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Switch dungeon type detection to biome name

see #2400, also removed a now unused alias
sfan5 5 anos atrás
pai
commit
37710866f0
2 arquivos alterados com 11 adições e 13 exclusões
  1. 0 1
      mods/default/mapgen.lua
  2. 11 12
      mods/dungeon_loot/mapgen.lua

+ 0 - 1
mods/default/mapgen.lua

@@ -35,7 +35,6 @@ minetest.register_alias("mapgen_cobble", "default:cobble")
 minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
 minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
 minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
-minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick")
 
 
 --

+ 11 - 12
mods/dungeon_loot/mapgen.lua

@@ -15,12 +15,8 @@ local function random_sample(rand, list, count)
 end
 
 local function find_walls(cpos)
-	local wall = minetest.registered_aliases["mapgen_cobble"]
-	local wall_alt = minetest.registered_aliases["mapgen_mossycobble"]
-	local wall_ss = minetest.registered_aliases["mapgen_sandstonebrick"]
-	local wall_ds = minetest.registered_aliases["mapgen_desert_stone"]
 	local is_wall = function(node)
-		return table.indexof({wall, wall_alt, wall_ss, wall_ds}, node.name) ~= -1
+		return node.name ~= "air" and node.name ~= "ignore"
 	end
 
 	local dirs = {{x=1, z=0}, {x=-1, z=0}, {x=0, z=1}, {x=0, z=-1}}
@@ -29,7 +25,6 @@ local function find_walls(cpos)
 	local ret = {}
 	local mindist = {x=0, z=0}
 	local min = function(a, b) return a ~= 0 and math.min(a, b) or b end
-	local wallnode
 	for _, dir in ipairs(dirs) do
 		for i = 1, 9 do -- 9 = max room size / 2
 			local pos = vector.add(cpos, {x=dir.x*i, y=0, z=dir.z*i})
@@ -50,7 +45,6 @@ local function find_walls(cpos)
 					else
 						mindist.z = min(mindist.z, i-1)
 					end
-					wallnode = node.name
 				end
 				-- abort even if it wasn't a wall cause something is in the way
 				break
@@ -58,14 +52,19 @@ local function find_walls(cpos)
 		end
 	end
 
-	local mapping = {
-		[wall_ss] = "sandstone",
-		[wall_ds] = "desert"
-	}
+	local biome = minetest.get_biome_data(cpos)
+	local biome = biome and minetest.get_biome_name(biome.biome) or ""
+	local type = "normal"
+	if biome:find("desert") == 1 then
+		type = "desert"
+	elseif biome:find("sandstone_desert") == 1 then
+		type = "sandstone"
+	end
+
 	return {
 		walls = ret,
 		size = {x=mindist.x*2, z=mindist.z*2},
-		type = mapping[wallnode] or "normal"
+		type = type,
 	}
 end