changelog.txt 4.2 KB

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  1. Minetest-c55 changelog
  2. ----------------------
  3. This should contain all the major changes.
  4. For minor stuff, refer to the commit log of the repository.
  5. 0.2.20110922_2:
  6. - Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distros
  7. - sectors2sqlite.py and minetestmapper.py fixes
  8. 0.2.20110922_1:
  9. - Make client report a newer version number to the server than 2011-07-31 does and make server disallow old clients
  10. 0.2.20110922:
  11. - Map is saved in an SQLite database file (by Queatz)
  12. - Ladders (MarkTraceur)
  13. - Lava
  14. - Apple trees (sfan5)
  15. - Slightly better looking inventory with transparency
  16. - /me chat command (Oblomov)
  17. - Using chosen map seed possible through fixed_map_seed configuration option (kahrl)
  18. - Fix the long-existed PeerNotFound loop bug
  19. - Some translations and localization-related fixes
  20. - Lots of small fixes
  21. 2011-07-31_3:
  22. - Fixes a bug that made the server to deny non-empty passwords from players connecting the first time
  23. 2011-07-31_2:
  24. - Fixes a bug that caused the server to always read an empty password from the client when a client connected.
  25. 2011-07-31:
  26. - A number of small fixes, build system stuff and such (refer to version control log)
  27. - Map generator no longer crashes at generation limit
  28. - Fixed mapgen producing lots of cut-down trees
  29. - Some minor tweaks in map generator (some contributed)
  30. - Volumetric clouds (contributed)
  31. - Icon added (graphic contributed)
  32. - Key configuration menu (contributed)
  33. - Decorative blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book (contributed)
  34. - Jungles!
  35. - Hotbar is a bit smaller
  36. - Health is now enabled by default; You can now eat cooked rats to heal yourself.
  37. - Finally added sword textures, altough sword is still of no use
  38. - Creative mode now preserves normal mode inventory
  39. 2011-07-04:
  40. - Many small fixes
  41. - Code reorganizing to aid further development
  42. - Renewed map generator
  43. 2011-06-02:
  44. - Password crash on windows fixed
  45. - Optimized server CPU usage a lot
  46. - Furnaces now work also while players are not near to them
  47. 2011-05-29:
  48. - Optimized smooth lighting
  49. - A number of small fixes
  50. - Added clouds and simple skyboxes
  51. - The glass block added
  52. - Added key configuration to config file
  53. - Player privileges on server
  54. - Slightly updated map format
  55. - Player passwords
  56. - All textures first searched from texture_path
  57. - Map directory ("map") has been renamed to "world" (just rename it to load an old world)
  58. - Mouse inversion (invert_mouse)
  59. - Grass doesn't grow immediately anymore
  60. - Fence added
  61. 2011-04-24:
  62. - Smooth lighting with simple ambient occlusion
  63. - Updated main menu
  64. 2011-04-23_0_test:
  65. - Small bug fixes
  66. - Item drop multiplication fixed
  67. - HP added
  68. - Added A simple monster which spawns to dark places at map generation time
  69. - Some code refactoring and cleaning (possibly new bugs)
  70. 2011-04-11:
  71. - Fixed crafting a bit
  72. 2011-04-10_0:
  73. - Asynchronous map generation
  74. - New object system
  75. 2011-04-06:
  76. - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
  77. - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
  78. 2011-04-05:
  79. - Made furnace usable
  80. - Added cobblestone
  81. - Added wood, stone and steel tools: pickaxes, shovels and axes
  82. - Incremented to version 0.0.2
  83. 2011-04-04:
  84. - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
  85. - Added node metadata support
  86. - Added chests
  87. 2011-02-17:
  88. - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
  89. 2011-02-16:
  90. - Better handling of Ctrl-C on POSIX systems
  91. 2011-02-15:
  92. - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
  93. - Ctrl-C handling on POSIX systems
  94. - Added simple command support to server
  95. - Added settings enable_texture_atlas and texture_path
  96. 2011-02-14:
  97. - Created changelog.txt
  98. - Added sneaking/crouching
  99. - Modified the looks of the hotbar and cleaned code
  100. - Added code to allow generating 3D cube images for inventory