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Move chests to a new file. Update credits for chests and torches

Move chests code out of nodes.lua and into a new file.
Credit torch code, and chest and torch models in README.txt.
Remove 'torches' mod text from torch.lua.
Minor cleanups in README.txt.
Paramat 5 years ago
parent
commit
d4b0b73ae0
5 changed files with 334 additions and 364 deletions
  1. 16 6
      mods/default/README.txt
  2. 317 0
      mods/default/chests.lua
  3. 1 0
      mods/default/init.lua
  4. 0 321
      mods/default/nodes.lua
  5. 0 37
      mods/default/torch.lua

+ 16 - 6
mods/default/README.txt

@@ -7,6 +7,9 @@ Authors of source code
 Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
 Various Minetest developers and contributors (LGPL 2.1)
 
+The torch code was derived by sofar from the 'torches' mod by
+BlockMen (LGPL 2.1)
+
 Authors of media (textures, models and sounds)
 ----------------------------------------------
 Everything not listed in here:
@@ -26,17 +29,15 @@ Cisoun's texture pack (CC BY-SA 3.0):
   default_tree_top.png
   default_water.png
 
-VanessaE's animated torches (CC BY-SA 3.0):
-  default_torch_animated.png
-  default_torch_on_ceiling_animated.png
-  default_torch_on_floor_animated.png
-  default_torch_on_floor.png
-
 RealBadAngel's animated water (CC BY-SA 3.0):
   default_water_source_animated.png
   default_water_flowing_animated.png
 
 VanessaE (CC BY-SA 3.0):
+  default_torch_animated.png
+  default_torch_on_ceiling_animated.png
+  default_torch_on_floor_animated.png
+  default_torch_on_floor.png
   default_desert_sand.png
   default_desert_stone.png
   default_sand.png
@@ -311,3 +312,12 @@ http://freesound.org/people/Ryding/sounds/94337/
 
 Ferk (CC0 1.0):
   default_item_smoke.ogg, based on a sound by http://opengameart.org/users/bart
+
+
+Models
+------
+sofar (CC BY-SA 3.0):
+  chest_open.obj
+  torch_ceiling.obj
+  torch_floor.obj
+  torch_wall.obj

+ 317 - 0
mods/default/chests.lua

@@ -0,0 +1,317 @@
+default.chest = {}
+
+function default.chest.get_chest_formspec(pos)
+	local spos = pos.x .. "," .. pos.y .. "," .. pos.z
+	local formspec =
+		"size[8,9]" ..
+		default.gui_bg ..
+		default.gui_bg_img ..
+		default.gui_slots ..
+		"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
+		"list[current_player;main;0,4.85;8,1;]" ..
+		"list[current_player;main;0,6.08;8,3;8]" ..
+		"listring[nodemeta:" .. spos .. ";main]" ..
+		"listring[current_player;main]" ..
+		default.get_hotbar_bg(0,4.85)
+	return formspec
+end
+
+function default.chest.chest_lid_obstructed(pos)
+	local above = {x = pos.x, y = pos.y + 1, z = pos.z}
+	local def = minetest.registered_nodes[minetest.get_node(above).name]
+	-- allow ladders, signs, wallmounted things and torches to not obstruct
+	if def and
+			(def.drawtype == "airlike" or
+			def.drawtype == "signlike" or
+			def.drawtype == "torchlike" or
+			(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
+		return false
+	end
+	return true
+end
+
+function default.chest.chest_lid_close(pn)
+	local chest_open_info = default.chest.open_chests[pn]
+	local pos = chest_open_info.pos
+	local sound = chest_open_info.sound
+	local swap = chest_open_info.swap
+
+	default.chest.open_chests[pn] = nil
+	for k, v in pairs(default.chest.open_chests) do
+		if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
+			return true
+		end
+	end
+
+	local node = minetest.get_node(pos)
+	minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
+			param2 = node.param2 })
+	minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
+end
+
+default.chest.open_chests = {}
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+	if formname ~= "default:chest" then
+		return
+	end
+	if not player or not fields.quit then
+		return
+	end
+	local pn = player:get_player_name()
+
+	if not default.chest.open_chests[pn] then
+		return
+	end
+
+	default.chest.chest_lid_close(pn)
+	return true
+end)
+
+minetest.register_on_leaveplayer(function(player)
+	local pn = player:get_player_name()
+	if default.chest.open_chests[pn] then
+		default.chest.chest_lid_close(pn)
+	end
+end)
+
+function default.chest.register_chest(name, d)
+	local def = table.copy(d)
+	def.drawtype = "mesh"
+	def.visual = "mesh"
+	def.paramtype = "light"
+	def.paramtype2 = "facedir"
+	def.legacy_facedir_simple = true
+	def.is_ground_content = false
+
+	if def.protected then
+		def.on_construct = function(pos)
+			local meta = minetest.get_meta(pos)
+			meta:set_string("infotext", "Locked Chest")
+			meta:set_string("owner", "")
+			local inv = meta:get_inventory()
+			inv:set_size("main", 8*4)
+		end
+		def.after_place_node = function(pos, placer)
+			local meta = minetest.get_meta(pos)
+			meta:set_string("owner", placer:get_player_name() or "")
+			meta:set_string("infotext", "Locked Chest (owned by " ..
+					meta:get_string("owner") .. ")")
+		end
+		def.can_dig = function(pos,player)
+			local meta = minetest.get_meta(pos);
+			local inv = meta:get_inventory()
+			return inv:is_empty("main") and
+					default.can_interact_with_node(player, pos)
+		end
+		def.allow_metadata_inventory_move = function(pos, from_list, from_index,
+				to_list, to_index, count, player)
+			if not default.can_interact_with_node(player, pos) then
+				return 0
+			end
+			return count
+		end
+		def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+			if not default.can_interact_with_node(player, pos) then
+				return 0
+			end
+			return stack:get_count()
+		end
+		def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+			if not default.can_interact_with_node(player, pos) then
+				return 0
+			end
+			return stack:get_count()
+		end
+		def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+			if not default.can_interact_with_node(clicker, pos) then
+				return itemstack
+			end
+
+			minetest.sound_play(def.sound_open, {gain = 0.3,
+					pos = pos, max_hear_distance = 10})
+			if not default.chest.chest_lid_obstructed(pos) then
+				minetest.swap_node(pos,
+						{ name = "default:" .. name .. "_open",
+						param2 = node.param2 })
+			end
+			minetest.after(0.2, minetest.show_formspec,
+					clicker:get_player_name(),
+					"default:chest", default.chest.get_chest_formspec(pos))
+			default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
+					sound = def.sound_close, swap = name }
+		end
+		def.on_blast = function() end
+		def.on_key_use = function(pos, player)
+			local secret = minetest.get_meta(pos):get_string("key_lock_secret")
+			local itemstack = player:get_wielded_item()
+			local key_meta = itemstack:get_meta()
+
+			if key_meta:get_string("secret") == "" then
+				key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
+				itemstack:set_metadata("")
+			end
+
+			if secret ~= key_meta:get_string("secret") then
+				return
+			end
+
+			minetest.show_formspec(
+				player:get_player_name(),
+				"default:chest_locked",
+				default.chest.get_chest_formspec(pos)
+			)
+		end
+		def.on_skeleton_key_use = function(pos, player, newsecret)
+			local meta = minetest.get_meta(pos)
+			local owner = meta:get_string("owner")
+			local pn = player:get_player_name()
+
+			-- verify placer is owner of lockable chest
+			if owner ~= pn then
+				minetest.record_protection_violation(pos, pn)
+				minetest.chat_send_player(pn, "You do not own this chest.")
+				return nil
+			end
+
+			local secret = meta:get_string("key_lock_secret")
+			if secret == "" then
+				secret = newsecret
+				meta:set_string("key_lock_secret", secret)
+			end
+
+			return secret, "a locked chest", owner
+		end
+	else
+		def.on_construct = function(pos)
+			local meta = minetest.get_meta(pos)
+			meta:set_string("infotext", "Chest")
+			local inv = meta:get_inventory()
+			inv:set_size("main", 8*4)
+		end
+		def.can_dig = function(pos,player)
+			local meta = minetest.get_meta(pos);
+			local inv = meta:get_inventory()
+			return inv:is_empty("main")
+		end
+		def.on_rightclick = function(pos, node, clicker)
+			minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
+					max_hear_distance = 10})
+			if not default.chest.chest_lid_obstructed(pos) then
+				minetest.swap_node(pos, {
+						name = "default:" .. name .. "_open",
+						param2 = node.param2 })
+			end
+			minetest.after(0.2, minetest.show_formspec,
+					clicker:get_player_name(),
+					"default:chest", default.chest.get_chest_formspec(pos))
+			default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
+					sound = def.sound_close, swap = name }
+		end
+		def.on_blast = function(pos)
+			local drops = {}
+			default.get_inventory_drops(pos, "main", drops)
+			drops[#drops+1] = "default:" .. name
+			minetest.remove_node(pos)
+			return drops
+		end
+	end
+
+	def.on_metadata_inventory_move = function(pos, from_list, from_index,
+			to_list, to_index, count, player)
+		minetest.log("action", player:get_player_name() ..
+			" moves stuff in chest at " .. minetest.pos_to_string(pos))
+	end
+	def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
+		minetest.log("action", player:get_player_name() ..
+			" moves " .. stack:get_name() ..
+			" to chest at " .. minetest.pos_to_string(pos))
+	end
+	def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
+		minetest.log("action", player:get_player_name() ..
+			" takes " .. stack:get_name() ..
+			" from chest at " .. minetest.pos_to_string(pos))
+	end
+
+	local def_opened = table.copy(def)
+	local def_closed = table.copy(def)
+
+	def_opened.mesh = "chest_open.obj"
+	for i = 1, #def_opened.tiles do
+		if type(def_opened.tiles[i]) == "string" then
+			def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
+		elseif def_opened.tiles[i].backface_culling == nil then
+			def_opened.tiles[i].backface_culling = true
+		end
+	end
+	def_opened.drop = "default:" .. name
+	def_opened.groups.not_in_creative_inventory = 1
+	def_opened.selection_box = {
+		type = "fixed",
+		fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
+	}
+	def_opened.can_dig = function()
+		return false
+	end
+	def_opened.on_blast = function() end
+
+	def_closed.mesh = nil
+	def_closed.drawtype = nil
+	def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
+	def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
+	def_closed.tiles[3] = def.tiles[3].."^[transformFX"
+
+	minetest.register_node("default:" .. name, def_closed)
+	minetest.register_node("default:" .. name .. "_open", def_opened)
+
+	-- convert old chests to this new variant
+	minetest.register_lbm({
+		label = "update chests to opening chests",
+		name = "default:upgrade_" .. name .. "_v2",
+		nodenames = {"default:" .. name},
+		action = function(pos, node)
+			local meta = minetest.get_meta(pos)
+			meta:set_string("formspec", nil)
+			local inv = meta:get_inventory()
+			local list = inv:get_list("default:chest")
+			if list then
+				inv:set_size("main", 8*4)
+				inv:set_list("main", list)
+				inv:set_list("default:chest", nil)
+			end
+		end
+	})
+end
+
+default.chest.register_chest("chest", {
+	description = "Chest",
+	tiles = {
+		"default_chest_top.png",
+		"default_chest_top.png",
+		"default_chest_side.png",
+		"default_chest_side.png",
+		"default_chest_front.png",
+		"default_chest_inside.png"
+	},
+	sounds = default.node_sound_wood_defaults(),
+	sound_open = "default_chest_open",
+	sound_close = "default_chest_close",
+	groups = {choppy = 2, oddly_breakable_by_hand = 2},
+})
+
+default.chest.register_chest("chest_locked", {
+	description = "Locked Chest",
+	tiles = {
+		"default_chest_top.png",
+		"default_chest_top.png",
+		"default_chest_side.png",
+		"default_chest_side.png",
+		"default_chest_lock.png",
+		"default_chest_inside.png"
+	},
+	sounds = default.node_sound_wood_defaults(),
+	sound_open = "default_chest_open",
+	sound_close = "default_chest_close",
+	groups = {choppy = 2, oddly_breakable_by_hand = 2},
+	protected = true,
+})

+ 1 - 0
mods/default/init.lua

@@ -47,6 +47,7 @@ local default_path = minetest.get_modpath("default")
 dofile(default_path.."/functions.lua")
 dofile(default_path.."/trees.lua")
 dofile(default_path.."/nodes.lua")
+dofile(default_path.."/chests.lua")
 dofile(default_path.."/furnace.lua")
 dofile(default_path.."/torch.lua")
 dofile(default_path.."/tools.lua")

+ 0 - 321
mods/default/nodes.lua

@@ -188,9 +188,6 @@ default:lava_flowing
 Tools / "Advanced" crafting / Non-"natural"
 -------------------------------------------
 
-default:chest
-default:chest_locked
-
 default:bookshelf
 
 default:sign_wall_wood
@@ -2072,324 +2069,6 @@ minetest.register_node("default:lava_flowing", {
 -- Tools / "Advanced" crafting / Non-"natural"
 --
 
-default.chest = {}
-
-function default.chest.get_chest_formspec(pos)
-	local spos = pos.x .. "," .. pos.y .. "," .. pos.z
-	local formspec =
-		"size[8,9]" ..
-		default.gui_bg ..
-		default.gui_bg_img ..
-		default.gui_slots ..
-		"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
-		"list[current_player;main;0,4.85;8,1;]" ..
-		"list[current_player;main;0,6.08;8,3;8]" ..
-		"listring[nodemeta:" .. spos .. ";main]" ..
-		"listring[current_player;main]" ..
-		default.get_hotbar_bg(0,4.85)
-	return formspec
-end
-
-function default.chest.chest_lid_obstructed(pos)
-	local above = {x = pos.x, y = pos.y + 1, z = pos.z}
-	local def = minetest.registered_nodes[minetest.get_node(above).name]
-	-- allow ladders, signs, wallmounted things and torches to not obstruct
-	if def and
-			(def.drawtype == "airlike" or
-			def.drawtype == "signlike" or
-			def.drawtype == "torchlike" or
-			(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
-		return false
-	end
-	return true
-end
-
-function default.chest.chest_lid_close(pn)
-	local chest_open_info = default.chest.open_chests[pn]
-	local pos = chest_open_info.pos
-	local sound = chest_open_info.sound
-	local swap = chest_open_info.swap
-
-	default.chest.open_chests[pn] = nil
-	for k, v in pairs(default.chest.open_chests) do
-		if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
-			return true
-		end
-	end
-
-	local node = minetest.get_node(pos)
-	minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
-			param2 = node.param2 })
-	minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
-end
-
-default.chest.open_chests = {}
-
-minetest.register_on_player_receive_fields(function(player, formname, fields)
-	if formname ~= "default:chest" then
-		return
-	end
-	if not player or not fields.quit then
-		return
-	end
-	local pn = player:get_player_name()
-
-	if not default.chest.open_chests[pn] then
-		return
-	end
-
-	default.chest.chest_lid_close(pn)
-	return true
-end)
-
-minetest.register_on_leaveplayer(function(player)
-	local pn = player:get_player_name()
-	if default.chest.open_chests[pn] then
-		default.chest.chest_lid_close(pn)
-	end
-end)
-
-function default.chest.register_chest(name, d)
-	local def = table.copy(d)
-	def.drawtype = "mesh"
-	def.visual = "mesh"
-	def.paramtype = "light"
-	def.paramtype2 = "facedir"
-	def.legacy_facedir_simple = true
-	def.is_ground_content = false
-
-	if def.protected then
-		def.on_construct = function(pos)
-			local meta = minetest.get_meta(pos)
-			meta:set_string("infotext", "Locked Chest")
-			meta:set_string("owner", "")
-			local inv = meta:get_inventory()
-			inv:set_size("main", 8*4)
-		end
-		def.after_place_node = function(pos, placer)
-			local meta = minetest.get_meta(pos)
-			meta:set_string("owner", placer:get_player_name() or "")
-			meta:set_string("infotext", "Locked Chest (owned by " ..
-					meta:get_string("owner") .. ")")
-		end
-		def.can_dig = function(pos,player)
-			local meta = minetest.get_meta(pos);
-			local inv = meta:get_inventory()
-			return inv:is_empty("main") and
-					default.can_interact_with_node(player, pos)
-		end
-		def.allow_metadata_inventory_move = function(pos, from_list, from_index,
-				to_list, to_index, count, player)
-			if not default.can_interact_with_node(player, pos) then
-				return 0
-			end
-			return count
-		end
-		def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-			if not default.can_interact_with_node(player, pos) then
-				return 0
-			end
-			return stack:get_count()
-		end
-		def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
-			if not default.can_interact_with_node(player, pos) then
-				return 0
-			end
-			return stack:get_count()
-		end
-		def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
-			if not default.can_interact_with_node(clicker, pos) then
-				return itemstack
-			end
-
-			minetest.sound_play(def.sound_open, {gain = 0.3,
-					pos = pos, max_hear_distance = 10})
-			if not default.chest.chest_lid_obstructed(pos) then
-				minetest.swap_node(pos,
-						{ name = "default:" .. name .. "_open",
-						param2 = node.param2 })
-			end
-			minetest.after(0.2, minetest.show_formspec,
-					clicker:get_player_name(),
-					"default:chest", default.chest.get_chest_formspec(pos))
-			default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
-					sound = def.sound_close, swap = name }
-		end
-		def.on_blast = function() end
-		def.on_key_use = function(pos, player)
-			local secret = minetest.get_meta(pos):get_string("key_lock_secret")
-			local itemstack = player:get_wielded_item()
-			local key_meta = itemstack:get_meta()
-
-			if key_meta:get_string("secret") == "" then
-				key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
-				itemstack:set_metadata("")
-			end
-
-			if secret ~= key_meta:get_string("secret") then
-				return
-			end
-
-			minetest.show_formspec(
-				player:get_player_name(),
-				"default:chest_locked",
-				default.chest.get_chest_formspec(pos)
-			)
-		end
-		def.on_skeleton_key_use = function(pos, player, newsecret)
-			local meta = minetest.get_meta(pos)
-			local owner = meta:get_string("owner")
-			local pn = player:get_player_name()
-
-			-- verify placer is owner of lockable chest
-			if owner ~= pn then
-				minetest.record_protection_violation(pos, pn)
-				minetest.chat_send_player(pn, "You do not own this chest.")
-				return nil
-			end
-
-			local secret = meta:get_string("key_lock_secret")
-			if secret == "" then
-				secret = newsecret
-				meta:set_string("key_lock_secret", secret)
-			end
-
-			return secret, "a locked chest", owner
-		end
-	else
-		def.on_construct = function(pos)
-			local meta = minetest.get_meta(pos)
-			meta:set_string("infotext", "Chest")
-			local inv = meta:get_inventory()
-			inv:set_size("main", 8*4)
-		end
-		def.can_dig = function(pos,player)
-			local meta = minetest.get_meta(pos);
-			local inv = meta:get_inventory()
-			return inv:is_empty("main")
-		end
-		def.on_rightclick = function(pos, node, clicker)
-			minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
-					max_hear_distance = 10})
-			if not default.chest.chest_lid_obstructed(pos) then
-				minetest.swap_node(pos, {
-						name = "default:" .. name .. "_open",
-						param2 = node.param2 })
-			end
-			minetest.after(0.2, minetest.show_formspec,
-					clicker:get_player_name(),
-					"default:chest", default.chest.get_chest_formspec(pos))
-			default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
-					sound = def.sound_close, swap = name }
-		end
-		def.on_blast = function(pos)
-			local drops = {}
-			default.get_inventory_drops(pos, "main", drops)
-			drops[#drops+1] = "default:" .. name
-			minetest.remove_node(pos)
-			return drops
-		end
-	end
-
-	def.on_metadata_inventory_move = function(pos, from_list, from_index,
-			to_list, to_index, count, player)
-		minetest.log("action", player:get_player_name() ..
-			" moves stuff in chest at " .. minetest.pos_to_string(pos))
-	end
-	def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
-		minetest.log("action", player:get_player_name() ..
-			" moves " .. stack:get_name() ..
-			" to chest at " .. minetest.pos_to_string(pos))
-	end
-	def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
-		minetest.log("action", player:get_player_name() ..
-			" takes " .. stack:get_name() ..
-			" from chest at " .. minetest.pos_to_string(pos))
-	end
-
-	local def_opened = table.copy(def)
-	local def_closed = table.copy(def)
-
-	def_opened.mesh = "chest_open.obj"
-	for i = 1, #def_opened.tiles do
-		if type(def_opened.tiles[i]) == "string" then
-			def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
-		elseif def_opened.tiles[i].backface_culling == nil then
-			def_opened.tiles[i].backface_culling = true
-		end
-	end
-	def_opened.drop = "default:" .. name
-	def_opened.groups.not_in_creative_inventory = 1
-	def_opened.selection_box = {
-		type = "fixed",
-		fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
-	}
-	def_opened.can_dig = function()
-		return false
-	end
-	def_opened.on_blast = function() end
-
-	def_closed.mesh = nil
-	def_closed.drawtype = nil
-	def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
-	def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
-	def_closed.tiles[3] = def.tiles[3].."^[transformFX"
-
-	minetest.register_node("default:" .. name, def_closed)
-	minetest.register_node("default:" .. name .. "_open", def_opened)
-
-	-- convert old chests to this new variant
-	minetest.register_lbm({
-		label = "update chests to opening chests",
-		name = "default:upgrade_" .. name .. "_v2",
-		nodenames = {"default:" .. name},
-		action = function(pos, node)
-			local meta = minetest.get_meta(pos)
-			meta:set_string("formspec", nil)
-			local inv = meta:get_inventory()
-			local list = inv:get_list("default:chest")
-			if list then
-				inv:set_size("main", 8*4)
-				inv:set_list("main", list)
-				inv:set_list("default:chest", nil)
-			end
-		end
-	})
-end
-
-default.chest.register_chest("chest", {
-	description = "Chest",
-	tiles = {
-		"default_chest_top.png",
-		"default_chest_top.png",
-		"default_chest_side.png",
-		"default_chest_side.png",
-		"default_chest_front.png",
-		"default_chest_inside.png"
-	},
-	sounds = default.node_sound_wood_defaults(),
-	sound_open = "default_chest_open",
-	sound_close = "default_chest_close",
-	groups = {choppy = 2, oddly_breakable_by_hand = 2},
-})
-
-default.chest.register_chest("chest_locked", {
-	description = "Locked Chest",
-	tiles = {
-		"default_chest_top.png",
-		"default_chest_top.png",
-		"default_chest_side.png",
-		"default_chest_side.png",
-		"default_chest_lock.png",
-		"default_chest_inside.png"
-	},
-	sounds = default.node_sound_wood_defaults(),
-	sound_open = "default_chest_open",
-	sound_close = "default_chest_close",
-	groups = {choppy = 2, oddly_breakable_by_hand = 2},
-	protected = true,
-})
-
 local bookshelf_formspec =
 	"size[8,7;]" ..
 	default.gui_bg ..

+ 0 - 37
mods/default/torch.lua

@@ -1,40 +1,3 @@
-
---[[
-
-Torch mod - formerly mod "Torches"
-======================
-
-(c) Copyright BlockMen (2013-2015)
-(C) Copyright sofar <sofar@foo-projects.org> (2016)
-
-This mod changes the default torch drawtype from "torchlike" to "mesh",
-giving the torch a three dimensional appearance. The mesh contains the
-proper pixel mapping to make the animation appear as a particle above
-the torch, while in fact the animation is just the texture of the mesh.
-
-
-License:
-~~~~~~~~
-(c) Copyright BlockMen (2013-2015)
-
-Textures and Meshes/Models:
-CC-BY 3.0 BlockMen
-Note that the models were entirely done from scratch by sofar.
-
-Code:
-Licensed under the GNU LGPL version 2.1 or higher.
-You can redistribute it and/or modify it under
-the terms of the GNU Lesser General Public License
-as published by the Free Software Foundation;
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
-
-See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
-
---]]
-
 local function on_flood(pos, oldnode, newnode)
 	minetest.add_item(pos, ItemStack("default:torch 1"))
 	-- Play flame-extinguish sound if liquid is not an 'igniter'