guiAnimatedImage.h 1.2 KB

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  1. #pragma once
  2. #include "irrlichttypes_extrabloated.h"
  3. #include <algorithm>
  4. #include <string>
  5. class ISimpleTextureSource;
  6. class GUIAnimatedImage : public gui::IGUIElement {
  7. public:
  8. GUIAnimatedImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
  9. s32 id, const core::rect<s32> &rectangle);
  10. virtual void draw() override;
  11. void setTexture(video::ITexture *texture) { m_texture = texture; };
  12. video::ITexture *getTexture() const { return m_texture; };
  13. void setMiddleRect(const core::rect<s32> &middle) { m_middle = middle; };
  14. core::rect<s32> getMiddleRect() const { return m_middle; };
  15. void setFrameDuration(u64 duration) { m_frame_duration = duration; };
  16. u64 getFrameDuration() const { return m_frame_duration; };
  17. void setFrameCount(s32 count) { m_frame_count = std::max(count, 1); };
  18. s32 getFrameCount() const { return m_frame_count; };
  19. void setFrameIndex(s32 frame) { m_frame_idx = std::max(frame, 0); };
  20. s32 getFrameIndex() const { return m_frame_idx; };
  21. private:
  22. video::ITexture *m_texture = nullptr;
  23. u64 m_global_time = 0;
  24. s32 m_frame_idx = 0;
  25. s32 m_frame_count = 1;
  26. u64 m_frame_duration = 0;
  27. u64 m_frame_time = 0;
  28. core::rect<s32> m_middle;
  29. };