PilzAdam 11 éve
szülő
commit
d6ec56811b
100 módosított fájl, 1 hozzáadás és 9481 törlés
  1. 1 1
      game.conf
  2. 0 26
      mods/bucket/README.txt
  3. 0 2
      mods/bucket/depends.txt
  4. 0 135
      mods/bucket/init.lua
  5. BIN
      mods/bucket/textures/bucket.png
  6. BIN
      mods/bucket/textures/bucket_lava.png
  7. BIN
      mods/bucket/textures/bucket_water.png
  8. 0 107
      mods/default/README.txt
  9. 0 2122
      mods/default/init.lua
  10. 0 93
      mods/default/leafdecay.lua
  11. 0 306
      mods/default/mapgen.lua
  12. BIN
      mods/default/models/character.blend
  13. BIN
      mods/default/models/character.png
  14. 0 6557
      mods/default/models/character.x
  15. 0 132
      mods/default/player.lua
  16. BIN
      mods/default/sounds/default_break_glass.1.ogg
  17. BIN
      mods/default/sounds/default_break_glass.2.ogg
  18. BIN
      mods/default/sounds/default_break_glass.3.ogg
  19. BIN
      mods/default/sounds/default_dig_choppy.ogg
  20. BIN
      mods/default/sounds/default_dig_cracky.ogg
  21. BIN
      mods/default/sounds/default_dig_crumbly.1.ogg
  22. BIN
      mods/default/sounds/default_dig_crumbly.2.ogg
  23. BIN
      mods/default/sounds/default_dig_dig_immediate.ogg
  24. BIN
      mods/default/sounds/default_dig_oddly_breakable_by_hand.ogg
  25. BIN
      mods/default/sounds/default_dug_node.1.ogg
  26. BIN
      mods/default/sounds/default_grass_footstep.1.ogg
  27. BIN
      mods/default/sounds/default_grass_footstep.2.ogg
  28. BIN
      mods/default/sounds/default_grass_footstep.3.ogg
  29. BIN
      mods/default/sounds/default_gravel_footstep.1.ogg
  30. BIN
      mods/default/sounds/default_gravel_footstep.2.ogg
  31. BIN
      mods/default/sounds/default_gravel_footstep.3.ogg
  32. BIN
      mods/default/sounds/default_gravel_footstep.4.ogg
  33. BIN
      mods/default/sounds/default_hard_footstep.1.ogg
  34. BIN
      mods/default/sounds/default_hard_footstep.2.ogg
  35. BIN
      mods/default/sounds/default_place_node.1.ogg
  36. BIN
      mods/default/sounds/default_place_node.2.ogg
  37. BIN
      mods/default/sounds/default_place_node.3.ogg
  38. BIN
      mods/default/textures/crack_anylength.png
  39. BIN
      mods/default/textures/default_apple.png
  40. BIN
      mods/default/textures/default_book.png
  41. BIN
      mods/default/textures/default_bookshelf.png
  42. BIN
      mods/default/textures/default_brick.png
  43. BIN
      mods/default/textures/default_cactus_side.png
  44. BIN
      mods/default/textures/default_cactus_top.png
  45. BIN
      mods/default/textures/default_chest_front.png
  46. BIN
      mods/default/textures/default_chest_lock.png
  47. BIN
      mods/default/textures/default_chest_side.png
  48. BIN
      mods/default/textures/default_chest_top.png
  49. BIN
      mods/default/textures/default_clay.png
  50. BIN
      mods/default/textures/default_clay_brick.png
  51. BIN
      mods/default/textures/default_clay_lump.png
  52. BIN
      mods/default/textures/default_cloud.png
  53. BIN
      mods/default/textures/default_coal_lump.png
  54. BIN
      mods/default/textures/default_cobble.png
  55. BIN
      mods/default/textures/default_desert_sand.png
  56. BIN
      mods/default/textures/default_desert_stone.png
  57. BIN
      mods/default/textures/default_dirt.png
  58. BIN
      mods/default/textures/default_dry_shrub.png
  59. BIN
      mods/default/textures/default_fence.png
  60. BIN
      mods/default/textures/default_furnace_bottom.png
  61. BIN
      mods/default/textures/default_furnace_fire_bg.png
  62. BIN
      mods/default/textures/default_furnace_fire_fg.png
  63. BIN
      mods/default/textures/default_furnace_front.png
  64. BIN
      mods/default/textures/default_furnace_front_active.png
  65. BIN
      mods/default/textures/default_furnace_side.png
  66. BIN
      mods/default/textures/default_furnace_top.png
  67. BIN
      mods/default/textures/default_glass.png
  68. BIN
      mods/default/textures/default_grass.png
  69. BIN
      mods/default/textures/default_grass_1.png
  70. BIN
      mods/default/textures/default_grass_2.png
  71. BIN
      mods/default/textures/default_grass_3.png
  72. BIN
      mods/default/textures/default_grass_4.png
  73. BIN
      mods/default/textures/default_grass_5.png
  74. BIN
      mods/default/textures/default_grass_footsteps.png
  75. BIN
      mods/default/textures/default_grass_side.png
  76. BIN
      mods/default/textures/default_gravel.png
  77. BIN
      mods/default/textures/default_iron_lump.png
  78. BIN
      mods/default/textures/default_junglegrass.png
  79. BIN
      mods/default/textures/default_jungleleaves.png
  80. BIN
      mods/default/textures/default_junglesapling.png
  81. BIN
      mods/default/textures/default_jungletree.png
  82. BIN
      mods/default/textures/default_jungletree_top.png
  83. BIN
      mods/default/textures/default_junglewood.png
  84. BIN
      mods/default/textures/default_ladder.png
  85. BIN
      mods/default/textures/default_lava.png
  86. BIN
      mods/default/textures/default_lava_flowing_animated.png
  87. BIN
      mods/default/textures/default_lava_source_animated.png
  88. BIN
      mods/default/textures/default_leaves.png
  89. BIN
      mods/default/textures/default_mese_block.png
  90. BIN
      mods/default/textures/default_mese_crystal.png
  91. BIN
      mods/default/textures/default_mese_crystal_fragment.png
  92. BIN
      mods/default/textures/default_mineral_coal.png
  93. BIN
      mods/default/textures/default_mineral_iron.png
  94. BIN
      mods/default/textures/default_mineral_mese.png
  95. BIN
      mods/default/textures/default_mossycobble.png
  96. BIN
      mods/default/textures/default_nc_back.png
  97. BIN
      mods/default/textures/default_nc_front.png
  98. BIN
      mods/default/textures/default_nc_rb.png
  99. BIN
      mods/default/textures/default_nc_side.png
  100. BIN
      mods/default/textures/default_obsidian.png

+ 1 - 1
game.conf

@@ -1,2 +1,2 @@
 name = Minetest
-
+common_mods = bucket, default, doors, fire, stairs

+ 0 - 26
mods/bucket/README.txt

@@ -1,26 +0,0 @@
-Minetest 0.4 mod: bucket
-=========================
-
-License of source code:
------------------------
-Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
-Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-http://www.gnu.org/licenses/lgpl-2.1.html
-
-License of media (textures and sounds)
---------------------------------------
-Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
-http://creativecommons.org/licenses/by-sa/3.0/
-
-Authors of media files
------------------------
-Everything not listed in here:
-Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-

+ 0 - 2
mods/bucket/depends.txt

@@ -1,2 +0,0 @@
-default
-

+ 0 - 135
mods/bucket/init.lua

@@ -1,135 +0,0 @@
--- Minetest 0.4 mod: bucket
--- See README.txt for licensing and other information.
-
-local LIQUID_MAX = 8  --The number of water levels when liquid_finite is enabled
-
-minetest.register_alias("bucket", "bucket:bucket_empty")
-minetest.register_alias("bucket_water", "bucket:bucket_water")
-minetest.register_alias("bucket_lava", "bucket:bucket_lava")
-
-minetest.register_craft({
-	output = 'bucket:bucket_empty 1',
-	recipe = {
-		{'default:steel_ingot', '', 'default:steel_ingot'},
-		{'', 'default:steel_ingot', ''},
-	}
-})
-
-bucket = {}
-bucket.liquids = {}
-
--- Register a new liquid
---   source = name of the source node
---   flowing = name of the flowing node
---   itemname = name of the new bucket item (or nil if liquid is not takeable)
---   inventory_image = texture of the new bucket item (ignored if itemname == nil)
--- This function can be called from any mod (that depends on bucket).
-function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
-	bucket.liquids[source] = {
-		source = source,
-		flowing = flowing,
-		itemname = itemname,
-	}
-	bucket.liquids[flowing] = bucket.liquids[source]
-
-	if itemname ~= nil then
-		minetest.register_craftitem(itemname, {
-			description = name,
-			inventory_image = inventory_image,
-			stack_max = 1,
-			liquids_pointable = true,
-			groups = {not_in_creative_inventory=1},
-			on_place = function(itemstack, user, pointed_thing)
-				-- Must be pointing to node
-				if pointed_thing.type ~= "node" then
-					return
-				end
-
-				local place_liquid = function(pos, node, source, flowing, fullness)
-					if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
-						minetest.env:add_node(pos, {name=source, param2=fullness})
-						return
-					elseif node.name == flowing then
-						fullness = fullness + node.param2
-					elseif node.name == source then
-						fullness = LIQUID_MAX
-					end
-
-					if fullness >= LIQUID_MAX then
-						minetest.env:add_node(pos, {name=source, param2=LIQUID_MAX})
-					else
-						minetest.env:add_node(pos, {name=flowing, param2=fullness})
-					end
-				end
-
-				-- Check if pointing to a buildable node
-				local node = minetest.env:get_node(pointed_thing.under)
-				local fullness = tonumber(itemstack:get_metadata())
-				if not fullness then fullness = LIQUID_MAX end
-
-				if minetest.registered_nodes[node.name].buildable_to then
-					-- buildable; replace the node
-					place_liquid(pointed_thing.under, node, source, flowing, fullness)
-				else
-					-- not buildable to; place the liquid above
-					-- check if the node above can be replaced
-					local node = minetest.env:get_node(pointed_thing.above)
-					if minetest.registered_nodes[node.name].buildable_to then
-						place_liquid(pointed_thing.above, node, source, flowing, fullness)
-					else
-						-- do not remove the bucket with the liquid
-						return
-					end
-				end
-				return {name="bucket:bucket_empty"}
-			end
-		})
-	end
-end
-
-minetest.register_craftitem("bucket:bucket_empty", {
-	description = "Empty Bucket",
-	inventory_image = "bucket.png",
-	stack_max = 1,
-	liquids_pointable = true,
-	on_use = function(itemstack, user, pointed_thing)
-		-- Must be pointing to node
-		if pointed_thing.type ~= "node" then
-			return
-		end
-		-- Check if pointing to a liquid source
-		node = minetest.env:get_node(pointed_thing.under)
-		liquiddef = bucket.liquids[node.name]
-		if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
-			(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
-
-			minetest.env:add_node(pointed_thing.under, {name="air"})
-
-			if node.name == liquiddef.source then node.param2 = LIQUID_MAX end
-			return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
-		end
-	end,
-})
-
-bucket.register_liquid(
-	"default:water_source",
-	"default:water_flowing",
-	"bucket:bucket_water",
-	"bucket_water.png",
-	"Water Bucket"
-)
-
-bucket.register_liquid(
-	"default:lava_source",
-	"default:lava_flowing",
-	"bucket:bucket_lava",
-	"bucket_lava.png",
-	"Lava Bucket"
-)
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "bucket:bucket_lava",
-	burntime = 60,
-	replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
-})

BIN
mods/bucket/textures/bucket.png


BIN
mods/bucket/textures/bucket_lava.png


BIN
mods/bucket/textures/bucket_water.png


+ 0 - 107
mods/default/README.txt

@@ -1,107 +0,0 @@
-Minetest 0.4 mod: default
-==========================
-
-License of source code:
------------------------
-Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-http://www.gnu.org/licenses/lgpl-2.1.html
-
-License of media (textures and sounds)
---------------------------------------
-Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
-http://creativecommons.org/licenses/by-sa/3.0/
-
-Authors of media files
------------------------
-Everything not listed in here:
-Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-Originating from work by kddekadenz/Dogers:
-  default_grass_footstep.{1,2,3}.ogg
-  default_dig_crumbly.{1,2}.ogg
-
-Cisoun's WTFPL texture pack:
-  default_chest_front.png
-  default_chest_lock.png
-  default_chest_side.png
-  default_chest_top.png
-  default_stone_brick.png
-  default_dirt.png
-  default_grass.png
-  default_grass_side.png
-  default_jungletree.png
-  default_jungletree_top.png
-  default_lava.png
-  default_leaves.png
-  default_sand.png
-  default_sapling.png
-  default_sign_wall.png
-  default_stone.png
-  default_tool_mesepick.png
-  default_tool_steelpick.png
-  default_tool_steelshovel.png
-  default_tool_stonepick.png
-  default_tool_stoneshovel.png
-  default_tool_woodpick.png
-  default_tool_woodshovel.png
-  default_tree.png
-  default_tree_top.png
-  default_water.png
-
-Originating from G4JC's Almost MC Texture Pack:
-  default_wood.png
-  default_torch.png
-  default_torch_on_ceiling.png
-  default_torch_on_floor.png
-  default_cobble.png
-
-VanessaE's animated torches (WTFPL):
-  default_torch_animated.png
-  default_torch_on_ceiling_animated.png
-  default_torch_on_floor_animated.png
-  default_torch_on_floor.png
-
-RealBadAngel's animated water (WTFPL):
-  default_water_source_animated.png
-  default_water_flowing_animated.png
-
-VanessaE (WTFPL):
-  default_nc_back.png
-  default_nc_front.png
-  default_nc_rb.png
-  default_nc_side.png
-  default_grass_*.png
-
-Calinou's improved default textures (CC BY-SA):
-  default_brick.png
-  default_clay_brick.png
-  default_papyrus.png
-  default_tool_steelsword.png
-
-MirceaKitsune (WTFPL):
-  character.x
-
-Jordach (CC BY-SA 3.0):
-  character.png
-
-PilzAdam (WTFPL):
-  default_jungleleaves.png
-  default_junglesapling.png
-  default_junglewood.png
-  default_obsidian_glass.png
-  default_obsidian_shard.png
-  default_mossycobble.png
-
-jojoa1997 (WTFPL):
-  default_obsidian.png
-
-Glass breaking sounds (CC BY 3.0):
-  1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
-  2: http://www.freesound.org/people/Tomlija/sounds/97669/
-  3: http://www.freesound.org/people/lsprice/sounds/88808/

+ 0 - 2122
mods/default/init.lua

@@ -1,2122 +0,0 @@
--- Minetest 0.4 mod: default
--- See README.txt for licensing and other information.
-
--- The API documentation in here was moved into doc/lua_api.txt
-
-WATER_ALPHA = 160
-WATER_VISC = 1
-LAVA_VISC = 7
-LIGHT_MAX = 14
-
--- Definitions made by this mod that other mods can use too
-default = {}
-
--- Load other files
-dofile(minetest.get_modpath("default").."/player.lua")
-dofile(minetest.get_modpath("default").."/mapgen.lua")
-dofile(minetest.get_modpath("default").."/leafdecay.lua")
-
---
--- Tool definition
---
-
--- The hand
-minetest.register_item(":", {
-	type = "none",
-	wield_image = "wieldhand.png",
-	wield_scale = {x=1,y=1,z=2.5},
-	tool_capabilities = {
-		full_punch_interval = 0.9,
-		max_drop_level = 0,
-		groupcaps = {
-			fleshy = {times={[2]=0.75, [3]=0.6}, uses=0, maxlevel=1},
-			crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
-			snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
-			oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3}
-		}
-	}
-})
-
-minetest.register_tool("default:pick_wood", {
-	description = "Wooden Pickaxe",
-	inventory_image = "default_tool_woodpick.png",
-	tool_capabilities = {
-		full_punch_interval = 1.2,
-		max_drop_level=0,
-		groupcaps={
-			cracky = {times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1},
-			fleshy = {times={[2]=0.95, [3]=0.6}, uses=15, maxlevel=1}
-		}
-	},
-})
-minetest.register_tool("default:pick_stone", {
-	description = "Stone Pickaxe",
-	inventory_image = "default_tool_stonepick.png",
-	tool_capabilities = {
-		full_punch_interval = 1.3,
-		max_drop_level=0,
-		groupcaps={
-			cracky = {times={[1]=3.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1},
-			fleshy = {times={[2]=0.7, [3]=0.5}, uses=25, maxlevel=1}
-		}
-	},
-})
-minetest.register_tool("default:pick_steel", {
-	description = "Steel Pickaxe",
-	inventory_image = "default_tool_steelpick.png",
-	tool_capabilities = {
-		full_punch_interval = 1.0,
-		max_drop_level=1,
-		groupcaps={
-			cracky = {times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=30, maxlevel=2},
-			fleshy = {times={[2]=0.6, [3]=0.35}, uses=35, maxlevel=1}
-		}
-	},
-})
-minetest.register_tool("default:pick_mese", {
-	description = "Mese Pickaxe",
-	inventory_image = "default_tool_mesepick.png",
-	tool_capabilities = {
-		full_punch_interval = 0.65,
-		max_drop_level=3,
-		groupcaps={
-			cracky = {times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
-			crumbly = {times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
-			snappy = {times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
-			fleshy = {times={[2]=0.6, [3]=0.5}, uses=80, maxlevel=1}
-		}
-	},
-})
-minetest.register_tool("default:shovel_wood", {
-	description = "Wooden Shovel",
-	inventory_image = "default_tool_woodshovel.png",
-	wield_image = "default_tool_woodshovel.png^[transformR90",
-	tool_capabilities = {
-		full_punch_interval = 1.2,
-		max_drop_level=0,
-		groupcaps={
-			crumbly = {times={[1]=3.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1},
-			fleshy = {times={[2]=1.05, [3]=0.70}, uses=25, maxlevel=1}
-		}
-	},
-})
-minetest.register_tool("default:shovel_stone", {
-	description = "Stone Shovel",
-	inventory_image = "default_tool_stoneshovel.png",
-	wield_image = "default_tool_stoneshovel.png^[transformR90",
-	tool_capabilities = {
-		full_punch_interval = 1.4,
-		max_drop_level=0,
-		groupcaps={
-			crumbly = {times={[1]=1.50, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1},
-			fleshy = {times={[2]=0.75, [3]=0.50}, uses=40, maxlevel=1}
-		}
-	},
-})
-minetest.register_tool("default:shovel_steel", {
-	description = "Steel Shovel",
-	inventory_image = "default_tool_steelshovel.png",
-	wield_image = "default_tool_steelshovel.png^[transformR90",
-	tool_capabilities = {
-		full_punch_interval = 1.1,
-		max_drop_level=1,
-		groupcaps={
-			crumbly = {times={[1]=1.50, [2]=0.70, [3]=0.60}, uses=30, maxlevel=2},
-			fleshy = {times={[2]=0.45, [3]=0.30}, uses=50, maxlevel=1}
-		}
-	},
-})
-minetest.register_tool("default:axe_wood", {
-	description = "Wooden Axe",
-	inventory_image = "default_tool_woodaxe.png",
-	tool_capabilities = {
-		full_punch_interval = 1.0,
-		max_drop_level=0,
-		groupcaps={
-			choppy = {times={[2]=1.60, [3]=1.20}, uses=10, maxlevel=1},
-			fleshy = {times={[2]=0.70, [3]=0.50}, uses=5, maxlevel=1}
-		}
-	},
-})
-minetest.register_tool("default:axe_stone", {
-	description = "Stone Axe",
-	inventory_image = "default_tool_stoneaxe.png",
-	tool_capabilities = {
-		full_punch_interval = 1.2,
-		max_drop_level=0,
-		groupcaps={
-			choppy={times={[1]=3.00, [2]=1.40, [3]=1.00}, uses=20, maxlevel=1},
-			fleshy={times={[2]=0.60, [3]=0.40}, uses=15, maxlevel=1}
-		}
-	},
-})
-minetest.register_tool("default:axe_steel", {
-	description = "Steel Axe",
-	inventory_image = "default_tool_steelaxe.png",
-	tool_capabilities = {
-		full_punch_interval = 0.9,
-		max_drop_level=1,
-		groupcaps={
-			choppy={times={[1]=2.60, [2]=1.00, [3]=0.60}, uses=30, maxlevel=2},
-			fleshy={times={[2]=0.40, [3]=0.25}, uses=25, maxlevel=1}
-		}
-	},
-})
-minetest.register_tool("default:sword_wood", {
-	description = "Wooden Sword",
-	inventory_image = "default_tool_woodsword.png",
-	tool_capabilities = {
-		full_punch_interval = 0.9,
-		max_drop_level=0,
-		groupcaps={
-			fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1},
-			snappy={times={[2]=0.9, [3]=0.45}, uses=10, maxlevel=1},
-			choppy={times={[3]=0.90}, uses=20, maxlevel=0}
-		}
-	}
-})
-minetest.register_tool("default:sword_stone", {
-	description = "Stone Sword",
-	inventory_image = "default_tool_stonesword.png",
-	tool_capabilities = {
-		full_punch_interval = 1.1,
-		max_drop_level=0,
-		groupcaps={
-			fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
-			snappy={times={[2]=0.75, [3]=0.35}, uses=20, maxlevel=1},
-			choppy={times={[3]=0.70}, uses=20, maxlevel=0}
-		}
-	}
-})
-minetest.register_tool("default:sword_steel", {
-	description = "Steel Sword",
-	inventory_image = "default_tool_steelsword.png",
-	tool_capabilities = {
-		full_punch_interval = 0.8,
-		max_drop_level=1,
-		groupcaps={
-			fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2},
-			snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1},
-			choppy={times={[3]=0.65}, uses=40, maxlevel=0}
-		}
-	}
-})
-
---
--- Crafting definition
---
-
-minetest.register_craft({
-	output = 'default:wood 4',
-	recipe = {
-		{'default:tree'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:junglewood 4',
-	recipe = {
-		{'default:jungletree'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:stick 4',
-	recipe = {
-		{'group:wood'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:fence_wood 2',
-	recipe = {
-		{'default:stick', 'default:stick', 'default:stick'},
-		{'default:stick', 'default:stick', 'default:stick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:sign_wall',
-	recipe = {
-		{'group:wood', 'group:wood', 'group:wood'},
-		{'group:wood', 'group:wood', 'group:wood'},
-		{'', 'default:stick', ''},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:torch 4',
-	recipe = {
-		{'default:coal_lump'},
-		{'default:stick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:pick_wood',
-	recipe = {
-		{'group:wood', 'group:wood', 'group:wood'},
-		{'', 'default:stick', ''},
-		{'', 'default:stick', ''},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:pick_stone',
-	recipe = {
-		{'group:stone', 'group:stone', 'group:stone'},
-		{'', 'default:stick', ''},
-		{'', 'default:stick', ''},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:pick_steel',
-	recipe = {
-		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
-		{'', 'default:stick', ''},
-		{'', 'default:stick', ''},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:pick_mese',
-	recipe = {
-		{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
-		{'', 'default:stick', ''},
-		{'', 'default:stick', ''},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:shovel_wood',
-	recipe = {
-		{'group:wood'},
-		{'default:stick'},
-		{'default:stick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:shovel_stone',
-	recipe = {
-		{'group:stone'},
-		{'default:stick'},
-		{'default:stick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:shovel_steel',
-	recipe = {
-		{'default:steel_ingot'},
-		{'default:stick'},
-		{'default:stick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:axe_wood',
-	recipe = {
-		{'group:wood', 'group:wood'},
-		{'group:wood', 'default:stick'},
-		{'', 'default:stick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:axe_stone',
-	recipe = {
-		{'group:stone', 'group:stone'},
-		{'group:stone', 'default:stick'},
-		{'', 'default:stick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:axe_steel',
-	recipe = {
-		{'default:steel_ingot', 'default:steel_ingot'},
-		{'default:steel_ingot', 'default:stick'},
-		{'', 'default:stick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:sword_wood',
-	recipe = {
-		{'group:wood'},
-		{'group:wood'},
-		{'default:stick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:sword_stone',
-	recipe = {
-		{'group:stone'},
-		{'group:stone'},
-		{'default:stick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:sword_steel',
-	recipe = {
-		{'default:steel_ingot'},
-		{'default:steel_ingot'},
-		{'default:stick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:rail 15',
-	recipe = {
-		{'default:steel_ingot', '', 'default:steel_ingot'},
-		{'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
-		{'default:steel_ingot', '', 'default:steel_ingot'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:chest',
-	recipe = {
-		{'group:wood', 'group:wood', 'group:wood'},
-		{'group:wood', '', 'group:wood'},
-		{'group:wood', 'group:wood', 'group:wood'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:chest_locked',
-	recipe = {
-		{'group:wood', 'group:wood', 'group:wood'},
-		{'group:wood', 'default:steel_ingot', 'group:wood'},
-		{'group:wood', 'group:wood', 'group:wood'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:furnace',
-	recipe = {
-		{'group:stone', 'group:stone', 'group:stone'},
-		{'group:stone', '', 'group:stone'},
-		{'group:stone', 'group:stone', 'group:stone'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:steelblock',
-	recipe = {
-		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
-		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
-		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:steel_ingot 9',
-	recipe = {
-		{'default:steelblock'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:sandstone',
-	recipe = {
-		{'group:sand', 'group:sand'},
-		{'group:sand', 'group:sand'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:sand 4',
-	recipe = {
-		{'default:sandstone'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:clay',
-	recipe = {
-		{'default:clay_lump', 'default:clay_lump'},
-		{'default:clay_lump', 'default:clay_lump'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:brick',
-	recipe = {
-		{'default:clay_brick', 'default:clay_brick'},
-		{'default:clay_brick', 'default:clay_brick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:clay_brick 4',
-	recipe = {
-		{'default:brick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:paper',
-	recipe = {
-		{'default:papyrus', 'default:papyrus', 'default:papyrus'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:book',
-	recipe = {
-		{'default:paper'},
-		{'default:paper'},
-		{'default:paper'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:bookshelf',
-	recipe = {
-		{'group:wood', 'group:wood', 'group:wood'},
-		{'default:book', 'default:book', 'default:book'},
-		{'group:wood', 'group:wood', 'group:wood'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:ladder',
-	recipe = {
-		{'default:stick', '', 'default:stick'},
-		{'default:stick', 'default:stick', 'default:stick'},
-		{'default:stick', '', 'default:stick'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:mese',
-	recipe = {
-		{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
-		{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
-		{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:mese_crystal 9',
-	recipe = {
-		{'default:mese'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:mese_crystal_fragment 9',
-	recipe = {
-		{'default:mese_crystal'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:obsidian_shard 9',
-	recipe = {
-		{'default:obsidian'}
-	}
-})
-
-minetest.register_craft({
-	output = 'default:obsidian',
-	recipe = {
-		{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
-		{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
-		{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
-	}
-})
-
-minetest.register_craft({
-	output = 'default:stonebrick',
-	recipe = {
-		{'default:stone', 'default:stone'},
-		{'default:stone', 'default:stone'},
-	}
-})
-
---
--- Crafting (tool repair)
---
-minetest.register_craft({
-	type = "toolrepair",
-	additional_wear = -0.02,
-})
-
---
--- Cooking recipes
---
-
-minetest.register_craft({
-	type = "cooking",
-	output = "default:glass",
-	recipe = "group:sand",
-})
-
-minetest.register_craft({
-	type = "cooking",
-	output = "default:obsidian_glass",
-	recipe = "default:obsidian_shard",
-})
-
-minetest.register_craft({
-	type = "cooking",
-	output = "default:stone",
-	recipe = "default:cobble",
-})
-
-minetest.register_craft({
-	type = "cooking",
-	output = "default:steel_ingot",
-	recipe = "default:iron_lump",
-})
-
-minetest.register_craft({
-	type = "cooking",
-	output = "default:clay_brick",
-	recipe = "default:clay_lump",
-})
-
---
--- Fuels
---
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "group:tree",
-	burntime = 30,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:junglegrass",
-	burntime = 2,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "group:leaves",
-	burntime = 1,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:cactus",
-	burntime = 15,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:papyrus",
-	burntime = 1,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:bookshelf",
-	burntime = 30,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:fence_wood",
-	burntime = 15,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:ladder",
-	burntime = 5,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "group:wood",
-	burntime = 7,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:lava_source",
-	burntime = 60,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:torch",
-	burntime = 4,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:sign_wall",
-	burntime = 10,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:chest",
-	burntime = 30,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:chest_locked",
-	burntime = 30,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:nyancat",
-	burntime = 1,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:nyancat_rainbow",
-	burntime = 1,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:sapling",
-	burntime = 10,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:apple",
-	burntime = 3,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:coal_lump",
-	burntime = 40,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:junglesapling",
-	burntime = 10,
-})
-
-minetest.register_craft({
-	type = "fuel",
-	recipe = "default:grass_1",
-	burntime = 2,
-})
-
---
--- Node definitions
---
-
--- Default node sounds
-
-function default.node_sound_defaults(table)
-	table = table or {}
-	table.footstep = table.footstep or
-			{name="", gain=1.0}
-	table.dug = table.dug or
-			{name="default_dug_node", gain=1.0}
-	return table
-end
-
-function default.node_sound_stone_defaults(table)
-	table = table or {}
-	table.footstep = table.footstep or
-			{name="default_hard_footstep", gain=0.2}
-	default.node_sound_defaults(table)
-	return table
-end
-
-function default.node_sound_dirt_defaults(table)
-	table = table or {}
-	table.footstep = table.footstep or
-			{name="", gain=0.5}
-	--table.dug = table.dug or
-	--		{name="default_dirt_break", gain=0.5}
-	default.node_sound_defaults(table)
-	return table
-end
-
-function default.node_sound_sand_defaults(table)
-	table = table or {}
-	table.footstep = table.footstep or
-			{name="default_grass_footstep", gain=0.25}
-	--table.dug = table.dug or
-	--		{name="default_dirt_break", gain=0.25}
-	table.dug = table.dug or
-			{name="", gain=0.25}
-	default.node_sound_defaults(table)
-	return table
-end
-
-function default.node_sound_wood_defaults(table)
-	table = table or {}
-	table.footstep = table.footstep or
-			{name="default_hard_footstep", gain=0.3}
-	default.node_sound_defaults(table)
-	return table
-end
-
-function default.node_sound_leaves_defaults(table)
-	table = table or {}
-	table.footstep = table.footstep or
-			{name="default_grass_footstep", gain=0.25}
-	table.dig = table.dig or
-			{name="default_dig_crumbly", gain=0.4}
-	table.dug = table.dug or
-			{name="", gain=1.0}
-	default.node_sound_defaults(table)
-	return table
-end
-
-function default.node_sound_glass_defaults(table)
-	table = table or {}
-	table.footstep = table.footstep or
-			{name="default_hard_footstep", gain=0.25}
-	table.dug = table.dug or
-			{name="default_break_glass", gain=1.0}
-	default.node_sound_defaults(table)
-	return table
-end
-
---
-
-minetest.register_node("default:stone", {
-	description = "Stone",
-	tiles = {"default_stone.png"},
-	is_ground_content = true,
-	groups = {cracky=3, stone=1},
-	drop = 'default:cobble',
-	legacy_mineral = true,
-	sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:desert_stone", {
-	description = "Desert Stone",
-	tiles = {"default_desert_stone.png"},
-	is_ground_content = true,
-	groups = {cracky=3, stone=1},
-	drop = 'default:desert_stone',
-	legacy_mineral = true,
-	sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stone_with_coal", {
-	description = "Coal Ore",
-	tiles = {"default_stone.png^default_mineral_coal.png"},
-	is_ground_content = true,
-	groups = {cracky=3},
-	drop = 'default:coal_lump',
-	sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stone_with_iron", {
-	description = "Iron Ore",
-	tiles = {"default_stone.png^default_mineral_iron.png"},
-	is_ground_content = true,
-	groups = {cracky=3},
-	drop = 'default:iron_lump',
-	sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stone_with_mese", {
-	description = "Mese Crystals in Stone",
-	tiles = {"default_stone.png^default_mineral_mese.png"},
-	is_ground_content = true,
-	groups = {cracky=1},
-	drop = "default:mese_crystal",
-	sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stonebrick", {
-	description = "Stone Brick",
-	tiles = {"default_stone_brick.png"},
-	is_ground_content = true,
-	groups = {cracky=3, stone=1},
-	sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:dirt_with_grass", {
-	description = "Dirt with Grass",
-	tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
-	is_ground_content = true,
-	groups = {crumbly=3},
-	drop = 'default:dirt',
-	sounds = default.node_sound_dirt_defaults({
-		footstep = {name="default_grass_footstep", gain=0.4},
-	}),
-})
-
-minetest.register_node("default:dirt_with_grass_footsteps", {
-	description = "Dirt with Grass and Footsteps",
-	tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
-	is_ground_content = true,
-	groups = {crumbly=3, not_in_creative_inventory=1},
-	drop = 'default:dirt',
-	sounds = default.node_sound_dirt_defaults({
-		footstep = {name="default_grass_footstep", gain=0.4},
-	}),
-})
-
-minetest.register_node("default:dirt", {
-	description = "Dirt",
-	tiles = {"default_dirt.png"},
-	is_ground_content = true,
-	groups = {crumbly=3},
-	sounds = default.node_sound_dirt_defaults(),
-})
-
-minetest.register_node("default:sand", {
-	description = "Sand",
-	tiles = {"default_sand.png"},
-	is_ground_content = true,
-	groups = {crumbly=3, falling_node=1, sand=1},
-	sounds = default.node_sound_sand_defaults(),
-})
-
-minetest.register_node("default:desert_sand", {
-	description = "Desert Sand",
-	tiles = {"default_desert_sand.png"},
-	is_ground_content = true,
-	groups = {crumbly=3, falling_node=1, sand=1},
-	sounds = default.node_sound_sand_defaults(),
-})
-
-minetest.register_node("default:gravel", {
-	description = "Gravel",
-	tiles = {"default_gravel.png"},
-	is_ground_content = true,
-	groups = {crumbly=2, falling_node=1},
-	sounds = default.node_sound_dirt_defaults({
-		footstep = {name="default_gravel_footstep", gain=0.45},
-	}),
-})
-
-minetest.register_node("default:sandstone", {
-	description = "Sandstone",
-	tiles = {"default_sandstone.png"},
-	is_ground_content = true,
-	groups = {crumbly=2,cracky=2},
-	sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:clay", {
-	description = "Clay",
-	tiles = {"default_clay.png"},
-	is_ground_content = true,
-	groups = {crumbly=3},
-	drop = 'default:clay_lump 4',
-	sounds = default.node_sound_dirt_defaults({
-		footstep = "",
-	}),
-})
-
-minetest.register_node("default:brick", {
-	description = "Brick Block",
-	tiles = {"default_brick.png"},
-	is_ground_content = true,
-	groups = {cracky=3},
-	sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:tree", {
-	description = "Tree",
-	tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
-	is_ground_content = true,
-	groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
-	sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:jungletree", {
-	description = "Jungle Tree",
-	tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
-	is_ground_content = true,
-	groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
-	sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:junglewood", {
-	description = "Junglewood Planks",
-	tiles = {"default_junglewood.png"},
-	is_ground_content = true,
-	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
-	sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:jungleleaves", {
-	description = "Jungle Leaves",
-	drawtype = "allfaces_optional",
-	visual_scale = 1.3,
-	tiles = {"default_jungleleaves.png"},
-	paramtype = "light",
-	groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
-	drop = {
-		max_items = 1,
-		items = {
-			{
-				-- player will get sapling with 1/20 chance
-				items = {'default:junglesapling'},
-				rarity = 20,
-			},
-			{
-				-- player will get leaves only if he get no saplings,
-				-- this is because max_items is 1
-				items = {'default:jungleleaves'},
-			}
-		}
-	},
-	sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:junglesapling", {
-	description = "Jungle Sapling",
-	drawtype = "plantlike",
-	visual_scale = 1.0,
-	tiles = {"default_junglesapling.png"},
-	inventory_image = "default_junglesapling.png",
-	wield_image = "default_junglesapling.png",
-	paramtype = "light",
-	walkable = false,
-	selection_box = {
-		type = "fixed",
-		fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
-	},
-	groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
-	sounds = default.node_sound_defaults(),
-})
--- alias for tree growing abm in content_abm.cpp
-minetest.register_alias("junglesapling", "default:junglesapling")
-
-minetest.register_node("default:junglegrass", {
-	description = "Jungle Grass",
-	drawtype = "plantlike",
-	visual_scale = 1.3,
-	tiles = {"default_junglegrass.png"},
-	inventory_image = "default_junglegrass.png",
-	wield_image = "default_junglegrass.png",
-	paramtype = "light",
-	walkable = false,
-	buildable_to = true,
-	groups = {snappy=3,flammable=2,attached_node=1},
-	sounds = default.node_sound_leaves_defaults(),
-	selection_box = {
-		type = "fixed",
-		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-	},
-})
-
-minetest.register_node("default:leaves", {
-	description = "Leaves",
-	drawtype = "allfaces_optional",
-	visual_scale = 1.3,
-	tiles = {"default_leaves.png"},
-	paramtype = "light",
-	groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
-	drop = {
-		max_items = 1,
-		items = {
-			{
-				-- player will get sapling with 1/20 chance
-				items = {'default:sapling'},
-				rarity = 20,
-			},
-			{
-				-- player will get leaves only if he get no saplings,
-				-- this is because max_items is 1
-				items = {'default:leaves'},
-			}
-		}
-	},
-	sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:cactus", {
-	description = "Cactus",
-	tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
-	is_ground_content = true,
-	groups = {snappy=2,choppy=3,flammable=2},
-	sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:papyrus", {
-	description = "Papyrus",
-	drawtype = "plantlike",
-	tiles = {"default_papyrus.png"},
-	inventory_image = "default_papyrus.png",
-	wield_image = "default_papyrus.png",
-	paramtype = "light",
-	is_ground_content = true,
-	walkable = false,
-	selection_box = {
-		type = "fixed",
-		fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
-	},
-	groups = {snappy=3,flammable=2},
-	sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:bookshelf", {
-	description = "Bookshelf",
-	tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
-	is_ground_content = true,
-	groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2,flammable=3},
-	sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:glass", {
-	description = "Glass",
-	drawtype = "glasslike",
-	tiles = {"default_glass.png"},
-	inventory_image = minetest.inventorycube("default_glass.png"),
-	paramtype = "light",
-	sunlight_propagates = true,
-	is_ground_content = true,
-	groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
-	sounds = default.node_sound_glass_defaults(),
-})
-
-minetest.register_node("default:fence_wood", {
-	description = "Wooden Fence",
-	drawtype = "fencelike",
-	tiles = {"default_wood.png"},
-	inventory_image = "default_fence.png",
-	wield_image = "default_fence.png",
-	paramtype = "light",
-	is_ground_content = true,
-	selection_box = {
-		type = "fixed",
-		fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
-	},
-	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2},
-	sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:rail", {
-	description = "Rail",
-	drawtype = "raillike",
-	tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
-	inventory_image = "default_rail.png",
-	wield_image = "default_rail.png",
-	paramtype = "light",
-	is_ground_content = true,
-	walkable = false,
-	selection_box = {
-		type = "fixed",
-                -- but how to specify the dimensions for curved and sideways rails?
-                fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-	},
-	groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1},
-})
-
-minetest.register_node("default:ladder", {
-	description = "Ladder",
-	drawtype = "signlike",
-	tiles = {"default_ladder.png"},
-	inventory_image = "default_ladder.png",
-	wield_image = "default_ladder.png",
-	paramtype = "light",
-	paramtype2 = "wallmounted",
-	is_ground_content = true,
-	walkable = false,
-	climbable = true,
-	selection_box = {
-		type = "wallmounted",
-		--wall_top = = <default>
-		--wall_bottom = = <default>
-		--wall_side = = <default>
-	},
-	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=3,flammable=2},
-	legacy_wallmounted = true,
-	sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:wood", {
-	description = "Wooden Planks",
-	tiles = {"default_wood.png"},
-	is_ground_content = true,
-	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
-	sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:cloud", {
-	description = "Cloud",
-	tiles = {"default_cloud.png"},
-	is_ground_content = true,
-	sounds = default.node_sound_defaults(),
-	groups = {not_in_creative_inventory=1},
-})
-
-minetest.register_node("default:water_flowing", {
-	description = "Flowing Water",
-	inventory_image = minetest.inventorycube("default_water.png"),
-	drawtype = "flowingliquid",
-	tiles = {"default_water.png"},
-	special_tiles = {
-		{
-			image="default_water_flowing_animated.png",
-			backface_culling=false,
-			animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
-		},
-		{
-			image="default_water_flowing_animated.png",
-			backface_culling=true,
-			animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
-		},
-	},
-	alpha = WATER_ALPHA,
-	paramtype = "light",
-	walkable = false,
-	pointable = false,
-	diggable = false,
-	buildable_to = true,
-	drop = "",
-	liquidtype = "flowing",
-	liquid_alternative_flowing = "default:water_flowing",
-	liquid_alternative_source = "default:water_source",
-	liquid_viscosity = WATER_VISC,
-	post_effect_color = {a=64, r=100, g=100, b=200},
-	groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
-})
-
-minetest.register_node("default:water_source", {
-	description = "Water Source",
-	inventory_image = minetest.inventorycube("default_water.png"),
-	drawtype = "liquid",
-	tiles = {
-		{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
-	},
-	special_tiles = {
-		-- New-style water source material (mostly unused)
-		{
-			name="default_water_source_animated.png",
-			animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
-			backface_culling = false,
-		}
-	},
-	alpha = WATER_ALPHA,
-	paramtype = "light",
-	walkable = false,
-	pointable = false,
-	diggable = false,
-	buildable_to = true,
-	drop = "",
-	liquidtype = "source",
-	liquid_alternative_flowing = "default:water_flowing",
-	liquid_alternative_source = "default:water_source",
-	liquid_viscosity = WATER_VISC,
-	post_effect_color = {a=64, r=100, g=100, b=200},
-	groups = {water=3, liquid=3, puts_out_fire=1},
-})
-
-minetest.register_node("default:lava_flowing", {
-	description = "Flowing Lava",
-	inventory_image = minetest.inventorycube("default_lava.png"),
-	drawtype = "flowingliquid",
-	tiles = {"default_lava.png"},
-	special_tiles = {
-		{
-			image="default_lava_flowing_animated.png",
-			backface_culling=false,
-			animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
-		},
-		{
-			image="default_lava_flowing_animated.png",
-			backface_culling=true,
-			animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
-		},
-	},
-	paramtype = "light",
-	light_source = LIGHT_MAX - 1,
-	walkable = false,
-	pointable = false,
-	diggable = false,
-	buildable_to = true,
-	drop = "",
-	liquidtype = "flowing",
-	liquid_alternative_flowing = "default:lava_flowing",
-	liquid_alternative_source = "default:lava_source",
-	liquid_viscosity = LAVA_VISC,
-	liquid_renewable = false,
-	damage_per_second = 4*2,
-	post_effect_color = {a=192, r=255, g=64, b=0},
-	groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
-})
-
-minetest.register_node("default:lava_source", {
-	description = "Lava Source",
-	inventory_image = minetest.inventorycube("default_lava.png"),
-	drawtype = "liquid",
-	tiles = {
-		{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
-	},
-	special_tiles = {
-		-- New-style lava source material (mostly unused)
-		{
-			name="default_lava_source_animated.png",
-			animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
-			backface_culling = false,
-		}
-	},
-	paramtype = "light",
-	light_source = LIGHT_MAX - 1,
-	walkable = false,
-	pointable = false,
-	diggable = false,
-	buildable_to = true,
-	drop = "",
-	liquidtype = "source",
-	liquid_alternative_flowing = "default:lava_flowing",
-	liquid_alternative_source = "default:lava_source",
-	liquid_viscosity = LAVA_VISC,
-	liquid_renewable = false,
-	damage_per_second = 4*2,
-	post_effect_color = {a=192, r=255, g=64, b=0},
-	groups = {lava=3, liquid=2, hot=3, igniter=1},
-})
-
-minetest.register_node("default:torch", {
-	description = "Torch",
-	drawtype = "torchlike",
-	--tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
-	tiles = {
-		{name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
-		{name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
-		{name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
-	},
-	inventory_image = "default_torch_on_floor.png",
-	wield_image = "default_torch_on_floor.png",
-	paramtype = "light",
-	paramtype2 = "wallmounted",
-	sunlight_propagates = true,
-	walkable = false,
-	light_source = LIGHT_MAX-1,
-	selection_box = {
-		type = "wallmounted",
-		wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
-		wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
-		wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
-	},
-	groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
-	legacy_wallmounted = true,
-	sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:sign_wall", {
-	description = "Sign",
-	drawtype = "signlike",
-	tiles = {"default_sign_wall.png"},
-	inventory_image = "default_sign_wall.png",
-	wield_image = "default_sign_wall.png",
-	paramtype = "light",
-	paramtype2 = "wallmounted",
-	sunlight_propagates = true,
-	walkable = false,
-	selection_box = {
-		type = "wallmounted",
-		--wall_top = <default>
-		--wall_bottom = <default>
-		--wall_side = <default>
-	},
-	groups = {choppy=2,dig_immediate=2,attached_node=1},
-	legacy_wallmounted = true,
-	sounds = default.node_sound_defaults(),
-	on_construct = function(pos)
-		--local n = minetest.env:get_node(pos)
-		local meta = minetest.env:get_meta(pos)
-		meta:set_string("formspec", "field[text;;${text}]")
-		meta:set_string("infotext", "\"\"")
-	end,
-	on_receive_fields = function(pos, formname, fields, sender)
-		--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
-		local meta = minetest.env:get_meta(pos)
-		fields.text = fields.text or ""
-		print((sender:get_player_name() or "").." wrote \""..fields.text..
-				"\" to sign at "..minetest.pos_to_string(pos))
-		meta:set_string("text", fields.text)
-		meta:set_string("infotext", '"'..fields.text..'"')
-	end,
-})
-
-minetest.register_node("default:chest", {
-	description = "Chest",
-	tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
-		"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
-	paramtype2 = "facedir",
-	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
-	legacy_facedir_simple = true,
-	sounds = default.node_sound_wood_defaults(),
-	on_construct = function(pos)
-		local meta = minetest.env:get_meta(pos)
-		meta:set_string("formspec",
-				"size[8,9]"..
-				"list[current_name;main;0,0;8,4;]"..
-				"list[current_player;main;0,5;8,4;]")
-		meta:set_string("infotext", "Chest")
-		local inv = meta:get_inventory()
-		inv:set_size("main", 8*4)
-	end,
-	can_dig = function(pos,player)
-		local meta = minetest.env:get_meta(pos);
-		local inv = meta:get_inventory()
-		return inv:is_empty("main")
-	end,
-	on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-		minetest.log("action", player:get_player_name()..
-				" moves stuff in chest at "..minetest.pos_to_string(pos))
-	end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
-		minetest.log("action", player:get_player_name()..
-				" moves stuff to chest at "..minetest.pos_to_string(pos))
-	end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-		minetest.log("action", player:get_player_name()..
-				" takes stuff from chest at "..minetest.pos_to_string(pos))
-	end,
-})
-
-local function has_locked_chest_privilege(meta, player)
-	if player:get_player_name() ~= meta:get_string("owner") then
-		return false
-	end
-	return true
-end
-
-minetest.register_node("default:chest_locked", {
-	description = "Locked Chest",
-	tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
-		"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
-	paramtype2 = "facedir",
-	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
-	legacy_facedir_simple = true,
-	sounds = default.node_sound_wood_defaults(),
-	after_place_node = function(pos, placer)
-		local meta = minetest.env:get_meta(pos)
-		meta:set_string("owner", placer:get_player_name() or "")
-		meta:set_string("infotext", "Locked Chest (owned by "..
-				meta:get_string("owner")..")")
-	end,
-	on_construct = function(pos)
-		local meta = minetest.env:get_meta(pos)
-		meta:set_string("infotext", "Locked Chest")
-		meta:set_string("owner", "")
-		local inv = meta:get_inventory()
-		inv:set_size("main", 8*4)
-	end,
-	can_dig = function(pos,player)
-		local meta = minetest.env:get_meta(pos);
-		local inv = meta:get_inventory()
-		return inv:is_empty("main")
-	end,
-	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-		local meta = minetest.env:get_meta(pos)
-		if not has_locked_chest_privilege(meta, player) then
-			minetest.log("action", player:get_player_name()..
-					" tried to access a locked chest belonging to "..
-					meta:get_string("owner").." at "..
-					minetest.pos_to_string(pos))
-			return 0
-		end
-		return count
-	end,
-    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-		local meta = minetest.env:get_meta(pos)
-		if not has_locked_chest_privilege(meta, player) then
-			minetest.log("action", player:get_player_name()..
-					" tried to access a locked chest belonging to "..
-					meta:get_string("owner").." at "..
-					minetest.pos_to_string(pos))
-			return 0
-		end
-		return stack:get_count()
-	end,
-    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
-		local meta = minetest.env:get_meta(pos)
-		if not has_locked_chest_privilege(meta, player) then
-			minetest.log("action", player:get_player_name()..
-					" tried to access a locked chest belonging to "..
-					meta:get_string("owner").." at "..
-					minetest.pos_to_string(pos))
-			return 0
-		end
-		return stack:get_count()
-	end,
-	on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-		minetest.log("action", player:get_player_name()..
-				" moves stuff in locked chest at "..minetest.pos_to_string(pos))
-	end,
-    on_metadata_inventory_put = function(pos, listname, index, stack, player)
-		minetest.log("action", player:get_player_name()..
-				" moves stuff to locked chest at "..minetest.pos_to_string(pos))
-	end,
-    on_metadata_inventory_take = function(pos, listname, index, stack, player)
-		minetest.log("action", player:get_player_name()..
-				" takes stuff from locked chest at "..minetest.pos_to_string(pos))
-	end,
-	on_rightclick = function(pos, node, clicker)
-		local meta = minetest.env:get_meta(pos)
-		if has_locked_chest_privilege(meta, clicker) then
-			local pos = pos.x .. "," .. pos.y .. "," ..pos.z
-			minetest.show_formspec(clicker:get_player_name(), "default:chest_locked",
-				"size[8,9]"..
-				"list[nodemeta:".. pos .. ";main;0,0;8,4;]"..
-				"list[current_player;main;0,5;8,4;]")
-		end
-	end,
-})
-
-default.furnace_inactive_formspec =
-	"size[8,9]"..
-	"image[2,2;1,1;default_furnace_fire_bg.png]"..
-	"list[current_name;fuel;2,3;1,1;]"..
-	"list[current_name;src;2,1;1,1;]"..
-	"list[current_name;dst;5,1;2,2;]"..
-	"list[current_player;main;0,5;8,4;]"
-
-minetest.register_node("default:furnace", {
-	description = "Furnace",
-	tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
-		"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
-	paramtype2 = "facedir",
-	groups = {cracky=2},
-	legacy_facedir_simple = true,
-	sounds = default.node_sound_stone_defaults(),
-	on_construct = function(pos)
-		local meta = minetest.env:get_meta(pos)
-		meta:set_string("formspec", default.furnace_inactive_formspec)
-		meta:set_string("infotext", "Furnace")
-		local inv = meta:get_inventory()
-		inv:set_size("fuel", 1)
-		inv:set_size("src", 1)
-		inv:set_size("dst", 4)
-	end,
-	can_dig = function(pos,player)
-		local meta = minetest.env:get_meta(pos);
-		local inv = meta:get_inventory()
-		if not inv:is_empty("fuel") then
-			return false
-		elseif not inv:is_empty("dst") then
-			return false
-		elseif not inv:is_empty("src") then
-			return false
-		end
-		return true
-	end,
-	allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-		if listname == "fuel" then
-			if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
-				return stack:get_count()
-			else
-				return 0
-			end
-		elseif listname == "src" then
-			return stack:get_count()
-		elseif listname == "dst" then
-			return 0
-		end
-	end,
-	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-		local stack = ItemStack(minetest.env:get_meta(pos):get_inventory():get_stack(from_list, from_index))
-		if to_list == "fuel" then
-			if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
-				return count
-			else
-				return 0
-			end
-		elseif to_list == "src" then
-			return count
-		elseif to_list == "dst" then
-			return 0
-		end
-	end,
-})
-
-minetest.register_node("default:furnace_active", {
-	description = "Furnace",
-	tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
-		"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
-	paramtype2 = "facedir",
-	light_source = 8,
-	drop = "default:furnace",
-	groups = {cracky=2, not_in_creative_inventory=1},
-	legacy_facedir_simple = true,
-	sounds = default.node_sound_stone_defaults(),
-	on_construct = function(pos)
-		local meta = minetest.env:get_meta(pos)
-		meta:set_string("formspec", default.furnace_inactive_formspec)
-		meta:set_string("infotext", "Furnace");
-		local inv = meta:get_inventory()
-		inv:set_size("fuel", 1)
-		inv:set_size("src", 1)
-		inv:set_size("dst", 4)
-	end,
-	can_dig = function(pos,player)
-		local meta = minetest.env:get_meta(pos);
-		local inv = meta:get_inventory()
-		if not inv:is_empty("fuel") then
-			return false
-		elseif not inv:is_empty("dst") then
-			return false
-		elseif not inv:is_empty("src") then
-			return false
-		end
-		return true
-	end,
-	allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-		if listname == "fuel" then
-			if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
-				return stack:get_count()
-			else
-				return 0
-			end
-		elseif listname == "src" then
-			return stack:get_count()
-		elseif listname == "dst" then
-			return 0
-		end
-	end,
-	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-		local stack = ItemStack(minetest.env:get_meta(pos):get_inventory():get_stack(from_list, from_index))
-		if to_list == "fuel" then
-			if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
-				return count
-			else
-				return 0
-			end
-		elseif to_list == "src" then
-			return count
-		elseif to_list == "dst" then
-			return 0
-		end
-	end,
-})
-
-function hacky_swap_node(pos,name)
-	local node = minetest.env:get_node(pos)
-	local meta = minetest.env:get_meta(pos)
-	local meta0 = meta:to_table()
-	if node.name == name then
-		return
-	end
-	node.name = name
-	local meta0 = meta:to_table()
-	minetest.env:set_node(pos,node)
-	meta = minetest.env:get_meta(pos)
-	meta:from_table(meta0)
-end
-
-minetest.register_abm({
-	nodenames = {"default:furnace","default:furnace_active"},
-	interval = 1.0,
-	chance = 1,
-	action = function(pos, node, active_object_count, active_object_count_wider)
-		local meta = minetest.env:get_meta(pos)
-		for i, name in ipairs({
-				"fuel_totaltime",
-				"fuel_time",
-				"src_totaltime",
-				"src_time"
-		}) do
-			if meta:get_string(name) == "" then
-				meta:set_float(name, 0.0)
-			end
-		end
-
-		local inv = meta:get_inventory()
-
-		local srclist = inv:get_list("src")
-		local cooked = nil
-		local aftercooked
-		
-		if srclist then
-			cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
-		end
-		
-		local was_active = false
-		
-		if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
-			was_active = true
-			meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
-			meta:set_float("src_time", meta:get_float("src_time") + 1)
-			if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
-				-- check if there's room for output in "dst" list
-				if inv:room_for_item("dst",cooked.item) then
-					-- Put result in "dst" list
-					inv:add_item("dst", cooked.item)
-					-- take stuff from "src" list
-					inv:set_stack("src", 1, aftercooked.items[1])
-				else
-					print("Could not insert '"..cooked.item:to_string().."'")
-				end
-				meta:set_string("src_time", 0)
-			end
-		end
-		
-		if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
-			local percent = math.floor(meta:get_float("fuel_time") /
-					meta:get_float("fuel_totaltime") * 100)
-			meta:set_string("infotext","Furnace active: "..percent.."%")
-			hacky_swap_node(pos,"default:furnace_active")
-			meta:set_string("formspec",
-				"size[8,9]"..
-				"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
-						(100-percent)..":default_furnace_fire_fg.png]"..
-				"list[current_name;fuel;2,3;1,1;]"..
-				"list[current_name;src;2,1;1,1;]"..
-				"list[current_name;dst;5,1;2,2;]"..
-				"list[current_player;main;0,5;8,4;]")
-			return
-		end
-
-		local fuel = nil
-		local afterfuel
-		local cooked = nil
-		local fuellist = inv:get_list("fuel")
-		local srclist = inv:get_list("src")
-		
-		if srclist then
-			cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
-		end
-		if fuellist then
-			fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
-		end
-
-		if fuel.time <= 0 then
-			meta:set_string("infotext","Furnace out of fuel")
-			hacky_swap_node(pos,"default:furnace")
-			meta:set_string("formspec", default.furnace_inactive_formspec)
-			return
-		end
-
-		if cooked.item:is_empty() then
-			if was_active then
-				meta:set_string("infotext","Furnace is empty")
-				hacky_swap_node(pos,"default:furnace")
-				meta:set_string("formspec", default.furnace_inactive_formspec)
-			end
-			return
-		end
-
-		meta:set_string("fuel_totaltime", fuel.time)
-		meta:set_string("fuel_time", 0)
-		
-		inv:set_stack("fuel", 1, afterfuel.items[1])
-	end,
-})
-
-minetest.register_node("default:cobble", {
-	description = "Cobblestone",
-	tiles = {"default_cobble.png"},
-	is_ground_content = true,
-	groups = {cracky=3, stone=2},
-	sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:mossycobble", {
-	description = "Mossy Cobblestone",
-	tiles = {"default_mossycobble.png"},
-	is_ground_content = true,
-	groups = {cracky=3},
-	sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:steelblock", {
-	description = "Steel Block",
-	tiles = {"default_steel_block.png"},
-	is_ground_content = true,
-	groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2},
-	sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:mese", {
-	description = "Mese Block",
-	tiles = {"default_mese_block.png"},
-	is_ground_content = true,
-	groups = {cracky=1},
-	sounds = default.node_sound_stone_defaults(),
-})
-minetest.register_alias("default:mese_block", "default:mese")
-
-
-minetest.register_node("default:obsidian_glass", {
-	description = "Obsidian Glass",
-	drawtype = "glasslike",
-	tiles = {"default_obsidian_glass.png"},
-	is_ground_content = true,
-	paramtype = "light",
-	sunlight_propagates = true,
-	sounds = default.node_sound_glass_defaults(),
-	groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
-})
-
-minetest.register_node("default:obsidian", {
-	description = "Obsidian",
-	tiles = {"default_obsidian.png"},
-	is_ground_content = true,
-	sounds = default.node_sound_stone_defaults(),
-	groups = {cracky=1,level=2},
-})
-
-minetest.register_node("default:nyancat", {
-	description = "Nyan Cat",
-	tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
-		"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
-	paramtype2 = "facedir",
-	groups = {cracky=2},
-	legacy_facedir_simple = true,
-	sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:nyancat_rainbow", {
-	description = "Nyan Cat Rainbow",
-	tiles = {"default_nc_rb.png"},
-	groups = {cracky=2},
-	sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:sapling", {
-	description = "Sapling",
-	drawtype = "plantlike",
-	visual_scale = 1.0,
-	tiles = {"default_sapling.png"},
-	inventory_image = "default_sapling.png",
-	wield_image = "default_sapling.png",
-	paramtype = "light",
-	walkable = false,
-	selection_box = {
-		type = "fixed",
-		fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
-	},
-	groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
-	sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:apple", {
-	description = "Apple",
-	drawtype = "plantlike",
-	visual_scale = 1.0,
-	tiles = {"default_apple.png"},
-	inventory_image = "default_apple.png",
-	paramtype = "light",
-	sunlight_propagates = true,
-	walkable = false,
-	selection_box = {
-		type = "fixed",
-		fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
-	},
-	groups = {fleshy=3,dig_immediate=3,flammable=2},
-	on_use = minetest.item_eat(4),
-	sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:dry_shrub", {
-	description = "Dry Shrub",
-	drawtype = "plantlike",
-	visual_scale = 1.0,
-	tiles = {"default_dry_shrub.png"},
-	inventory_image = "default_dry_shrub.png",
-	wield_image = "default_dry_shrub.png",
-	paramtype = "light",
-	walkable = false,
-	groups = {snappy=3,flammable=3,attached_node=1},
-	sounds = default.node_sound_leaves_defaults(),
-	selection_box = {
-		type = "fixed",
-		fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3},
-	},
-})
-
-minetest.register_node("default:grass_1", {
-	description = "Grass",
-	drawtype = "plantlike",
-	tiles = {"default_grass_1.png"},
-	-- use a bigger inventory image
-	inventory_image = "default_grass_3.png",
-	wield_image = "default_grass_3.png",
-	paramtype = "light",
-	walkable = false,
-	buildable_to = true,
-	groups = {snappy=3,flammable=3,attached_node=1},
-	sounds = default.node_sound_leaves_defaults(),
-	selection_box = {
-		type = "fixed",
-		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-	},
-	on_place = function(itemstack, placer, pointed_thing)
-		-- place a random grass node
-		local stack = ItemStack("default:grass_"..math.random(1,5))
-		local ret = minetest.item_place(stack, placer, pointed_thing)
-		return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
-	end,
-})
-
-minetest.register_node("default:grass_2", {
-	description = "Grass",
-	drawtype = "plantlike",
-	tiles = {"default_grass_2.png"},
-	inventory_image = "default_grass_2.png",
-	wield_image = "default_grass_2.png",
-	paramtype = "light",
-	walkable = false,
-	buildable_to = true,
-	drop = "default:grass_1",
-	groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
-	sounds = default.node_sound_leaves_defaults(),
-	selection_box = {
-		type = "fixed",
-		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-	},
-})
-minetest.register_node("default:grass_3", {
-	description = "Grass",
-	drawtype = "plantlike",
-	tiles = {"default_grass_3.png"},
-	inventory_image = "default_grass_3.png",
-	wield_image = "default_grass_3.png",
-	paramtype = "light",
-	walkable = false,
-	buildable_to = true,
-	drop = "default:grass_1",
-	groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
-	sounds = default.node_sound_leaves_defaults(),
-	selection_box = {
-		type = "fixed",
-		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-	},
-})
-
-minetest.register_node("default:grass_4", {
-	description = "Grass",
-	drawtype = "plantlike",
-	tiles = {"default_grass_4.png"},
-	inventory_image = "default_grass_4.png",
-	wield_image = "default_grass_4.png",
-	paramtype = "light",
-	walkable = false,
-	buildable_to = true,
-	drop = "default:grass_1",
-	groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
-	sounds = default.node_sound_leaves_defaults(),
-	selection_box = {
-		type = "fixed",
-		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-	},
-})
-
-minetest.register_node("default:grass_5", {
-	description = "Grass",
-	drawtype = "plantlike",
-	tiles = {"default_grass_5.png"},
-	inventory_image = "default_grass_5.png",
-	wield_image = "default_grass_5.png",
-	paramtype = "light",
-	walkable = false,
-	buildable_to = true,
-	drop = "default:grass_1",
-	groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1},
-	sounds = default.node_sound_leaves_defaults(),
-	selection_box = {
-		type = "fixed",
-		fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-	},
-})
-
---
--- Crafting items
---
-
-minetest.register_craftitem("default:stick", {
-	description = "Stick",
-	inventory_image = "default_stick.png",
-})
-
-minetest.register_craftitem("default:paper", {
-	description = "Paper",
-	inventory_image = "default_paper.png",
-})
-
-minetest.register_craftitem("default:book", {
-	description = "Book",
-	inventory_image = "default_book.png",
-})
-
-minetest.register_craftitem("default:coal_lump", {
-	description = "Coal Lump",
-	inventory_image = "default_coal_lump.png",
-})
-
-minetest.register_craftitem("default:iron_lump", {
-	description = "Iron Lump",
-	inventory_image = "default_iron_lump.png",
-})
-
-minetest.register_craftitem("default:mese_crystal", {
-	description = "Mese Crystal",
-	inventory_image = "default_mese_crystal.png",
-})
-
-minetest.register_craftitem("default:clay_lump", {
-	description = "Clay Lump",
-	inventory_image = "default_clay_lump.png",
-})
-
-minetest.register_craftitem("default:steel_ingot", {
-	description = "Steel Ingot",
-	inventory_image = "default_steel_ingot.png",
-})
-
-minetest.register_craftitem("default:mese_crystal_fragment", {
-	description = "Mese Crystal Fragment",
-	inventory_image = "default_mese_crystal_fragment.png",
-})
-
-minetest.register_craftitem("default:clay_brick", {
-	description = "Clay Brick",
-	inventory_image = "default_clay_brick.png",
-})
-
-minetest.register_craftitem("default:scorched_stuff", {
-	description = "Scorched Stuff",
-	inventory_image = "default_scorched_stuff.png",
-})
-
-minetest.register_craftitem("default:obsidian_shard", {
-	description = "Obsidian Shard",
-	inventory_image = "default_obsidian_shard.png",
-})
-
--- Support old code
-function default.spawn_falling_node(p, nodename)
-	spawn_falling_node(p, nodename)
-end
-
--- Horrible crap to support old code
--- Don't use this and never do what this does, it's completely wrong!
--- (More specifically, the client and the C++ code doesn't get the group)
-function default.register_falling_node(nodename, texture)
-	minetest.log("error", debug.traceback())
-	minetest.log('error', "WARNING: default.register_falling_node is deprecated")
-	if minetest.registered_nodes[nodename] then
-		minetest.registered_nodes[nodename].groups.falling_node = 1
-	end
-end
-
---
--- Global callbacks
---
-
--- Global environment step function
-function on_step(dtime)
-	-- print("on_step")
-end
-minetest.register_globalstep(on_step)
-
-function on_placenode(p, node)
-	--print("on_placenode")
-end
-minetest.register_on_placenode(on_placenode)
-
-function on_dignode(p, node)
-	--print("on_dignode")
-end
-minetest.register_on_dignode(on_dignode)
-
-function on_punchnode(p, node)
-end
-minetest.register_on_punchnode(on_punchnode)
-
---
--- Lavacooling
---
-
-default.cool_lava_source = function(pos)
-	minetest.env:set_node(pos, {name="default:obsidian"})
-end
-
-default.cool_lava_flowing = function(pos)
-	minetest.env:set_node(pos, {name="default:stone"})
-end
-
-minetest.register_abm({
-	nodenames = {"default:lava_flowing"},
-	neighbors = {"group:water"},
-	interval = 1,
-	chance = 1,
-	action = function(pos, node, active_object_count, active_object_count_wider)
-		default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
-	end,
-})
-
-minetest.register_abm({
-	nodenames = {"default:lava_source"},
-	neighbors = {"group:water"},
-	interval = 1,
-	chance = 1,
-	action = function(pos, node, active_object_count, active_object_count_wider)
-		default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
-	end,
-})
-
---
--- Papyrus and cactus growing
---
-
-minetest.register_abm({
-	nodenames = {"default:cactus"},
-	neighbors = {"group:sand"},
-	interval = 50,
-	chance = 20,
-	action = function(pos, node)
-		pos.y = pos.y-1
-		local name = minetest.env:get_node(pos).name
-		if minetest.get_item_group(name, "sand") ~= 0 then
-			pos.y = pos.y+1
-			local height = 0
-			while minetest.env:get_node(pos).name == "default:cactus" and height < 4 do
-				height = height+1
-				pos.y = pos.y+1
-			end
-			if height < 4 then
-				if minetest.env:get_node(pos).name == "air" then
-					minetest.env:set_node(pos, {name="default:cactus"})
-				end
-			end
-		end
-	end,
-})
-
-minetest.register_abm({
-	nodenames = {"default:papyrus"},
-	neighbors = {"default:dirt", "default:dirt_with_grass"},
-	interval = 50,
-	chance = 20,
-	action = function(pos, node)
-		pos.y = pos.y-1
-		local name = minetest.env:get_node(pos).name
-		if name == "default:dirt" or name == "default:dirt_with_grass" then
-			if minetest.env:find_node_near(pos, 3, {"group:water"}) == nil then
-				return
-			end
-			pos.y = pos.y+1
-			local height = 0
-			while minetest.env:get_node(pos).name == "default:papyrus" and height < 4 do
-				height = height+1
-				pos.y = pos.y+1
-			end
-			if height < 4 then
-				if minetest.env:get_node(pos).name == "air" then
-					minetest.env:set_node(pos, {name="default:papyrus"})
-				end
-			end
-		end
-	end,
-})
-
--- END

+ 0 - 93
mods/default/leafdecay.lua

@@ -1,93 +0,0 @@
--- minetest/default/leafdecay.lua
-
--- To enable leaf decay for a node, add it to the "leafdecay" group.
---
--- The rating of the group determines how far from a node in the group "tree"
--- the node can be without decaying.
---
--- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
--- the player places a node of that kind, you will want to set param2=1 or so.
-
-default.leafdecay_trunk_cache = {}
-default.leafdecay_enable_cache = true
--- Spread the load of finding trunks
-default.leafdecay_trunk_find_allow_accumulator = 0
-
-minetest.register_globalstep(function(dtime)
-	local finds_per_second = 5000
-	default.leafdecay_trunk_find_allow_accumulator =
-			math.floor(dtime * finds_per_second)
-end)
-
-minetest.register_abm({
-	nodenames = {"group:leafdecay"},
-	neighbors = {"air", "group:liquid"},
-	-- A low interval and a high inverse chance spreads the load
-	interval = 2,
-	chance = 5,
-
-	action = function(p0, node, _, _)
-		--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
-		local do_preserve = false
-		local d = minetest.registered_nodes[node.name].groups.leafdecay
-		if not d or d == 0 then
-			--print("not groups.leafdecay")
-			return
-		end
-		local n0 = minetest.env:get_node(p0)
-		if n0.param2 ~= 0 then
-			--print("param2 ~= 0")
-			return
-		end
-		local p0_hash = nil
-		if default.leafdecay_enable_cache then
-			p0_hash = minetest.hash_node_position(p0)
-			local trunkp = default.leafdecay_trunk_cache[p0_hash]
-			if trunkp then
-				local n = minetest.env:get_node(trunkp)
-				local reg = minetest.registered_nodes[n.name]
-				-- Assume ignore is a trunk, to make the thing work at the border of the active area
-				if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
-					--print("cached trunk still exists")
-					return
-				end
-				--print("cached trunk is invalid")
-				-- Cache is invalid
-				table.remove(default.leafdecay_trunk_cache, p0_hash)
-			end
-		end
-		if default.leafdecay_trunk_find_allow_accumulator <= 0 then
-			return
-		end
-		default.leafdecay_trunk_find_allow_accumulator =
-				default.leafdecay_trunk_find_allow_accumulator - 1
-		-- Assume ignore is a trunk, to make the thing work at the border of the active area
-		local p1 = minetest.env:find_node_near(p0, d, {"ignore", "group:tree"})
-		if p1 then
-			do_preserve = true
-			if default.leafdecay_enable_cache then
-				--print("caching trunk")
-				-- Cache the trunk
-				default.leafdecay_trunk_cache[p0_hash] = p1
-			end
-		end
-		if not do_preserve then
-			-- Drop stuff other than the node itself
-			itemstacks = minetest.get_node_drops(n0.name)
-			for _, itemname in ipairs(itemstacks) do
-				if itemname ~= n0.name then
-					local p_drop = {
-						x = p0.x - 0.5 + math.random(),
-						y = p0.y - 0.5 + math.random(),
-						z = p0.z - 0.5 + math.random(),
-					}
-					minetest.env:add_item(p_drop, itemname)
-				end
-			end
-			-- Remove node
-			minetest.env:remove_node(p0)
-			nodeupdate(p0)
-		end
-	end
-})
-

+ 0 - 306
mods/default/mapgen.lua

@@ -1,306 +0,0 @@
--- minetest/default/mapgen.lua
-
---
--- Aliases for map generator outputs
---
-
-minetest.register_alias("mapgen_air", "air")
-minetest.register_alias("mapgen_stone", "default:stone")
-minetest.register_alias("mapgen_tree", "default:tree")
-minetest.register_alias("mapgen_leaves", "default:leaves")
-minetest.register_alias("mapgen_jungletree", "default:jungletree")
-minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
-minetest.register_alias("mapgen_apple", "default:apple")
-minetest.register_alias("mapgen_water_source", "default:water_source")
-minetest.register_alias("mapgen_dirt", "default:dirt")
-minetest.register_alias("mapgen_sand", "default:sand")
-minetest.register_alias("mapgen_gravel", "default:gravel")
-minetest.register_alias("mapgen_clay", "default:clay")
-minetest.register_alias("mapgen_lava_source", "default:lava_source")
-minetest.register_alias("mapgen_cobble", "default:cobble")
-minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
-minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
-minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
-minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
-minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
-minetest.register_alias("mapgen_mese", "default:mese")
-minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
-minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
-
---
--- Ore generation
---
-
-function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
-	if maxp.y < height_min or minp.y > height_max then
-		return
-	end
-	local y_min = math.max(minp.y, height_min)
-	local y_max = math.min(maxp.y, height_max)
-	local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
-	local pr = PseudoRandom(seed)
-	local num_chunks = math.floor(chunks_per_volume * volume)
-	local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
-	--print("generate_ore num_chunks: "..dump(num_chunks))
-	for i=1,num_chunks do
-		local y0 = pr:next(y_min, y_max-chunk_size+1)
-		if y0 >= height_min and y0 <= height_max then
-			local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
-			local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
-			local p0 = {x=x0, y=y0, z=z0}
-			for x1=0,chunk_size-1 do
-			for y1=0,chunk_size-1 do
-			for z1=0,chunk_size-1 do
-				if pr:next(1,inverse_chance) == 1 then
-					local x2 = x0+x1
-					local y2 = y0+y1
-					local z2 = z0+z1
-					local p2 = {x=x2, y=y2, z=z2}
-					if minetest.env:get_node(p2).name == wherein then
-						minetest.env:set_node(p2, {name=name})
-					end
-				end
-			end
-			end
-			end
-		end
-	end
-	--print("generate_ore done")
-end
-
-function default.make_papyrus(pos, size)
-	for y=0,size-1 do
-		local p = {x=pos.x, y=pos.y+y, z=pos.z}
-		local nn = minetest.env:get_node(p).name
-		if minetest.registered_nodes[nn] and
-			minetest.registered_nodes[nn].buildable_to then
-			minetest.env:set_node(p, {name="default:papyrus"})
-		else
-			return
-		end
-	end
-end
-
-function default.make_cactus(pos, size)
-	for y=0,size-1 do
-		local p = {x=pos.x, y=pos.y+y, z=pos.z}
-		local nn = minetest.env:get_node(p).name
-		if minetest.registered_nodes[nn] and
-			minetest.registered_nodes[nn].buildable_to then
-			minetest.env:set_node(p, {name="default:cactus"})
-		else
-			return
-		end
-	end
-end
-
--- facedir: 0/1/2/3 (head node facedir value)
--- length: length of rainbow tail
-function default.make_nyancat(pos, facedir, length)
-	local tailvec = {x=0, y=0, z=0}
-	if facedir == 0 then
-		tailvec.z = 1
-	elseif facedir == 1 then
-		tailvec.x = 1
-	elseif facedir == 2 then
-		tailvec.z = -1
-	elseif facedir == 3 then
-		tailvec.x = -1
-	else
-		print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
-		facedir = 0
-		tailvec.z = 1
-	end
-	local p = {x=pos.x, y=pos.y, z=pos.z}
-	minetest.env:set_node(p, {name="default:nyancat", param2=facedir})
-	for i=1,length do
-		p.x = p.x + tailvec.x
-		p.z = p.z + tailvec.z
-		minetest.env:set_node(p, {name="default:nyancat_rainbow"})
-	end
-end
-
-function generate_nyancats(seed, minp, maxp)
-	local height_min = -31000
-	local height_max = -32
-	if maxp.y < height_min or minp.y > height_max then
-		return
-	end
-	local y_min = math.max(minp.y, height_min)
-	local y_max = math.min(maxp.y, height_max)
-	local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
-	local pr = PseudoRandom(seed + 9324342)
-	local max_num_nyancats = math.floor(volume / (16*16*16))
-	for i=1,max_num_nyancats do
-		if pr:next(0, 1000) == 0 then
-			local x0 = pr:next(minp.x, maxp.x)
-			local y0 = pr:next(minp.y, maxp.y)
-			local z0 = pr:next(minp.z, maxp.z)
-			local p0 = {x=x0, y=y0, z=z0}
-			default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
-		end
-	end
-end
-
-minetest.register_on_generated(function(minp, maxp, seed)
-	-- Generate regular ores
-	default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+0, 1/8/8/8,    3, 8, -31000,  64)
-	default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 2, 3,    -15,   2)
-	default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/9/9/9,    3, 5,    -63, -16)
-	default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/7/7/7,    3, 5, -31000, -64)
-	
-	default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+4, 1/16/16/16, 2, 3,   -127,  -64)
-	default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+5, 1/9/9/9,    3, 5, -31000, -128)
-	default.generate_ore("default:mese",            "default:stone", minp, maxp, seed+8, 1/16/16/16, 2, 3, -31000,-1024)
-	
-	default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+7, 1/24/24/24, 6,27, -31000,  0)
-	default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+6, 1/24/24/24, 6,27, -31000, -64)
-
-	if maxp.y >= 2 and minp.y <= 0 then
-		-- Generate clay
-		-- Assume X and Z lengths are equal
-		local divlen = 4
-		local divs = (maxp.x-minp.x)/divlen+1;
-		for divx=0+1,divs-1-1 do
-		for divz=0+1,divs-1-1 do
-			local cx = minp.x + math.floor((divx+0.5)*divlen)
-			local cz = minp.z + math.floor((divz+0.5)*divlen)
-			if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
-					minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
-				local is_shallow = true
-				local num_water_around = 0
-				if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
-					num_water_around = num_water_around + 1 end
-				if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
-					num_water_around = num_water_around + 1 end
-				if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
-					num_water_around = num_water_around + 1 end
-				if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
-					num_water_around = num_water_around + 1 end
-				if num_water_around >= 2 then
-					is_shallow = false
-				end	
-				if is_shallow then
-					for x1=-divlen,divlen do
-					for z1=-divlen,divlen do
-						if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
-							minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
-						end
-					end
-					end
-				end
-			end
-		end
-		end
-		-- Generate papyrus
-		local perlin1 = minetest.env:get_perlin(354, 3, 0.7, 100)
-		-- Assume X and Z lengths are equal
-		local divlen = 8
-		local divs = (maxp.x-minp.x)/divlen+1;
-		for divx=0,divs-1 do
-		for divz=0,divs-1 do
-			local x0 = minp.x + math.floor((divx+0)*divlen)
-			local z0 = minp.z + math.floor((divz+0)*divlen)
-			local x1 = minp.x + math.floor((divx+1)*divlen)
-			local z1 = minp.z + math.floor((divz+1)*divlen)
-			-- Determine papyrus amount from perlin noise
-			local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
-			-- Find random positions for papyrus based on this random
-			local pr = PseudoRandom(seed+1)
-			for i=0,papyrus_amount do
-				local x = pr:next(x0, x1)
-				local z = pr:next(z0, z1)
-				if minetest.env:get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
-						minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
-					default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
-				end
-			end
-		end
-		end
-		-- Generate cactuses
-		local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100)
-		-- Assume X and Z lengths are equal
-		local divlen = 16
-		local divs = (maxp.x-minp.x)/divlen+1;
-		for divx=0,divs-1 do
-		for divz=0,divs-1 do
-			local x0 = minp.x + math.floor((divx+0)*divlen)
-			local z0 = minp.z + math.floor((divz+0)*divlen)
-			local x1 = minp.x + math.floor((divx+1)*divlen)
-			local z1 = minp.z + math.floor((divz+1)*divlen)
-			-- Determine cactus amount from perlin noise
-			local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
-			-- Find random positions for cactus based on this random
-			local pr = PseudoRandom(seed+1)
-			for i=0,cactus_amount do
-				local x = pr:next(x0, x1)
-				local z = pr:next(z0, z1)
-				-- Find ground level (0...15)
-				local ground_y = nil
-				for y=30,0,-1 do
-					if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
-						ground_y = y
-						break
-					end
-				end
-				-- If desert sand, make cactus
-				if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
-					default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
-				end
-			end
-		end
-		end
-		-- Generate grass
-		local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100)
-		-- Assume X and Z lengths are equal
-		local divlen = 16
-		local divs = (maxp.x-minp.x)/divlen+1;
-		for divx=0,divs-1 do
-		for divz=0,divs-1 do
-			local x0 = minp.x + math.floor((divx+0)*divlen)
-			local z0 = minp.z + math.floor((divz+0)*divlen)
-			local x1 = minp.x + math.floor((divx+1)*divlen)
-			local z1 = minp.z + math.floor((divz+1)*divlen)
-			-- Determine grass amount from perlin noise
-			local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
-			-- Find random positions for grass based on this random
-			local pr = PseudoRandom(seed+1)
-			for i=0,grass_amount do
-				local x = pr:next(x0, x1)
-				local z = pr:next(z0, z1)
-				-- Find ground level (0...15)
-				local ground_y = nil
-				for y=30,0,-1 do
-					if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
-						ground_y = y
-						break
-					end
-				end
-				
-				if ground_y then
-					local p = {x=x,y=ground_y+1,z=z}
-					local nn = minetest.env:get_node(p).name
-					-- Check if the node can be replaced
-					if minetest.registered_nodes[nn] and
-						minetest.registered_nodes[nn].buildable_to then
-						nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name
-						-- If desert sand, add dry shrub
-						if nn == "default:desert_sand" then
-							minetest.env:set_node(p,{name="default:dry_shrub"})
-							
-						-- If dirt with grass, add grass
-						elseif nn == "default:dirt_with_grass" then
-							minetest.env:set_node(p,{name="default:grass_"..pr:next(1, 5)})
-						end
-					end
-				end
-				
-			end
-		end
-		end
-	end
-
-	-- Generate nyan cats
-	generate_nyancats(seed, minp, maxp)
-end)
-

BIN
mods/default/models/character.blend


BIN
mods/default/models/character.png


+ 0 - 6557
mods/default/models/character.x

@@ -1,6557 +0,0 @@
-xof 0303txt 0032
-
-template XSkinMeshHeader {
-  <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
-  WORD nMaxSkinWeightsPerVertex;
-  WORD nMaxSkinWeightsPerFace;
-  WORD nBones;
-}
-
-template SkinWeights {
-  <6f0d123b-bad2-4167-a0d0-80224f25fabb>
-  STRING transformNodeName;
-  DWORD nWeights;
-  array DWORD vertexIndices[nWeights];
-  array float weights[nWeights];
-  Matrix4x4 matrixOffset;
-}
-
-Frame Root {
-  FrameTransformMatrix {
-     1.000000, 0.000000, 0.000000, 0.000000,
-     0.000000, 0.000000, 1.000000, 0.000000,
-     0.000000, 1.000000,-0.000000, 0.000000,
-     0.000000, 0.000000, 0.000000, 1.000000;;
-  }
-  Frame Armature {
-    FrameTransformMatrix {
-       1.000000, 0.000000, 0.000000, 0.000000,
-       0.000000, 1.000000, 0.000000, 0.000000,
-       0.000000, 0.000000, 1.000000, 0.000000,
-       0.000000, 0.000000,-10.000000, 1.000000;;
-    }
-    Frame Armature_Body {
-      FrameTransformMatrix {
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-      210;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      211;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      212;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      213;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      214;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      215;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      216;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      217;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      218;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      219;4;  -1.000000, 0.000000, 0.000000, 0.000000;;,
-      220;4;  -1.000000, 0.000000, 0.000000, 0.000000;;;
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-    AnimationKey { //Scale
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-      221;
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-      1;3;     1.000000, 1.000000, 1.000000;;,
-      2;3;     1.000000, 1.000000, 1.000000;;,
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-      8;3;     1.000000, 1.000000, 1.000000;;,
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-      10;3;    1.000000, 1.000000, 1.000000;;,
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-      12;3;    1.000000, 1.000000, 1.000000;;,
-      13;3;    1.000000, 1.000000, 1.000000;;,
-      14;3;    1.000000, 1.000000, 1.000000;;,
-      15;3;    1.000000, 1.000000, 1.000000;;,
-      16;3;    1.000000, 1.000000, 1.000000;;,
-      17;3;    1.000000, 1.000000, 1.000000;;,
-      18;3;    1.000000, 1.000000, 1.000000;;,
-      19;3;    1.000000, 1.000000, 1.000000;;,
-      20;3;    1.000000, 1.000000, 1.000000;;,
-      21;3;    1.000000, 1.000000, 1.000000;;,
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-      24;3;    1.000000, 1.000000, 1.000000;;,
-      25;3;    1.000000, 1.000000, 1.000000;;,
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-      28;3;    1.000000, 1.000000, 1.000000;;,
-      29;3;    1.000000, 1.000000, 1.000000;;,
-      30;3;    1.000000, 1.000000, 1.000000;;,
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-      64;3;    1.000000, 1.000000, 1.000000;;,
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-      67;3;    1.000000, 1.000000, 1.000000;;,
-      68;3;    1.000000, 1.000000, 1.000000;;,
-      69;3;    1.000000, 1.000000, 1.000000;;,
-      70;3;    1.000000, 1.000000, 1.000000;;,
-      71;3;    1.000000, 1.000000, 1.000000;;,
-      72;3;    1.000000, 1.000000, 1.000000;;,
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-      75;3;    1.000000, 1.000000, 1.000000;;,
-      76;3;    1.000000, 1.000000, 1.000000;;,
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-      78;3;    1.000000, 1.000000, 1.000000;;,
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-      80;3;    1.000000, 1.000000, 1.000000;;,
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-      84;3;    1.000000, 1.000000, 1.000000;;,
-      85;3;    1.000000, 1.000000, 1.000000;;,
-      86;3;    1.000000, 1.000000, 1.000000;;,
-      87;3;    1.000000, 1.000000, 1.000000;;,
-      88;3;    1.000000, 1.000000, 1.000000;;,
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-      91;3;    1.000000, 1.000000, 1.000000;;,
-      92;3;    1.000000, 1.000000, 1.000000;;,
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-      100;3;   1.000000, 1.000000, 1.000000;;,
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-      128;3;   1.000000, 1.000000, 1.000000;;,
-      129;3;   1.000000, 1.000000, 1.000000;;,
-      130;3;   1.000000, 1.000000, 1.000000;;,
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-      134;3;   1.000000, 1.000000, 1.000000;;,
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-      136;3;   1.000000, 1.000000, 1.000000;;,
-      137;3;   1.000000, 1.000000, 1.000000;;,
-      138;3;   1.000000, 1.000000, 1.000000;;,
-      139;3;   1.000000, 1.000000, 1.000000;;,
-      140;3;   1.000000, 1.000000, 1.000000;;,
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-      145;3;   1.000000, 1.000000, 1.000000;;,
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-      201;3;   1.000000, 1.000000, 1.000000;;,
-      202;3;   1.000000, 1.000000, 1.000000;;,
-      203;3;   1.000000, 1.000000, 1.000000;;,
-      204;3;   1.000000, 1.000000, 1.000000;;,
-      205;3;   1.000000, 1.000000, 1.000000;;,
-      206;3;   1.000000, 1.000000, 1.000000;;,
-      207;3;   1.000000, 1.000000, 1.000000;;,
-      208;3;   1.000000, 1.000000, 1.000000;;,
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-      212;3;   1.000000, 1.000000, 1.000000;;,
-      213;3;   1.000000, 1.000000, 1.000000;;,
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-      218;3;   1.000000, 1.000000, 1.000000;;,
-      219;3;   1.000000, 1.000000, 1.000000;;,
-      220;3;   1.000000, 1.000000, 1.000000;;;
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-  }
-  Animation {
-    {Armature_Body}
-    AnimationKey { //Position
-      2;
-      221;
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-      1;3;    -0.000000, 0.000000, 6.750000;;,
-      2;3;    -0.000000, 0.000000, 6.750000;;,
-      3;3;    -0.000000, 0.000000, 6.750000;;,
-      4;3;    -0.000000, 0.000000, 6.750000;;,
-      5;3;    -0.000000, 0.000000, 6.750000;;,
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-      9;3;    -0.000000, 0.000000, 6.750000;;,
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-      12;3;   -0.000000, 0.000000, 6.750000;;,
-      13;3;   -0.000000, 0.000000, 6.750000;;,
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-      17;3;   -0.000000, 0.000000, 6.750000;;,
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-      197;4;  -0.717343, 0.696414, 0.000000, 0.000000;;,
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-      201;4;  -0.704305, 0.709789, 0.000000, 0.000000;;,
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-      203;4;  -0.686283, 0.727042, 0.000000, 0.000000;;,
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-      205;4;  -0.675590, 0.737277, 0.000000, 0.000000;;,
-      206;4;  -0.681074, 0.731794, 0.000000, 0.000000;;,
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-      208;4;  -0.716349, 0.696518, 0.000000, 0.000000;;,
-      209;4;  -0.731794, 0.681074, 0.000000, 0.000000;;,
-      210;4;  -0.737277, 0.675590, 0.000000, 0.000000;;,
-      211;4;  -0.731794, 0.681074, 0.000000, 0.000000;;,
-      212;4;  -0.716349, 0.696518, 0.000000, 0.000000;;,
-      213;4;  -0.696519, 0.716349, 0.000000, 0.000000;;,
-      214;4;  -0.681074, 0.731794, 0.000000, 0.000000;;,
-      215;4;  -0.675590, 0.737277, 0.000000, 0.000000;;,
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-      218;4;  -0.696414, 0.717343, 0.000000, 0.000000;;,
-      219;4;  -0.704305, 0.709789, 0.000000, 0.000000;;,
-      220;4;  -0.707107, 0.707107, 0.000000, 0.000000;;;
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-  }
-  Animation {
-    {Armature_Head}
-    AnimationKey { //Position
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-      170;4;   0.014799,-0.000000, 0.999677, 0.000000;;,
-      171;4;   0.028821,-0.000000, 0.999371, 0.000000;;,
-      172;4;   0.039742,-0.000000, 0.999133, 0.000000;;,
-      173;4;   0.043619, 0.000000, 0.999048, 0.000000;;,
-      174;4;   0.041150, 0.000000, 0.999133, 0.000000;;,
-      175;4;   0.033580,-0.000000, 0.999371, 0.000000;;,
-      176;4;   0.022207,-0.000000, 0.999677, 0.000000;;,
-      177;4;   0.010132,-0.000000, 0.999915, 0.000000;;,
-      178;4;   0.000000, 0.000000, 1.000000, 0.000000;;,
-      179;4;  -0.010132, 0.000000, 0.999915, 0.000000;;,
-      180;4;  -0.022206, 0.000000, 0.999677, 0.000000;;,
-      181;4;  -0.033580, 0.000000, 0.999371, 0.000000;;,
-      182;4;  -0.041150,-0.000000, 0.999133, 0.000000;;,
-      183;4;  -0.043619, 0.000000, 0.999048, 0.000000;;,
-      184;4;  -0.039742, 0.000000, 0.999133, 0.000000;;,
-      185;4;  -0.028821, 0.000000, 0.999371, 0.000000;;,
-      186;4;  -0.014798, 0.000000, 0.999677, 0.000000;;,
-      187;4;  -0.003877, 0.000000, 0.999915, 0.000000;;,
-      188;4;   0.000000, 0.000000, 1.000000, 0.000000;;,
-      189;4;   0.000000, 0.000000, 1.000000, 0.000000;;,
-      190;4;   0.000000,-0.000000, 1.000000, 0.000000;;,
-      191;4;   0.000000,-0.000000, 1.000000, 0.000000;;,
-      192;4;   0.000000,-0.000000, 1.000000, 0.000000;;,
-      193;4;   0.000000,-0.000000, 1.000000, 0.000000;;,
-      194;4;   0.000000,-0.000000, 1.000000, 0.000000;;,
-      195;4;   0.000000,-0.000000, 1.000000, 0.000000;;,
-      196;4;   0.000000,-0.000000, 1.000000, 0.000000;;,
-      197;4;   0.000000,-0.000000, 1.000000, 0.000000;;,
-      198;4;   0.000000,-0.000000, 1.000000, 0.000000;;,
-      199;4;   0.000000, 0.000000, 1.000000, 0.000000;;,
-      200;4;   0.000000,-0.000000, 1.000000, 0.000000;;,
-      201;4;   0.003877,-0.000000, 0.999915, 0.000000;;,
-      202;4;   0.014799,-0.000000, 0.999677, 0.000000;;,
-      203;4;   0.028821,-0.000000, 0.999371, 0.000000;;,
-      204;4;   0.039742,-0.000000, 0.999133, 0.000000;;,
-      205;4;   0.043619, 0.000000, 0.999048, 0.000000;;,
-      206;4;   0.041150, 0.000000, 0.999133, 0.000000;;,
-      207;4;   0.033580,-0.000000, 0.999371, 0.000000;;,
-      208;4;   0.022207,-0.000000, 0.999677, 0.000000;;,
-      209;4;   0.010132,-0.000000, 0.999915, 0.000000;;,
-      210;4;   0.000000, 0.000000, 1.000000, 0.000000;;,
-      211;4;  -0.010132, 0.000000, 0.999915, 0.000000;;,
-      212;4;  -0.022206, 0.000000, 0.999677, 0.000000;;,
-      213;4;  -0.033580, 0.000000, 0.999371, 0.000000;;,
-      214;4;  -0.041150,-0.000000, 0.999133, 0.000000;;,
-      215;4;  -0.043619, 0.000000, 0.999048, 0.000000;;,
-      216;4;  -0.039742, 0.000000, 0.999133, 0.000000;;,
-      217;4;  -0.028821, 0.000000, 0.999371, 0.000000;;,
-      218;4;  -0.014799, 0.000000, 0.999677, 0.000000;;,
-      219;4;  -0.003877, 0.000000, 0.999915, 0.000000;;,
-      220;4;   0.000000, 0.000000, 1.000000, 0.000000;;;
-    }
-    AnimationKey { //Scale
-      1;
-      221;
-      0;3;     1.000000, 1.000000, 1.000000;;,
-      1;3;     1.000000, 1.000000, 1.000000;;,
-      2;3;     1.000000, 1.000000, 1.000000;;,
-      3;3;     1.000000, 1.000000, 1.000000;;,
-      4;3;     1.000000, 1.000000, 1.000000;;,
-      5;3;     1.000000, 1.000000, 1.000000;;,
-      6;3;     1.000000, 1.000000, 1.000000;;,
-      7;3;     1.000000, 1.000000, 1.000000;;,
-      8;3;     1.000000, 1.000000, 1.000000;;,
-      9;3;     1.000000, 1.000000, 1.000000;;,
-      10;3;    1.000000, 1.000000, 1.000000;;,
-      11;3;    1.000000, 1.000000, 1.000000;;,
-      12;3;    1.000000, 1.000000, 1.000000;;,
-      13;3;    1.000000, 1.000000, 1.000000;;,
-      14;3;    1.000000, 1.000000, 1.000000;;,
-      15;3;    1.000000, 1.000000, 1.000000;;,
-      16;3;    1.000000, 1.000000, 1.000000;;,
-      17;3;    1.000000, 1.000000, 1.000000;;,
-      18;3;    1.000000, 1.000000, 1.000000;;,
-      19;3;    1.000000, 1.000000, 1.000000;;,
-      20;3;    1.000000, 1.000000, 1.000000;;,
-      21;3;    1.000000, 1.000000, 1.000000;;,
-      22;3;    1.000000, 1.000000, 1.000000;;,
-      23;3;    1.000000, 1.000000, 1.000000;;,
-      24;3;    1.000000, 1.000000, 1.000000;;,
-      25;3;    1.000000, 1.000000, 1.000000;;,
-      26;3;    1.000000, 1.000000, 1.000000;;,
-      27;3;    1.000000, 1.000000, 1.000000;;,
-      28;3;    1.000000, 1.000000, 1.000000;;,
-      29;3;    1.000000, 1.000000, 1.000000;;,
-      30;3;    1.000000, 1.000000, 1.000000;;,
-      31;3;    1.000000, 1.000000, 1.000000;;,
-      32;3;    1.000000, 1.000000, 1.000000;;,
-      33;3;    1.000000, 1.000000, 1.000000;;,
-      34;3;    1.000000, 1.000000, 1.000000;;,
-      35;3;    1.000000, 1.000000, 1.000000;;,
-      36;3;    1.000000, 1.000000, 1.000000;;,
-      37;3;    1.000000, 1.000000, 1.000000;;,
-      38;3;    1.000000, 1.000000, 1.000000;;,
-      39;3;    1.000000, 1.000000, 1.000000;;,
-      40;3;    1.000000, 1.000000, 1.000000;;,
-      41;3;    1.000000, 1.000000, 1.000000;;,
-      42;3;    1.000000, 1.000000, 1.000000;;,
-      43;3;    1.000000, 1.000000, 1.000000;;,
-      44;3;    1.000000, 1.000000, 1.000000;;,
-      45;3;    1.000000, 1.000000, 1.000000;;,
-      46;3;    1.000000, 1.000000, 1.000000;;,
-      47;3;    1.000000, 1.000000, 1.000000;;,
-      48;3;    1.000000, 1.000000, 1.000000;;,
-      49;3;    1.000000, 1.000000, 1.000000;;,
-      50;3;    1.000000, 1.000000, 1.000000;;,
-      51;3;    1.000000, 1.000000, 1.000000;;,
-      52;3;    1.000000, 1.000000, 1.000000;;,
-      53;3;    1.000000, 1.000000, 1.000000;;,
-      54;3;    1.000000, 1.000000, 1.000000;;,
-      55;3;    1.000000, 1.000000, 1.000000;;,
-      56;3;    1.000000, 1.000000, 1.000000;;,
-      57;3;    1.000000, 1.000000, 1.000000;;,
-      58;3;    1.000000, 1.000000, 1.000000;;,
-      59;3;    1.000000, 1.000000, 1.000000;;,
-      60;3;    1.000000, 1.000000, 1.000000;;,
-      61;3;    1.000000, 1.000000, 1.000000;;,
-      62;3;    1.000000, 1.000000, 1.000000;;,
-      63;3;    1.000000, 1.000000, 1.000000;;,
-      64;3;    1.000000, 1.000000, 1.000000;;,
-      65;3;    1.000000, 1.000000, 1.000000;;,
-      66;3;    1.000000, 1.000000, 1.000000;;,
-      67;3;    1.000000, 1.000000, 1.000000;;,
-      68;3;    1.000000, 1.000000, 1.000000;;,
-      69;3;    1.000000, 1.000000, 1.000000;;,
-      70;3;    1.000000, 1.000000, 1.000000;;,
-      71;3;    1.000000, 1.000000, 1.000000;;,
-      72;3;    1.000000, 1.000000, 1.000000;;,
-      73;3;    1.000000, 1.000000, 1.000000;;,
-      74;3;    1.000000, 1.000000, 1.000000;;,
-      75;3;    1.000000, 1.000000, 1.000000;;,
-      76;3;    1.000000, 1.000000, 1.000000;;,
-      77;3;    1.000000, 1.000000, 1.000000;;,
-      78;3;    1.000000, 1.000000, 1.000000;;,
-      79;3;    1.000000, 1.000000, 1.000000;;,
-      80;3;    1.000000, 1.000000, 1.000000;;,
-      81;3;    1.000000, 1.000000, 1.000000;;,
-      82;3;    1.000000, 1.000000, 1.000000;;,
-      83;3;    1.000000, 1.000000, 1.000000;;,
-      84;3;    1.000000, 1.000000, 1.000000;;,
-      85;3;    1.000000, 1.000000, 1.000000;;,
-      86;3;    1.000000, 1.000000, 1.000000;;,
-      87;3;    1.000000, 1.000000, 1.000000;;,
-      88;3;    1.000000, 1.000000, 1.000000;;,
-      89;3;    1.000000, 1.000000, 1.000000;;,
-      90;3;    1.000000, 1.000000, 1.000000;;,
-      91;3;    1.000000, 1.000000, 1.000000;;,
-      92;3;    1.000000, 1.000000, 1.000000;;,
-      93;3;    1.000000, 1.000000, 1.000000;;,
-      94;3;    1.000000, 1.000000, 1.000000;;,
-      95;3;    1.000000, 1.000000, 1.000000;;,
-      96;3;    1.000000, 1.000000, 1.000000;;,
-      97;3;    1.000000, 1.000000, 1.000000;;,
-      98;3;    1.000000, 1.000000, 1.000000;;,
-      99;3;    1.000000, 1.000000, 1.000000;;,
-      100;3;   1.000000, 1.000000, 1.000000;;,
-      101;3;   1.000000, 1.000000, 1.000000;;,
-      102;3;   1.000000, 1.000000, 1.000000;;,
-      103;3;   1.000000, 1.000000, 1.000000;;,
-      104;3;   1.000000, 1.000000, 1.000000;;,
-      105;3;   1.000000, 1.000000, 1.000000;;,
-      106;3;   1.000000, 1.000000, 1.000000;;,
-      107;3;   1.000000, 1.000000, 1.000000;;,
-      108;3;   1.000000, 1.000000, 1.000000;;,
-      109;3;   1.000000, 1.000000, 1.000000;;,
-      110;3;   1.000000, 1.000000, 1.000000;;,
-      111;3;   1.000000, 1.000000, 1.000000;;,
-      112;3;   1.000000, 1.000000, 1.000000;;,
-      113;3;   1.000000, 1.000000, 1.000000;;,
-      114;3;   1.000000, 1.000000, 1.000000;;,
-      115;3;   1.000000, 1.000000, 1.000000;;,
-      116;3;   1.000000, 1.000000, 1.000000;;,
-      117;3;   1.000000, 1.000000, 1.000000;;,
-      118;3;   1.000000, 1.000000, 1.000000;;,
-      119;3;   1.000000, 1.000000, 1.000000;;,
-      120;3;   1.000000, 1.000000, 1.000000;;,
-      121;3;   1.000000, 1.000000, 1.000000;;,
-      122;3;   1.000000, 1.000000, 1.000000;;,
-      123;3;   1.000000, 1.000000, 1.000000;;,
-      124;3;   1.000000, 1.000000, 1.000000;;,
-      125;3;   1.000000, 1.000000, 1.000000;;,
-      126;3;   1.000000, 1.000000, 1.000000;;,
-      127;3;   1.000000, 1.000000, 1.000000;;,
-      128;3;   1.000000, 1.000000, 1.000000;;,
-      129;3;   1.000000, 1.000000, 1.000000;;,
-      130;3;   1.000000, 1.000000, 1.000000;;,
-      131;3;   1.000000, 1.000000, 1.000000;;,
-      132;3;   1.000000, 1.000000, 1.000000;;,
-      133;3;   1.000000, 1.000000, 1.000000;;,
-      134;3;   1.000000, 1.000000, 1.000000;;,
-      135;3;   1.000000, 1.000000, 1.000000;;,
-      136;3;   1.000000, 1.000000, 1.000000;;,
-      137;3;   1.000000, 1.000000, 1.000000;;,
-      138;3;   1.000000, 1.000000, 1.000000;;,
-      139;3;   1.000000, 1.000000, 1.000000;;,
-      140;3;   1.000000, 1.000000, 1.000000;;,
-      141;3;   1.000000, 1.000000, 1.000000;;,
-      142;3;   1.000000, 1.000000, 1.000000;;,
-      143;3;   1.000000, 1.000000, 1.000000;;,
-      144;3;   1.000000, 1.000000, 1.000000;;,
-      145;3;   1.000000, 1.000000, 1.000000;;,
-      146;3;   1.000000, 1.000000, 1.000000;;,
-      147;3;   1.000000, 1.000000, 1.000000;;,
-      148;3;   1.000000, 1.000000, 1.000000;;,
-      149;3;   1.000000, 1.000000, 1.000000;;,
-      150;3;   1.000000, 1.000000, 1.000000;;,
-      151;3;   1.000000, 1.000000, 1.000000;;,
-      152;3;   1.000000, 1.000000, 1.000000;;,
-      153;3;   1.000000, 1.000000, 1.000000;;,
-      154;3;   1.000000, 1.000000, 1.000000;;,
-      155;3;   1.000000, 1.000000, 1.000000;;,
-      156;3;   1.000000, 1.000000, 1.000000;;,
-      157;3;   1.000000, 1.000000, 1.000000;;,
-      158;3;   1.000000, 1.000000, 1.000000;;,
-      159;3;   1.000000, 1.000000, 1.000000;;,
-      160;3;   1.000000, 1.000000, 1.000000;;,
-      161;3;   1.000000, 1.000000, 1.000000;;,
-      162;3;   1.000000, 1.000000, 1.000000;;,
-      163;3;   1.000000, 1.000000, 1.000000;;,
-      164;3;   1.000000, 1.000000, 1.000000;;,
-      165;3;   1.000000, 1.000000, 1.000000;;,
-      166;3;   1.000000, 1.000000, 1.000000;;,
-      167;3;   1.000000, 1.000000, 1.000000;;,
-      168;3;   1.000000, 1.000000, 1.000000;;,
-      169;3;   1.000000, 1.000000, 1.000000;;,
-      170;3;   1.000000, 1.000000, 1.000000;;,
-      171;3;   1.000000, 1.000000, 1.000000;;,
-      172;3;   1.000000, 1.000000, 1.000000;;,
-      173;3;   1.000000, 1.000000, 1.000000;;,
-      174;3;   1.000000, 1.000000, 1.000000;;,
-      175;3;   1.000000, 1.000000, 1.000000;;,
-      176;3;   1.000000, 1.000000, 1.000000;;,
-      177;3;   1.000000, 1.000000, 1.000000;;,
-      178;3;   1.000000, 1.000000, 1.000000;;,
-      179;3;   1.000000, 1.000000, 1.000000;;,
-      180;3;   1.000000, 1.000000, 1.000000;;,
-      181;3;   1.000000, 1.000000, 1.000000;;,
-      182;3;   1.000000, 1.000000, 1.000000;;,
-      183;3;   1.000000, 1.000000, 1.000000;;,
-      184;3;   1.000000, 1.000000, 1.000000;;,
-      185;3;   1.000000, 1.000000, 1.000000;;,
-      186;3;   1.000000, 1.000000, 1.000000;;,
-      187;3;   1.000000, 1.000000, 1.000000;;,
-      188;3;   1.000000, 1.000000, 1.000000;;,
-      189;3;   1.000000, 1.000000, 1.000000;;,
-      190;3;   1.000000, 1.000000, 1.000000;;,
-      191;3;   1.000000, 1.000000, 1.000000;;,
-      192;3;   1.000000, 1.000000, 1.000000;;,
-      193;3;   1.000000, 1.000000, 1.000000;;,
-      194;3;   1.000000, 1.000000, 1.000000;;,
-      195;3;   1.000000, 1.000000, 1.000000;;,
-      196;3;   1.000000, 1.000000, 1.000000;;,
-      197;3;   1.000000, 1.000000, 1.000000;;,
-      198;3;   1.000000, 1.000000, 1.000000;;,
-      199;3;   1.000000, 1.000000, 1.000000;;,
-      200;3;   1.000000, 1.000000, 1.000000;;,
-      201;3;   1.000000, 1.000000, 1.000000;;,
-      202;3;   1.000000, 1.000000, 1.000000;;,
-      203;3;   1.000000, 1.000000, 1.000000;;,
-      204;3;   1.000000, 1.000000, 1.000000;;,
-      205;3;   1.000000, 1.000000, 1.000000;;,
-      206;3;   1.000000, 1.000000, 1.000000;;,
-      207;3;   1.000000, 1.000000, 1.000000;;,
-      208;3;   1.000000, 1.000000, 1.000000;;,
-      209;3;   1.000000, 1.000000, 1.000000;;,
-      210;3;   1.000000, 1.000000, 1.000000;;,
-      211;3;   1.000000, 1.000000, 1.000000;;,
-      212;3;   1.000000, 1.000000, 1.000000;;,
-      213;3;   1.000000, 1.000000, 1.000000;;,
-      214;3;   1.000000, 1.000000, 1.000000;;,
-      215;3;   1.000000, 1.000000, 1.000000;;,
-      216;3;   1.000000, 1.000000, 1.000000;;,
-      217;3;   1.000000, 1.000000, 1.000000;;,
-      218;3;   1.000000, 1.000000, 1.000000;;,
-      219;3;   1.000000, 1.000000, 1.000000;;,
-      220;3;   1.000000, 1.000000, 1.000000;;;
-    }
-  }
-  Animation {
-    {Armature_Arm_Left}
-    AnimationKey { //Position
-      2;
-      221;
-      0;3;    -2.000000, 6.750000, 0.000000;;,
-      1;3;    -2.000000, 6.750000, 0.000000;;,
-      2;3;    -2.000000, 6.750000, 0.000000;;,
-      3;3;    -2.000000, 6.750000, 0.000000;;,
-      4;3;    -2.000000, 6.750000, 0.000000;;,
-      5;3;    -2.000000, 6.750000, 0.000000;;,
-      6;3;    -2.000000, 6.750000, 0.000000;;,
-      7;3;    -2.000000, 6.750000,-0.000000;;,
-      8;3;    -2.000000, 6.750000,-0.000000;;,
-      9;3;    -2.000000, 6.750000, 0.000000;;,
-      10;3;   -2.000000, 6.750000,-0.000000;;,
-      11;3;   -2.000000, 6.750000, 0.000000;;,
-      12;3;   -2.000000, 6.750000, 0.000000;;,
-      13;3;   -2.000000, 6.750000, 0.000000;;,
-      14;3;   -2.000000, 6.750000,-0.000000;;,
-      15;3;   -2.000000, 6.750000,-0.000000;;,
-      16;3;   -2.000000, 6.750000, 0.000000;;,
-      17;3;   -2.000000, 6.750001,-0.000000;;,
-      18;3;   -2.000000, 6.750000, 0.000000;;,
-      19;3;   -2.000000, 6.750000, 0.000000;;,
-      20;3;   -2.000000, 6.750000, 0.000000;;,
-      21;3;   -2.000000, 6.750000, 0.000000;;,
-      22;3;   -2.000000, 6.750000, 0.000000;;,
-      23;3;   -2.000000, 6.750001,-0.000000;;,
-      24;3;   -2.000000, 6.750000, 0.000000;;,
-      25;3;   -2.000000, 6.750000, 0.000000;;,
-      26;3;   -2.000000, 6.750000,-0.000000;;,
-      27;3;   -2.000000, 6.750000, 0.000000;;,
-      28;3;   -2.000000, 6.750000, 0.000000;;,
-      29;3;   -2.000000, 6.750000, 0.000000;;,
-      30;3;   -2.000000, 6.750000, 0.000000;;,
-      31;3;   -2.000000, 6.750000, 0.000000;;,
-      32;3;   -2.000000, 6.750000,-0.000000;;,
-      33;3;   -2.000000, 6.750000,-0.000000;;,
-      34;3;   -2.000000, 6.750000, 0.000000;;,
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-      37;3;   -2.000000, 6.750000, 0.000000;;,
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-      50;3;   -2.000000, 6.750000,-0.000000;;,
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-      52;3;   -2.000000, 6.750000, 0.000000;;,
-      53;3;   -2.000000, 6.750000, 0.000000;;,
-      54;3;   -2.000000, 6.750000, 0.000000;;,
-      55;3;   -2.000000, 6.750000,-0.000000;;,
-      56;3;   -2.000000, 6.750000, 0.000000;;,
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-      58;3;   -2.000000, 6.750000, 0.000000;;,
-      59;3;   -2.000000, 6.750000, 0.000000;;,
-      60;3;   -2.000000, 6.750000, 0.000000;;,
-      61;3;   -2.000000, 6.750000, 0.000000;;,
-      62;3;   -2.000000, 6.750000, 0.000000;;,
-      63;3;   -2.000000, 6.750000,-0.000000;;,
-      64;3;   -2.000000, 6.750000, 0.000000;;,
-      65;3;   -2.000000, 6.750000, 0.000000;;,
-      66;3;   -2.000000, 6.750000, 0.000000;;,
-      67;3;   -2.000000, 6.750000, 0.000000;;,
-      68;3;   -2.000000, 6.750000, 0.000000;;,
-      69;3;   -2.000000, 6.750000,-0.000000;;,
-      70;3;   -2.000000, 6.750000,-0.000000;;,
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-  Animation {
-    {Armature_Arm_Right}
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-      220;3;   1.000000, 1.000000, 1.000000;;;
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-  Animation {
-    {Player}
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-      221;
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-      219;3;   0.000000, 0.000000, 0.000000;;,
-      220;3;   0.000000, 0.000000, 0.000000;;;
-    }
-    AnimationKey { //Rotation
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-      221;
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-      1;4;    -1.000000, 0.000000, 0.000000, 0.000000;;,
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-      213;3;   1.000000, 1.000000, 1.000000;;,
-      214;3;   1.000000, 1.000000, 1.000000;;,
-      215;3;   1.000000, 1.000000, 1.000000;;,
-      216;3;   1.000000, 1.000000, 1.000000;;,
-      217;3;   1.000000, 1.000000, 1.000000;;,
-      218;3;   1.000000, 1.000000, 1.000000;;,
-      219;3;   1.000000, 1.000000, 1.000000;;,
-      220;3;   1.000000, 1.000000, 1.000000;;;
-    }
-  }
-} //End of AnimationSet

+ 0 - 132
mods/default/player.lua

@@ -1,132 +0,0 @@
--- Minetest 0.4 mod: player
--- See README.txt for licensing and other information.
-
---
--- Start of configuration area:
---
-
--- Player animation speed
-animation_speed = 30
-
--- Player animation blending
--- Note: This is currently broken due to a bug in Irrlicht, leave at 0
-animation_blend = 0
-
--- Default player appearance
-default_model = "character.x"
-default_textures = {"character.png", }
-
--- Frame ranges for each player model
-function player_get_animations(model)
-	if model == "character.x" then
-		return {
-		stand_START = 0,
-		stand_END = 79,
-		sit_START = 81,
-		sit_END = 160,
-		lay_START = 162,
-		lay_END = 166,
-		walk_START = 168,
-		walk_END = 187,
-		mine_START = 189,
-		mine_END = 198,
-		walk_mine_START = 200,
-		walk_mine_END = 219
-		}
-	end
-end
-
---
--- End of configuration area.
---
-
--- Player stats and animations
-local player_model = {}
-local player_anim = {}
-local player_sneak = {}
-local ANIM_STAND = 1
-local ANIM_SIT = 2
-local ANIM_LAY = 3
-local ANIM_WALK  = 4
-local ANIM_WALK_MINE = 5
-local ANIM_MINE = 6
-
--- Called when a player's appearance needs to be updated
-function player_update_visuals(pl)
-	local name = pl:get_player_name()
-
-	player_model[name] = default_model
-	player_anim[name] = 0 -- Animation will be set further below immediately
-	player_sneak[name] = false
-	prop = {
-		mesh = default_model,
-		textures = default_textures,
-		visual = "mesh",
-		visual_size = {x=1, y=1},
-	}
-	pl:set_properties(prop)
-end
-
--- Update appearance when the player joins
-minetest.register_on_joinplayer(player_update_visuals)
-
--- Check each player and apply animations
-function player_step(dtime)
-	for _, pl in pairs(minetest.get_connected_players()) do
-		local name = pl:get_player_name()
-		local anim = player_get_animations(player_model[name])
-		local controls = pl:get_player_control()
-		local walking = false
-		local animation_speed_mod = animation_speed
-
-		-- Determine if the player is walking
-		if controls.up or controls.down or controls.left or controls.right then
-			walking = true
-		end
-
-		-- Determine if the player is sneaking, and reduce animation speed if so
-		if controls.sneak and pl:get_hp() ~= 0 and (walking or controls.LMB) then
-			animation_speed_mod = animation_speed_mod / 2
-			-- Refresh player animation below if sneak state changed
-			if not player_sneak[name] then
-				player_anim[name] = 0
-				player_sneak[name] = true
-			end
-		else
-			-- Refresh player animation below if sneak state changed
-			if player_sneak[name] then
-				player_anim[name] = 0
-				player_sneak[name] = false
-			end
-		end
-
-		-- Apply animations based on what the player is doing
-		if pl:get_hp() == 0 then
-			if player_anim[name] ~= ANIM_LAY then
-				pl:set_animation({x=anim.lay_START, y=anim.lay_END}, animation_speed_mod, animation_blend)
-				player_anim[name] = ANIM_LAY
-			end
-		elseif walking and controls.LMB then
-			if player_anim[name] ~= ANIM_WALK_MINE then
-				pl:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, animation_speed_mod, animation_blend)
-				player_anim[name] = ANIM_WALK_MINE
-			end
-		elseif walking then
-			if player_anim[name] ~= ANIM_WALK then
-				pl:set_animation({x=anim.walk_START, y=anim.walk_END}, animation_speed_mod, animation_blend)
-				player_anim[name] = ANIM_WALK
-			end
-		elseif controls.LMB then
-			if player_anim[name] ~= ANIM_MINE then
-				pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed_mod, animation_blend)
-				player_anim[name] = ANIM_MINE
-			end
-		elseif player_anim[name] ~= ANIM_STAND then
-			pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed_mod, animation_blend)
-			player_anim[name] = ANIM_STAND
-		end
-	end
-end
-minetest.register_globalstep(player_step)
-
--- END

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