grorp f2b5c35fa2 TouchScreenGUI dehardcoding refactor (#14472) 15 hours ago
..
meshgen da832a295e Delete clang-format files and comments (#14079) 4 months ago
render c81e0b7433 Allow shaders with disabled post processing pipeline (#14338) 2 months ago
shadows d53ef90a73 Remove Irrlicht versioning 3 weeks ago
sound e12db0c182 Sounds: Queue more than two buffers if pitch is high (#14515) 1 week ago
CMakeLists.txt 6ac053bbaa Extract image generation/cache from texturesource.cpp 2 weeks ago
activeobjectmgr.cpp 0383c44f0d Custom data structure for active objects to get performance *and* safety (#13880) 3 months ago
activeobjectmgr.h 11ec75c2ad ActiveObjectMgr fixes (#13560) 6 months ago
camera.cpp fbec378869 Fix more type promotion mistakes 1 month ago
camera.h aaf77025b6 Split up tile.cpp/h 1 month ago
client.cpp 1d673ce075 Print filenames in irrlicht png warnings (#14525) 1 week ago
client.h b2982a6f14 Fix all cached media being loaded at once on the main thread 1 week ago
clientenvironment.cpp bb7f57b095 VBO-related optimizations and improvements (#14395) 1 month ago
clientenvironment.h 5727d74d37 Avoid including client headers on server builds 4 weeks ago
clientevent.h f4a53f7ee6 No damage effects on hp_max change (#11846) 1 year ago
clientlauncher.cpp f2b5c35fa2 TouchScreenGUI dehardcoding refactor (#14472) 15 hours ago
clientlauncher.h bb7f57b095 VBO-related optimizations and improvements (#14395) 1 month ago
clientmap.cpp 9fcd7f2dc0 Fix clang-tidy type promotion errors 1 month ago
clientmap.h bc4ab8b99e General code refactoring/improvements in server, treegen and connection 4 weeks ago
clientmedia.cpp b2982a6f14 Fix all cached media being loaded at once on the main thread 1 week ago
clientmedia.h 93381014a0 Bypass media transfer in single player 2 months ago
clientobject.cpp 11ec75c2ad ActiveObjectMgr fixes (#13560) 6 months ago
clientobject.h 11ec75c2ad ActiveObjectMgr fixes (#13560) 6 months ago
clientsimpleobject.h 35e778ee9f Move clientsimpleobject.h to client folder (#9630) 4 years ago
clouds.cpp bb7f57b095 VBO-related optimizations and improvements (#14395) 1 month ago
clouds.h bb7f57b095 VBO-related optimizations and improvements (#14395) 1 month ago
content_cao.cpp aaf77025b6 Split up tile.cpp/h 1 month ago
content_cao.h 5958714309 Tool specific pointing and blocking pointable type (#13992) 2 months ago
content_cso.cpp c8b615acc9 Remove excessive touchscreengui.h includes (#14466) 1 month ago
content_cso.h 5f1cd555cd Move client-specific files to 'src/client' (#7902) 5 years ago
content_mapblock.cpp 9f263319ca Fix 4dir nodebox sometimes not rendering face (#14533) 3 days ago
content_mapblock.h 2f35b121a4 Const correctness 1 month ago
event_manager.h 2b97fead9e Fix some potential iterator invalidation issues 2 months ago
filecache.cpp 6ca214fefc Introduce `std::string_view` into wider use (#14368) 2 months ago
filecache.h 6ca214fefc Introduce `std::string_view` into wider use (#14368) 2 months ago
fontengine.cpp 051181fa6e Enforce limits of settings that could cause buggy behaviour (#12450) 1 year ago
fontengine.h 76dbd0d2d0 Fully remove bitmap font support (#11863) 2 years ago
game.cpp f2b5c35fa2 TouchScreenGUI dehardcoding refactor (#14472) 15 hours ago
game.h 5727d74d37 Avoid including client headers on server builds 4 weeks ago
gameui.cpp adaa4cc2f3 Move hard coded minimap to builtin (#14071) 2 months ago
gameui.h adaa4cc2f3 Move hard coded minimap to builtin (#14071) 2 months ago
guiscalingfilter.cpp 078bd95a49 Formspec: prevent infinite loop caused by negative background9[] size (#13624) 9 months ago
guiscalingfilter.h f7bcf7fa46 FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 1 year ago
hud.cpp 9bee6d899b Fix invisible crosshair with effective HUD scaling < 1 1 week ago
hud.h 6e3246c5fd Limit crosshair scaling to integer multiples to avoid distortion (#14501) 2 weeks ago
imagefilters.cpp 879f7e9f03 Refactor tile.cpp/h parts except texturesource.cpp 1 month ago
imagefilters.h aaf77025b6 Split up tile.cpp/h 1 month ago
imagesource.cpp 1d673ce075 Print filenames in irrlicht png warnings (#14525) 1 week ago
imagesource.h 673d2499e8 Refactor texturepaths.cpp and SourceImageCache 2 weeks ago
inputhandler.cpp 4f84b01356 Touchscreen: Fix virtual joystick sometimes going backwards 1 month ago
inputhandler.h c8b615acc9 Remove excessive touchscreengui.h includes (#14466) 1 month ago
joystick_controller.cpp 9fcd7f2dc0 Fix clang-tidy type promotion errors 1 month ago
joystick_controller.h e139749b5c Simulate all keys being released when when game loses focus (#13336) 1 year ago
keycode.cpp 34286d77c7 Allow toggling touchscreen mode at runtime (#14075) 1 month ago
keycode.h 34286d77c7 Allow toggling touchscreen mode at runtime (#14075) 1 month ago
keys.h 16e5b39e1d Add a key to toggle map block bounds (#11172) 3 years ago
localplayer.cpp badd42789a Move PlayerSettings class to client code 1 month ago
localplayer.h badd42789a Move PlayerSettings class to client code 1 month ago
mapblock_mesh.cpp aaf77025b6 Split up tile.cpp/h 1 month ago
mapblock_mesh.h aaf77025b6 Split up tile.cpp/h 1 month ago
mesh.cpp 7f9326805c Return texture filter settings to previous state 4 months ago
mesh.h 72ef90885d Clean up texture filtering settings (#13683) 7 months ago
mesh_generator_thread.cpp bf2098c07f Decouple MeshMakeData from Client 1 month ago
mesh_generator_thread.h bf2098c07f Decouple MeshMakeData from Client 1 month ago
minimap.cpp bb7f57b095 VBO-related optimizations and improvements (#14395) 1 month ago
minimap.h 9ac6d330b4 Fix minimap textures overwrite (#14349) 2 months ago
mtevent.h 4158759265 Move mtevent.h to src/client/ 2 months ago
particles.cpp f8bff346f4 Batched rendering of particles (#14489) 2 weeks ago
particles.h f8bff346f4 Batched rendering of particles (#14489) 2 weeks ago
renderingengine.cpp 7a6ca85081 Expose OpenGL debugging as a normal setting 2 days ago
renderingengine.h 5727d74d37 Avoid including client headers on server builds 4 weeks ago
shader.cpp d53ef90a73 Remove Irrlicht versioning 3 weeks ago
shader.h aaf77025b6 Split up tile.cpp/h 1 month ago
sky.cpp bb7f57b095 VBO-related optimizations and improvements (#14395) 1 month ago
sky.h bb7f57b095 VBO-related optimizations and improvements (#14395) 1 month ago
sound.cpp 55fafb7d25 Add sound volume when unfocused setting (#14083) 4 months ago
sound.h 5727d74d37 Avoid including client headers on server builds 4 weeks ago
texturepaths.cpp 879f7e9f03 Refactor tile.cpp/h parts except texturesource.cpp 1 month ago
texturepaths.h 879f7e9f03 Refactor tile.cpp/h parts except texturesource.cpp 1 month ago
texturesource.cpp 673d2499e8 Refactor texturepaths.cpp and SourceImageCache 2 weeks ago
texturesource.h aaf77025b6 Split up tile.cpp/h 1 month ago
tile.cpp 879f7e9f03 Refactor tile.cpp/h parts except texturesource.cpp 1 month ago
tile.h 879f7e9f03 Refactor tile.cpp/h parts except texturesource.cpp 1 month ago
wieldmesh.cpp bb7f57b095 VBO-related optimizations and improvements (#14395) 1 month ago
wieldmesh.h bb7f57b095 VBO-related optimizations and improvements (#14395) 1 month ago