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@@ -89,20 +89,20 @@ local function populate_chest(pos, rand, dungeontype)
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amount = rand:next(loot.count[1], loot.count[2])
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end
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- if itemdef then
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- if itemdef.tool_capabilities then
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- for n = 1, amount do
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- local wear = rand:next(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear
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- table.insert(items, ItemStack({name = loot.name, wear = wear}))
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- end
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- elseif itemdef.stack_max == 1 then
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- -- not stackable, add separately
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- for n = 1, amount do
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- table.insert(items, loot.name)
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- end
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- else
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- table.insert(items, ItemStack({name = loot.name, count = amount}))
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+ if not itemdef then
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+ minetest.log("warning", "Registered loot item " .. loot.name .. " does not exist")
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+ elseif itemdef.tool_capabilities then
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+ for n = 1, amount do
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+ local wear = rand:next(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear
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+ table.insert(items, ItemStack({name = loot.name, wear = wear}))
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+ end
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+ elseif itemdef.stack_max == 1 then
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+ -- not stackable, add separately
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+ for n = 1, amount do
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+ table.insert(items, loot.name)
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end
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+ else
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+ table.insert(items, ItemStack({name = loot.name, count = amount}))
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end
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end
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end
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