. # enable_sound = true
  528. # type: float min: 0 max: 1
  529. # sound_volume = 0.7
  530. ## Advanced
  531. # Timeout for client to remove unused map data from memory.
  532. # type: int
  533. # client_unload_unused_data_timeout = 600
  534. # Maximum number of mapblocks for client to be kept in memory.
  535. # Set to -1 for unlimited amount.
  536. # type: int
  537. # client_mapblock_limit = 5000
  538. # Whether to show the client debug info (has the same effect as hitting F5).
  539. # type: bool
  540. # show_debug = false
  541. #
  542. # Server / Singleplayer
  543. #
  544. # Name of the server, to be displayed when players join and in the serverlist.
  545. # type: string
  546. # server_name = Minetest server
  547. # Description of server, to be displayed when players join and in the serverlist.
  548. # type: string
  549. # server_description = mine here
  550. # Domain name of server, to be displayed in the serverlist.
  551. # type: string
  552. # server_address = game.minetest.net
  553. # Homepage of server, to be displayed in the serverlist.
  554. # type: string
  555. # server_url = http://minetest.net
  556. # Automaticaly report to the serverlist.
  557. # type: bool
  558. # server_announce = false
  559. # Announce to this serverlist.
  560. # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
  561. # type: string
  562. # serverlist_url = servers.minetest.net
  563. ## Network
  564. # Network port to listen (UDP).
  565. # This value will be overridden when starting from the main menu.
  566. # type: int
  567. # port = 30000
  568. # The network interface that the server listens on.
  569. # type: string
  570. # bind_address =
  571. # Enable to disallow old clients from connecting.
  572. # Older clients are compatible in the sense that they will not crash when connecting
  573. # to new servers, but they may not support all new features that you are expecting.
  574. # type: bool
  575. # strict_protocol_version_checking = false
  576. # Specifies URL from which client fetches media instead of using UDP.
  577. # $filename should be accessible from $remote_media$filename via cURL
  578. # (obviously, remote_media should end with a slash).
  579. # Files that are not present will be fetched the usual way.
  580. # type: string
  581. # remote_media =
  582. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  583. # to IPv6 clients, depending on system configuration.
  584. # Ignored if bind_address is set.
  585. # type: bool
  586. # ipv6_server = false
  587. ### Advanced
  588. # How many blocks are flying in the wire simultaneously per client.
  589. # type: int
  590. # max_simultaneous_block_sends_per_client = 10
  591. # How many blocks are flying in the wire simultaneously for the whole server.
  592. # type: int
  593. # max_simultaneous_block_sends_server_total = 40
  594. # To reduce lag, block transfers are slowed down when a player is building something.
  595. # This determines how long they are slowed down after placing or removing a node.
  596. # type: float
  597. # full_block_send_enable_min_time_from_building = 2.0
  598. # Maximum number of packets sent per send step, if you have a slow connection
  599. # try reducing it, but don't reduce it to a number below double of targeted
  600. # client number.
  601. # type: int
  602. # max_packets_per_iteration = 1024
  603. ## Game
  604. # Default game when creating a new world.
  605. # This will be overridden when creating a world from the main menu.
  606. # type: string
  607. # default_game = minetest
  608. # Message of the day displayed to players connecting.
  609. # type: string
  610. # motd =
  611. # Maximum number of players that can connect simultaneously.
  612. # type: int
  613. # max_users = 15
  614. # World directory (everything in the world is stored here).
  615. # Not needed if starting from the main menu.
  616. # type: path
  617. # map-dir =
  618. # Time in seconds for item entity (dropped items) to live.
  619. # Setting it to -1 disables the feature.
  620. # type: int
  621. # item_entity_ttl = 900
  622. # Enable players getting damage and dying.
  623. # type: bool
  624. # enable_damage = false
  625. # A chosen map seed for a new map, leave empty for random.
  626. # Will be overridden when creating a new world in the main menu.
  627. # type: string
  628. # fixed_map_seed =
  629. # New users need to input this password.
  630. # type: string
  631. # default_password =
  632. # The privileges that new users automatically get.
  633. # See /privs in game for a full list on your server and mod configuration.
  634. # type: string
  635. # default_privs = interact, shout
  636. # Whether players are shown to clients without any range limit.
  637. # Deprecated, use the setting player_transfer_distance instead.
  638. # type: bool
  639. # unlimited_player_transfer_distance = true
  640. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  641. # type: int
  642. # player_transfer_distance = 0
  643. # Whether to allow players to damage and kill each other.
  644. # type: bool
  645. # enable_pvp = true
  646. # If this is set, players will always (re)spawn at the given position.
  647. # type: string
  648. # static_spawnpoint =
  649. # If enabled, new players cannot join with an empty password.
  650. # type: bool
  651. # disallow_empty_password = false
  652. # If enabled, disable cheat prevention in multiplayer.
  653. # type: bool
  654. # disable_anticheat = false
  655. # If enabled, actions are recorded for rollback.
  656. # This option is only read when server starts.
  657. # type: bool
  658. # enable_rollback_recording = false
  659. # A message to be displayed to all clients when the server shuts down.
  660. # type: string
  661. # kick_msg_shutdown = Server shutting down.
  662. # A message to be displayed to all clients when the server crashes.
  663. # type: string
  664. # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
  665. # Whether to ask clients to reconnect after a (Lua) crash.
  666. # Set this to true if your server is set up to restart automatically.
  667. # type: bool
  668. # ask_reconnect_on_crash = false
  669. # From how far clients know about objects, stated in mapblocks (16 nodes).
  670. # type: int
  671. # active_object_send_range_blocks = 3
  672. # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
  673. # In active blocks objects are loaded and ABMs run.
  674. # type: int
  675. # active_block_range = 2
  676. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  677. # type: int
  678. # max_block_send_distance = 10
  679. # Maximum number of forceloaded mapblocks.
  680. # type: int
  681. # max_forceloaded_blocks = 16
  682. # Interval of sending time of day to clients.
  683. # type: int
  684. # time_send_interval = 5
  685. # Controls length of day/night cycle.
  686. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  687. # type: int
  688. # time_speed = 72
  689. # Interval of saving important changes in the world, stated in seconds.
  690. # type: float
  691. # server_map_save_interval = 5.3
  692. ### Physics
  693. # type: float
  694. # movement_acceleration_default = 3
  695. # type: float
  696. # movement_acceleration_air = 2
  697. # type: float
  698. # movement_acceleration_fast = 10
  699. # type: float
  700. # movement_speed_walk = 4
  701. # type: float
  702. # movement_speed_crouch = 1.35
  703. # type: float
  704. # movement_speed_fast = 20
  705. # type: float
  706. # movement_speed_climb = 2
  707. # type: float
  708. # movement_speed_jump = 6.5
  709. # type: float
  710. # movement_speed_descend = 6
  711. # type: float
  712. # movement_liquid_fluidity = 1
  713. # type: float
  714. # movement_liquid_fluidity_smooth = 0.5
  715. # type: float
  716. # movement_liquid_sink = 10
  717. # type: float
  718. # movement_gravity = 9.81
  719. ### Advanced
  720. # Handling for deprecated lua api calls:
  721. # - legacy: (try to) mimic old behaviour (default for release).
  722. # - log: mimic and log backtrace of deprecated call (default for debug).
  723. # - error: abort on usage of deprecated call (suggested for mod developers).
  724. # type: enum values: legacy, log, error
  725. # deprecated_lua_api_handling = legacy
  726. # Useful for mod developers.
  727. # type: bool
  728. # mod_profiling = false
  729. # Detailed mod profile data. Useful for mod developers.
  730. # type: bool
  731. # detailed_profiling = false
  732. # Profiler data print interval. 0 = disable. Useful for developers.
  733. # type: int
  734. # profiler_print_interval = 0
  735. # Number of extra blocks that can be loaded by /clearobjects at once.
  736. # This is a trade-off between sqlite transaction overhead and
  737. # memory consumption (4096=100MB, as a rule of thumb).
  738. # type: int
  739. # max_clearobjects_extra_loaded_blocks = 4096
  740. # How much the server will wait before unloading unused mapblocks.
  741. # Higher value is smoother, but will use more RAM.
  742. # type: int
  743. # server_unload_unused_data_timeout = 29
  744. # Maximum number of statically stored objects in a block.
  745. # type: int
  746. # max_objects_per_block = 49
  747. # See http://www.sqlite.org/pragma.html#pragma_synchronous
  748. # type: enum values: 0, 1, 2
  749. # sqlite_synchronous = 2
  750. # Length of a server tick and the interval at which objects are generally updated over network.
  751. # type: float
  752. # dedicated_server_step = 0.1
  753. # If enabled, invalid world data won't cause the server to shut down.
  754. # Only enable this if you know what you are doing.
  755. # type: bool
  756. # ignore_world_load_errors = false
  757. # Max liquids processed per step.
  758. # type: int
  759. # liquid_loop_max = 100000
  760. # The time (in seconds) that the liquids queue may grow beyond processing
  761. # capacity until an attempt is made to decrease its size by dumping old queue
  762. # items. A value of 0 disables the functionality.
  763. # type: int
  764. # liquid_queue_purge_time = 0
  765. # Liquid update interval in seconds.
  766. # type: float
  767. # liquid_update = 1.0
  768. ## Mapgen
  769. # Name of map generator to be used when creating a new world.
  770. # Creating a world in the main menu will override this.
  771. # type: enum values: v5, v6, v7, flat, fractal, singlenode
  772. # mg_name = v6
  773. # Water surface level of the world.
  774. # type: int
  775. # water_level = 1
  776. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  777. # type: int
  778. # max_block_generate_distance = 6
  779. # Where the map generator stops.
  780. # Please note:
  781. # - Limited to 31000 (setting above has no effect)
  782. # - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
  783. # - Those groups have an offset of -32, -32 nodes from the origin.
  784. # - Only groups which are within the map_generation_limit are generated
  785. # type: int min: 0 max: 31000
  786. # map_generation_limit = 31000
  787. # Global map generation attributes.
  788. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  789. # and junglegrass, in all other mapgens this flag controls all decorations.
  790. # Flags that are not specified in the flag string are not modified from the default.
  791. # Flags starting with "no" are used to explicitly disable them.
  792. # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
  793. # mg_flags = caves,dungeons,light,decorations
  794. ### Advanced
  795. # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
  796. # type: int
  797. # chunksize = 5
  798. # Dump the mapgen debug infos.
  799. # type: bool
  800. # enable_mapgen_debug_info = false
  801. # Maximum number of blocks that can be queued for loading.
  802. # type: int
  803. # emergequeue_limit_total = 256
  804. # Maximum number of blocks to be queued that are to be loaded from file.
  805. # Set to blank for an appropriate amount to be chosen automatically.
  806. # type: int
  807. # emergequeue_limit_diskonly = 32
  808. # Maximum number of blocks to be queued that are to be generated.
  809. # Set to blank for an appropriate amount to be chosen automatically.
  810. # type: int
  811. # emergequeue_limit_generate = 32
  812. # Number of emerge threads to use. Make this field blank, or increase this number
  813. # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
  814. # at the cost of slightly buggy caves.
  815. # type: int
  816. # num_emerge_threads = 1
  817. # Noise parameters for biome API temperature, humidity and biome blend.
  818. # type: noise_params
  819. # mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
  820. # type: noise_params
  821. # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
  822. # type: noise_params
  823. # mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
  824. # type: noise_params
  825. # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
  826. #### Mapgen v5
  827. # type: noise_params
  828. # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
  829. # type: noise_params
  830. # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
  831. # type: noise_params
  832. # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
  833. # type: noise_params
  834. # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
  835. # type: noise_params
  836. # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
  837. #### Mapgen v6
  838. # Map generation attributes specific to Mapgen v6.
  839. # When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
  840. # Flags that are not specified in the flag string are not modified from the default.
  841. # Flags starting with "no" are used to explicitly disable them.
  842. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
  843. # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
  844. # Controls size of deserts and beaches in Mapgen v6.
  845. # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
  846. # type: float
  847. # mgv6_freq_desert = 0.45
  848. # type: float
  849. # mgv6_freq_beach = 0.15
  850. # type: noise_params
  851. # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
  852. # type: noise_params
  853. # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
  854. # type: noise_params
  855. # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
  856. # type: noise_params
  857. # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
  858. # type: noise_params
  859. # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
  860. # type: noise_params
  861. # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
  862. # type: noise_params
  863. # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
  864. # type: noise_params
  865. # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
  866. # type: noise_params
  867. # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
  868. # type: noise_params
  869. # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
  870. # type: noise_params
  871. # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
  872. #### Mapgen v7
  873. # Map generation attributes specific to Mapgen v7.
  874. # 'ridges' are the rivers.
  875. # Flags that are not specified in the flag string are not modified from the default.
  876. # Flags starting with "no" are used to explicitly disable them.
  877. # type: flags possible values: mountains, ridges, nomountains, noridges
  878. # mgv7_spflags = mountains,ridges
  879. # type: noise_params
  880. # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
  881. # type: noise_params
  882. # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
  883. # type: noise_params
  884. # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
  885. # type: noise_params
  886. # mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
  887. # type: noise_params
  888. # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  889. # type: noise_params
  890. # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
  891. # type: noise_params
  892. # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
  893. # type: noise_params
  894. # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
  895. # type: noise_params
  896. # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
  897. # type: noise_params
  898. # mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
  899. # type: noise_params
  900. # mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
  901. #### Mapgen flat
  902. # Map generation attributes specific to Mapgen flat.
  903. # Occasional lakes and hills added to the flat world.
  904. # Flags that are not specified in the flag string are not modified from the default.
  905. # Flags starting with "no" are used to explicitly disable them.
  906. # type: flags possible values: lakes, hills, , nolakes, nohills
  907. # mgflat_spflags =
  908. # Y of flat ground.
  909. # type: int
  910. # mgflat_ground_level = 8
  911. # Y of upper limit of large pseudorandom caves.
  912. # type: int
  913. # mgflat_large_cave_depth = -33
  914. # Terrain noise threshold for lakes.
  915. # Controls proportion of world area covered by lakes.
  916. # Adjust towards 0.0 for a larger proportion.
  917. # type: float
  918. # mgflat_lake_threshold = -0.45
  919. # Controls steepness/depth of lake depressions.
  920. # type: float
  921. # mgflat_lake_steepness = 48.0
  922. # Terrain noise threshold for hills.
  923. # Controls proportion of world area covered by hills.
  924. # Adjust towards 0.0 for a larger proportion.
  925. # type: float
  926. # mgflat_hill_threshold = 0.45
  927. # Controls steepness/height of hills.
  928. # type: float
  929. # mgflat_hill_steepness = 64.0
  930. # Determines terrain shape.
  931. # The 3 numbers in brackets control the scale of the
  932. # terrain, the 3 numbers should be identical.
  933. # type: noise_params
  934. # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
  935. # type: noise_params
  936. # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  937. # type: noise_params
  938. # mgflat_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
  939. # type: noise_params
  940. # mgflat_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
  941. #### Mapgen fractal
  942. # Choice of 18 fractals from 9 formulas.
  943. # 1 = 4D "Roundy" mandelbrot set.
  944. # 2 = 4D "Roundy" julia set.
  945. # 3 = 4D "Squarry" mandelbrot set.
  946. # 4 = 4D "Squarry" julia set.
  947. # 5 = 4D "Mandy Cousin" mandelbrot set.
  948. # 6 = 4D "Mandy Cousin" julia set.
  949. # 7 = 4D "Variation" mandelbrot set.
  950. # 8 = 4D "Variation" julia set.
  951. # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
  952. # 10 = 3D "Mandelbrot/Mandelbar" julia set.
  953. # 11 = 3D "Christmas Tree" mandelbrot set.
  954. # 12 = 3D "Christmas Tree" julia set.
  955. # 13 = 3D "Mandelbulb" mandelbrot set.
  956. # 14 = 3D "Mandelbulb" julia set.
  957. # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
  958. # 16 = 3D "Cosine Mandelbulb" julia set.
  959. # 17 = 4D "Mandelbulb" mandelbrot set.
  960. # 18 = 4D "Mandelbulb" julia set.
  961. # type: int min: 1 max: 18
  962. # mgfractal_fractal = 1
  963. # Iterations of the recursive function.
  964. # Controls the amount of fine detail.
  965. # type: int
  966. # mgfractal_iterations = 11
  967. # Approximate (X,Y,Z) scale of fractal in nodes.
  968. # type: v3f
  969. # mgfractal_scale = (4096.0, 1024.0, 4096.0)
  970. # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
  971. # Used to move a suitable spawn area of low land close to (0, 0).
  972. # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
  973. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  974. # type: v3f
  975. # mgfractal_offset = (1.79, 0.0, 0.0)
  976. # W co-ordinate of the generated 3D slice of a 4D fractal.
  977. # Determines which 3D slice of the 4D shape is generated.
  978. # Has no effect on 3D fractals.
  979. # Range roughly -2 to 2.
  980. # type: float
  981. # mgfractal_slice_w = 0.0
  982. # Julia set only: X component of hypercomplex constant determining julia shape.
  983. # Range roughly -2 to 2.
  984. # type: float
  985. # mgfractal_julia_x = 0.33
  986. # Julia set only: Y component of hypercomplex constant determining julia shape.
  987. # Range roughly -2 to 2.
  988. # type: float
  989. # mgfractal_julia_y = 0.33
  990. # Julia set only: Z component of hypercomplex constant determining julia shape.
  991. # Range roughly -2 to 2.
  992. # type: float
  993. # mgfractal_julia_z = 0.33
  994. # Julia set only: W component of hypercomplex constant determining julia shape.
  995. # Has no effect on 3D fractals.
  996. # Range roughly -2 to 2.
  997. # type: float
  998. # mgfractal_julia_w = 0.33
  999. # type: noise_params
  1000. # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
  1001. # type: noise_params
  1002. # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1003. # type: noise_params
  1004. # mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
  1005. # type: noise_params
  1006. # mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
  1007. #### Mapgen Valleys
  1008. #mg_valleys_spflags = altitude_chill,humid_rivers
  1009. # "altitude_chill" makes higher elevations colder, which may cause biome issues.
  1010. # "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
  1011. #
  1012. #mg_valleys_altitude_chill = 90 # the altitude at which temperature drops by 20C
  1013. #mg_valleys_large_cave_depth = -33 # Depth below which you'll find large caves.
  1014. #mg_valleys_lava_features = 0 # Creates unpredictable lava features in caves. These can make mining difficult. Zero disables them. (0-10)
  1015. #mg_valleys_massive_cave_depth = -256 # Depth below which you'll find massive caves.
  1016. #mg_valleys_river_depth = 4 # how deep to make rivers
  1017. #mg_valleys_river_size = 5 # how wide to make rivers
  1018. #mg_valleys_water_features = 0 # Creates unpredictable water features in caves. These can make mining difficult. Zero disables them. (0-10)
  1019. #
  1020. #mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
  1021. #
  1022. # River noise -- rivers occur close to zero
  1023. #mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
  1024. #
  1025. # Caves and tunnels form at the intersection of the two noises
  1026. #mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
  1027. #mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
  1028. #
  1029. #mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2 # Massive caves form here.
  1030. #
  1031. # Base terrain height
  1032. #mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
  1033. #
  1034. # Raises terrain to make valleys around the rivers
  1035. #mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
  1036. #
  1037. # Slope and fill work together to modify the heights
  1038. #mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
  1039. #mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
  1040. #
  1041. # Amplifies the valleys
  1042. #mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
  1043. ## Security
  1044. # Prevent mods from doing insecure things like running shell commands.
  1045. # type: bool
  1046. # secure.enable_security = false
  1047. # Comma-separated list of trusted mods that are allowed to access insecure
  1048. # functions even when mod security is on (via request_insecure_environment()).
  1049. # type: string
  1050. # secure.trusted_mods =
  1051. #
  1052. # Client and Server
  1053. #
  1054. # Name of the player.
  1055. # When running a server, clients connecting with this name are admins.
  1056. # When starting from the main menu, this is overridden.
  1057. # type: string
  1058. # name =
  1059. # Set the language. Leave empty to use the system language.
  1060. # A restart is required after changing this.
  1061. # type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
  1062. # language =
  1063. # Level of logging to be written to debug.txt:
  1064. # - <nothing> (no logging)
  1065. # - none (messages with no level)
  1066. # - error
  1067. # - warning
  1068. # - action
  1069. # - info
  1070. # - verbose
  1071. # type: enum values: , warning, action, info, verbose
  1072. # debug_log_level = action
  1073. # IPv6 support.
  1074. # type: bool
  1075. # enable_ipv6 = true
  1076. ## Advanced
  1077. # Default timeout for cURL, stated in milliseconds.
  1078. # Only has an effect if compiled with cURL.
  1079. # type: int
  1080. # curl_timeout = 5000
  1081. # Limits number of parallel HTTP requests. Affects:
  1082. # - Media fetch if server uses remote_media setting.
  1083. # - Serverlist download and server announcement.
  1084. # - Downloads performed by main menu (e.g. mod manager).
  1085. # Only has an effect if compiled with cURL.
  1086. # type: int
  1087. # curl_parallel_limit = 8
  1088. # Maximum time in ms a file download (e.g. a mod download) may take.
  1089. # type: int
  1090. # curl_file_download_timeout = 300000
  1091. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  1092. # type: bool
  1093. # high_precision_fpu = true
  1094. # Replaces the default main menu with a custom one.
  1095. # type: string
  1096. # main_menu_script =
  1097. # type: int
  1098. # main_menu_game_mgr = 0
  1099. # type: int
  1100. # main_menu_mod_mgr = 1
  1101. # type: string
  1102. # modstore_download_url = https://forum.minetest.net/media/
  1103. # type: string
  1104. # modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
  1105. # type: string
  1106. # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/