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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include <vector>
- #include "IMeshBuffer.h"
- #include "CVertexBuffer.h"
- #include "CIndexBuffer.h"
- namespace irr
- {
- namespace scene
- {
- //! Template implementation of the IMeshBuffer interface
- template <class T>
- class CMeshBuffer final : public IMeshBuffer
- {
- public:
- //! Default constructor for empty meshbuffer
- CMeshBuffer() :
- PrimitiveType(EPT_TRIANGLES)
- {
- Vertices = new CVertexBuffer<T>();
- Indices = new SIndexBuffer();
- }
- ~CMeshBuffer()
- {
- Vertices->drop();
- Indices->drop();
- }
- //! Get material of this meshbuffer
- /** \return Material of this buffer */
- const video::SMaterial &getMaterial() const override
- {
- return Material;
- }
- //! Get material of this meshbuffer
- /** \return Material of this buffer */
- video::SMaterial &getMaterial() override
- {
- return Material;
- }
- const scene::IVertexBuffer *getVertexBuffer() const override
- {
- return Vertices;
- }
- scene::IVertexBuffer *getVertexBuffer() override
- {
- return Vertices;
- }
- const scene::IIndexBuffer *getIndexBuffer() const override
- {
- return Indices;
- }
- scene::IIndexBuffer *getIndexBuffer() override
- {
- return Indices;
- }
- //! Get the axis aligned bounding box
- /** \return Axis aligned bounding box of this buffer. */
- const core::aabbox3d<f32> &getBoundingBox() const override
- {
- return BoundingBox;
- }
- //! Set the axis aligned bounding box
- /** \param box New axis aligned bounding box for this buffer. */
- //! set user axis aligned bounding box
- void setBoundingBox(const core::aabbox3df &box) override
- {
- BoundingBox = box;
- }
- //! Recalculate the bounding box.
- /** should be called if the mesh changed. */
- void recalculateBoundingBox() override
- {
- if (Vertices->getCount()) {
- BoundingBox.reset(Vertices->getPosition(0));
- const irr::u32 vsize = Vertices->getCount();
- for (u32 i = 1; i < vsize; ++i)
- BoundingBox.addInternalPoint(Vertices->getPosition(i));
- } else
- BoundingBox.reset(0, 0, 0);
- }
- //! Append the vertices and indices to the current buffer
- void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
- {
- if (vertices == getVertices())
- return;
- const u32 vertexCount = getVertexCount();
- const u32 indexCount = getIndexCount();
- auto *vt = static_cast<const T *>(vertices);
- Vertices->Data.insert(Vertices->Data.end(), vt, vt + numVertices);
- for (u32 i = vertexCount; i < getVertexCount(); i++)
- BoundingBox.addInternalPoint(Vertices->getPosition(i));
- Indices->Data.insert(Indices->Data.end(), indices, indices + numIndices);
- if (vertexCount != 0) {
- for (u32 i = indexCount; i < getIndexCount(); i++)
- Indices->Data[i] += vertexCount;
- }
- }
- //! Describe what kind of primitive geometry is used by the meshbuffer
- void setPrimitiveType(E_PRIMITIVE_TYPE type) override
- {
- PrimitiveType = type;
- }
- //! Get the kind of primitive geometry which is used by the meshbuffer
- E_PRIMITIVE_TYPE getPrimitiveType() const override
- {
- return PrimitiveType;
- }
- //! Material for this meshbuffer.
- video::SMaterial Material;
- //! Vertex buffer
- CVertexBuffer<T> *Vertices;
- //! Index buffer
- SIndexBuffer *Indices;
- //! Bounding box of this meshbuffer.
- core::aabbox3d<f32> BoundingBox;
- //! Primitive type used for rendering (triangles, lines, ...)
- E_PRIMITIVE_TYPE PrimitiveType;
- };
- //! Standard meshbuffer
- typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
- //! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
- typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
- //! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
- typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
- } // end namespace scene
- } // end namespace irr
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