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@@ -72,61 +72,59 @@ local function screwdriver_handler(itemstack, user, pointed_thing)
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end
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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- if ndef and ndef.paramtype2 == "facedir" then
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- if ndef.drawtype == "nodebox" and ndef.node_box.type ~= "fixed" then
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- return
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- end
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- if node.param2 == nil then
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- return
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- end
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- -- Get ready to set the param2
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- local n = node.param2
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- local axisdir = math.floor(n / 4)
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- local rotation = n - axisdir * 4
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- if mode == 1 then
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+ if not ndef or not ndef.paramtype2 == "facedir" or
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+ (ndef.drawtype == "nodebox" and
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+ not ndef.node_box.type == "fixed") or
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+ node.param2 == nil then
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+ return
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+ end
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+ -- Get ready to set the param2
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+ local n = node.param2
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+ local axisdir = math.floor(n / 4)
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+ local rotation = n - axisdir * 4
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+ if mode == 1 then
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+ n = axisdir * 4 + nextrange(rotation, 3)
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+ elseif mode == 2 then
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+ -- If you are pointing at the axisdir face or the
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+ -- opposite one then you can just rotate the node.
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+ -- Otherwise change the axisdir, avoiding the facing
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+ -- and opposite axes.
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+ local face = get_node_face(pointed_thing)
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+ if axisdir == face or axisdir == opposite_faces[face] then
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n = axisdir * 4 + nextrange(rotation, 3)
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- elseif mode == 2 then
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- -- If you are pointing at the axisdir face or the
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- -- opposite one then you can just rotate the node.
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- -- Otherwise change the axisdir, avoiding the facing
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- -- and opposite axes.
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- local face = get_node_face(pointed_thing)
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+ else
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+ axisdir = nextrange(axisdir, 5)
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+ -- This is repeated because switching from the face
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+ -- can move to to the opposite and vice-versa
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if axisdir == face or axisdir == opposite_faces[face] then
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- n = axisdir * 4 + nextrange(rotation, 3)
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- else
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axisdir = nextrange(axisdir, 5)
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- -- This is repeated because switching from the face
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- -- can move to to the opposite and vice-versa
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- if axisdir == face or axisdir == opposite_faces[face] then
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- axisdir = nextrange(axisdir, 5)
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- end
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- if axisdir == face or axisdir == opposite_faces[face] then
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- axisdir = nextrange(axisdir, 5)
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- end
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- n = axisdir * 4
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end
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- elseif mode == 3 then
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- n = nextrange(axisdir, 5) * 4
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- elseif mode == 4 then
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- local face = get_node_face(pointed_thing)
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- if axisdir == face then
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- n = axisdir * 4 + nextrange(rotation, 3)
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- else
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- n = face * 4
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+ if axisdir == face or axisdir == opposite_faces[face] then
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+ axisdir = nextrange(axisdir, 5)
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end
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+ n = axisdir * 4
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end
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- --print (dump(axisdir..", "..rotation))
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- node.param2 = n
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- minetest.swap_node(pos, node)
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- local item_wear = tonumber(itemstack:get_wear())
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- item_wear = item_wear + 327
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- if item_wear > 65535 then
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- itemstack:clear()
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- return itemstack
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+ elseif mode == 3 then
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+ n = nextrange(axisdir, 5) * 4
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+ elseif mode == 4 then
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+ local face = get_node_face(pointed_thing)
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+ if axisdir == face then
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+ n = axisdir * 4 + nextrange(rotation, 3)
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+ else
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+ n = face * 4
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end
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- itemstack:set_wear(item_wear)
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+ end
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+ --print (dump(axisdir..", "..rotation))
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+ node.param2 = n
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+ minetest.swap_node(pos, node)
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+ local item_wear = tonumber(itemstack:get_wear())
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+ item_wear = item_wear + 327
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+ if item_wear > 65535 then
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+ itemstack:clear()
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return itemstack
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end
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+ itemstack:set_wear(item_wear)
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+ return itemstack
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end
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minetest.register_craft({
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