Browse Source

Fix more translation strings (#2487)

sfan5 4 years ago
parent
commit
b4c7522248

+ 2 - 0
game_api.txt

@@ -359,6 +359,8 @@ The farming API allows you to easily register plants and hoes.
 
 	{
 		description = "",                      -- Description of seed item
+		harvest_description = "",              -- Description of harvest item
+		                                       -- (optional, derived automatically if not provided)
 		inventory_image = "unknown_item.png",  -- Image to be used as seed's wield- and inventory image
 		steps = 8,                             -- How many steps the plant has to grow, until it can be harvested
 		-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)

+ 11 - 6
mods/beds/functions.lua

@@ -5,6 +5,9 @@ if enable_respawn == nil then
 	enable_respawn = true
 end
 
+-- support for MT game translation.
+local S = beds.get_translator
+
 -- Helper functions
 
 local function get_look_yaw(pos)
@@ -108,17 +111,19 @@ end
 
 local function update_formspecs(finished)
 	local ges = #minetest.get_connected_players()
-	local form_n
 	local player_in_bed = get_player_in_bed_count()
 	local is_majority = (ges / 2) < player_in_bed
 
+	local form_n
+	local esc = minetest.formspec_escape
 	if finished then
-		form_n = beds.formspec .. "label[2.7,9; Good morning.]"
+		form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
 	else
-		form_n = beds.formspec .. "label[2.2,9;" .. tostring(player_in_bed) ..
-			" of " .. tostring(ges) .. " players are in bed]"
+		form_n = beds.formspec .. "label[2.2,9;" ..
+			esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
 		if is_majority and is_night_skip_enabled() then
-			form_n = form_n .. "button_exit[2,6;4,0.75;force;Force night skip]"
+			form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
+				esc(S("Force night skip")) .. "]"
 		end
 	end
 
@@ -150,7 +155,7 @@ function beds.on_rightclick(pos, player)
 		if beds.player[name] then
 			lay_down(player, nil, nil, false)
 		end
-		minetest.chat_send_player(name, "You can only sleep at night.")
+		minetest.chat_send_player(name, S("You can only sleep at night."))
 		return
 	end
 

+ 8 - 7
mods/creative/inventory.lua

@@ -108,6 +108,7 @@ function creative.register_tab(name, title, items)
 			local start_i = inv.start_i or 0
 			local pagenum = math.floor(start_i / (3*8) + 1)
 			local pagemax = math.ceil(inv.size / (3*8))
+			local esc = minetest.formspec_escape
 			return sfinv.make_formspec(player, context,
 				"label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
 				[[
@@ -119,14 +120,14 @@ function creative.register_tab(name, title, items)
 					image_button[7.2,3.25;0.8,0.8;creative_next_icon.png;creative_next;]
 					image_button[2.1,3.25;0.8,0.8;creative_search_icon.png;creative_search;]
 					image_button[2.75,3.25;0.8,0.8;creative_clear_icon.png;creative_clear;]
-					tooltip[creative_search;S("Search")]
-					tooltip[creative_clear;S("Reset")]
-					tooltip[creative_prev;S("Previous page")]
-					tooltip[creative_next;S("Next page")]
-					listring[current_player;main]
-					field_close_on_enter[creative_filter;false]
 				]] ..
-				"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
+				"tooltip[creative_search;" .. esc(S("Search")) .. "]" ..
+				"tooltip[creative_clear;" .. esc(S("Reset")) .. "]" ..
+				"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
+				"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
+				"listring[current_player;main]" ..
+				"field_close_on_enter[creative_filter;false]" ..
+				"field[0.3,3.5;2.2,1;creative_filter;;" .. esc(inv.filter) .. "]" ..
 				"listring[detached:creative_" .. player_name .. ";main]" ..
 				"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
 				creative.formspec_add, true)

+ 9 - 8
mods/default/craftitems.lua

@@ -52,23 +52,24 @@ local function book_on_use(itemstack, user)
 	end
 
 	local formspec
+	local esc = minetest.formspec_escape
 	if owner == player_name then
 		formspec = "size[8,8]" ..
-			"field[0.5,1;7.5,0;title;Title:;" ..
-				minetest.formspec_escape(title) .. "]" ..
-			"textarea[0.5,1.5;7.5,7;text;Contents:;" ..
-				minetest.formspec_escape(text) .. "]" ..
-			"button_exit[2.5,7.5;3,1;save;Save]"
+			"field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" ..
+				esc(title) .. "]" ..
+			"textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" ..
+				esc(text) .. "]" ..
+			"button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]"
 	else
 		formspec = "size[8,8]" ..
-			"label[0.5,0.5;by " .. owner .. "]" ..
+			"label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" ..
 			"tablecolumns[color;text]" ..
 			"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
-			"table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
+			"table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" ..
 			"textarea[0.5,1.5;7.5,7;;" ..
 				minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
 			"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
-			"label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
+			"label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" ..
 			"button[4.9,7.6;0.8,0.8;book_next;>]"
 	end
 

+ 1 - 1
mods/default/nodes.lua

@@ -2604,7 +2604,7 @@ local function register_sign(material, desc, def)
 			meta:set_string("text", text)
 
 			if #text > 0 then
-				meta:set_string("infotext", '"' .. text .. '"')
+				meta:set_string("infotext", S('"@1"', text))
 			else
 				meta:set_string("infotext", '')
 			end

+ 4 - 1
mods/farming/api.lua

@@ -257,6 +257,9 @@ farming.register_plant = function(name, def)
 	if not def.description then
 		def.description = S("Seed")
 	end
+	if not def.harvest_description then
+		def.harvest_description = pname:gsub("^%l", string.upper)
+	end
 	if not def.inventory_image then
 		def.inventory_image = "unknown_item.png"
 	end
@@ -325,7 +328,7 @@ farming.register_plant = function(name, def)
 
 	-- Register harvest
 	minetest.register_craftitem(":" .. mname .. ":" .. pname, {
-		description = pname:gsub("^%l", string.upper),
+		description = def.harvest_description,
 		inventory_image = mname .. "_" .. pname .. ".png",
 		groups = def.groups or {flammable = 2},
 	})

+ 2 - 0
mods/farming/init.lua

@@ -20,6 +20,7 @@ dofile(farming.path .. "/hoes.lua")
 
 farming.register_plant("farming:wheat", {
 	description = S("Wheat Seed"),
+	harvest_description = S("Wheat"),
 	paramtype2 = "meshoptions",
 	inventory_image = "farming_wheat_seed.png",
 	steps = 8,
@@ -61,6 +62,7 @@ minetest.register_craft({
 
 farming.register_plant("farming:cotton", {
 	description = S("Cotton Seed"),
+	harvest_description = S("Cotton"),
 	inventory_image = "farming_cotton_seed.png",
 	steps = 8,
 	minlight = 13,

+ 15 - 10
mods/farming/nodes.lua

@@ -153,16 +153,21 @@ minetest.register_node("farming:straw", {
 	sounds = default.node_sound_leaves_defaults(),
 })
 
-stairs.register_stair_and_slab(
-	"straw",
-	"farming:straw",
-	{snappy = 3, flammable = 4},
-	{"farming_straw.png"},
-	S("Straw Stair"),
-	S("Straw Slab"),
-	default.node_sound_leaves_defaults(),
-	true
-)
+do
+	local recipe = "farming:straw"
+	local groups = {snappy = 3, flammable = 4}
+	local images = {"farming_straw.png"}
+	local sounds = default.node_sound_leaves_defaults()
+
+	stairs.register_stair("straw", recipe, groups, images, S("Straw Stair"),
+		sounds, true)
+	stairs.register_stair_inner("straw", recipe, groups, images, "",
+		sounds, true, S("Inner Straw Stair"))
+	stairs.register_stair_outer("straw", recipe, groups, images, "",
+		sounds, true, S("Outer Straw Stair"))
+	stairs.register_slab("straw", recipe, groups, images, S("Straw Slab"),
+		sounds, true)
+end
 
 minetest.register_abm({
 	label = "Farming soil",

+ 4 - 1
mods/sfinv/init.lua

@@ -2,8 +2,11 @@
 
 dofile(minetest.get_modpath("sfinv") .. "/api.lua")
 
+-- Load support for MT game translation.
+local S = minetest.get_translator("sfinv")
+
 sfinv.register_page("sfinv:crafting", {
-	title = "Crafting",
+	title = S("Crafting"),
 	get = function(self, player, context)
 		return sfinv.make_formspec(player, context, [[
 				list[current_player;craft;1.75,0.5;3,3;]