123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287 |
- --Minetest
- --Copyright (C) 2013 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- --------------------------------------------------------------------------------
- local enabled_all = false
- local function modname_valid(name)
- return not name:find("[^a-z0-9_]")
- end
- local function get_formspec(data)
- local mod = data.list:get_list()[data.selected_mod]
- local retval =
- "size[11.5,7.5,true]" ..
- "label[0.5,0;" .. fgettext("World:") .. "]" ..
- "label[1.75,0;" .. data.worldspec.name .. "]"
- if mod == nil then
- mod = {name=""}
- end
- local hard_deps, soft_deps = modmgr.get_dependencies(mod.path)
- retval = retval ..
- "label[0,0.7;" .. fgettext("Mod:") .. "]" ..
- "label[0.75,0.7;" .. mod.name .. "]" ..
- "label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
- "textlist[0,1.75;5,2.125;world_config_depends;" ..
- hard_deps .. ";0]" ..
- "label[0,3.875;" .. fgettext("Optional dependencies:") .. "]" ..
- "textlist[0,4.375;5,1.8;world_config_optdepends;" ..
- soft_deps .. ";0]" ..
- "button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
- "button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
- if mod and mod.name ~= "" and not mod.is_game_content then
- if mod.is_modpack then
- local rawlist = data.list:get_raw_list()
- local all_enabled = true
- for j = 1, #rawlist, 1 do
- if rawlist[j].modpack == mod.name and not rawlist[j].enabled then
- all_enabled = false
- break
- end
- end
- if all_enabled then
- retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_disable;" ..
- fgettext("Disable MP") .. "]"
- else
- retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_enable;" ..
- fgettext("Enable MP") .. "]"
- end
- else
- if mod.enabled then
- retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
- fgettext("enabled") .. ";true]"
- else
- retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
- fgettext("enabled") .. ";false]"
- end
- end
- end
- if enabled_all then
- retval = retval ..
- "button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]"
- else
- retval = retval ..
- "button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]"
- end
- retval = retval ..
- "tablecolumns[color;tree;text]" ..
- "table[5.5,0.75;5.75,6;world_config_modlist;"
- retval = retval .. modmgr.render_modlist(data.list)
- retval = retval .. ";" .. data.selected_mod .."]"
- return retval
- end
- local function enable_mod(this, toset)
- local mod = this.data.list:get_list()[this.data.selected_mod]
- if mod.is_game_content then
- -- game mods can't be enabled or disabled
- elseif not mod.is_modpack then
- if toset == nil then
- mod.enabled = not mod.enabled
- else
- mod.enabled = toset
- end
- else
- local list = this.data.list:get_raw_list()
- for i=1,#list,1 do
- if list[i].modpack == mod.name then
- if toset == nil then
- toset = not list[i].enabled
- end
- list[i].enabled = toset
- end
- end
- end
- end
- local function handle_buttons(this, fields)
- if fields["world_config_modlist"] ~= nil then
- local event = core.explode_table_event(fields["world_config_modlist"])
- this.data.selected_mod = event.row
- core.settings:set("world_config_selected_mod", event.row)
- if event.type == "DCL" then
- enable_mod(this)
- end
- return true
- end
- if fields["key_enter"] ~= nil then
- enable_mod(this)
- return true
- end
- if fields["cb_mod_enable"] ~= nil then
- local toset = core.is_yes(fields["cb_mod_enable"])
- enable_mod(this,toset)
- return true
- end
- if fields["btn_mp_enable"] ~= nil or
- fields["btn_mp_disable"] then
- local toset = (fields["btn_mp_enable"] ~= nil)
- enable_mod(this,toset)
- return true
- end
- if fields["btn_config_world_save"] then
- local filename = this.data.worldspec.path ..
- DIR_DELIM .. "world.mt"
- local worldfile = Settings(filename)
- local mods = worldfile:to_table()
- local rawlist = this.data.list:get_raw_list()
- local i,mod
- for i,mod in ipairs(rawlist) do
- if not mod.is_modpack and
- not mod.is_game_content then
- if modname_valid(mod.name) then
- worldfile:set("load_mod_"..mod.name, tostring(mod.enabled))
- else
- if mod.enabled then
- gamedata.errormessage = fgettext_ne("Failed to enable mod \"$1\" as it contains disallowed characters. Only chararacters [a-z0-9_] are allowed.", mod.name)
- end
- end
- mods["load_mod_"..mod.name] = nil
- end
- end
- -- Remove mods that are not present anymore
- for key,value in pairs(mods) do
- if key:sub(1,9) == "load_mod_" then
- worldfile:remove(key)
- end
- end
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
- this:delete()
- return true
- end
- if fields["btn_config_world_cancel"] then
- this:delete()
- return true
- end
- if fields.btn_enable_all_mods then
- local list = this.data.list:get_raw_list()
- for i = 1, #list do
- if not list[i].is_game_content
- and not list[i].is_modpack then
- list[i].enabled = true
- end
- end
- enabled_all = true
- return true
- end
- if fields.btn_disable_all_mods then
- local list = this.data.list:get_raw_list()
- for i = 1, #list do
- if not list[i].is_game_content
- and not list[i].is_modpack then
- list[i].enabled = false
- end
- end
- enabled_all = false
- return true
- end
- return false
- end
- function create_configure_world_dlg(worldidx)
- local dlg = dialog_create("sp_config_world",
- get_formspec,
- handle_buttons,
- nil)
- dlg.data.selected_mod = tonumber(core.settings:get("world_config_selected_mod"))
- if dlg.data.selected_mod == nil then
- dlg.data.selected_mod = 0
- end
- dlg.data.worldspec = core.get_worlds()[worldidx]
- if dlg.data.worldspec == nil then dlg:delete() return nil end
- dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path)
- if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
- dlg.data.worldconfig.id == "" then
- dlg:delete()
- return nil
- end
- dlg.data.list = filterlist.create(
- modmgr.preparemodlist, --refresh
- modmgr.comparemod, --compare
- function(element,uid) --uid match
- if element.name == uid then
- return true
- end
- end,
- function(element, criteria)
- if criteria.hide_game and
- element.is_game_content then
- return false
- end
- if criteria.hide_modpackcontents and
- element.modpack ~= nil then
- return false
- end
- return true
- end, --filter
- { worldpath= dlg.data.worldspec.path,
- gameid = dlg.data.worldspec.gameid }
- )
- if dlg.data.selected_mod > dlg.data.list:size() then
- dlg.data.selected_mod = 0
- end
- dlg.data.list:set_filtercriteria(
- {
- hide_game=dlg.data.hide_gamemods,
- hide_modpackcontents= dlg.data.hide_modpackcontents
- })
- dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
- dlg.data.list:set_sortmode("alphabetic")
- return dlg
- end
|