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CMeshBuffer.h
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EAttributes.h
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ECullingTypes.h
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EDebugSceneTypes.h
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EDeviceTypes.h
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EDriverFeatures.h
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EDriverTypes.h
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EFocusFlags.h
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EGUIAlignment.h
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EGUIElementTypes.h
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EHardwareBufferFlags.h
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EMaterialProps.h
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EMaterialTypes.h
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EPrimitiveTypes.h
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EReadFileType.h
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ESceneNodeTypes.h
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EShaderTypes.h
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EVertexAttributes.h
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IAnimatedMesh.h
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IAnimatedMeshSceneNode.h
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IAttributes.h
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IBillboardSceneNode.h
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IBoneSceneNode.h
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ICameraSceneNode.h
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IContextManager.h
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ICursorControl.h
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IDummyTransformationSceneNode.h
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IEventReceiver.h
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a9cca5e76c
SDL2: Support highdpi (#14703)
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IFileArchive.h
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IFileList.h
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IFileSystem.h
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IGPUProgrammingServices.h
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IGUIButton.h
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IGUICheckBox.h
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IGUIComboBox.h
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IGUIEditBox.h
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IGUIElement.h
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IGUIEnvironment.h
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IGUIFileOpenDialog.h
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IGUIFont.h
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IGUIFontBitmap.h
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IGUIImage.h
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IGUIImageList.h
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IGUIListBox.h
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IGUIScrollBar.h
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IGUISkin.h
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IGUISpriteBank.h
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IGUIStaticText.h
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IGUITabControl.h
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IGUIToolbar.h
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IImage.h
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IImageLoader.h
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IImageWriter.h
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IIndexBuffer.h
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ILogger.h
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IMaterialRenderer.h
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IMaterialRendererServices.h
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IMemoryReadFile.h
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IMesh.h
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IMeshBuffer.h
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71893807b3
Call malloc_trim() regularly to improve deallocation behavior (#14707)
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IMeshCache.h
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IMeshLoader.h
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IMeshManipulator.h
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IMeshSceneNode.h
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7 ay önce |
IOSOperator.h
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IReadFile.h
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IReferenceCounted.h
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IRenderTarget.h
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ISceneCollisionManager.h
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ISceneManager.h
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ISceneNode.h
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IShaderConstantSetCallBack.h
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ISkinnedMesh.h
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ITexture.h
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ITimer.h
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IVertexBuffer.h
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7 ay önce |
IVideoDriver.h
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IWriteFile.h
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7 ay önce |
IrrCompileConfig.h
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b9adf244e5
Simplify Irrlicht CMake for static linking
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IrrlichtDevice.h
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833bb542fc
Allow toggling fullscreen without restart and add keybind (#14714)
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5 ay önce |
Keycodes.h
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S3DVertex.h
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SAnimatedMesh.h
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SColor.h
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SExposedVideoData.h
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SIrrCreationParameters.h
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7a6ca85081
Expose OpenGL debugging as a normal setting
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SMaterial.h
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7 ay önce |
SMaterialLayer.h
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SMesh.h
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7 ay önce |
SMeshBuffer.h
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SOverrideMaterial.h
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SSkinMeshBuffer.h
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SVertexIndex.h
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SVertexManipulator.h
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SViewFrustum.h
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SceneParameters.h
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aabbox3d.h
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7 ay önce |
coreutil.h
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dimension2d.h
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exampleHelper.h
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7 ay önce |
fast_atof.h
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f638482fba
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7 ay önce |
irrArray.h
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irrMath.h
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irrString.h
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Use MT's string conversion inside Irrlicht
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irrTypes.h
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irrlicht.h
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irrpack.h
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irrunpack.h
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line2d.h
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line3d.h
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matrix4.h
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mt_opengl.h
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path.h
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plane3d.h
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position2d.h
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quaternion.h
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rect.h
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vector2d.h
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vector3d.h
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