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@@ -1,175 +1,186 @@
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xpanes = {}
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local function rshift(x, by)
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- return math.floor(x / 2 ^ by)
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+ return math.floor(x / 2 ^ by)
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end
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local directions = {
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- {x = 1, y = 0, z = 0},
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- {x = 0, y = 0, z = 1},
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- {x = -1, y = 0, z = 0},
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- {x = 0, y = 0, z = -1},
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+ {x = 1, y = 0, z = 0},
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+ {x = 0, y = 0, z = 1},
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+ {x = -1, y = 0, z = 0},
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+ {x = 0, y = 0, z = -1},
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}
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-local function update_pane(pos,name)
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- if minetest.get_node(pos).name:find("xpanes:"..name) == nil then
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- return
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- end
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- local sum = 0
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- for i = 1, 4 do
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- local node = minetest.get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
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- local pane_num = minetest.registered_nodes[node.name].groups.pane or 0
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- if (minetest.registered_nodes[node.name].walkable ~= false and minetest.registered_nodes[node.name].drawtype ~= "nodebox") or pane_num > 0 then
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- sum = sum + 2 ^ (i - 1)
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- end
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- end
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- if sum == 0 then
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- sum = 15
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- end
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- minetest.set_node(pos, {name = "xpanes:"..name.."_"..sum})
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+local function update_pane(pos, name)
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+ if not minetest.get_node(pos).name:find("^xpanes:"..name) then
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+ return
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+ end
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+ local sum = 0
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+ for i, dir in pairs(directions) do
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+ local node = minetest.get_node({
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+ x = pos.x + dir.x,
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+ y = pos.y + dir.y,
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+ z = pos.z + dir.z
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+ })
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+ local def = minetest.registered_nodes[node.name]
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+ local pane_num = def and def.groups.pane or 0
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+ if pane_num > 0 or not def or (def.walkable ~= false and
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+ def.drawtype ~= "nodebox") then
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+ sum = sum + 2 ^ (i - 1)
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+ end
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+ end
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+ if sum == 0 then
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+ sum = 15
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+ end
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+ minetest.set_node(pos, {name = "xpanes:"..name.."_"..sum})
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end
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-local function update_nearby(pos,n)
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- if n == nil then n = minetest.get_node(pos) end
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- if not n or not n.name then return end
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- local name = string.sub(n.name,8,10)
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- if name ~= "bar" then name = "pane" end
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- for i = 1,4 do
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- update_pane({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z}, name)
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- end
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+local function update_nearby(pos, node)
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+ node = node or minetest.get_node(pos)
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+ if node.name:sub(1, 7) ~= "xpanes:" then return end
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+ local underscore_pos = node.name:find("_") or 0
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+ local name = node.name:sub(8, underscore_pos - 1)
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+ for i, dir in pairs(directions) do
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+ update_pane({
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+ x = pos.x + dir.x,
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+ y = pos.y + dir.y,
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+ z = pos.z + dir.z
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+ }, name)
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+ end
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end
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-local half_blocks = {
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- {0, -0.5, -1/32, 0.5, 0.5, 1/32},
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- {-1/32, -0.5, 0, 1/32, 0.5, 0.5},
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- {-0.5, -0.5, -1/32, 0, 0.5, 1/32},
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- {-1/32, -0.5, -0.5, 1/32, 0.5, 0}
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+local half_boxes = {
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+ {0, -0.5, -1/32, 0.5, 0.5, 1/32},
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+ {-1/32, -0.5, 0, 1/32, 0.5, 0.5},
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+ {-0.5, -0.5, -1/32, 0, 0.5, 1/32},
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+ {-1/32, -0.5, -0.5, 1/32, 0.5, 0}
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}
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-local full_blocks = {
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- {-0.5, -0.5, -1/32, 0.5, 0.5, 1/32},
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- {-1/32, -0.5, -0.5, 1/32, 0.5, 0.5}
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+local full_boxes = {
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+ {-0.5, -0.5, -1/32, 0.5, 0.5, 1/32},
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+ {-1/32, -0.5, -0.5, 1/32, 0.5, 0.5}
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}
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-local sb_half_blocks = {
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- {0, -0.5, -0.06, 0.5, 0.5, 0.06},
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- {-0.06, -0.5, 0, 0.06, 0.5, 0.5},
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- {-0.5, -0.5, -0.06, 0, 0.5, 0.06},
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- {-0.06, -0.5, -0.5, 0.06, 0.5, 0}
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+local sb_half_boxes = {
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+ {0, -0.5, -0.06, 0.5, 0.5, 0.06},
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+ {-0.06, -0.5, 0, 0.06, 0.5, 0.5},
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+ {-0.5, -0.5, -0.06, 0, 0.5, 0.06},
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+ {-0.06, -0.5, -0.5, 0.06, 0.5, 0}
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}
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-local sb_full_blocks = {
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- {-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
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- {-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
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+local sb_full_boxes = {
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+ {-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
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+ {-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
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}
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---register panes and bars
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+
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function xpanes.register_pane(name, def)
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-for i = 1, 15 do
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- local need = {}
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- local cnt = 0
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- for j = 1, 4 do
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- if rshift(i, j - 1) % 2 == 1 then
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- need[j] = true
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- cnt = cnt + 1
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- end
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- end
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- local take = {}
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- local take2 = {}
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- if need[1] == true and need[3] == true then
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- need[1] = nil
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- need[3] = nil
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- table.insert(take, full_blocks[1])
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- table.insert(take2, sb_full_blocks[1])
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- end
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- if need[2] == true and need[4] == true then
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- need[2] = nil
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- need[4] = nil
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- table.insert(take, full_blocks[2])
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- table.insert(take2, sb_full_blocks[2])
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- end
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- for k in pairs(need) do
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- table.insert(take, half_blocks[k])
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- table.insert(take2, sb_half_blocks[k])
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- end
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- local texture = def.textures[1]
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- if cnt == 1 then
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- texture = def.textures[1].."^"..def.textures[2]
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- end
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- minetest.register_node("xpanes:"..name.."_"..i, {
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- drawtype = "nodebox",
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- tiles = {def.textures[3], def.textures[3], texture},
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- paramtype = "light",
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- groups = def.groups,
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- drop = "xpanes:"..name,
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- sounds = def.sounds,
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- node_box = {
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- type = "fixed",
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- fixed = take
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- },
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- selection_box = {
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- type = "fixed",
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- fixed = take2
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- }
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- })
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-end
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+ for i = 1, 15 do
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+ local need = {}
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+ local cnt = 0
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+ for j = 1, 4 do
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+ if rshift(i, j - 1) % 2 == 1 then
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+ need[j] = true
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+ cnt = cnt + 1
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+ end
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+ end
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+ local take = {}
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+ local take2 = {}
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+ if need[1] == true and need[3] == true then
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+ need[1] = nil
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+ need[3] = nil
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+ table.insert(take, full_boxes[1])
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+ table.insert(take2, sb_full_boxes[1])
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+ end
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+ if need[2] == true and need[4] == true then
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+ need[2] = nil
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+ need[4] = nil
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+ table.insert(take, full_boxes[2])
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+ table.insert(take2, sb_full_boxes[2])
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+ end
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+ for k in pairs(need) do
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+ table.insert(take, half_boxes[k])
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+ table.insert(take2, sb_half_boxes[k])
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+ end
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+ local texture = def.textures[1]
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+ if cnt == 1 then
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+ texture = def.textures[1].."^"..def.textures[2]
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+ end
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+ minetest.register_node("xpanes:"..name.."_"..i, {
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+ drawtype = "nodebox",
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+ tiles = {def.textures[3], def.textures[3], texture},
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+ paramtype = "light",
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+ groups = def.groups,
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+ drop = "xpanes:"..name,
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+ sounds = def.sounds,
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+ node_box = {
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+ type = "fixed",
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+ fixed = take
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+ },
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+ selection_box = {
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+ type = "fixed",
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+ fixed = take2
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+ }
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+ })
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+ end
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-minetest.register_node("xpanes:"..name, def)
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+ minetest.register_node("xpanes:"..name, def)
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-minetest.register_craft({
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- output = "xpanes:"..name.." 16",
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- recipe = def.recipe
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-})
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+ minetest.register_craft({
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+ output = "xpanes:"..name.." 16",
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+ recipe = def.recipe
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+ })
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end
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minetest.register_on_placenode(update_nearby)
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minetest.register_on_dignode(update_nearby)
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xpanes.register_pane("pane", {
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- description = "Glass Pane",
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- tiles = {"xpanes_space.png"},
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- drawtype = "airlike",
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- paramtype = "light",
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- sunlight_propagates = true,
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- walkable = false,
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- pointable = false,
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- diggable = false,
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- buildable_to = true,
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- air_equivalent = true,
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- textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"},
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- inventory_image = "default_glass.png",
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- wield_image = "default_glass.png",
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- sounds = default.node_sound_glass_defaults(),
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- groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,pane=1},
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- on_construct = function(pos)
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- update_pane(pos, "pane")
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- end,
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- recipe = {
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+ description = "Glass Pane",
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+ tiles = {"xpanes_space.png"},
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+ drawtype = "airlike",
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+ paramtype = "light",
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+ sunlight_propagates = true,
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+ walkable = false,
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+ pointable = false,
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+ diggable = false,
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+ buildable_to = true,
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+ air_equivalent = true,
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+ textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"},
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+ inventory_image = "default_glass.png",
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+ wield_image = "default_glass.png",
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+ sounds = default.node_sound_glass_defaults(),
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+ groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
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+ on_construct = function(pos)
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+ update_pane(pos, "pane")
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+ end,
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+ recipe = {
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{'default:glass', 'default:glass', 'default:glass'},
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- {'default:glass', 'default:glass', 'default:glass'}
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+ {'default:glass', 'default:glass', 'default:glass'}
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}
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})
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xpanes.register_pane("bar", {
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- description = "Iron bar",
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- tiles = {"xpanes_space.png"},
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- drawtype = "airlike",
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- paramtype = "light",
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- sunlight_propagates = true,
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- walkable = false,
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- pointable = false,
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- diggable = false,
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- buildable_to = true,
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- air_equivalent = true,
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- textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"},
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- inventory_image = "xpanes_bar.png",
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- wield_image = "xpanes_bar.png",
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- groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,pane=1},
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- sounds = default.node_sound_stone_defaults(),
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- on_construct = function(pos)
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- update_pane(pos, "bar")
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- end,
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- recipe = {
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+ description = "Iron bar",
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+ tiles = {"xpanes_space.png"},
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+ drawtype = "airlike",
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+ paramtype = "light",
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+ sunlight_propagates = true,
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+ walkable = false,
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+ pointable = false,
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+ diggable = false,
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+ buildable_to = true,
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+ air_equivalent = true,
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+ textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"},
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+ inventory_image = "xpanes_bar.png",
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+ wield_image = "xpanes_bar.png",
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+ groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
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+ sounds = default.node_sound_stone_defaults(),
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+ on_construct = function(pos)
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+ update_pane(pos, "bar")
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+ end,
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+ recipe = {
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{'default:steel_ingot', 'default:glass', 'default:glass'},
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- {'default:glass', 'default:glass', 'default:glass'}
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+ {'default:glass', 'default:glass', 'default:glass'}
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}
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})
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+
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