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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "scripting_mainmenu.h"
- #include "mods.h"
- #include "cpp_api/s_internal.h"
- #include "lua_api/l_base.h"
- #include "lua_api/l_mainmenu.h"
- #include "lua_api/l_sound.h"
- #include "lua_api/l_util.h"
- #include "lua_api/l_settings.h"
- extern "C" {
- #include "lualib.h"
- }
- #define MAINMENU_NUM_ASYNC_THREADS 4
- MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
- {
- setGuiEngine(guiengine);
- setType(ScriptingType::MainMenu);
- SCRIPTAPI_PRECHECKHEADER
- lua_getglobal(L, "core");
- int top = lua_gettop(L);
- lua_newtable(L);
- lua_setglobal(L, "gamedata");
- // Initialize our lua_api modules
- initializeModApi(L, top);
- lua_pop(L, 1);
- // Push builtin initialization type
- lua_pushstring(L, "mainmenu");
- lua_setglobal(L, "INIT");
- infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl;
- }
- /******************************************************************************/
- void MainMenuScripting::initializeModApi(lua_State *L, int top)
- {
- registerLuaClasses(L, top);
- // Initialize mod API modules
- ModApiMainMenu::Initialize(L, top);
- ModApiUtil::Initialize(L, top);
- ModApiSound::Initialize(L, top);
- asyncEngine.registerStateInitializer(registerLuaClasses);
- asyncEngine.registerStateInitializer(ModApiMainMenu::InitializeAsync);
- asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
- // Initialize async environment
- //TODO possibly make number of async threads configurable
- asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS);
- }
- /******************************************************************************/
- void MainMenuScripting::registerLuaClasses(lua_State *L, int top)
- {
- LuaSettings::Register(L);
- }
- /******************************************************************************/
- void MainMenuScripting::step()
- {
- asyncEngine.step(getStack());
- }
- /******************************************************************************/
- unsigned int MainMenuScripting::queueAsync(const std::string &serialized_func,
- const std::string &serialized_param)
- {
- return asyncEngine.queueAsyncJob(serialized_func, serialized_param);
- }
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