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@@ -1,15 +1,12 @@
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-- fire/init.lua
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-- Global namespace for functions
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-
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fire = {}
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-- Load support for MT game translation.
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local S = minetest.get_translator("fire")
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-
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-- 'Enable fire' setting
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-
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local fire_enabled = minetest.settings:get_bool("enable_fire")
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if fire_enabled == nil then
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-- enable_fire setting not specified, check for disable_fire
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@@ -27,12 +24,9 @@ end
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--
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-- Flood flame function
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-
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-local function flood_flame(pos, oldnode, newnode)
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+local function flood_flame(pos, _, newnode)
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-- Play flame extinguish sound if liquid is not an 'igniter'
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- local nodedef = minetest.registered_items[newnode.name]
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- if not (nodedef and nodedef.groups and
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- nodedef.groups.igniter and nodedef.groups.igniter > 0) then
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+ if minetest.get_item_group(newnode.name, "igniter") == 0 then
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minetest.sound_play("fire_extinguish_flame",
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{pos = pos, max_hear_distance = 16, gain = 0.15}, true)
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end
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@@ -41,19 +35,16 @@ local function flood_flame(pos, oldnode, newnode)
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end
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-- Flame nodes
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-
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-minetest.register_node("fire:basic_flame", {
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+local fire_node = {
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drawtype = "firelike",
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- tiles = {
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- {
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- name = "fire_basic_flame_animated.png",
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- animation = {
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- type = "vertical_frames",
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- aspect_w = 16,
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- aspect_h = 16,
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- length = 1
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- },
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- },
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+ tiles = {{
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+ name = "fire_basic_flame_animated.png",
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+ animation = {
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+ type = "vertical_frames",
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+ aspect_w = 16,
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+ aspect_h = 16,
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+ length = 1
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+ }}
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},
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inventory_image = "fire_basic_flame.png",
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paramtype = "light",
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@@ -63,61 +54,35 @@ minetest.register_node("fire:basic_flame", {
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sunlight_propagates = true,
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floodable = true,
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damage_per_second = 4,
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- groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
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- drop = "",
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-
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- on_timer = function(pos)
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- local f = minetest.find_node_near(pos, 1, {"group:flammable"})
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- if not fire_enabled or not f then
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- minetest.remove_node(pos)
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- return
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- end
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- -- Restart timer
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- return true
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- end,
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-
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- on_construct = function(pos)
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- if not fire_enabled then
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- minetest.remove_node(pos)
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- else
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- minetest.get_node_timer(pos):start(math.random(30, 60))
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- end
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- end,
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-
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- on_flood = flood_flame,
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-})
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-
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-minetest.register_node("fire:permanent_flame", {
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- description = S("Permanent Flame"),
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- drawtype = "firelike",
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- tiles = {
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- {
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- name = "fire_basic_flame_animated.png",
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- animation = {
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- type = "vertical_frames",
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- aspect_w = 16,
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- aspect_h = 16,
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- length = 1
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- },
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- },
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- },
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- inventory_image = "fire_basic_flame.png",
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- paramtype = "light",
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- light_source = 13,
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- walkable = false,
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- buildable_to = true,
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- sunlight_propagates = true,
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- floodable = true,
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- damage_per_second = 4,
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- groups = {igniter = 2, dig_immediate = 3},
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+ groups = {igniter = 2, dig_immediate = 3, fire = 1},
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drop = "",
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+ on_flood = flood_flame
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+}
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+
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+-- Basic flame node
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+local flame_fire_node = table.copy(fire_node)
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+flame_fire_node.groups.not_in_creative_inventory = 1
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+flame_fire_node.on_timer = function(pos)
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+ if not minetest.find_node_near(pos, 1, {"group:flammable"}) then
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+ minetest.remove_node(pos)
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+ return
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+ end
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+ -- Restart timer
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+ return true
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+end
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+flame_fire_node.on_construct = function(pos)
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+ minetest.get_node_timer(pos):start(math.random(30, 60))
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+end
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- on_flood = flood_flame,
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-})
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+minetest.register_node("fire:basic_flame", flame_fire_node)
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+-- Permanent flame node
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+local permanent_fire_node = table.copy(fire_node)
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+permanent_fire_node.description = S("Permanent Flame")
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--- Flint and steel
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+minetest.register_node("fire:permanent_flame", permanent_fire_node)
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+-- Flint and Steel
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minetest.register_tool("fire:flint_and_steel", {
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description = S("Flint and Steel"),
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inventory_image = "fire_flint_steel.png",
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@@ -125,11 +90,8 @@ minetest.register_tool("fire:flint_and_steel", {
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on_use = function(itemstack, user, pointed_thing)
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local sound_pos = pointed_thing.above or user:get_pos()
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- minetest.sound_play(
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- "fire_flint_and_steel",
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- {pos = sound_pos, gain = 0.5, max_hear_distance = 8},
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- true
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- )
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+ minetest.sound_play("fire_flint_and_steel",
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+ {pos = sound_pos, gain = 0.5, max_hear_distance = 8}, true)
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local player_name = user:get_player_name()
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if pointed_thing.type == "node" then
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local node_under = minetest.get_node(pointed_thing.under).name
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@@ -153,10 +115,11 @@ minetest.register_tool("fire:flint_and_steel", {
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-- Wear tool
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local wdef = itemstack:get_definition()
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itemstack:add_wear(1000)
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+
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-- Tool break sound
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if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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- minetest.sound_play(wdef.sound.breaks, {pos = sound_pos,
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- gain = 0.5}, true)
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+ minetest.sound_play(wdef.sound.breaks,
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+ {pos = sound_pos, gain = 0.5}, true)
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end
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return itemstack
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end
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@@ -170,23 +133,21 @@ minetest.register_craft({
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}
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})
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-
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-- Override coalblock to enable permanent flame above
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-- Coalblock is non-flammable to avoid unwanted basic_flame nodes
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-
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minetest.override_item("default:coalblock", {
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- after_destruct = function(pos, oldnode)
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+ after_destruct = function(pos)
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pos.y = pos.y + 1
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if minetest.get_node(pos).name == "fire:permanent_flame" then
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minetest.remove_node(pos)
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end
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end,
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- on_ignite = function(pos, igniter)
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+ on_ignite = function(pos)
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.get_node(flame_pos).name == "air" then
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minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
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end
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- end,
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+ end
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})
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@@ -194,24 +155,18 @@ minetest.override_item("default:coalblock", {
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-- Sound
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--
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-local flame_sound = minetest.settings:get_bool("flame_sound")
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-if flame_sound == nil then
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- -- Enable if no setting present
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- flame_sound = true
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-end
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+-- Enable if no setting present
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+local flame_sound = minetest.settings:get_bool("flame_sound", true)
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if flame_sound then
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-
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local handles = {}
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local timer = 0
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-- Parameters
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-
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local radius = 8 -- Flame node search radius around player
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local cycle = 3 -- Cycle time for sound updates
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-- Update sound for player
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-
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function fire.update_player_sound(player)
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local player_name = player:get_player_name()
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-- Search for flame nodes in radius around player
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@@ -263,16 +218,13 @@ if flame_sound then
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fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
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end
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-- Play sound
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- local handle = minetest.sound_play(
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- "fire_fire",
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- {
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- pos = fposmid,
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- to_player = player_name,
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- gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
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- max_hear_distance = 32,
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- loop = true, -- In case of lag
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- }
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- )
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+ local handle = minetest.sound_play("fire_fire", {
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+ pos = fposmid,
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+ to_player = player_name,
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+ gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
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+ max_hear_distance = 32,
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+ loop = true -- In case of lag
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+ })
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-- Store sound handle for this player
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if handle then
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handles[player_name] = handle
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@@ -281,7 +233,6 @@ if flame_sound then
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end
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-- Cycle for updating players sounds
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-
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer < cycle then
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@@ -296,7 +247,6 @@ if flame_sound then
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end)
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-- Stop sound and clear handle on player leave
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-
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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if handles[player_name] then
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@@ -308,19 +258,14 @@ end
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-- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it
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-
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-function fire.update_sounds_around(pos)
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-end
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-
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+function fire.update_sounds_around() end
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--
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-- ABMs
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--
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if fire_enabled then
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-
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-- Ignite neighboring nodes, add basic flames
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-
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minetest.register_abm({
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label = "Ignite flame",
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nodenames = {"group:flammable"},
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@@ -333,11 +278,10 @@ if fire_enabled then
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if p then
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minetest.set_node(p, {name = "fire:basic_flame"})
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end
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- end,
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+ end
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})
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-- Remove flammable nodes around basic flame
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-
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minetest.register_abm({
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label = "Remove flammable nodes",
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nodenames = {"fire:basic_flame"},
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@@ -358,7 +302,6 @@ if fire_enabled then
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minetest.remove_node(p)
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minetest.check_for_falling(p)
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end
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- end,
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+ end
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})
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-
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end
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