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- --Minetest
- --Copyright (C) 2014 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- mt_color_grey = "#AAAAAA"
- mt_color_blue = "#6389FF"
- mt_color_green = "#72FF63"
- mt_color_dark_green = "#25C191"
- --for all other colors ask sfan5 to complete his work!
- local menupath = core.get_mainmenu_path()
- local basepath = core.get_builtin_path()
- defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
- DIR_DELIM .. "pack" .. DIR_DELIM
- dofile(basepath .. "common" .. DIR_DELIM .. "async_event.lua")
- dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
- dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
- dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
- dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
- dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
- dofile(menupath .. DIR_DELIM .. "common.lua")
- dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
- dofile(menupath .. DIR_DELIM .. "modmgr.lua")
- dofile(menupath .. DIR_DELIM .. "textures.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
- if PLATFORM ~= "Android" then
- dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
- end
- local tabs = {}
- tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
- tabs.mods = dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
- tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
- if PLATFORM == "Android" then
- tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
- else
- tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
- tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
- tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
- end
- --------------------------------------------------------------------------------
- local function main_event_handler(tabview, event)
- if event == "MenuQuit" then
- core.close()
- end
- return true
- end
- --------------------------------------------------------------------------------
- local function init_globals()
- -- Init gamedata
- gamedata.worldindex = 0
- if PLATFORM == "Android" then
- local world_list = core.get_worlds()
- local world_index
- local found_singleplayerworld = false
- for i, world in ipairs(world_list) do
- if world.name == "singleplayerworld" then
- found_singleplayerworld = true
- world_index = i
- break
- end
- end
- if not found_singleplayerworld then
- core.create_world("singleplayerworld", 1)
- world_list = core.get_worlds()
- for i, world in ipairs(world_list) do
- if world.name == "singleplayerworld" then
- world_index = i
- break
- end
- end
- end
- gamedata.worldindex = world_index
- else
- menudata.worldlist = filterlist.create(
- core.get_worlds,
- compare_worlds,
- -- Unique id comparison function
- function(element, uid)
- return element.name == uid
- end,
- -- Filter function
- function(element, gameid)
- return element.gameid == gameid
- end
- )
- menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
- menudata.worldlist:set_sortmode("alphabetic")
- if not core.settings:get("menu_last_game") then
- local default_game = core.settings:get("default_game") or "minetest"
- core.settings:set("menu_last_game", default_game)
- end
- mm_texture.init()
- end
- -- Create main tabview
- local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
- if PLATFORM == "Android" then
- tv_main:add(tabs.simple_main)
- tv_main:add(tabs.settings)
- else
- tv_main:set_autosave_tab(true)
- tv_main:add(tabs.local_game)
- tv_main:add(tabs.play_online)
- tv_main:add(tabs.settings)
- tv_main:add(tabs.texturepacks)
- end
- tv_main:add(tabs.mods)
- tv_main:add(tabs.credits)
- tv_main:set_global_event_handler(main_event_handler)
- tv_main:set_fixed_size(false)
- if PLATFORM ~= "Android" then
- tv_main:set_tab(core.settings:get("maintab_LAST"))
- end
- ui.set_default("maintab")
- tv_main:show()
- ui.update()
- core.sound_play("main_menu", true)
- end
- init_globals()
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