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- --Minetest
- --Copyright (C) 2014 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- ui = {}
- ui.childlist = {}
- ui.default = nil
- -- Whether fstk is currently showing its own formspec instead of active ui elements.
- ui.overridden = false
- --------------------------------------------------------------------------------
- function ui.add(child)
- --TODO check child
- ui.childlist[child.name] = child
- return child.name
- end
- --------------------------------------------------------------------------------
- function ui.delete(child)
- if ui.childlist[child.name] == nil then
- return false
- end
- ui.childlist[child.name] = nil
- return true
- end
- --------------------------------------------------------------------------------
- function ui.set_default(name)
- ui.default = name
- end
- --------------------------------------------------------------------------------
- function ui.find_by_name(name)
- return ui.childlist[name]
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- -- Internal functions not to be called from user
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- function ui.update()
- ui.overridden = false
- local formspec = {}
- -- handle errors
- if gamedata ~= nil and gamedata.reconnect_requested then
- local error_message = core.formspec_escape(
- gamedata.errormessage or fgettext("<none available>"))
- formspec = {
- "size[14,8]",
- "real_coordinates[true]",
- "set_focus[btn_reconnect_yes;true]",
- "box[0.5,1.2;13,5;#000]",
- ("textarea[0.5,1.2;13,5;;%s;%s]"):format(
- fgettext("The server has requested a reconnect:"), error_message),
- "button[2,6.6;4,1;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]",
- "button[8,6.6;4,1;btn_reconnect_no;" .. fgettext("Main menu") .. "]"
- }
- ui.overridden = true
- elseif gamedata ~= nil and gamedata.errormessage ~= nil then
- local error_message = core.formspec_escape(gamedata.errormessage)
- local error_title
- if string.find(gamedata.errormessage, "ModError") then
- error_title = fgettext("An error occurred in a Lua script:")
- else
- error_title = fgettext("An error occurred:")
- end
- formspec = {
- "size[14,8]",
- "real_coordinates[true]",
- "set_focus[btn_error_confirm;true]",
- "box[0.5,1.2;13,5;#000]",
- ("textarea[0.5,1.2;13,5;;%s;%s]"):format(
- error_title, error_message),
- "button[5,6.6;4,1;btn_error_confirm;" .. fgettext("OK") .. "]"
- }
- ui.overridden = true
- else
- local active_toplevel_ui_elements = 0
- for key,value in pairs(ui.childlist) do
- if (value.type == "toplevel") then
- local retval = value:get_formspec()
- if retval ~= nil and retval ~= "" then
- active_toplevel_ui_elements = active_toplevel_ui_elements + 1
- table.insert(formspec, retval)
- end
- end
- end
- -- no need to show addons if there ain't a toplevel element
- if (active_toplevel_ui_elements > 0) then
- for key,value in pairs(ui.childlist) do
- if (value.type == "addon") then
- local retval = value:get_formspec()
- if retval ~= nil and retval ~= "" then
- table.insert(formspec, retval)
- end
- end
- end
- end
- if (active_toplevel_ui_elements > 1) then
- core.log("warning", "more than one active ui "..
- "element, self most likely isn't intended")
- end
- if (active_toplevel_ui_elements == 0) then
- core.log("warning", "no toplevel ui element "..
- "active; switching to default")
- ui.childlist[ui.default]:show()
- formspec = {ui.childlist[ui.default]:get_formspec()}
- end
- end
- core.update_formspec(table.concat(formspec))
- end
- --------------------------------------------------------------------------------
- function ui.handle_buttons(fields)
- for key,value in pairs(ui.childlist) do
- local retval = value:handle_buttons(fields)
- if retval then
- ui.update()
- return
- end
- end
- end
- --------------------------------------------------------------------------------
- function ui.handle_events(event)
- for key,value in pairs(ui.childlist) do
- if value.handle_events ~= nil then
- local retval = value:handle_events(event)
- if retval then
- return retval
- end
- end
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- -- initialize callbacks
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- core.button_handler = function(fields)
- if fields["btn_reconnect_yes"] then
- gamedata.reconnect_requested = false
- gamedata.errormessage = nil
- gamedata.do_reconnect = true
- core.start()
- return
- elseif fields["btn_reconnect_no"] or fields["btn_error_confirm"] then
- gamedata.errormessage = nil
- gamedata.reconnect_requested = false
- ui.update()
- return
- end
- if ui.handle_buttons(fields) then
- ui.update()
- end
- end
- --------------------------------------------------------------------------------
- core.event_handler = function(event)
- -- Handle error messages
- if ui.overridden then
- if event == "MenuQuit" then
- gamedata.errormessage = nil
- gamedata.reconnect_requested = false
- ui.update()
- end
- return
- end
- if ui.handle_events(event) then
- ui.update()
- return
- end
- if event == "Refresh" then
- ui.update()
- return
- end
- end
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