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- /*
- Minetest
- Copyright (C) 2015-2019 paramat
- Copyright (C) 2015-2016 kwolekr, Ryan Kwolek
- Fractal formulas from http://www.bugman123.com/Hypercomplex/index.html
- by Paul Nylander, and from http://www.fractalforums.com, thank you.
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "mapgen.h"
- ///////////// Mapgen Fractal flags
- #define MGFRACTAL_TERRAIN 0x01
- class BiomeManager;
- extern FlagDesc flagdesc_mapgen_fractal[];
- struct MapgenFractalParams : public MapgenParams
- {
- float cave_width = 0.09f;
- s16 large_cave_depth = -33;
- u16 small_cave_num_min = 0;
- u16 small_cave_num_max = 0;
- u16 large_cave_num_min = 0;
- u16 large_cave_num_max = 2;
- float large_cave_flooded = 0.5f;
- s16 dungeon_ymin = -31000;
- s16 dungeon_ymax = 31000;
- u16 fractal = 1;
- u16 iterations = 11;
- v3f scale = v3f(4096.0, 1024.0, 4096.0);
- v3f offset = v3f(1.52, 0.0, 0.0);
- float slice_w = 0.0f;
- float julia_x = 0.267f;
- float julia_y = 0.2f;
- float julia_z = 0.133f;
- float julia_w = 0.067f;
- NoiseParams np_seabed;
- NoiseParams np_filler_depth;
- NoiseParams np_cave1;
- NoiseParams np_cave2;
- NoiseParams np_dungeons;
- MapgenFractalParams();
- ~MapgenFractalParams() = default;
- void readParams(const Settings *settings);
- void writeParams(Settings *settings) const;
- void setDefaultSettings(Settings *settings);
- };
- class MapgenFractal : public MapgenBasic
- {
- public:
- MapgenFractal(MapgenFractalParams *params, EmergeParams *emerge);
- ~MapgenFractal();
- virtual MapgenType getType() const { return MAPGEN_FRACTAL; }
- virtual void makeChunk(BlockMakeData *data);
- int getSpawnLevelAtPoint(v2s16 p);
- bool getFractalAtPoint(s16 x, s16 y, s16 z);
- s16 generateTerrain();
- private:
- u16 formula;
- bool julia;
- u16 fractal;
- u16 iterations;
- v3f scale;
- v3f offset;
- float slice_w;
- float julia_x;
- float julia_y;
- float julia_z;
- float julia_w;
- Noise *noise_seabed = nullptr;
- };
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