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Default: Expose open_chests and chest_lid_obstructed

ForbiddenJ 6 years ago
parent
commit
b75a17984a
3 changed files with 80 additions and 30 deletions
  1. 50 5
      game_api.txt
  2. 3 0
      mods/default/legacy.lua
  3. 27 25
      mods/default/nodes.lua

+ 50 - 5
game_api.txt

@@ -88,6 +88,56 @@ The contents of `creative.formspec_add` is appended to every creative inventory
 page. Mods can use it to add additional formspec elements onto the default
 creative inventory formspec to be drawn after each update.
 
+Chests API
+----------
+
+The chests API allows the creation of chests, which have their own inventories for holding items.
+
+`default.chest.get_chest_formspec(pos)`
+
+ * Returns a formspec for a specific chest.
+ * `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
+
+`default.chest.chest_lid_obstructed(pos)`
+
+ * Returns a boolean depending on whether or not a chest has its top obstructed by a solid node.
+ * `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
+
+`default.chest.chest_lid_close(pn)`
+
+ * Closes the chest that a player is currently looking in.
+ * `pn` The name of the player whose chest is going to be closed
+
+`default.chest.open_chests`
+
+ * A table indexed by player name to keep track of who opened what chest.
+ * Key: The name of the player.
+ * Value: A table containing information about the chest the player is looking at.
+   e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }`
+
+`default.chest.register_chest(name, def)`
+
+ * Registers new chest
+ * `name` Name for chest
+ * `def`  See [#Chest Definition]
+
+### Chest Definition
+
+	description = "Chest",
+	tiles = {
+		"default_chest_top.png",
+		"default_chest_top.png",
+		"default_chest_side.png",
+		"default_chest_side.png",
+		"default_chest_front.png",
+		"default_chest_inside.png"
+	}, -- Textures which are applied to the chest model.
+	sounds = default.node_sound_wood_defaults(),
+	sound_open = "default_chest_open",
+	sound_close = "default_chest_close",
+	groups = {choppy = 2, oddly_breakable_by_hand = 2},
+	protected = false, -- If true, only placer can modify chest.
+
 Doors API
 ---------
 
@@ -706,11 +756,6 @@ GUI and formspecs
 
  * Entire formspec for the survival inventory
 
-`default.get_chest_formspec(pos)`
-
- * Get the chest formspec using the defined GUI elements
- * pos: Location of the node
-
 `default.get_furnace_active_formspec(fuel_percent, item_percent)`
 
  * Get the active furnace formspec using the defined GUI elements

+ 3 - 0
mods/default/legacy.lua

@@ -34,3 +34,6 @@ if minetest.get_modpath("player_api") then
 	default.player_set_textures      = player_api.set_textures
 	default.player_set_animation     = player_api.set_animation
 end
+
+-- Chests
+default.register_chest = default.chest.register_chest

+ 27 - 25
mods/default/nodes.lua

@@ -1811,7 +1811,9 @@ minetest.register_node("default:lava_flowing", {
 -- Tools / "Advanced" crafting / Non-"natural"
 --
 
-function default.get_chest_formspec(pos)
+default.chest = {}
+
+function default.chest.get_chest_formspec(pos)
 	local spos = pos.x .. "," .. pos.y .. "," .. pos.z
 	local formspec =
 		"size[8,9]" ..
@@ -1827,7 +1829,7 @@ function default.get_chest_formspec(pos)
 	return formspec
 end
 
-local function chest_lid_obstructed(pos)
+function default.chest.chest_lid_obstructed(pos)
 	local above = {x = pos.x, y = pos.y + 1, z = pos.z}
 	local def = minetest.registered_nodes[minetest.get_node(above).name]
 	-- allow ladders, signs, wallmounted things and torches to not obstruct
@@ -1841,15 +1843,14 @@ local function chest_lid_obstructed(pos)
 	return true
 end
 
-local open_chests = {}
-
-local function chest_lid_close(pn)
-	local pos = open_chests[pn].pos
-	local sound = open_chests[pn].sound
-	local swap = open_chests[pn].swap
+function default.chest.chest_lid_close(pn)
+	local chest_open_info = default.chest.open_chests[pn]
+	local pos = chest_open_info.pos
+	local sound = chest_open_info.sound
+	local swap = chest_open_info.swap
 
-	open_chests[pn] = nil
-	for k, v in pairs(open_chests) do
+	default.chest.open_chests[pn] = nil
+	for k, v in pairs(default.chest.open_chests) do
 		if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
 			return true
 		end
@@ -1861,6 +1862,8 @@ local function chest_lid_close(pn)
 	minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
 end
 
+default.chest.open_chests = {}
+
 minetest.register_on_player_receive_fields(function(player, formname, fields)
 	if formname ~= "default:chest" then
 		return
@@ -1870,22 +1873,22 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
 	end
 	local pn = player:get_player_name()
 
-	if not open_chests[pn] then
+	if not default.chest.open_chests[pn] then
 		return
 	end
 
-	chest_lid_close(pn)
+	default.chest.chest_lid_close(pn)
 	return true
 end)
 
 minetest.register_on_leaveplayer(function(player)
 	local pn = player:get_player_name()
-	if open_chests[pn] then
-		chest_lid_close(pn)
+	if default.chest.open_chests[pn] then
+		default.chest.chest_lid_close(pn)
 	end
 end)
 
-function default.register_chest(name, d)
+function default.chest.register_chest(name, d)
 	local def = table.copy(d)
 	def.drawtype = "mesh"
 	def.visual = "mesh"
@@ -1940,15 +1943,15 @@ function default.register_chest(name, d)
 
 			minetest.sound_play(def.sound_open, {gain = 0.3,
 					pos = pos, max_hear_distance = 10})
-			if not chest_lid_obstructed(pos) then
+			if not default.chest.chest_lid_obstructed(pos) then
 				minetest.swap_node(pos,
 						{ name = "default:" .. name .. "_open",
 						param2 = node.param2 })
 			end
 			minetest.after(0.2, minetest.show_formspec,
 					clicker:get_player_name(),
-					"default:chest", default.get_chest_formspec(pos))
-			open_chests[clicker:get_player_name()] = { pos = pos,
+					"default:chest", default.chest.get_chest_formspec(pos))
+			default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
 					sound = def.sound_close, swap = name }
 		end
 		def.on_blast = function() end
@@ -1969,7 +1972,7 @@ function default.register_chest(name, d)
 			minetest.show_formspec(
 				player:get_player_name(),
 				"default:chest_locked",
-				default.get_chest_formspec(pos)
+				default.chest.get_chest_formspec(pos)
 			)
 		end
 		def.on_skeleton_key_use = function(pos, player, newsecret)
@@ -2007,15 +2010,15 @@ function default.register_chest(name, d)
 		def.on_rightclick = function(pos, node, clicker)
 			minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
 					max_hear_distance = 10})
-			if not chest_lid_obstructed(pos) then
+			if not default.chest.chest_lid_obstructed(pos) then
 				minetest.swap_node(pos, {
 						name = "default:" .. name .. "_open",
 						param2 = node.param2 })
 			end
 			minetest.after(0.2, minetest.show_formspec,
 					clicker:get_player_name(),
-					"default:chest", default.get_chest_formspec(pos))
-			open_chests[clicker:get_player_name()] = { pos = pos,
+					"default:chest", default.chest.get_chest_formspec(pos))
+			default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
 					sound = def.sound_close, swap = name }
 		end
 		def.on_blast = function(pos)
@@ -2093,8 +2096,7 @@ function default.register_chest(name, d)
 	})
 end
 
-
-default.register_chest("chest", {
+default.chest.register_chest("chest", {
 	description = "Chest",
 	tiles = {
 		"default_chest_top.png",
@@ -2110,7 +2112,7 @@ default.register_chest("chest", {
 	groups = {choppy = 2, oddly_breakable_by_hand = 2},
 })
 
-default.register_chest("chest_locked", {
+default.chest.register_chest("chest_locked", {
 	description = "Locked Chest",
 	tiles = {
 		"default_chest_top.png",