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- #pragma once
- #include "irrlichttypes_extrabloated.h"
- #include <algorithm>
- #include <string>
- class ISimpleTextureSource;
- class GUIAnimatedImage : public gui::IGUIElement {
- public:
- GUIAnimatedImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
- s32 id, const core::rect<s32> &rectangle);
- virtual void draw() override;
- void setTexture(video::ITexture *texture) { m_texture = texture; };
- video::ITexture *getTexture() const { return m_texture; };
- void setMiddleRect(const core::rect<s32> &middle) { m_middle = middle; };
- core::rect<s32> getMiddleRect() const { return m_middle; };
- void setFrameDuration(u64 duration) { m_frame_duration = duration; };
- u64 getFrameDuration() const { return m_frame_duration; };
- void setFrameCount(s32 count) { m_frame_count = std::max(count, 1); };
- s32 getFrameCount() const { return m_frame_count; };
- void setFrameIndex(s32 frame) { m_frame_idx = std::max(frame, 0); };
- s32 getFrameIndex() const { return m_frame_idx; };
- private:
- video::ITexture *m_texture = nullptr;
- u64 m_global_time = 0;
- s32 m_frame_idx = 0;
- s32 m_frame_count = 1;
- u64 m_frame_duration = 0;
- u64 m_frame_time = 0;
- core::rect<s32> m_middle;
- };
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