Browse Source

Stop shadowing upvalues and definitions.

Tim 8 years ago
parent
commit
30b0a155fb
5 changed files with 24 additions and 23 deletions
  1. 4 4
      mods/beds/api.lua
  2. 10 9
      mods/creative/init.lua
  3. 3 3
      mods/doors/init.lua
  4. 2 2
      mods/fire/init.lua
  5. 5 5
      mods/tnt/init.lua

+ 4 - 4
mods/beds/api.lua

@@ -59,8 +59,8 @@ function beds.register_bed(name, def)
 				return itemstack
 			end
 
-			local def = minetest.registered_nodes[minetest.get_node(pos).name]
-			if not def or not def.buildable_to then
+			local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
+			if not node_def or not node_def.buildable_to then
 				return itemstack
 			end
 
@@ -113,8 +113,8 @@ function beds.register_bed(name, def)
 			end
 			local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
 			local node3 = minetest.get_node_or_nil(newp)
-			local def = node3 and minetest.registered_nodes[node3.name]
-			if not def or not def.buildable_to then
+			local node_def = node3 and minetest.registered_nodes[node3.name]
+			if not node_def or not node_def.buildable_to then
 				return false
 			end
 			if minetest.is_protected(newp, user:get_player_name()) then

+ 10 - 9
mods/creative/init.lua

@@ -5,15 +5,16 @@ local player_inventory = {}
 local creative_mode = minetest.setting_getbool("creative_mode")
 
 -- Create detached creative inventory after loading all mods
-creative.init_creative_inventory = function(player)
-	local player_name = player:get_player_name()
-	player_inventory[player_name] = {}
-	player_inventory[player_name].size = 0
-	player_inventory[player_name].filter = ""
-	player_inventory[player_name].start_i = 1
-	player_inventory[player_name].tab_id = 2
+creative.init_creative_inventory = function(owner)
+	local owner_name = owner:get_player_name()
+	player_inventory[owner_name] = {
+		size = 0,
+		filter = "",
+		start_i = 1,
+		tab_id = 2,
+	}
 
-	minetest.create_detached_inventory("creative_" .. player_name, {
+	minetest.create_detached_inventory("creative_" .. owner_name, {
 		allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
 			if creative_mode and not to_list == "main" then
 				return count
@@ -45,7 +46,7 @@ creative.init_creative_inventory = function(player)
 		end,
 	})
 
-	creative.update_creative_inventory(player_name)
+	creative.update_creative_inventory(owner_name)
 	--print("creative inventory size: " .. player_inventory[player_name].size)
 end
 

+ 3 - 3
mods/doors/init.lua

@@ -344,11 +344,11 @@ function doors.register(name, def)
 			return true
 		end
 		local meta = minetest.get_meta(pos)
-		local name
+		local owner_name
 		if digger then
-			name = digger:get_player_name()
+			owner_name = digger:get_player_name()
 		end
-		return meta:get_string("doors_owner") == name
+		return meta:get_string("doors_owner") == owner_name
 	end
 
 	if not def.sounds then

+ 2 - 2
mods/fire/init.lua

@@ -284,8 +284,8 @@ else
 			local p = minetest.find_node_near(p0, 1, {"group:flammable"})
 			if p then
 				-- remove flammable nodes around flame
-				local node = minetest.get_node(p)
-				local def = minetest.registered_nodes[node.name]
+				local flammable_node = minetest.get_node(p)
+				local def = minetest.registered_nodes[flammable_node.name]
 				if def.on_burn then
 					def.on_burn(p)
 				else

+ 5 - 5
mods/tnt/init.lua

@@ -12,7 +12,7 @@ local loss_prob = {}
 loss_prob["default:cobble"] = 3
 loss_prob["default:dirt"] = 4
 
-local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
+local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3)
 
 -- Fill a list with data for content IDs, after all nodes are registered
 local cid_data = {}
@@ -345,10 +345,10 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
 	end
 	end
 
-	for _, data in ipairs(on_blast_queue) do
-		local dist = math.max(1, vector.distance(data.pos, pos))
+	for _, queued_data in ipairs(on_blast_queue) do
+		local dist = math.max(1, vector.distance(queued_data.pos, pos))
 		local intensity = (radius * radius) / (dist * dist)
-		local node_drops = data.on_blast(data.pos, intensity)
+		local node_drops = queued_data.on_blast(queued_data.pos, intensity)
 		if node_drops then
 			for _, item in ipairs(node_drops) do
 				add_drop(drops, item)
@@ -589,5 +589,5 @@ end
 tnt.register_tnt({
 	name = "tnt:tnt",
 	description = "TNT",
-	radius = radius,
+	radius = tnt_radius,
 })