minetest.conf.example 4.5 KB

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  1. # This file is read by default from:
  2. # ../minetest.conf
  3. # ../../minetest.conf
  4. # Any other path can be chosen by passing the path as a parameter
  5. # to the program, eg. "minetest.exe --config ../minetest.conf.example"
  6. #
  7. # By default, all the settings are commented and not functional.
  8. # Uncomment settings by removing the preceding #.
  9. #
  10. # Further documentation:
  11. # http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
  12. #
  13. # NOTE: This file might not be up-to-date, refer to the
  14. # defaultsettings.cpp file for an up-to-date list:
  15. # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
  16. #
  17. # A vim command to convert most of defaultsettings.cpp to conf file format:
  18. # :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
  19. #
  20. # Client and server
  21. #
  22. # Network port (UDP)
  23. #port =
  24. # Name of player; on a server this is the main admin
  25. #name =
  26. #
  27. # Client stuff
  28. #
  29. # Key mappings
  30. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  31. #keymap_forward = KEY_KEY_W
  32. #keymap_backward = KEY_KEY_S
  33. #keymap_left = KEY_KEY_A
  34. #keymap_right = KEY_KEY_D
  35. #keymap_jump = KEY_SPACE
  36. #keymap_sneak = KEY_LSHIFT
  37. #keymap_inventory = KEY_KEY_I
  38. #keymap_chat = KEY_KEY_T
  39. #keymap_rangeselect = KEY_KEY_R
  40. #keymap_freemove = KEY_KEY_K
  41. #keymap_fastmove = KEY_KEY_J
  42. #keymap_frametime_graph = KEY_F1
  43. #keymap_screenshot = KEY_F12
  44. # Some (temporary) keys for debugging
  45. #keymap_special1 = KEY_KEY_E
  46. #keymap_print_debug_stacks = KEY_KEY_P
  47. # The desired FPS
  48. #wanted_fps = 30
  49. # If FPS would go higher than this, limit it by sleeping
  50. # (to not waste CPU power for no benefit)
  51. #fps_max = 60
  52. # The allowed adjustment range for the automatic rendering range adjustment
  53. #viewing_range_nodes_max = 300
  54. #viewing_range_nodes_min = 25
  55. # Initial window size
  56. screenW# = 800
  57. screenH# = 600
  58. # Address to connect to (#blank = start local server)
  59. #address =
  60. # Enable random user input, for testing
  61. #random_input = false
  62. # Timeout for client to remove unused map data from memory
  63. #client_unload_unused_data_timeout = 600
  64. # Whether to fog out the end of the visible area
  65. #enable_fog = true
  66. # Enable a bit lower water surface; disable for speed (not quite optimized)
  67. #new_style_water = false
  68. # Enable nice leaves; disable for speed
  69. #new_style_leaves = true
  70. # Enable smooth lighting with simple ambient occlusion;
  71. # disable for speed or for different looks.
  72. #smooth_lighting = true
  73. # Whether to draw a frametime graph (for debugging frametime)
  74. #frametime_graph = false
  75. # Enable combining mainly used textures to a bigger one for improved speed
  76. # disable if it causes graphics glitches.
  77. #enable_texture_atlas = true
  78. # Path to texture directory. All textures are first searched from here.
  79. #texture_path =
  80. # Video back-end.
  81. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  82. #video_driver = opengl
  83. # Unobstructed movement without physics, downwards key is keymap_special1
  84. #free_move = false
  85. # Continuous forward movement (for testing)
  86. #continuous_forward = false
  87. # Fast movement (keymap_special1)
  88. #fast_move = false
  89. # Invert mouse
  90. #invert_mouse = false
  91. # FarMesh thingy
  92. #enable_farmesh = false
  93. #farmesh_trees = true
  94. #farmesh_distance = 40
  95. # Enable/disable clouds
  96. #enable_clouds = true
  97. # Don't draw stone (for testing)
  98. #invisible_stone = false
  99. # Path for screenshots
  100. #screenshot_path = .
  101. #
  102. # Server stuff
  103. #
  104. # Map directory (everything in the world is stored here)
  105. #map-#dir = /custom/map
  106. # Message of the Day
  107. #motd = Welcome to this awesome Minetest server!
  108. # Set to true to enable creative mode (unlimited inventory)
  109. #creative_mode = false
  110. #enable_damage = false
  111. # Gives some stuff to players at the beginning
  112. #give_initial_stuff = false
  113. #default_password =
  114. # Available privileges: build, teleport, settime, privs, shout
  115. #default_privs = build, shout
  116. # Set to true to enable experimental features or stuff that is tested
  117. # (varies from version to version, usually not useful at all)
  118. #enable_experimental = false
  119. # Profiler data print interval. #0 = disable.
  120. #profiler_print_interval = 0
  121. #enable_mapgen_debug_info = false
  122. # Player and object positions are sent at intervals specified by this
  123. #objectdata_interval = 0.2
  124. #active_object_range = 2
  125. #max_simultaneous_block_sends_per_client = 2
  126. #max_simultaneous_block_sends_server_total = 8
  127. #max_block_send_distance = 8
  128. #max_block_generate_distance = 8
  129. #time_send_interval = 20
  130. # Length of day/night cycle. 72=20min, 360=4min, 1=24hour
  131. #time_speed = 72
  132. #server_unload_unused_data_timeout = 60
  133. #server_map_save_interval = 60
  134. #full_block_send_enable_min_time_from_building = 2.0