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@@ -48,7 +48,8 @@ end
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-- Register stair
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-- Node will be called stairs:stair_<subname>
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-function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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+function stairs.register_stair(subname, recipeitem, groups, images, description,
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+ sounds, worldaligntex)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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@@ -56,14 +57,16 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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stair_images[i] = {
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name = image,
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backface_culling = true,
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- align_style = "world",
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}
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+ if worldaligntex then
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+ stair_images[i].align_style = "world"
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+ end
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else
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stair_images[i] = table.copy(image)
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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- if stair_images[i].align_style == nil then
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+ if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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@@ -147,18 +150,21 @@ local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- Register slab
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-- Node will be called stairs:slab_<subname>
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-function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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+function stairs.register_slab(subname, recipeitem, groups, images, description,
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+ sounds, worldaligntex)
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-- Set world-aligned textures
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local slab_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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slab_images[i] = {
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name = image,
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- align_style = "world",
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}
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+ if worldaligntex then
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+ slab_images[i].align_style = "world"
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+ end
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else
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slab_images[i] = table.copy(image)
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- if image.align_style == nil then
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+ if worldaligntex and image.align_style == nil then
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slab_images[i].align_style = "world"
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end
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end
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@@ -300,7 +306,8 @@ end
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-- Register inner stair
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-- Node will be called stairs:stair_inner_<subname>
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-function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds)
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+function stairs.register_stair_inner(subname, recipeitem, groups, images,
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+ description, sounds, worldaligntex)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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@@ -308,14 +315,16 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
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stair_images[i] = {
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name = image,
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backface_culling = true,
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- align_style = "world",
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}
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+ if worldaligntex then
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+ stair_images[i].align_style = "world"
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+ end
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else
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stair_images[i] = table.copy(image)
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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- if stair_images[i].align_style == nil then
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+ if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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@@ -378,7 +387,8 @@ end
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-- Register outer stair
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-- Node will be called stairs:stair_outer_<subname>
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-function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds)
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+function stairs.register_stair_outer(subname, recipeitem, groups, images,
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+ description, sounds, worldaligntex)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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@@ -386,14 +396,16 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
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stair_images[i] = {
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name = image,
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backface_culling = true,
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- align_style = "world",
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}
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+ if worldaligntex then
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+ stair_images[i].align_style = "world"
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+ end
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else
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stair_images[i] = table.copy(image)
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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- if stair_images[i].align_style == nil then
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+ if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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@@ -455,11 +467,16 @@ end
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-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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-function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
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- stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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- stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, sounds)
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- stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, sounds)
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- stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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+function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
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+ desc_stair, desc_slab, sounds, worldaligntex)
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+ stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
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+ sounds, worldaligntex)
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+ stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair,
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+ sounds, worldaligntex)
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+ stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair,
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+ sounds, worldaligntex)
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+ stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
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+ sounds, worldaligntex)
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end
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@@ -472,7 +489,8 @@ stairs.register_stair_and_slab(
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{"default_wood.png"},
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"Wooden Stair",
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"Wooden Slab",
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- default.node_sound_wood_defaults()
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+ default.node_sound_wood_defaults(),
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+ false
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)
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stairs.register_stair_and_slab(
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@@ -482,7 +500,8 @@ stairs.register_stair_and_slab(
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{"default_junglewood.png"},
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"Jungle Wood Stair",
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"Jungle Wood Slab",
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- default.node_sound_wood_defaults()
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+ default.node_sound_wood_defaults(),
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+ false
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)
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stairs.register_stair_and_slab(
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@@ -492,7 +511,8 @@ stairs.register_stair_and_slab(
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{"default_pine_wood.png"},
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"Pine Wood Stair",
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"Pine Wood Slab",
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- default.node_sound_wood_defaults()
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+ default.node_sound_wood_defaults(),
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+ false
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)
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stairs.register_stair_and_slab(
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@@ -502,7 +522,8 @@ stairs.register_stair_and_slab(
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{"default_acacia_wood.png"},
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"Acacia Wood Stair",
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"Acacia Wood Slab",
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- default.node_sound_wood_defaults()
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+ default.node_sound_wood_defaults(),
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+ false
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)
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stairs.register_stair_and_slab(
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@@ -512,7 +533,8 @@ stairs.register_stair_and_slab(
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{"default_aspen_wood.png"},
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"Aspen Wood Stair",
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"Aspen Wood Slab",
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- default.node_sound_wood_defaults()
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+ default.node_sound_wood_defaults(),
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+ false
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)
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stairs.register_stair_and_slab(
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@@ -522,7 +544,8 @@ stairs.register_stair_and_slab(
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{"default_stone.png"},
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"Stone Stair",
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"Stone Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -532,7 +555,8 @@ stairs.register_stair_and_slab(
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{"default_cobble.png"},
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"Cobblestone Stair",
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"Cobblestone Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -542,7 +566,8 @@ stairs.register_stair_and_slab(
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{"default_mossycobble.png"},
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"Mossy Cobblestone Stair",
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"Mossy Cobblestone Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -552,7 +577,8 @@ stairs.register_stair_and_slab(
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{"default_stone_brick.png"},
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"Stone Brick Stair",
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"Stone Brick Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ false
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)
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stairs.register_stair_and_slab(
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@@ -562,7 +588,8 @@ stairs.register_stair_and_slab(
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{"default_stone_block.png"},
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"Stone Block Stair",
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"Stone Block Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -572,7 +599,8 @@ stairs.register_stair_and_slab(
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{"default_desert_stone.png"},
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"Desert Stone Stair",
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"Desert Stone Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -582,7 +610,8 @@ stairs.register_stair_and_slab(
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{"default_desert_cobble.png"},
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"Desert Cobblestone Stair",
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"Desert Cobblestone Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -592,7 +621,8 @@ stairs.register_stair_and_slab(
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{"default_desert_stone_brick.png"},
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"Desert Stone Brick Stair",
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"Desert Stone Brick Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ false
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)
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stairs.register_stair_and_slab(
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@@ -602,7 +632,8 @@ stairs.register_stair_and_slab(
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{"default_desert_stone_block.png"},
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"Desert Stone Block Stair",
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"Desert Stone Block Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -612,7 +643,8 @@ stairs.register_stair_and_slab(
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{"default_sandstone.png"},
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"Sandstone Stair",
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"Sandstone Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -622,7 +654,8 @@ stairs.register_stair_and_slab(
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{"default_sandstone_brick.png"},
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"Sandstone Brick Stair",
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"Sandstone Brick Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ false
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)
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stairs.register_stair_and_slab(
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@@ -632,7 +665,8 @@ stairs.register_stair_and_slab(
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{"default_sandstone_block.png"},
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"Sandstone Block Stair",
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"Sandstone Block Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -642,7 +676,8 @@ stairs.register_stair_and_slab(
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{"default_desert_sandstone.png"},
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"Desert Sandstone Stair",
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"Desert Sandstone Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -652,7 +687,8 @@ stairs.register_stair_and_slab(
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{"default_desert_sandstone_brick.png"},
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"Desert Sandstone Brick Stair",
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"Desert Sandstone Brick Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ false
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)
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stairs.register_stair_and_slab(
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@@ -662,7 +698,8 @@ stairs.register_stair_and_slab(
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{"default_desert_sandstone_block.png"},
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"Desert Sandstone Block Stair",
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"Desert Sandstone Block Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -672,7 +709,8 @@ stairs.register_stair_and_slab(
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{"default_silver_sandstone.png"},
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"Silver Sandstone Stair",
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"Silver Sandstone Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -682,7 +720,8 @@ stairs.register_stair_and_slab(
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{"default_silver_sandstone_brick.png"},
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"Silver Sandstone Brick Stair",
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"Silver Sandstone Brick Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ false
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)
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stairs.register_stair_and_slab(
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@@ -692,7 +731,8 @@ stairs.register_stair_and_slab(
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{"default_silver_sandstone_block.png"},
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"Silver Sandstone Block Stair",
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"Silver Sandstone Block Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -702,7 +742,8 @@ stairs.register_stair_and_slab(
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{"default_obsidian.png"},
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"Obsidian Stair",
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"Obsidian Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -712,7 +753,8 @@ stairs.register_stair_and_slab(
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{"default_obsidian_brick.png"},
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"Obsidian Brick Stair",
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"Obsidian Brick Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ false
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)
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stairs.register_stair_and_slab(
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@@ -722,7 +764,8 @@ stairs.register_stair_and_slab(
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{"default_obsidian_block.png"},
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"Obsidian Block Stair",
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"Obsidian Block Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -732,7 +775,8 @@ stairs.register_stair_and_slab(
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{"default_brick.png"},
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"Brick Stair",
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"Brick Slab",
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- default.node_sound_stone_defaults()
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+ default.node_sound_stone_defaults(),
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+ false
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)
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stairs.register_stair_and_slab(
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@@ -742,7 +786,8 @@ stairs.register_stair_and_slab(
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{"default_steel_block.png"},
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"Steel Block Stair",
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"Steel Block Slab",
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- default.node_sound_metal_defaults()
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+ default.node_sound_metal_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -752,7 +797,8 @@ stairs.register_stair_and_slab(
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{"default_tin_block.png"},
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"Tin Block Stair",
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"Tin Block Slab",
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- default.node_sound_metal_defaults()
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+ default.node_sound_metal_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -762,7 +808,8 @@ stairs.register_stair_and_slab(
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{"default_copper_block.png"},
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"Copper Block Stair",
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"Copper Block Slab",
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- default.node_sound_metal_defaults()
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+ default.node_sound_metal_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -772,7 +819,8 @@ stairs.register_stair_and_slab(
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{"default_bronze_block.png"},
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"Bronze Block Stair",
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"Bronze Block Slab",
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- default.node_sound_metal_defaults()
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+ default.node_sound_metal_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -782,7 +830,8 @@ stairs.register_stair_and_slab(
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{"default_gold_block.png"},
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"Gold Block Stair",
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"Gold Block Slab",
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- default.node_sound_metal_defaults()
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+ default.node_sound_metal_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -792,7 +841,8 @@ stairs.register_stair_and_slab(
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{"default_ice.png"},
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"Ice Stair",
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"Ice Slab",
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- default.node_sound_glass_defaults()
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+ default.node_sound_glass_defaults(),
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+ true
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)
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stairs.register_stair_and_slab(
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@@ -802,5 +852,6 @@ stairs.register_stair_and_slab(
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{"default_snow.png"},
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"Snow Block Stair",
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"Snow Block Slab",
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- default.node_sound_snow_defaults()
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+ default.node_sound_snow_defaults(),
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+ true
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)
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