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- -- Minetest: builtin/item_entity.lua
- function core.spawn_item(pos, item)
- -- Take item in any format
- local stack = ItemStack(item)
- local obj = core.add_entity(pos, "__builtin:item")
- -- Don't use obj if it couldn't be added to the map.
- if obj then
- obj:get_luaentity():set_item(stack:to_string())
- end
- return obj
- end
- -- If item_entity_ttl is not set, enity will have default life time
- -- Setting it to -1 disables the feature
- local time_to_live = tonumber(core.settings:get("item_entity_ttl")) or 900
- local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
- core.register_entity(":__builtin:item", {
- initial_properties = {
- hp_max = 1,
- physical = true,
- collide_with_objects = false,
- collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
- visual = "wielditem",
- visual_size = {x = 0.4, y = 0.4},
- textures = {""},
- spritediv = {x = 1, y = 1},
- initial_sprite_basepos = {x = 0, y = 0},
- is_visible = false,
- },
- itemstring = "",
- moving_state = true,
- slippery_state = false,
- age = 0,
- set_item = function(self, item)
- local stack = ItemStack(item or self.itemstring)
- self.itemstring = stack:to_string()
- if self.itemstring == "" then
- -- item not yet known
- return
- end
- -- Backwards compatibility: old clients use the texture
- -- to get the type of the item
- local itemname = stack:is_known() and stack:get_name() or "unknown"
- local max_count = stack:get_stack_max()
- local count = math.min(stack:get_count(), max_count)
- local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
- local coll_height = size * 0.75
- self.object:set_properties({
- is_visible = true,
- visual = "wielditem",
- textures = {itemname},
- visual_size = {x = size, y = size},
- collisionbox = {-size, -coll_height, -size,
- size, coll_height, size},
- selectionbox = {-size, -size, -size, size, size, size},
- automatic_rotate = math.pi * 0.5 * 0.2 / size,
- wield_item = self.itemstring,
- })
- end,
- get_staticdata = function(self)
- return core.serialize({
- itemstring = self.itemstring,
- age = self.age,
- dropped_by = self.dropped_by
- })
- end,
- on_activate = function(self, staticdata, dtime_s)
- if string.sub(staticdata, 1, string.len("return")) == "return" then
- local data = core.deserialize(staticdata)
- if data and type(data) == "table" then
- self.itemstring = data.itemstring
- self.age = (data.age or 0) + dtime_s
- self.dropped_by = data.dropped_by
- end
- else
- self.itemstring = staticdata
- end
- self.object:set_armor_groups({immortal = 1})
- self.object:set_velocity({x = 0, y = 2, z = 0})
- self.object:set_acceleration({x = 0, y = -gravity, z = 0})
- self:set_item()
- end,
- try_merge_with = function(self, own_stack, object, entity)
- if self.age == entity.age then
- -- Can not merge with itself
- return false
- end
- local stack = ItemStack(entity.itemstring)
- local name = stack:get_name()
- if own_stack:get_name() ~= name or
- own_stack:get_meta() ~= stack:get_meta() or
- own_stack:get_wear() ~= stack:get_wear() or
- own_stack:get_free_space() == 0 then
- -- Can not merge different or full stack
- return false
- end
- local count = own_stack:get_count()
- local total_count = stack:get_count() + count
- local max_count = stack:get_stack_max()
- if total_count > max_count then
- return false
- end
- -- Merge the remote stack into this one
- local pos = object:get_pos()
- pos.y = pos.y + ((total_count - count) / max_count) * 0.15
- self.object:move_to(pos)
- self.age = 0 -- Handle as new entity
- own_stack:set_count(total_count)
- self:set_item(own_stack)
- entity.itemstring = ""
- object:remove()
- return true
- end,
- on_step = function(self, dtime)
- self.age = self.age + dtime
- if time_to_live > 0 and self.age > time_to_live then
- self.itemstring = ""
- self.object:remove()
- return
- end
- local pos = self.object:get_pos()
- local node = core.get_node_or_nil({
- x = pos.x,
- y = pos.y + self.object:get_properties().collisionbox[2] - 0.05,
- z = pos.z
- })
- local vel = self.object:getvelocity()
- local def = node and core.registered_nodes[node.name]
- -- Ignore is nil -> stop until the block loaded
- local is_moving = (def and not def.walkable) or
- vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
- local is_slippery = false
- if def and def.walkable then
- local slippery = core.get_item_group(node.name, "slippery")
- is_slippery = slippery ~= 0
- if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
- -- Horizontal deceleration
- local slip_factor = 4.0 / (slippery + 4)
- self.object:set_acceleration({
- x = -vel.x * slip_factor,
- y = 0,
- z = -vel.z * slip_factor
- })
- elseif vel.y == 0 then
- is_moving = false
- end
- end
- if self.moving_state == is_moving and
- self.slippery_state == is_slippery then
- -- Do not update anything until the moving state changes
- return
- end
- self.moving_state = is_moving
- self.slippery_state = is_slippery
- if is_moving then
- self.object:set_acceleration({x = 0, y = -gravity, z = 0})
- else
- self.object:set_acceleration({x = 0, y = 0, z = 0})
- self.object:set_velocity({x = 0, y = 0, z = 0})
- end
- --Only collect items if not moving
- if is_moving then
- return
- end
- -- Collect the items around to merge with
- local own_stack = ItemStack(self.itemstring)
- if own_stack:get_free_space() == 0 then
- return
- end
- local objects = core.get_objects_inside_radius(pos, 1.0)
- for k, obj in pairs(objects) do
- local entity = obj:get_luaentity()
- if entity and entity.name == "__builtin:item" then
- if self:try_merge_with(own_stack, obj, entity) then
- own_stack = ItemStack(self.itemstring)
- if own_stack:get_free_space() == 0 then
- return
- end
- end
- end
- end
- end,
- on_punch = function(self, hitter)
- local inv = hitter:get_inventory()
- if inv and self.itemstring ~= "" then
- local left = inv:add_item("main", self.itemstring)
- if left and not left:is_empty() then
- self:set_item(left)
- return
- end
- end
- self.itemstring = ""
- self.object:remove()
- end,
- })
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