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- --Minetest
- --Copyright (C) 2013 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- --------------------------------------------------------------------------------
- function get_mods(path,retval,modpack)
- local mods = core.get_dir_list(path, true)
- for _, name in ipairs(mods) do
- if name:sub(1, 1) ~= "." then
- local prefix = path .. DIR_DELIM .. name .. DIR_DELIM
- local toadd = {}
- retval[#retval + 1] = toadd
- local mod_conf = Settings(prefix .. "mod.conf"):to_table()
- if mod_conf.name then
- name = mod_conf.name
- end
- toadd.name = name
- toadd.path = prefix
- if modpack ~= nil and modpack ~= "" then
- toadd.modpack = modpack
- else
- local modpackfile = io.open(prefix .. "modpack.txt")
- if modpackfile then
- modpackfile:close()
- toadd.is_modpack = true
- get_mods(prefix, retval, name)
- end
- end
- end
- end
- end
- --modmanager implementation
- modmgr = {}
- --------------------------------------------------------------------------------
- function modmgr.extract(modfile)
- if modfile.type == "zip" then
- local tempfolder = os.tempfolder()
- if tempfolder ~= nil and
- tempfolder ~= "" then
- core.create_dir(tempfolder)
- if core.extract_zip(modfile.name,tempfolder) then
- return tempfolder
- end
- end
- end
- return nil
- end
- -------------------------------------------------------------------------------
- function modmgr.getbasefolder(temppath)
- if temppath == nil then
- return {
- type = "invalid",
- path = ""
- }
- end
- local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
- if testfile ~= nil then
- testfile:close()
- return {
- type="mod",
- path=temppath
- }
- end
- testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
- if testfile ~= nil then
- testfile:close()
- return {
- type="modpack",
- path=temppath
- }
- end
- local subdirs = core.get_dir_list(temppath, true)
- --only single mod or modpack allowed
- if #subdirs ~= 1 then
- return {
- type = "invalid",
- path = ""
- }
- end
- testfile =
- io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
- if testfile ~= nil then
- testfile:close()
- return {
- type="mod",
- path= temppath .. DIR_DELIM .. subdirs[1]
- }
- end
- testfile =
- io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
- if testfile ~= nil then
- testfile:close()
- return {
- type="modpack",
- path=temppath .. DIR_DELIM .. subdirs[1]
- }
- end
- return {
- type = "invalid",
- path = ""
- }
- end
- --------------------------------------------------------------------------------
- function modmgr.isValidModname(modpath)
- if modpath:find("-") ~= nil then
- return false
- end
- return true
- end
- --------------------------------------------------------------------------------
- function modmgr.parse_register_line(line)
- local pos1 = line:find("\"")
- local pos2 = nil
- if pos1 ~= nil then
- pos2 = line:find("\"",pos1+1)
- end
- if pos1 ~= nil and pos2 ~= nil then
- local item = line:sub(pos1+1,pos2-1)
- if item ~= nil and
- item ~= "" then
- local pos3 = item:find(":")
- if pos3 ~= nil then
- local retval = item:sub(1,pos3-1)
- if retval ~= nil and
- retval ~= "" then
- return retval
- end
- end
- end
- end
- return nil
- end
- --------------------------------------------------------------------------------
- function modmgr.parse_dofile_line(modpath,line)
- local pos1 = line:find("\"")
- local pos2 = nil
- if pos1 ~= nil then
- pos2 = line:find("\"",pos1+1)
- end
- if pos1 ~= nil and pos2 ~= nil then
- local filename = line:sub(pos1+1,pos2-1)
- if filename ~= nil and
- filename ~= "" and
- filename:find(".lua") then
- return modmgr.identify_modname(modpath,filename)
- end
- end
- return nil
- end
- --------------------------------------------------------------------------------
- function modmgr.identify_modname(modpath,filename)
- local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
- if testfile ~= nil then
- local line = testfile:read()
- while line~= nil do
- local modname = nil
- if line:find("minetest.register_tool") then
- modname = modmgr.parse_register_line(line)
- end
- if line:find("minetest.register_craftitem") then
- modname = modmgr.parse_register_line(line)
- end
- if line:find("minetest.register_node") then
- modname = modmgr.parse_register_line(line)
- end
- if line:find("dofile") then
- modname = modmgr.parse_dofile_line(modpath,line)
- end
- if modname ~= nil then
- testfile:close()
- return modname
- end
- line = testfile:read()
- end
- testfile:close()
- end
- return nil
- end
- --------------------------------------------------------------------------------
- function modmgr.render_modlist(render_list)
- local retval = ""
- if render_list == nil then
- if modmgr.global_mods == nil then
- modmgr.refresh_globals()
- end
- render_list = modmgr.global_mods
- end
- local list = render_list:get_list()
- local last_modpack = nil
- local retval = {}
- for i, v in ipairs(list) do
- local color = ""
- if v.is_modpack then
- local rawlist = render_list:get_raw_list()
- color = mt_color_dark_green
- for j = 1, #rawlist, 1 do
- if rawlist[j].modpack == list[i].name and
- rawlist[j].enabled ~= true then
- -- Modpack not entirely enabled so showing as grey
- color = mt_color_grey
- break
- end
- end
- elseif v.is_game_content then
- color = mt_color_blue
- elseif v.enabled then
- color = mt_color_green
- end
- retval[#retval + 1] = color
- if v.modpack ~= nil or v.typ == "game_mod" then
- retval[#retval + 1] = "1"
- else
- retval[#retval + 1] = "0"
- end
- retval[#retval + 1] = core.formspec_escape(v.name)
- end
- return table.concat(retval, ",")
- end
- --------------------------------------------------------------------------------
- function modmgr.get_dependencies(modfolder)
- local toadd_hard = ""
- local toadd_soft = ""
- if modfolder ~= nil then
- local filename = modfolder ..
- DIR_DELIM .. "depends.txt"
- local hard_dependencies = {}
- local soft_dependencies = {}
- local dependencyfile = io.open(filename,"r")
- if dependencyfile then
- local dependency = dependencyfile:read("*l")
- while dependency do
- dependency = dependency:gsub("\r", "")
- if string.sub(dependency, -1, -1) == "?" then
- table.insert(soft_dependencies, string.sub(dependency, 1, -2))
- else
- table.insert(hard_dependencies, dependency)
- end
- dependency = dependencyfile:read()
- end
- dependencyfile:close()
- end
- toadd_hard = table.concat(hard_dependencies, ",")
- toadd_soft = table.concat(soft_dependencies, ",")
- end
- return toadd_hard, toadd_soft
- end
- --------------------------------------------------------------------------------
- function modmgr.get_worldconfig(worldpath)
- local filename = worldpath ..
- DIR_DELIM .. "world.mt"
- local worldfile = Settings(filename)
- local worldconfig = {}
- worldconfig.global_mods = {}
- worldconfig.game_mods = {}
- for key,value in pairs(worldfile:to_table()) do
- if key == "gameid" then
- worldconfig.id = value
- elseif key:sub(0, 9) == "load_mod_" then
- worldconfig.global_mods[key] = core.is_yes(value)
- else
- worldconfig[key] = value
- end
- end
- --read gamemods
- local gamespec = gamemgr.find_by_gameid(worldconfig.id)
- gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
- return worldconfig
- end
- --------------------------------------------------------------------------------
- function modmgr.installmod(modfilename,basename)
- local modfile = modmgr.identify_filetype(modfilename)
- local modpath = modmgr.extract(modfile)
- if modpath == nil then
- gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
- fgettext("\nInstall Mod: unsupported filetype \"$1\" or broken archive", modfile.type)
- return
- end
- local basefolder = modmgr.getbasefolder(modpath)
- if basefolder.type == "modpack" then
- local clean_path = nil
- if basename ~= nil then
- clean_path = "mp_" .. basename
- end
- if clean_path == nil then
- clean_path = get_last_folder(cleanup_path(basefolder.path))
- end
- if clean_path ~= nil then
- local targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
- if not core.copy_dir(basefolder.path,targetpath) then
- gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
- end
- else
- gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
- end
- end
- if basefolder.type == "mod" then
- local targetfolder = basename
- if targetfolder == nil then
- targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
- end
- --if heuristic failed try to use current foldername
- if targetfolder == nil then
- targetfolder = get_last_folder(basefolder.path)
- end
- if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
- local targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
- core.copy_dir(basefolder.path,targetpath)
- else
- gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
- end
- end
- core.delete_dir(modpath)
- modmgr.refresh_globals()
- end
- --------------------------------------------------------------------------------
- function modmgr.preparemodlist(data)
- local retval = {}
- local global_mods = {}
- local game_mods = {}
- --read global mods
- local modpath = core.get_modpath()
- if modpath ~= nil and
- modpath ~= "" then
- get_mods(modpath,global_mods)
- end
- for i=1,#global_mods,1 do
- global_mods[i].typ = "global_mod"
- retval[#retval + 1] = global_mods[i]
- end
- --read game mods
- local gamespec = gamemgr.find_by_gameid(data.gameid)
- gamemgr.get_game_mods(gamespec, game_mods)
- if #game_mods > 0 then
- -- Add title
- retval[#retval + 1] = {
- typ = "game",
- is_game_content = true,
- name = fgettext("Subgame Mods")
- }
- end
- for i=1,#game_mods,1 do
- game_mods[i].typ = "game_mod"
- game_mods[i].is_game_content = true
- retval[#retval + 1] = game_mods[i]
- end
- if data.worldpath == nil then
- return retval
- end
- --read world mod configuration
- local filename = data.worldpath ..
- DIR_DELIM .. "world.mt"
- local worldfile = Settings(filename)
- for key,value in pairs(worldfile:to_table()) do
- if key:sub(1, 9) == "load_mod_" then
- key = key:sub(10)
- local element = nil
- for i=1,#retval,1 do
- if retval[i].name == key and
- not retval[i].is_modpack then
- element = retval[i]
- break
- end
- end
- if element ~= nil then
- element.enabled = core.is_yes(value)
- else
- core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
- end
- end
- end
- return retval
- end
- --------------------------------------------------------------------------------
- function modmgr.comparemod(elem1,elem2)
- if elem1 == nil or elem2 == nil then
- return false
- end
- if elem1.name ~= elem2.name then
- return false
- end
- if elem1.is_modpack ~= elem2.is_modpack then
- return false
- end
- if elem1.typ ~= elem2.typ then
- return false
- end
- if elem1.modpack ~= elem2.modpack then
- return false
- end
- if elem1.path ~= elem2.path then
- return false
- end
- return true
- end
- --------------------------------------------------------------------------------
- function modmgr.mod_exists(basename)
- if modmgr.global_mods == nil then
- modmgr.refresh_globals()
- end
- if modmgr.global_mods:raw_index_by_uid(basename) > 0 then
- return true
- end
- return false
- end
- --------------------------------------------------------------------------------
- function modmgr.get_global_mod(idx)
- if modmgr.global_mods == nil then
- return nil
- end
- if idx == nil or idx < 1 or
- idx > modmgr.global_mods:size() then
- return nil
- end
- return modmgr.global_mods:get_list()[idx]
- end
- --------------------------------------------------------------------------------
- function modmgr.refresh_globals()
- modmgr.global_mods = filterlist.create(
- modmgr.preparemodlist, --refresh
- modmgr.comparemod, --compare
- function(element,uid) --uid match
- if element.name == uid then
- return true
- end
- end,
- nil, --filter
- {}
- )
- modmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
- modmgr.global_mods:set_sortmode("alphabetic")
- end
- --------------------------------------------------------------------------------
- function modmgr.identify_filetype(name)
- if name:sub(-3):lower() == "zip" then
- return {
- name = name,
- type = "zip"
- }
- end
- if name:sub(-6):lower() == "tar.gz" or
- name:sub(-3):lower() == "tgz"then
- return {
- name = name,
- type = "tgz"
- }
- end
- if name:sub(-6):lower() == "tar.bz2" then
- return {
- name = name,
- type = "tbz"
- }
- end
- if name:sub(-2):lower() == "7z" then
- return {
- name = name,
- type = "7z"
- }
- end
- return {
- name = name,
- type = "ukn"
- }
- end
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