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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "IrrCompileConfig.h"
- #include <IGUIStaticText.h>
- #include "irrlicht_changes/static_text.h"
- #include "IGUIButton.h"
- #include "IGUISpriteBank.h"
- #include "ITexture.h"
- #include "SColor.h"
- #include "guiSkin.h"
- #include "StyleSpec.h"
- using namespace irr;
- #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8)
- namespace irr { namespace gui {
- //! State of buttons used for drawing texture images.
- //! Note that only a single state is active at a time
- //! Also when no image is defined for a state it will use images from another state
- //! and if that state is not set from the replacement for that,etc.
- //! So in many cases setting EGBIS_IMAGE_UP and EGBIS_IMAGE_DOWN is sufficient.
- enum EGUI_BUTTON_IMAGE_STATE {
- //! When no other states have images they will all use this one.
- EGBIS_IMAGE_UP,
- //! When not set EGBIS_IMAGE_UP is used.
- EGBIS_IMAGE_UP_MOUSEOVER,
- //! When not set EGBIS_IMAGE_UP_MOUSEOVER is used.
- EGBIS_IMAGE_UP_FOCUSED,
- //! When not set EGBIS_IMAGE_UP_FOCUSED is used.
- EGBIS_IMAGE_UP_FOCUSED_MOUSEOVER,
- //! When not set EGBIS_IMAGE_UP is used.
- EGBIS_IMAGE_DOWN,
- //! When not set EGBIS_IMAGE_DOWN is used.
- EGBIS_IMAGE_DOWN_MOUSEOVER,
- //! When not set EGBIS_IMAGE_DOWN_MOUSEOVER is used.
- EGBIS_IMAGE_DOWN_FOCUSED,
- //! When not set EGBIS_IMAGE_DOWN_FOCUSED is used.
- EGBIS_IMAGE_DOWN_FOCUSED_MOUSEOVER,
- //! When not set EGBIS_IMAGE_UP or EGBIS_IMAGE_DOWN are used (depending on button state).
- EGBIS_IMAGE_DISABLED,
- //! not used, counts the number of enumerated items
- EGBIS_COUNT
- };
- //! Names for gui button image states
- const c8 *const GUIButtonImageStateNames[EGBIS_COUNT + 1] =
- {
- "Image", // not "ImageUp" as it otherwise breaks serialization of old files
- "ImageUpOver",
- "ImageUpFocused",
- "ImageUpFocusedOver",
- "PressedImage", // not "ImageDown" as it otherwise breaks serialization of old files
- "ImageDownOver",
- "ImageDownFocused",
- "ImageDownFocusedOver",
- "ImageDisabled",
- 0 // count
- };
- }}
- #endif
- class ISimpleTextureSource;
- #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8)
- #define OVERRIDE_19
- #else
- #define OVERRIDE_19 override
- #endif
- class GUIButton : public gui::IGUIButton
- {
- public:
- //! constructor
- GUIButton(gui::IGUIEnvironment* environment, gui::IGUIElement* parent,
- s32 id, core::rect<s32> rectangle, ISimpleTextureSource *tsrc,
- bool noclip=false);
- //! destructor
- virtual ~GUIButton();
- //! called if an event happened.
- virtual bool OnEvent(const SEvent& event) override;
- //! draws the element and its children
- virtual void draw() override;
- //! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
- virtual void setOverrideFont(gui::IGUIFont* font=0) override;
- //! Gets the override font (if any)
- virtual gui::IGUIFont* getOverrideFont() const override;
- //! Get the font which is used right now for drawing
- virtual gui::IGUIFont* getActiveFont() const override;
- //! Sets another color for the button text.
- virtual void setOverrideColor(video::SColor color) OVERRIDE_19;
- //! Gets the override color
- virtual video::SColor getOverrideColor(void) const OVERRIDE_19;
- #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
- //! Gets the currently used text color
- virtual video::SColor getActiveColor() const override;
- #endif
- //! Sets if the button text should use the override color or the color in the gui skin.
- virtual void enableOverrideColor(bool enable) OVERRIDE_19;
- //! Checks if an override color is enabled
- virtual bool isOverrideColorEnabled(void) const OVERRIDE_19;
- // PATCH
- //! Sets an image which should be displayed on the button when it is in the given state.
- virtual void setImage(gui::EGUI_BUTTON_IMAGE_STATE state,
- video::ITexture* image=nullptr,
- const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0)) OVERRIDE_19;
- //! Sets an image which should be displayed on the button when it is in normal state.
- virtual void setImage(video::ITexture* image=nullptr) override;
- //! Sets an image which should be displayed on the button when it is in normal state.
- virtual void setImage(video::ITexture* image, const core::rect<s32>& pos) override;
- //! Sets an image which should be displayed on the button when it is in pressed state.
- virtual void setPressedImage(video::ITexture* image=nullptr) override;
- //! Sets an image which should be displayed on the button when it is in pressed state.
- virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos) override;
- //! Sets the text displayed by the button
- virtual void setText(const wchar_t* text) override;
- // END PATCH
- //! Sets the sprite bank used by the button
- virtual void setSpriteBank(gui::IGUISpriteBank* bank=0) override;
- //! Sets the animated sprite for a specific button state
- /** \param index: Number of the sprite within the sprite bank, use -1 for no sprite
- \param state: State of the button to set the sprite for
- \param index: The sprite number from the current sprite bank
- \param color: The color of the sprite
- */
- virtual void setSprite(gui::EGUI_BUTTON_STATE state, s32 index,
- video::SColor color=video::SColor(255,255,255,255),
- bool loop=false, bool scale=false) OVERRIDE_19;
- #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8)
- void setSprite(gui::EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop) override {
- setSprite(state, index, color, loop, false);
- }
- #endif
- //! Get the sprite-index for the given state or -1 when no sprite is set
- virtual s32 getSpriteIndex(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
- //! Get the sprite color for the given state. Color is only used when a sprite is set.
- virtual video::SColor getSpriteColor(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
- //! Returns if the sprite in the given state does loop
- virtual bool getSpriteLoop(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
- //! Returns if the sprite in the given state is scaled
- virtual bool getSpriteScale(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
- //! Sets if the button should behave like a push button. Which means it
- //! can be in two states: Normal or Pressed. With a click on the button,
- //! the user can change the state of the button.
- virtual void setIsPushButton(bool isPushButton=true) override;
- //! Checks whether the button is a push button
- virtual bool isPushButton() const override;
- //! Sets the pressed state of the button if this is a pushbutton
- virtual void setPressed(bool pressed=true) override;
- //! Returns if the button is currently pressed
- virtual bool isPressed() const override;
- // PATCH
- //! Returns if this element (or one of its direct children) is hovered
- bool isHovered() const;
- // END PATCH
- //! Sets if the button should use the skin to draw its border
- virtual void setDrawBorder(bool border=true) override;
- //! Checks if the button face and border are being drawn
- virtual bool isDrawingBorder() const override;
- //! Sets if the alpha channel should be used for drawing images on the button (default is false)
- virtual void setUseAlphaChannel(bool useAlphaChannel=true) override;
- //! Checks if the alpha channel should be used for drawing images on the button
- virtual bool isAlphaChannelUsed() const override;
- //! Sets if the button should scale the button images to fit
- virtual void setScaleImage(bool scaleImage=true) override;
- //! Checks whether the button scales the used images
- virtual bool isScalingImage() const override;
- //! Get if the shift key was pressed in last EGET_BUTTON_CLICKED event
- virtual bool getClickShiftState() const OVERRIDE_19
- {
- return ClickShiftState;
- }
- //! Get if the control key was pressed in last EGET_BUTTON_CLICKED event
- virtual bool getClickControlState() const OVERRIDE_19
- {
- return ClickControlState;
- }
- void setColor(video::SColor color);
- // PATCH
- //! Set element properties from a StyleSpec corresponding to the button state
- void setFromState();
- //! Set element properties from a StyleSpec
- virtual void setFromStyle(const StyleSpec& style);
- //! Set the styles used for each state
- void setStyles(const std::array<StyleSpec, StyleSpec::NUM_STATES>& styles);
- // END PATCH
- //! Do not drop returned handle
- static GUIButton* addButton(gui::IGUIEnvironment *environment,
- const core::rect<s32>& rectangle, ISimpleTextureSource *tsrc,
- IGUIElement* parent, s32 id, const wchar_t* text,
- const wchar_t *tooltiptext=L"");
- protected:
- void drawSprite(gui::EGUI_BUTTON_STATE state, u32 startTime, const core::position2di& center);
- gui::EGUI_BUTTON_IMAGE_STATE getImageState(bool pressed) const;
- ISimpleTextureSource *getTextureSource() { return TSrc; }
- struct ButtonImage
- {
- ButtonImage() : Texture(0), SourceRect(core::rect<s32>(0,0,0,0))
- {
- }
- ButtonImage(const ButtonImage& other) : Texture(0), SourceRect(core::rect<s32>(0,0,0,0))
- {
- *this = other;
- }
- ~ButtonImage()
- {
- if ( Texture )
- Texture->drop();
- }
- ButtonImage& operator=(const ButtonImage& other)
- {
- if ( this == &other )
- return *this;
- if (other.Texture)
- other.Texture->grab();
- if ( Texture )
- Texture->drop();
- Texture = other.Texture;
- SourceRect = other.SourceRect;
- return *this;
- }
- bool operator==(const ButtonImage& other) const
- {
- return Texture == other.Texture && SourceRect == other.SourceRect;
- }
- video::ITexture* Texture;
- core::rect<s32> SourceRect;
- };
- gui::EGUI_BUTTON_IMAGE_STATE getImageState(bool pressed, const ButtonImage* images) const;
- private:
- struct ButtonSprite
- {
- ButtonSprite() : Index(-1), Loop(false), Scale(false)
- {
- }
- bool operator==(const ButtonSprite& other) const
- {
- return Index == other.Index && Color == other.Color && Loop == other.Loop && Scale == other.Scale;
- }
- s32 Index;
- video::SColor Color;
- bool Loop;
- bool Scale;
- };
- ButtonSprite ButtonSprites[gui::EGBS_COUNT];
- gui::IGUISpriteBank* SpriteBank;
- ButtonImage ButtonImages[gui::EGBIS_COUNT];
- std::array<StyleSpec, StyleSpec::NUM_STATES> Styles;
- gui::IGUIFont* OverrideFont;
- bool OverrideColorEnabled;
- video::SColor OverrideColor;
- u32 ClickTime, HoverTime, FocusTime;
- bool ClickShiftState;
- bool ClickControlState;
- bool IsPushButton;
- bool Pressed;
- bool UseAlphaChannel;
- bool DrawBorder;
- bool ScaleImage;
- video::SColor Colors[4];
- // PATCH
- bool WasHovered = false;
- ISimpleTextureSource *TSrc;
- gui::IGUIStaticText *StaticText;
- core::rect<s32> BgMiddle;
- core::rect<s32> Padding;
- core::vector2d<s32> ContentOffset;
- video::SColor BgColor;
- // END PATCH
- };
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