.. |
meshgen
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da832a295e
Delete clang-format files and comments (#14079)
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4 months ago |
render
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c81e0b7433
Allow shaders with disabled post processing pipeline (#14338)
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2 months ago |
shadows
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d53ef90a73
Remove Irrlicht versioning
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3 weeks ago |
sound
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e12db0c182
Sounds: Queue more than two buffers if pitch is high (#14515)
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1 week ago |
CMakeLists.txt
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6ac053bbaa
Extract image generation/cache from texturesource.cpp
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2 weeks ago |
activeobjectmgr.cpp
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0383c44f0d
Custom data structure for active objects to get performance *and* safety (#13880)
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3 months ago |
activeobjectmgr.h
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11ec75c2ad
ActiveObjectMgr fixes (#13560)
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6 months ago |
camera.cpp
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fbec378869
Fix more type promotion mistakes
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1 month ago |
camera.h
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aaf77025b6
Split up tile.cpp/h
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1 month ago |
client.cpp
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1d673ce075
Print filenames in irrlicht png warnings (#14525)
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1 week ago |
client.h
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b2982a6f14
Fix all cached media being loaded at once on the main thread
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1 week ago |
clientenvironment.cpp
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bb7f57b095
VBO-related optimizations and improvements (#14395)
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1 month ago |
clientenvironment.h
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5727d74d37
Avoid including client headers on server builds
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4 weeks ago |
clientevent.h
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f4a53f7ee6
No damage effects on hp_max change (#11846)
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1 year ago |
clientlauncher.cpp
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f2b5c35fa2
TouchScreenGUI dehardcoding refactor (#14472)
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15 hours ago |
clientlauncher.h
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bb7f57b095
VBO-related optimizations and improvements (#14395)
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1 month ago |
clientmap.cpp
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9fcd7f2dc0
Fix clang-tidy type promotion errors
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1 month ago |
clientmap.h
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bc4ab8b99e
General code refactoring/improvements in server, treegen and connection
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4 weeks ago |
clientmedia.cpp
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b2982a6f14
Fix all cached media being loaded at once on the main thread
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1 week ago |
clientmedia.h
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93381014a0
Bypass media transfer in single player
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2 months ago |
clientobject.cpp
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11ec75c2ad
ActiveObjectMgr fixes (#13560)
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6 months ago |
clientobject.h
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11ec75c2ad
ActiveObjectMgr fixes (#13560)
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6 months ago |
clientsimpleobject.h
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35e778ee9f
Move clientsimpleobject.h to client folder (#9630)
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4 years ago |
clouds.cpp
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bb7f57b095
VBO-related optimizations and improvements (#14395)
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1 month ago |
clouds.h
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bb7f57b095
VBO-related optimizations and improvements (#14395)
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1 month ago |
content_cao.cpp
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aaf77025b6
Split up tile.cpp/h
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1 month ago |
content_cao.h
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5958714309
Tool specific pointing and blocking pointable type (#13992)
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2 months ago |
content_cso.cpp
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c8b615acc9
Remove excessive touchscreengui.h includes (#14466)
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1 month ago |
content_cso.h
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5f1cd555cd
Move client-specific files to 'src/client' (#7902)
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5 years ago |
content_mapblock.cpp
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9f263319ca
Fix 4dir nodebox sometimes not rendering face (#14533)
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3 days ago |
content_mapblock.h
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2f35b121a4
Const correctness
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1 month ago |
event_manager.h
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2b97fead9e
Fix some potential iterator invalidation issues
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2 months ago |
filecache.cpp
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6ca214fefc
Introduce `std::string_view` into wider use (#14368)
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2 months ago |
filecache.h
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6ca214fefc
Introduce `std::string_view` into wider use (#14368)
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2 months ago |
fontengine.cpp
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051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
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1 year ago |
fontengine.h
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76dbd0d2d0
Fully remove bitmap font support (#11863)
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2 years ago |
game.cpp
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f2b5c35fa2
TouchScreenGUI dehardcoding refactor (#14472)
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15 hours ago |
game.h
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5727d74d37
Avoid including client headers on server builds
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4 weeks ago |
gameui.cpp
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adaa4cc2f3
Move hard coded minimap to builtin (#14071)
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2 months ago |
gameui.h
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adaa4cc2f3
Move hard coded minimap to builtin (#14071)
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2 months ago |
guiscalingfilter.cpp
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078bd95a49
Formspec: prevent infinite loop caused by negative background9[] size (#13624)
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9 months ago |
guiscalingfilter.h
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f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
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1 year ago |
hud.cpp
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9bee6d899b
Fix invisible crosshair with effective HUD scaling < 1
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1 week ago |
hud.h
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6e3246c5fd
Limit crosshair scaling to integer multiples to avoid distortion (#14501)
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2 weeks ago |
imagefilters.cpp
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879f7e9f03
Refactor tile.cpp/h parts except texturesource.cpp
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1 month ago |
imagefilters.h
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aaf77025b6
Split up tile.cpp/h
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1 month ago |
imagesource.cpp
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1d673ce075
Print filenames in irrlicht png warnings (#14525)
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1 week ago |
imagesource.h
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673d2499e8
Refactor texturepaths.cpp and SourceImageCache
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2 weeks ago |
inputhandler.cpp
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4f84b01356
Touchscreen: Fix virtual joystick sometimes going backwards
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1 month ago |
inputhandler.h
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c8b615acc9
Remove excessive touchscreengui.h includes (#14466)
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1 month ago |
joystick_controller.cpp
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9fcd7f2dc0
Fix clang-tidy type promotion errors
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1 month ago |
joystick_controller.h
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e139749b5c
Simulate all keys being released when when game loses focus (#13336)
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1 year ago |
keycode.cpp
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34286d77c7
Allow toggling touchscreen mode at runtime (#14075)
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1 month ago |
keycode.h
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34286d77c7
Allow toggling touchscreen mode at runtime (#14075)
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1 month ago |
keys.h
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16e5b39e1d
Add a key to toggle map block bounds (#11172)
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3 years ago |
localplayer.cpp
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badd42789a
Move PlayerSettings class to client code
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1 month ago |
localplayer.h
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badd42789a
Move PlayerSettings class to client code
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1 month ago |
mapblock_mesh.cpp
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aaf77025b6
Split up tile.cpp/h
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1 month ago |
mapblock_mesh.h
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aaf77025b6
Split up tile.cpp/h
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1 month ago |
mesh.cpp
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7f9326805c
Return texture filter settings to previous state
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4 months ago |
mesh.h
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72ef90885d
Clean up texture filtering settings (#13683)
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7 months ago |
mesh_generator_thread.cpp
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bf2098c07f
Decouple MeshMakeData from Client
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1 month ago |
mesh_generator_thread.h
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bf2098c07f
Decouple MeshMakeData from Client
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1 month ago |
minimap.cpp
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bb7f57b095
VBO-related optimizations and improvements (#14395)
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1 month ago |
minimap.h
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9ac6d330b4
Fix minimap textures overwrite (#14349)
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2 months ago |
mtevent.h
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4158759265
Move mtevent.h to src/client/
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2 months ago |
particles.cpp
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f8bff346f4
Batched rendering of particles (#14489)
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2 weeks ago |
particles.h
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f8bff346f4
Batched rendering of particles (#14489)
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2 weeks ago |
renderingengine.cpp
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7a6ca85081
Expose OpenGL debugging as a normal setting
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2 days ago |
renderingengine.h
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5727d74d37
Avoid including client headers on server builds
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4 weeks ago |
shader.cpp
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d53ef90a73
Remove Irrlicht versioning
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3 weeks ago |
shader.h
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aaf77025b6
Split up tile.cpp/h
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1 month ago |
sky.cpp
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bb7f57b095
VBO-related optimizations and improvements (#14395)
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1 month ago |
sky.h
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bb7f57b095
VBO-related optimizations and improvements (#14395)
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1 month ago |
sound.cpp
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55fafb7d25
Add sound volume when unfocused setting (#14083)
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4 months ago |
sound.h
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5727d74d37
Avoid including client headers on server builds
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4 weeks ago |
texturepaths.cpp
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879f7e9f03
Refactor tile.cpp/h parts except texturesource.cpp
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1 month ago |
texturepaths.h
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879f7e9f03
Refactor tile.cpp/h parts except texturesource.cpp
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1 month ago |
texturesource.cpp
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673d2499e8
Refactor texturepaths.cpp and SourceImageCache
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2 weeks ago |
texturesource.h
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aaf77025b6
Split up tile.cpp/h
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1 month ago |
tile.cpp
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879f7e9f03
Refactor tile.cpp/h parts except texturesource.cpp
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1 month ago |
tile.h
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879f7e9f03
Refactor tile.cpp/h parts except texturesource.cpp
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1 month ago |
wieldmesh.cpp
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bb7f57b095
VBO-related optimizations and improvements (#14395)
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1 month ago |
wieldmesh.h
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bb7f57b095
VBO-related optimizations and improvements (#14395)
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1 month ago |