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Doors: Allow on_rightclick to be overidden

Allow mods such as protection mods to over ride on_rightclick.
Usecase is creating shared doors without the need for keys.
Ryan Nolan 5 years ago
parent
commit
bae58b3806
2 changed files with 43 additions and 23 deletions
  1. 21 0
      game_api.txt
  2. 22 23
      mods/doors/init.lua

+ 21 - 0
game_api.txt

@@ -160,6 +160,12 @@ Doors API
 
 The doors mod allows modders to register custom doors and trapdoors.
 
+`doors.registered_doors[name] = Door definition` 
+ * Table of registered doors, indexed by door name 
+
+`doors.registered_trapdoors[name] = Trapdoor definition` 
+ * Table of registered trap doors, indexed by trap door name 
+
 `doors.register_door(name, def)`
 
  * Registers new door
@@ -195,6 +201,13 @@ The doors mod allows modders to register custom doors and trapdoors.
     has the permissions needed to open this door. If omitted then no
     permission checks are performed.
 
+`doors.door_toggle(pos, node, clicker)`
+
+ * Toggle door open or shut
+ * `pos` Position of the door
+ * `node` Node definition
+ * `clicker` Player definition for the player that clicked on the door
+ 
 ### Door definition
 
 	description = "Door description",
@@ -206,6 +219,8 @@ The doors mod allows modders to register custom doors and trapdoors.
 	sound_open = sound play for open door, -- optional
 	sound_close = sound play for close door, -- optional
 	protected = false, -- If true, only placer can open the door (locked for others)
+	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) 
+	-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
 
 ### Trapdoor definition
 
@@ -218,6 +233,10 @@ The doors mod allows modders to register custom doors and trapdoors.
 	sound_open = sound play for open door, -- optional
 	sound_close = sound play for close door, -- optional
 	protected = false, -- If true, only placer can open the door (locked for others)
+	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) 
+	-- function containing the on_rightclick callback
+	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) 
+	-- function containing the on_rightclick callback
 
 ### Fence gate definition
 
@@ -227,6 +246,8 @@ The doors mod allows modders to register custom doors and trapdoors.
 	material = "default:wood",
 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
 	sounds = default.node_sound_wood_defaults(), -- optional
+	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) 
+	-- function containing the on_rightclick callback
 
 
 Dungeon Loot API

+ 22 - 23
mods/doors/init.lua

@@ -1,10 +1,8 @@
 -- our API object
 doors = {}
 
--- private data
-local _doors = {}
-_doors.registered_doors = {}
-_doors.registered_trapdoors = {}
+doors.registered_doors = {}
+doors.registered_trapdoors = {}
 
 local function replace_old_owner_information(pos)
 	local meta = minetest.get_meta(pos)
@@ -18,7 +16,7 @@ end
 -- returns an object to a door object or nil
 function doors.get(pos)
 	local node_name = minetest.get_node(pos).name
-	if _doors.registered_doors[node_name] then
+	if doors.registered_doors[node_name] then
 		-- A normal upright door
 		return {
 			pos = pos,
@@ -26,23 +24,23 @@ function doors.get(pos)
 				if self:state() then
 					return false
 				end
-				return _doors.door_toggle(self.pos, nil, player)
+				return doors.door_toggle(self.pos, nil, player)
 			end,
 			close = function(self, player)
 				if not self:state() then
 					return false
 				end
-				return _doors.door_toggle(self.pos, nil, player)
+				return doors.door_toggle(self.pos, nil, player)
 			end,
 			toggle = function(self, player)
-				return _doors.door_toggle(self.pos, nil, player)
+				return doors.door_toggle(self.pos, nil, player)
 			end,
 			state = function(self)
 				local state = minetest.get_meta(self.pos):get_int("state")
 				return state %2 == 1
 			end
 		}
-	elseif _doors.registered_trapdoors[node_name] then
+	elseif doors.registered_trapdoors[node_name] then
 		-- A trapdoor
 		return {
 			pos = pos,
@@ -50,16 +48,16 @@ function doors.get(pos)
 				if self:state() then
 					return false
 				end
-				return _doors.trapdoor_toggle(self.pos, nil, player)
+				return doors.trapdoor_toggle(self.pos, nil, player)
 			end,
 			close = function(self, player)
 				if not self:state() then
 					return false
 				end
-				return _doors.trapdoor_toggle(self.pos, nil, player)
+				return doors.trapdoor_toggle(self.pos, nil, player)
 			end,
 			toggle = function(self, player)
-				return _doors.trapdoor_toggle(self.pos, nil, player)
+				return doors.trapdoor_toggle(self.pos, nil, player)
 			end,
 			state = function(self)
 				return minetest.get_node(self.pos).name:sub(-5) == "_open"
@@ -130,7 +128,7 @@ local transform = {
 	},
 }
 
-function _doors.door_toggle(pos, node, clicker)
+function doors.door_toggle(pos, node, clicker)
 	local meta = minetest.get_meta(pos)
 	node = node or minetest.get_node(pos)
 	local def = minetest.registered_nodes[node.name]
@@ -373,10 +371,11 @@ function doors.register(name, def)
 		name = name,
 		sounds = { def.sound_close, def.sound_open },
 	}
-
-	def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-		_doors.door_toggle(pos, node, clicker)
-		return itemstack
+	if not def.on_rightclick then
+		def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+			doors.door_toggle(pos, node, clicker)
+			return itemstack
+		end
 	end
 	def.after_dig_node = function(pos, node, meta, digger)
 		minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
@@ -444,8 +443,8 @@ function doors.register(name, def)
 	def.mesh = "door_b.obj"
 	minetest.register_node(":" .. name .. "_b", def)
 
-	_doors.registered_doors[name .. "_a"] = true
-	_doors.registered_doors[name .. "_b"] = true
+	doors.registered_doors[name .. "_a"] = true
+	doors.registered_doors[name .. "_b"] = true
 end
 
 doors.register("door_wood", {
@@ -532,7 +531,7 @@ end
 
 ----trapdoor----
 
-function _doors.trapdoor_toggle(pos, node, clicker)
+function doors.trapdoor_toggle(pos, node, clicker)
 	node = node or minetest.get_node(pos)
 
 	replace_old_owner_information(pos)
@@ -565,7 +564,7 @@ function doors.register_trapdoor(name, def)
 	local name_opened = name.."_open"
 
 	def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-		_doors.trapdoor_toggle(pos, node, clicker)
+		doors.trapdoor_toggle(pos, node, clicker)
 		return itemstack
 	end
 
@@ -668,8 +667,8 @@ function doors.register_trapdoor(name, def)
 	minetest.register_node(name_opened, def_opened)
 	minetest.register_node(name_closed, def_closed)
 
-	_doors.registered_trapdoors[name_opened] = true
-	_doors.registered_trapdoors[name_closed] = true
+	doors.registered_trapdoors[name_opened] = true
+	doors.registered_trapdoors[name_closed] = true
 end
 
 doors.register_trapdoor("doors:trapdoor", {